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SimCity Societies © 2008 Electronic Arts Inc. SimCity is a trademark or registered trademark of Electronic Arts Inc. in
the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners.
Screenshots of SimCity Societies used with permission.
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Introduction
SimCity Societies is a highly dynamic city-constructing simulation game that allows a
player to create a civilization in a myriad of ways. Ultimately shaped by the choices of
the creator, cities can embody the characteristics of green, futuristic, industrial and lots of
other societal models.
All the elements of the city are connected, whether cultural or environmental, thus
making a novel approach to city-building. The city is shaped by the decisions that affect
the main attributes:
Productivity
Prosperity
Creativity
Spirituality
Authority
Knowledge
This will help students learn about alternative energy in the fun game environment that
students love by allowing them to build a simulated city while learning about the impact
of alternative energy. The curriculum has 10 lessons, each one is divided into two main
parts:
Game play
Real-world applications
Students will learn the basics in the tutorial, and then commence their own city. They will
also do research at home that will expose them to various aspects of alternative energy
and how it can be applied in their own school.
The students should record everything in a journal or whatever format the teacher feels is
best.
Author’s Bio
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User Requirements
To get the most out of these lesson plans, you will need:
Intended Audience
Time Frame
GreenCity is created around 10 lesson plans that may be distributed according to your
own time frame. The SimCity Societies game play elements do take some time to
develop, so it may be best to plan on X weeks to completely finish the lessons.
Resources
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Contents
Lesson 1 - LEARN THE BASICS OF CITY DEVELOPMENT
Game Play
Real – World Assignment
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Lesson 1
Objective: Students will learn the basics of city development by following the tutorial
and laying out the foundations of a fun city.
In Game:
1. Start Game
2. Pick Name
3. Play Tutorial
Setup Power -> Residential buildings -> Workplaces -> Transit system -> Happiness &
Venues -> Expansion
Home Activity:
1. What is the population of your city? How many students at your school? How
many staff?
2. What utility companies are supplying electricity to your city and what energy
sources are they using?
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Lesson 2
Objective: Students will apply acquired knowledge from tutorial towards creating a city
from scratch that will initially use polluting power sources
In Game:
Start new city on normal difficulty and buildings unlocked as game progresses.
Begin by choosing an achievement to work towards. Click achievements on the lower left
hand side. Pick one of the 7 that you want to achieve.
Choose the game speed on the lower left hand side. There are 5 to choose from. It is
recommended you start off at 2 and then increase to 3 or 4 after the basics of your city are
laid out.
Create city:
1. Implement a polluting fossil fuel power source (for example, coal and natural gas)
2. Setup residential area
3. Setup transit (roads)
4. Setup workplaces, venues and decorations
Home Activity:
Research the basic science behind coal. Coal is the most abundant electricity generating
resource used today. Answer the following questions as best as possible:
1. How is coal formed?
2. Where is coal found and how do you get it?
3. How is coal processed?
4. How does coal generate electricity?
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FOR ALL 10
LESSONS VISIT
Visit GreenCity
http://www.alternativeenergy.com/notes/GreenCity
LINK TO SIGN UP
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