Professional Documents
Culture Documents
News Online Xchange (NOX) is the official monthly business newsletter of New Media Services Pty. Ltd. It
serves to give up-to-date information on the products and services under the NMS brand, as well as
news involving the Web and Mobile industries.
Web Apps
A good mobile application saves you time. Mobile Promoters use SMS Poll to let the
applications should be designed to make your life easier. crowd select the songs bands play in
The application should save your time, effort or stress. concerts.
A good mobile application should have a small memory
footprint, as limitations of mobile devices especially Event Planners use SMS Poll to find out delegate opinions,
memory put limitations on mobile applications. encourage full attendee participation, and offer audience choice
contests throughout the event.
Good mobile applications promote the
feeling of freedom: do what you want to Public Speakers use SMS Poll to grab the audience's attention,
do, when you want to do it, whenever tailor their presentations based on audience response, and
you want to do it. encourage discussion and debate.
Mobile applications should fit the
Market Researchers use SMS Poll to instantly gather data from a
user more closely than a desktop
large group of people without ever having to fill-in or collate
application.
paper forms.
Good mobile applications
seamlessly integrate with Corporations use SMS Poll to measure the effectiveness of
the user's desktop computer. training programs, gain open and honest feedback from anony-
mous responses, and gather instant feedback at product
launches.
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5. Mobile Health Monitoring. In the coming years, the industry will Seton Hill University (Greensburg, Pennsylvania, USA) - focused on the Apple platform, choosing its
begin to monetize on this technology by offering mobile healthcare technology for its mobility and the promise of easy future access to e-textbooks.
monitoring products, services, and solutions to various care delivery Carnegie Mellon University (Pittsburgh, Pennsylvania, USA) and University of California, Berkeley
organizations. (Berkeley, California, USA) - both universities has a joint project outreach program called Mobile
and Immersive Learning Literacy in Emerging Economics (MILLEE) that seeks to support a group of
6. Mobile Payments. Like Mobile Transfers, this will be more English teachers in rural India with M-Learning applications designed for grade-school students.
common in developing markets at the moment, but that is quickly The children access these activities via their mobile phones to work on English skills.
changing.This technology, though, will still need some work, even
when 2012 rolls around. 4. Why is it significant?
Learning management systems may drive campuses to recognize the potential of M-Learning's
7. Near Field Communications (NFC). In late 2010, NFC-enabled always-on, anyplace technology that lowers the physical boundaries to learning and extends the
phones begin to be shipped in volume, with Asia leading deploy- classroom. Ease of use offered by mobile devices supports lifelong learning, and because the
ment, followed by Europe and North America. devices themselves are integrated in everyday life, they facilitate authentic learning.
8. Mobile Advertising. Not new, but growing fast. Total spending on 5. What are the downsides?
mobile advertising in 2008 was US$530.2 million and it will grow to Hardware for mobile learning represents a wide range of platforms, screen sizes, and functional-
$7.5 billion in 2012. ities, and no clear standards exist for development that address all of the tools available. Also, while
the devices can go anywhere with students, they might not engage students for long periods of
9. Mobile Instant Messaging. Latent user demand and market time, as mobile learning activities are subject to frequent interruptions.
conditions are conductive to mobile IM's future adoption, but for
now, SMS is still the service to beat. 6. Where is it going?
New kinds of devices are emerging, blurring the distinctions between phones, PDAs, e-readers, and
10. Mobile Music. Sure, there's the iPhone, but what about other other types of hardware. Future mobile technologies will be able to present textbooks, create data
options? Currently, there are new innovative models which include visualizations, aid library research, and foster contextual learning.
both device (think "Comes With Music") and service bundles.
(Source: http://www.readwriteweb.com/archives/the_top_10_mobile_applications_of_2012.php)
7. What are the implications for teaching and learning?
The mobile phone is currently the most common platform for m-learning, lending itself to
collaborative and project-based efforts that leverage its potential to support the communication
requirements of a team.
(Source: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutMobil/204763)
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INFORMATION HIGHWAY
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