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Branch of physics that deals with the production control, transmission, reception, and effects of sound
Types
1. Psycho-acoustics
o deals with the health of the human being to audible sounds
o medical purposes
2. Electro-acoustics
o deals with the generation and detection of audible sound waves
o development of acoustical instruments, principle of sound reproduction
3. Sonics
o technical application of sound in basic scientific research industry and medicine
o ultrasound, treatment of malignant disease using heat therapy
4. Environmental acoustics
o effect of the environment on audible sound waves
o noise control, acoustical design of auditoriums and concert halls, echoes in rooms
ENVIRONMENTAL ACOUSTICS
Types:
1. architectural acoustics
o interior buildings
2. landscape acoustics
o outdoors like concert in a football field
Goal:
1. provide the most favorable conditions for the production, transmission, and perception of desirable sounds
inside rooms or open air
2. exclude or reduce unwanted sounds such as noises and vibrations
1st recorded activity that used acoustics Greek, open air auditorium
Romans developed the arena
Middle ages
o Churches became the new assembly area
o Built of stone, creates echo
o Use of chants, songs, and visual presentation
th
16 century onwards opera
SOUND
basic element of acoustics
any vibratory motion of bodies wherein the transmission of these vibrations in a solid or liquid medium
produces a sensation on a human auditory mechanism
Sources:
1. speech human voice
2. music instrument
3. noise impact or vibratory bodies
TYPES:
1. wanted heard as perfectly as possible at a right level or loudness without causing pain or strain
2. unwanted exhibits an annoyance factor
MEDIA OF PROPAGATION OF SOUND
PHYSICAL CHARACTERISTICS
1. velocity
depending on the medium it travels
affected by temperature and pressure
at normal room temperature (68 F) and at sea level (velocity = 344 m/s )
velocity decreases at 3 cm/s for every 1 deg F increase in temperature
sound travels faster in denser medium ( solid and water )
2. frequency
rate of repetition of a period event
pitch
1 cycle/ sec = 1 hertz (Hz)
Range of hearing for humans = 20 – 20,000 Hz
Human being speaking nice = 100 – 600 Hz
3. Intensity
Amount of acoustic power flowing through a unit area in a specified direction
Determined by pressure exerted by the sound
Loudness or softness of sound
NB: intensity of sound diminishes inversely as the square of the distance from the source (distance increases, intensity
decreases; vice versa); unit of measurement = decibel (db)
DECIBELS (db)
Threshold of audibility 0
Human breathing 10
Average whisper 20
Residence without radio 30
Residence with radio 40
Average office 50
Areas near highway traffic 60
Large store 70
School cafeteria 80
Noisy urban traffic 90
Automobile horn 100
Accumulating motorcycle 110
Rock band 120
Threshold of pain 130
Jet engine 140
1. Sound directionality
3 elements:
a. Sound source
b. Path medium
c. Auditor receiver or listener of the sound
o High frequency more pronounced path along the axis of the sound source
o Medium frequency sound dispersed in almost all directions
o Low frequency most dispersed in all directions
2. Sound reflection
Hard, rigid, and flat surface (concrete, brick, glass, stone) reflects more than soft, porous, and uneven
surface
a. Flat or level surface
angle of incident ray = angle of reflected ray
b. Convex surface
reflection of sound will be dispersed
c. Concave surface
reflected sound will be concentrated or focused on a certain area
3. Sound absorption
Soft and porous materials absorb considerable amount of sound stroke at them (sound absorbers)
Absorbed sound will be transformed into heat energy
5. Sound defraction
Bending or changing sound direction
Lower sound frequency, longer wavelength, changes direction more
Sound changes direction when passing through an opening
6. Sound dissipation
Attenuation weakening of sound intensity after the sound source is turned off, which is caused by
absorption in the air and distance
; where: I = intensity
P = acoustical power
A = area (cm2, m2)
SOUND DEFECTS
1. Echo
Sound waves are reflected to a listener in sufficient magnitude of time delay so as to be perceived
separately from those communicated directly from the source
2. Fluttering
Repetitive succession of small echoes which occurs when a slight burst of sound is produced between
parallel sound reflective surfaces
Very long corridor less than 50 ft width
Buzzing or ringing sound
Solution:
Use absorptive materials such as carpets
Break the uniformity of walls with doors or windows
Change the slope of one wall from 1:10 to 1:20
3. Sound shadow
Areas in a room have deficiency in sound or do not receive adequate amount of direction or reflected
sound
Solution:
Put splay (jagged) on one side
4. Sound concentration or focus sound
Sound reflections from concave surfaces concentrate in a focal point called hot spots
Solution:
Put undulations on wall
ROOM ACOUSTICS
Factors
Reverberation Period
o Reverberation refers to gradual decay of sound in a room after the sound source has been shut-off.
o Reverberation is caused by successive reflections within the boundaries of a room.
o Reverberation time refers to the time it takes for the sound to be inaudible.
o ; when the unit for distance is in ft
o ; when the unit for distance is in m
o Wherein RT Reverberation Time; V Volume of Room; A No. of Sabin
o Sabin unit of sound absorption of a surface; also called ‘Open Window Unit’
o 1 square foot of a surface has an absorption coefficient of 1.0.
o Experiment for Sabin by W.C. Sabin: a sound window which has an area of a square foot can absorb 100
percent of sound, was tested, ending up with a clear observation – the formula.
o Ideal reverberation time: not short and not long
o Graph between Level of Audibility (y) and Time in seconds (x) has an angle with respect to the horizon of
45 degrees. More than 45 degrees means that a flat/dead effect is produced. Less than 45 degrees
results to overlapping of consecutive syllables.