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mayaModeling (4)
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mayaVray (1) 3d character
works (1) In this tutorial, I will explain the method of animation of face of the character models
(facial animation). We have tons of
I will explain the setting of the constraints and the blend shape deformers. 3D character
Links
models ready for
Tutorialized download.
The 3DLinks.com www.The3dStudio.com
CGTutorials.com Preparation
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
Set The pivot point of the eyeball to the center of the object.
Select the eyeball
Modify > Center Pivot
The easiest method is to rotate the eyeball in this place and to set the keyframes.
You may have the eyeball can controlled the glance ahead.
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
Make a group of the locators, make it the "child" of neck (the joint of the head).
You will move this group,
when you move the eyeballs to the same direction.
You will see the node of the aim constraint under the each eyeball.
(If you want to release the constraint, you should delete this node.)
Objects whose shapes you want to use to deform the shape of another object
are called the target objects,
and the object being deformed is called the base object.
The base object's resulting deformed shape is called the blend shape.
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
There are a target object name and a slide bar corresponding to it.
When you raise the slide bar up
the base object becomes the shape of the target object.
When the Select button is pushed, the blend shape deformer node
(in this case, blendShape1) is selected,
and you can display the blend shape deformer node in the Graph Editor
or if necessary you can delete it.
It is necessary to deform the target object in Component mode (i.e. vertices, CVs).
In Object mode, blend shapes are not deformed with transform, rotation, and scale.
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
The frequency is the same as the number of the facial expression that you need.
You deform the duplicated object, and you model the facial expression.
When it is not a single object, you should make them to the group.
You should make the order of the object in the group the same order.
The above figure is an example of the face objects and the teeth objects.
Setup keyframes of the target objects and make your facial animation.
You may make two or more blend shape deformer of each object without making it to
one group.
(for instance, face and tongue, etc.)
You can edit the keyframes of the blend shape deformer with opening the Graph
Editor
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
Select the target object that shuts eyes in the Graph Editor,
Edit > Keys > Bake Simulation
Set 1(default) to Sample by value then push Bake button
You will get all frames keyframed.
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
If the number of the target objects is not same as shown in the above figure,
you can't make them to groups,
and you also can't make them one blend shape.
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
(1) Push Select button of the blend shape of the face (bsFace).
(2) Push Load Driver button of the Set Driven Key Window.
(3) Push Select button of the blend shape of the teeth (bsHa).
(4) Push Load Driven button of the Set Driven Key Window.
(5) Click the face target object that moves together (faceOpen).
(6) Click the teeth target object that moves together (haOpen).
(7),(8) Set 0 to the value of target objects.
(9) Push Key button of the Set Driven Key Window.
(10),(11) Set 1 to the value of taget objects.
(12) Push Key button of the Set Driven Key Window.
Repeat (5) - (12) process for each target objects that move together.
It is also possible that you set two or more teeth target object to the face target
object.
Japanese article
Maya tutorials:character setup (4): facial animation
http://www.imanishi.com/mayablog_en/2008/11/mayacharacter-setup-4-facial-a.html[23/08/2010 20:19:29]
Maya tutorials:character setup (4): facial animation - maya blog: maya tutorials and maya information: 3D CG labo
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2 Comments
By LnddMiles on July 22, 2009 2:28 AM
The best information i have found exactly here. Keep going Thank you
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