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by Didik Wijaya
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This tutorial needs you to understand basic use of 3dsmax.
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DONATE In Part 1 tutorial, you have created a book
complete with its mapping. Then, in Part 2 tutorial you Lost Password?
OTHE managed to create a simple flipping page animation. Not No account yet? Register
quite good animation. That's why we will fix the animation to Your Shopping Cart
R SITES
make it more smooth and realistic. In this tutorial, we will also
texture the flipping page. Your Cart is currently
escaMoney
empty.
1. Continue your previous exercise. Now, we will begin to
texture the page. Open Material Editor. Choose one of
unused sample slot. Name this material "pageflip". Apply this Recommended Ebook
material to page object.

Because a book page need to be textured in both 2 side


(facing and back), we will use Double Sided material type.
Click Standard button. In Material/Map Browser window,
choose Double Sided. A small dialog box will appear. Just
click OK.

In Double Sided Basic Click button right next to Facing


Material. Name this material "pageflip A". This will be front
map. In Blinn Basic Parameters, click small button right next
to Diffuse, and then in Material/Map Browser choose Bitmap.
Next, use file "pageflip_a.jpg". When finished, click Go To Popular Download in Last
Parent button twice to go back to Double Sided Basic
Parameters. 30 Days

For back material, use the same process like above. This
time, use file "pageflip_b.jpg".
Cartoon
Landscape
492

Superman
425

Dog From
Bolt The
Movie
379
2. Before you can render, you need to apply UVW Mapping
modifier into page object. In Alignment group, use Y axis and
click Fit button.This option will automatically fit UVW Mapping
gizmo into page object. Do a test render. Your page is now
well textured.

3. Move slider to frame 150. Do a test render, you will notice


that bitmap texture is not right (flipped). To fix this, go to
Material Editor. Select "pageflip" material. In Double Sided
Basic Parameters click button right next to Back Material. In
Blinn Basic Parameters, click small button (M) right next to
Diffuse. Then, in Coordinates rollout, change U Tiling = -1.
Render again, Back Material should have fixed now.
4. Page texturing is now finished. Now, we will begin to
create more realistic page flipping animation. Select page
object. Add Bend modifier to this object. In Parameter rollout,
set Direction=90, Bend Axis=X.

Then, turn on Auto Key. Move slider to frame 50, decrease


Angle value to -75. Next, move slider to frame 100, Angle
value=75, and in frame 125 set Angle value=0. Turn off Auto
Key. Then, select keyframe in frame 0 and move it to frame
25. Now, you have nice page flipping animation in frame 25-
125. Play your animation.

5. Render your animation. Below is sample of animation.

Download finished 3dsmax file here and download material


file here

Pageflip Animation Part 1 | Part 2 | Part 3

Any question or comments regarding this tutorial should be


sent to:
Didik Wijaya, email: escalight@yahoo.com
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