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There are two types of polymorphism one is compile time polymorphism and
the other is run time polymorphism. Compile time polymorphism is functions
and operators overloading. Runtime time polymorphism is done using
inheritance and virtual functions. Here are some ways how we implement
polymorphism in Object Oriented programming languages
The virtual functions are resolved at the run time. This is called dynamic
binding. The functions which are not virtual are resolved at compile time which
is called static binding. A virtual function is created using the keyword virtual
which precedes the name of the function.
What is Encapsulation in Object Oriented Programming (OOPS)
Languages?
A process, encapsulation means the act of enclosing one or more items within a
(physical or logical) container (Class).
The object takes requests from other client objects, but does not expose its
the details of its data or code to them. The object alone is responsible for its own
state, exposing public messages for clients, and declaring private methods that
make up its implementation. The client depends on the (hopefully) simple public
interface, and does not know about or depend on the details of the
implementation.
For example, a HashTable object will take get() and set() requests from other
objects, but does not expose its internal hash table data structures or the code
strategies that it uses.
You're not allowed any fields in an interface, not even static ones. A field is an
implementation of an object attribute.
You cannot supply an access modifier. All methods in an interface are implicitly
public.
You cannot nest any types (enums, structs, classes, interfaces, or delegates)
inside an interface.
You're not allowed to inherit an interface from a struct or a class. Structs and
classes contain implementation; if an interface were allowed to inherit from
either, it would be inheriting some implementation
What is an Object?
An object can be considered a "thing" that can perform a set of activities. The
set of activities that the object performs defines the object's behavior.
The state of the object changes according to the methods which are applied to it.
We refer to these possible sequences of state changes as the behavior of the
object. So the behavior of an object is defined by the set of methods which can
be applied on it.
What is inheritance?
In the literature you may also find other terms for "superclass" and "subclass".
Superclasses are also called parent classes or base classes. Subclasses may also
be called child classes or just derived classes.
Inheritance Example
Like a car, truck or motorcycles have certain common characteristics- they all
have wheels, engines and brakes. Hence they all could be represented by a
common class Vehicle which encompasses all those attributes and methods that
are common to all types of vehicles.
However they each have their own unique attributes; car has 4 wheels and is
smaller is size to a truck; whereas a motorcycle has 2 wheels. Thus we see a
parent-child type of relationship here where the Car, Truck or Motorcycle can
inherit certain Characteristics from the parent Vehicle; at the same time having
their own unique attributes. This forms the basis of inheritance; Vehicle is the
Parent, Super or the Base class. Car, Truck and Motorcycle become the Child,
Sub or the Derived class
A class inherits the members of its direct base class. Inheritance means that a
class implicitly contains all members of its direct base class, except for the
constructors and destructors of the base class.
Constructors and destructors are not inherited, but all other members are,
regardless of their declared accessibility. However, depending on their declared
accessibility, inherited members might not be accessible in a derived class.
A derived class can hide inherited members by declaring new members with the
same name or signature. Note however that hiding an inherited member does
not remove that member; it merely makes that member inaccessible in the
derived class.
An instance of a class contains a set of all instance fields declared in the class
and its base classes, and an implicit conversion exists from a derived class type
to any of its base class types. Thus, a reference to an instance of some derived
class can be treated as a reference to an instance of any of its base classes.
A class can declare virtual methods, properties, and indexers, and derived
classes can override the implementation of these function members. This
enables classes to exhibit polymorphic behavior wherein the actions performed
by a function member invocation varies depending on the run-time type of the
instance through which that function member is invoked.
A parameter array is declared with a params modifier in C#. There can be only
one parameter array for a given method, and it must always be the last
parameter specified. The type of a parameter array is always a single
dimensional array type. A caller can either pass a single argument of this
array type, or any number of arguments of the element type of this array
type.
What is a constant?
A constant is a class member that represents a constant value: a value that can
be computed at compile-time.
Constants are permitted to depend on other constants within the same program
as long as there are no circular dependencies. The example
class Constants
{
public const int A = 1;
public const int B = A + 1;
}
shows a class named Constants that has two public constants
What is a field?
A static member belongs to the class rather than to the instances of the class. In
C# data fields, member functions, properties and events can be declared static.
When any instances of the class are created, they cannot be used to access the
static member.
To access a static class member, use the name of the class instead of an
instance variable
Static methods and Static properties can only access static fields and static
events.
Static members are often used to represent data or calculations that do not
change in response to object state.
A value parameter is used for "in" parameter passing, in which the value of an
argument is passed into a method, and modifications of the parameter do not
impact the original argument. A value parameter refers to its own variable, one
that is distinct from the corresponding argument. This variable is initialized by
copying the value of the corresponding argument
We use abstract class and interface where two or more entities do same type of
work but in different ways. Means the way of functioning is not clear while
defining abstract class or interface. When functionality of each task is not clear
then we define interface. If functionality of some task is clear to us but there
exist some functions whose functionality differs object by object then we declare
abstract class.
A class can implement several interfaces but can inherit only one
abstract class. Means multiple inheritance is possible in .Net through
Interfaces.
A static member belongs to the class rather than to the instances of the
class. In C# data fields, member functions, properties and events
can be declared static. When any instances of the class are created,
they cannot be used to access the static member.
What is the difference between reference parameter and output
parameter?
Properties that can be both read and written, include both get and set
accessors. The get accessor is called when the property's value is read;
the set accessor is called when the property's value is written. In a set
accessor, the new value for the property is made available via an implicit
parameter named value
Properties are a natural extension of fields. Both are named members with
associated types, and the syntax for accessing fields and properties is the
same. However, unlike fields, properties do not denote storage locations.
Instead, properties have accessors that specify the statements to be
executed when their values are read or written.