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Features:

• force wireframe mode -> Draws all polygons as lattice model.


• disable Textures -> Disable all the textures, this one you can to see how
much influence the Texturemenge the performance of the card.
• disable state switches -> Toggle all "state switches" off, only to Try
thinking in conjunction with disable rendering.
• disable rendering -> Enables all rendering and page flipping Views from,
so you can see, what could make the CPU without AGP VGA card's
limitations.
• disable lighting -> Turns off the lighting calculation of DirectX.
• disable Two sided stencil -> Turns the old Stencilmodus (2 runs) by
DirectX 8 is a.
• countdown for disable rendering -> Specifies the time in seconds down
until the "disable rendering" option will take effect.
• force SW TnL -> Turns TnL on the GPU and put it off again on the CPU.
• performance logging -> Writes logs PerfLog_DX.csv (DirectX) /
PerfLog_GL.csv (OpenGL), which FPS, polygons per second, contain
average polygons per scene, and a few other values, the resolution shall
each be one second the frame counter should be disabled because he is a
little power costs.
• force small texture -> Only use a 32x32 pixels wide Texture, may set the
AGP and memory size dependence be tested.
• force windowed mode -> Toggles full screen mode from a program.
• emulate HW TnL -> dangles Programs, a hardware TnL card before, so
you can use on the Kyro and games, which else HW TnL need.
• force 100 hz (only for DirectX) -> Put the frame rate to 100 Hz
• force 16-bit Z buffer (without stencil) -> Set the Z-buffer at 16 Bits. These
Option does not work with all video cards and games!
• force 16-bit Z buffer (with stencil) -> Set the Z-buffer to 15 bits and 1 bit
reserved for the stencil buffer. This option does not work with all video
cards and games!
• force 24-bit Z buffer (without stencil) -> Set the Z-buffer at 24 Bits. These
Option does not work with all video cards and games!
• force 24-bit Z buffer (with stencil) -> Set the Z-buffer to 24 bits and
reserved 8 bits for the stencil buffer. This option does not work with all
video cards and games!
• force ZBuffers -> Try to force a Z-buffer, if The game uses a W-Buffer.
• force wbuffer -> Attempts to force a W-buffer, the game instance a Z-
buffer used.
• force max pixel shader version 1.1 / 1.4 -> Causes graphics cards Pixel
shaders> = 1.4 respectively, the 1.1 'he or 1.4' er version use.
• skip pixel shader version 1.1 / 1.4 / 2.0 -> Disabled individual shader
Versions.
• emulate pixel shader caps -> flutters Pixel Shader (until version 3.0) and
skips shaders, which are not supported by the hardware will.
• force low precision pixel shaders -> Convert all pixel shader (Version> =
2.0) In "partial precision" Shader to.
• force high precision pixel shaders -> Convert all pixel shader (Version> =
2.0), the "partial Using precision "to" full precision "shader.
• save shader to file -> Write the code shaders (vertex and pixel shader) in
a file (shaders.out).
• force reference rages. -> Uses Microsoft's software - Rendering unit (see
DXSDK) instead of the 3D hardware, only for Testing.
• remove stuttering -> Helps e.g. The Radeon 9700 PRO (perhaps other
cards) for making games, e.g. Rallisport Challenge which normally despite
high FPS rates, no liquid screen layout generated. This option can lead to
bugs, because in the Setting the Vertex Buffer will interfere.
• emulate cube maps / emulate DXT textures -> Uses a 2D texture instead
of a cubemap. / Uses compressed textures instead DXT1-5 textures.
• force Anisotropic filtering -> Forces the maximum aniso. Filtering and
switches from bilinear to trilinear MipMap transitions to.
• Color MipMap (DirectX only) -> Provides MipMap different-colored planes
dar. Method 1 and Method 2 to go our separate ways, because in DirectX
different methods for generating textures there. Just try out which is
better. Method 1 slows Download speed for programs!
• ANTI-DETECT-MODE (DirectX only)
• NOLF2 texture fix ib / -> This option is for 3DA and NOLF2 required so that
NOLF2 running. Possibly. Picture fault on the Kyro a driver problem.
• Gun Metal demo fix> - This option allows the Gun Metal Demo to run on
non-ATI cards.
• Mafia shadow fix -> Fixes the flickering shadows in the game Mafia in
conjunction with the Radeon 9700th
• LOTR texture fix -> Fixes a Textureproblem what the Lord Of The
Rings has on the Kyro.
• KYRO ZBuffers / stencil fix -> Traverse limitation of Kyro, which only a
special Z-buffer + stencil format can.
• VOODOO flicker fix -> Image Fixes problems Volbildmodus the Voodoo
3/4/5 Cards.
• Spider-Man fix -> Image Fixes problems on Voodoo 5 Cards.
• Matrox Reef Demo fix -> Changes the Stencilbufferformat so that even
GF3/GF4 8500 + and Radeon cards can use the demo.
• Ruby Benchmark - NV4x -> With this option, run ATi's R4xx Demo's on
NV4x NVIDIA cards.
• Ruby Benchmark - R4xx -> This option allows you to ATi's R4xx Demos to
operate with the same Textureformaten as on the NV4x. This is only
useful in benchmarking purposes.

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