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HyperView 8.

0
User's Guide

HyperWorks
Altair Engineering Contact Information

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© 2007 Altair Engineering, Inc. All rights reserved. No part of this publication may be reproduced,
transmitted, transcribed, stored in a retrieval system, or translated to another language without the written
permission of Altair Engineering, Inc. To obtain this permission, write to the attention Altair Engineering legal
department at: 1820 E. Big Beaver, Troy, Michigan, USA, or call +1-248-614-2400.

Trademark and Registered Trademark Acknowledgments


® ® ©
Listed below are Altair HyperWorks applications. Copyright Altair Engineering Inc., All Rights Reserved
for:
® ® ® ®
HyperMesh 1990-2006; HyperView 1999-2006; OptiStruct 1996-2006; HyperStudy 1999-2006;
® ® ®
HyperGraph 1995-2006; HyperGraph 3D 2005-2006; MotionView 1993-2006; MotionSolve 2002-2006;
® ® ® ®
HyperForm 1998-2006; HyperXtrude 1999-2006; HyperOpt 1996-2006; HyperView Player 2001-2006;
®
Process Manager™ 2003-2006; HyperWeb 2002-2004; Data Manager™ 2005-2006; Templex™ 1990-
2006; Manufacturing Solutions ™ 2005-2006

All other trademarks and registered trademarks are the property of their respective owners.
HyperView 8.0
User’s Guide

Introduction to HyperView................................................................................................. 1
Animation Types ..................................................................................................................1
HyperView Model Browser ..................................................................................................2
Set Current Model ................................................................................................................6
Current Model Properties.....................................................................................................7
Delete Current Model ...........................................................................................................9
Selecting Entities Using the Input Collector ......................................................................10
Extended Entity Selection Menu........................................................................................12
Quick Window Selection ....................................................................................................17
Animation Minibar ..............................................................................................................18

HyperView Menus and Panels ........................................................................................19


HyperView Graphics Menu................................................................................................19
HyperView Tools Menu......................................................................................................21
Linear Superposition..........................................................................................................70
Using HyperView ...............................................................................................................76
HyperView Panels..............................................................................................................77
Load Model Panel ..............................................................................................................79
Entity Attributes Panel........................................................................................................82
Contour Panel ....................................................................................................................89
Iso Value Panel ................................................................................................................104
Tensor Plot Panel ............................................................................................................109
Vector Plot Panel .............................................................................................................113
Deformed Panel ...............................................................................................................118
Tracing Panel ...................................................................................................................121
Section Cut Panel ............................................................................................................124
Measure Panel - HyperView ............................................................................................127
Notes Panel - HyperView .................................................................................................131
FLD Panel ........................................................................................................................134
Mask Panel ......................................................................................................................139
Tracking Panel .................................................................................................................141
Add Object Panel .............................................................................................................144

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Collision Detection Panel .................................................................................................147
Exploded View Panel.......................................................................................................149
Create Groups Panel .......................................................................................................150
Query Panel .....................................................................................................................153
Display Control Menu.......................................................................................................160
Fatigue Configuration File................................................................................................165

HyperView Coordinate Systems ..................................................................................167


Global Coordinate System ...............................................................................................167
Element Coordinate System ............................................................................................167
Analysis Coordinate System............................................................................................167
User Coordinate System..................................................................................................167
Quad4/Quad8 Elements ..................................................................................................168
Tria3/Tria6 Elements........................................................................................................169
Hexa8/Hexa20 Elements .................................................................................................169
Tetra Elements.................................................................................................................170
Penta Elements................................................................................................................170
Projection Rule.................................................................................................................171
Nodal Averaging of Elemental Results ............................................................................172
Simple Averaging .............................................................................................................173
Advanced Averaging ........................................................................................................175
Difference.........................................................................................................................177
Variation Percentage Control...........................................................................................180

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Introduction to HyperView
Animation Types
HyperView's animation functions allow you to view your model in motion. The three types of
animation include transient, modal, and linear static. You can select the animation type from the
animation types menu on the far right side of the toolbar.

Animation types menu

Transient Transient animation displays the model in its timestep positions as calculated by the
analysis code. Transient animation is used to animate the transient response of a
structure.

Modal Modal animation creates and displays an animation sequence that starts and ends
with the original position of the structure. The deforming frames are calculated
based on a sinusoidal function. Modal animation is most useful for displaying mode
shapes.

Linear Linear static animation creates and displays an animation sequence that starts with
Static the original position of the model and ends with the fully deformed position of the
structure. An appropriate number of frames are linearly interpolated between the
first and last positions. Linear static animation is usually selected when results are
from a linear static analysis.

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HyperView Model Browser
The model browser displays the contents of the current model such as assemblies, parts, systems,
and groups in a tree-like structure. It allows you change the attributes of individual entities and
control which entities appear in the model display. To access the model browser, activate Browser
on the View menu, and select the HyperView tab.

HyperView model browser

The entities listed in the model browser tree structure are determined by the entity type that is

selected using the entity type drop-down menu . The available options are
determined by the type of model that is loaded.
Each entity can be displayed or hidden on the screen using the corresponding check box. You can
sort entity labels and IDs by clicking on the Label and ID headings.

To change the color of a model entity, right-click on the color box and select a new color
from the palette.

Style To change the display style for a specific entity, click the corresponding icon and cycle
through the different types of display styles.

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You can also configure the model browser to display or hide the ID, Color, or Style headings. Right
click on the Label heading, and click on ID, Color, or Style, to activate or deactivate the check mark
next to the heading. Note: the Label heading is always displayed.

Displaying Entities on the Screen


You can change entity display attributes and view model properties when you right-click on an entity
name and select one of the following options from the pop-up menu.

Show Displays the selected entities in the graphics area and activates the corresponding
check boxes.

Hide Hides the selected entities in the graphics area and deactivates the corresponding
check boxes.

Show Only Displays only the selected entities and hides the unselected entities in the graphics
area. The corresponding check boxes are activated and deactivated accordingly.

Additional options on this pop-up menu allow you to globally control the status of the folders and
entity selections as well as view model properties.

Collapse All Closes all model folders in the entire tree structure.

Expand All Opens all model folders in the entire tree structure.

Select Displayed Selects only the displayed entities.

Reverse Selection Unselects the selected entities and selects the unselected entities.

Model Properties Opens the Current Model Properties dialog, where the General tab provides
information about the model and results files. The Statistics tab displays
the model and results files in a tree-like structure.

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Entities listed in the current view of the model browser tree structure can also be selected for display
using the following buttons.

All entities listed in the tree are displayed.

No entities listed in the tree are displayed.

Current display status is reversed.

IDs The IDs button allows you to display and hide ranges of entities based on IDs. Select
… Show only, Show, or Hide, enter entity IDs either individually or by range, and press
ENTER. The action is applied to all entities with the specified ID currently listed in the
model browser tree structure (which is determined by the entity type selected in the entity
drop-down menu).

Selecting a Display Style


Each model part can be displayed in one of the styles listed below.

Only wireframe mesh

Only shaded topology (no mesh)

Shaded topology with mesh lines

Shaded topology with feature lines, but no mesh

Transparent shaded topology without mesh

To change the display style:


• Left-click on an icon and cycle through the display style options.
Or
• Right -click on an icon and select a display style from the pop-up menu.

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Filtering and Finding Model Entities
You can use the filter to isolate specific entities based on entity labels. Click the button to
activate the text box, enter a string, and press ENTER. Only the entity labels that match
the string are displayed in the model tree. Once you have used the filter, click the Filter
button again to display the entire model browser tree structure.

You can locate each instance of a specific string using the Find button. Click the button to
activate the text box, enter a string, and press ENTER. The first entity label matching the
string is highlighted. Continue to press ENTER or the Find button to locate the next
instance.

To display model entities:


1. From the model browser, deactivate several check boxes.
The selected entities are removed from the model display.
2. Activate the check box next to several entities.
The selected entities are displayed on the model.
3. Select several entities from the browser using SHIFT or CTRL.
4. Right -click and select Hide.
The selected entities are removed from the display.
5. Right -click again and select Show.
The selected entities are once again displayed on the screen.
6. Select several displayed entities and select Show Only from the pop-up menu.
Only the selected entities are displayed on the screen. All other check boxes are deactivated.
7. Select the displayed entities, and click Reverse Selection from the pop-up menu.
The undisplayed entities are now selected.
8. Select Show from the pop-up menu.
All entities are now displayed.

9. Click to turn off the display for all entities.

10. Click to display all entities.


To filter model entities:
1. Filter an entity type:

− From the model browser, click the filter button, .


− Enter an entity type label in the field followed by an asterisk (*).
− Press ENTER.
Only the specified entity type is listed in the browser.
2. Filter a specific entity:

− Click the filter button again and enter the name of a specific entity.
− Press ENTER.
Only entities of the specified type are listed in the browser.

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3. Filter a range of entities:

− Click the filter button again and enter an entity followed by a space and 2*.
− Press ENTER.
All entities by the specified name that have an ID beginning with 1 are listed in the browser.
For example, Ellipsoid 2, Ellipsoid 20, Ellipsoid 21, Ellipsoid 22.
4. Delete the entry in the filter field and press ENTER.
All entities are once again listed in the browser.
To find a specific model entity:

1. From the model browser, click the find button, .


2. Enter the name of a specific entity.
3. Press ENTER.
The specified entity is located in the browser.

Set Current Model


The Overlay option on the Load Model panel allows you to load more than one model in a window.
When this option is activated, there are two ways that you can choose which model will be the current
model:
• Access the model browser, by activating Browser from the View menu, and selecting the
HyperView tab. Activate the radio button in the Current column to set the model as the current
model.

HyperView model browser

Or

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• You can access the Current Model dialog by clicking on the name of the current model, which is
located in the lower right corner of the status bar. Activate the radio button in the Current column
to set the model as the current model.

Current Model dialog

This makes the panel functions available to the current model. Activate the check box under Visible
to display the model in the graphics window. By default, the last model loaded automatically
becomes the current model.
You can also easily flip between two or more models using keyboard functions. Hold down the CTRL
key and press the left or right arrow on the keyboard to activate or deactivate the visibility of each
model.
The Load model panel and the Load Case and Simulation Selection dialog display the results for
the current model. When applying contours, only the current model displays colors. For non-current
models, contours are displayed in gray as having no result value.

Current Model Properties


After setting the current model, you can view the model properties from the Current Model
Properties dialog. This dialog can be accessed two ways:
• From the View menu, activate the Browser, select the HyperView tab, right-click on the File
Name and select Model Properties.

HyperView model browser

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Or
• You can right-click on the name of the current model, which is located in the lower right corner of
the status bar.

Current model properties control on the status bar

The Current Model Properties dialog displays general information and statistics about your model.

General tab Displays the model label, and the model and results file names, locations, and
reader types.
If the path of the file is too long to fit in the Filename field, place your cursor over
the field and bubble help will display the full path of the file.
To change the name of the model, highlight the name in the Label field, enter a
new name, and click OK.

General tab on the Current Model Properties dialog

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Statistics tab Displays the number and type of entities contained in the model as well as the
number of result simulations.

Statistics tab on the Current Model Properties dialog

Delete Current Model


You can delete the model specified as the current model, by activating the Browser from the View
menu, selecting the HyperView tab, right-clicking on the File Name and selecting Delete Model.

HyperView model browser

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Selecting Entities Using the Input Collector
Input collectors allow you to select entities in a model to which you can apply panel functions. An
input collector contains an entity type selection switch, an entity type button, and a reset button. An
input collector is active when the entity type button is enclosed in a blue rectangle, as shown in the
image below.

Input collector – elements selected

There are five types of input collectors:

FEA/MBD flexible bodies MBD rigid

Nodes Nodes Nodes on graphic representation

Elements Elements Elements on graphic representation

Components Components Components on graphic representation

Assemblies Hierarchical component sets Body

Systems Local coordinate system Marker

After activating the input collector, you are able to select entities by:
• Picking entities from the screen.
• Using the Quick window selection.
• Using the Extended entity selection menu.
An input collector entity type in the plural form, such as "elements", indicates that you are able to
select more than one entity from your model. An input collector entity type in the singular form, such
as "node", indicates that you can select only one entity from your model at a time.
When you need to define a plane by specifying a plane's normal vector, the input collector allows you
to select nodes one at a time by entering the node ID. Similar to the standard input collector
described earlier, the active node is surrounded by a blue square. Click the entity type selection
switch to change the input collector type, and click the reset button to reset the input collector.
Examples of this type of input collector include:

Plane normal vector definition

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When you click N1, N2, or N3 on the collector pictured above, the Node ID dialog is displayed:

Node ID dialog

Plane normal vector definition using the global axis

To change the entity type:


1. Click the entity type selection switch to access the pop-up menu of possible entity types.

2. Select the type you want to use.


To reset the input collector:

• Click the reset button, , to deselect all entities.


To use the extended entity selection menu:
1. Click the entity type button on the input collector to access the extended entity selection menu.

A pop-up menu containing the available selection techniques is displayed. This menu allows
alternative methods for selecting elements of the specified entity type.
The options displayed on the extended entity selection menu are dependent upon the active input
collector.
2. Select an entity selection technique from the menu.
The selected entities are highlighted on the screen.
Or
Fill in any secondary dialog that is displayed.
The selected entities are highlighted on the screen.
See Extended Entity Selection Menu for more information.

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Extended Entity Selection Menu
The extended entity selection menu provides a number of entity selection options. To access the
extended selection menu, click the entity type button on the current input collector.

Input collector – elements selected

Extended entity selection menu for the Elements entity type

You can then select an option from the extended entity selection menu. The above image shows all
the selection options available in HyperView. However, not all entity types offer all the selection
options. Only valid selections for the current entity type are displayed on the menu. For instance, if
you are using the Systems input collector, the By Adjacent and By Attached entity selection options
are not available.
The extended entity selection menu options are described below.

By Window Allows you to select entities based on a user-defined multiple-sided polygon on


the screen. Select points in the graphics area to define a window enclosing
the pick handles of the entities to select or exclude.
Select Entities inside the window to highlight the entities within the window.
Select Entities outside the window to highlight entities outside of the
window.

All Allows you to select all entities in a model of the specified type. When you
select All, the set to be added to the user mark includes entities displayed and
those not displayed.

Displayed Allows you to apply your settings to only the entities that are displayed on the
model.

Reverse Allows for a Boolean "not" to be performed on the currently selected entities.
When Reverse is selected, all selected entities are removed from the mark; all
entities that are not on the mark are selected.

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By ID Allows you to select entities by entering an ID number.
Make a selection from the By ID drop-down menu (By Node ID, By Element
ID, or By Component ID), and then enter a valid expression (shown below)
and an ID in the text box. Note: you can also enter IDs and/or ranges,
separated by commas (for example: 1, 3, 5-12) in the text box. In addition, you
may also make a selection from the Look in drop-down menu.
== Displays entities equal to the ID entered
!= Displays entities not equal to the ID entered
< Displays entities less than the ID entered
<= Display entities less than or equal to the ID entered
> Displays entities greater than the ID entered
>= Display entities greater than or equal to the ID entered

By Adjacent Allows you to select entities adjacent to the entities already selected. When
you select By Adjacent, HyperView includes the entities that are adjacent to
the entities already selected.

By Attached Allows you to select entities by specifying an entity among a large group of
continuously connected elements. When you select By Attached, HyperView
includes the entities that are attached to the entities already selected.

By Config Allows you to select elements by configuration. When you select By Config,
HyperView displays a menu panel for specifying an element configuration to
By Element
select.
Config (Node
input collector) If the input collector is set to Nodes, the By Element Config option is
displayed on the extended entity selection menu. The options displayed are
the same as those for By Config.

By Dimension Allows you to select entities by dimension. When you select By Dimension,
HyperView displays 0D, 1D, 2D, and 3D from which you can pick one or more.
By Element
Dimension If the input collector is set to Nodes, the By Element Dimension option is
(Node input displayed on the extended entity selection menu. The options displayed are
collector) the same as those for By Dimension.

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By Contour Allows you to select entities by one of the following contour options:
Value Enter a contour value in the text box.
Percent Enter the percentage of entities to select (0 to 100) in the text
box.
Top N Enter a positive decimal value for N, where N is the number of
entities to be selected. For example, if you enter 50, the
application displays the top 50 elements/nodes that have the
highest contour value.
Bottom N Enter a positive decimal value for N, where N is the number of
entities to be selected. For example, if you enter 50, the
application displays the bottom 50 elements/nodes that have the
lowest contour value.
No result All nodes or elements without any results are selected.
If you select Value or Percent, you must select a quantifier from the bottom,
left-most drop-down menu. The options include:
= Displays entities equal to the contour value/percent entered
!= Displays entities not equal to the contour value/percent entered
< Displays entities less than the contour value/percent entered
<= Display entities less than or equal to the contour value/percent entered
> Displays entities greater than the contour value/percent entered
>= Display entities greater than or equal to the contour value/percent
entered

By Sphere Allows you to select entities by entering location information for X, Y, and Z
and also entering a user-defined radius.

By Group Allows you to select from a drop-down menu of created groups.

Save Allows you to save the current selected set of entities for future use.

Retrieve Allows you to retrieve the current saved selection set of entities.

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The following options appear on each subpanel of the extended entity selection menu:

Method Choose any of the extended element selection options without returning to
the main panel.

Select method Choose All or Displayed.

All Allows you to apply your settings to all entities in the model,
regardless if they are displayed on the screen or not.

Displayed Allows you to apply your settings to only the entities that are
displayed on the screen.

Apply After defining the entity selection set, press Apply to select the entities,
apply the desired action, and return to the previous panel.
A default action is one of the following:
• Create a vector plot (if invoked from the Vector panel)
• Create a tensor plot (if invoked from the Tensor panel)
• Mask or unmask elements (if invoked from the Mask panel) based
on the mode set in the Mask panel

Add Adds entities to the selection set that satisfy the user-defined criteria.

Subtract Removes entities from the selection set that satisfy the user-defined criteria.

Reset Removes the selections made and returns the model to its original state.

Return Returns to the main panel.

By Window

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By Contour

By ID

By Config

By Dimension

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Quick Window Selection
The Quick Window Selection feature allows you to draw a window around nodes, elements,
components, systems, and assemblies on the active model. After the window is defined, HyperView
applies the appropriate action to the selected entities without highlighting them. This feature only
works with input collectors.

Input collector

You can draw a window by holding down the SHIFT key, pressing the left mouse button, and dragging
the mouse. The window is complete when you release the mouse button. Two window shapes are
available:

Rectangle While holding the SHIFT key, start at the top left corner at the point where the left
mouse button was pressed, and ends at the bottom right corner at the point where
the left mouse button was released.

Polygon A free style polygon that starts at the point where the left mouse button was
pressed and ends at the point where the left mouse button was released. As you
drag the mouse, short lines get drawn.

For either window shape, you can select nodes, elements, components, systems, or assemblies
inside or outside of the shape. While pressing the SHIFT key, click the left mouse button without
dragging the mouse. From the pop-up menu displayed, select one of the following window modes:

Inside rectangle

Outside rectangle

Inside polygon

Outside polygon

• If the active input collector is set to nodes, then the nodes inside or outside of the window are
selected.
• If the active input collector is set to elements, the elements inside or outside of the window
are selected.
• If the active input collector is set to components, then the nodes or elements belonging to
those components inside or outside of the window are selected.
• If the active input collector is set to systems, the systems inside or outside of the window are
selected.
• If the active input collector is set to assemblies, the assemblies inside or outside of the
window are selected.

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To use the Quick Window Selection feature:
1. From the Load Model panel, load a model (results aren't necessary).
2. Select the Mask , Vector, or Tensor panel.
3. Place the pick cursor in the window.
4. While pressing the SHIFT key, press the left mouse button and drag the cursor to draw a window.

After drawing the window, the pick cursor should look like this, .
5. To finish drawing the window, release the left mouse button.
6. After completing the window, the action is applied to the nodes or elements inside the window,
depending on the panel:

Mask All elements are masked.

Vector and Tensor A vector or tensor plot is generated (but not the model step).
To switch between mode selection methods of the Quick Window Selection:
1. Place the cursor in the HyperView window.
2. While pressing the SHIFT key, click the left mouse button and release it without dragging the
mouse.
A menu is displayed showing the four different modes. The active mode is highlighted. The
default mode is inside rectangle.

3. Click on the desired mode.


The menu disappears.
4. The mode that you choose applies to HyperView windows on all pages.

Animation Minibar
The animation minibar is a dockable minibar that allows you to control animation without the
presence of the animation control panel. You can use the minibar to control the animation when you
switch to a full screen to view your model and the animation controls icon on the toolbar is no longer
visible. From the View menu, select Animation Minibar to display the controls.

Animation minibar

From the animation minibar, you can:


• Change the animation speed
• Display the previous time step or frame
• Display the next time step or frame
• Set the current, first, and last frames
• Start and stop the animation on the current page
• Control the on/off state of post-processing items

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HyperView Menus and Panels
HyperView Graphics Menu
From the Graphics menu in the HyperView, you can access panels that allow you to set entity
attributes, preferences, and track entities, for example. The HyperView Graphics menu contains the
following options:

Load Model Displays the Load Model panel. on the toolbar.


Select Load Case Displays the Load Case and Simulation Selection dialog.

Entity Attributes Displays the Entity Attributes panel. on the toolbar.

Add Object Displays the Add Object panel. on the toolbar.

Tracing Displays the Tracing panel. on the toolbar.

Tracking Displays the Tracking panel. on the toolbar.

Contour Displays the Contour Options panel. on the toolbar.

Tensor Displays the Tensor panel. on the toolbar.

Vector Displays the Vector panel. on the toolbar.

Iso Value Displays the Iso Value panel. on the toolbar.

Deformed Displays the Deformed panel. on the toolbar.

Section Cut Displays the Section Cut panel. on the toolbar.

Measure Displays the Measure panel. on the toolbar.

Notes Displays the Notes panel. on the toolbar.

FLD Displays the FLD panel. on the toolbar.

Mask Displays the Mask panel. on the toolbar.

Collision Displays the Collision panel. on the toolbar.

Exploded View Displays the Exploded view panel. on the toolbar.


Create Groups Create, import, and export groups of components, elements, and nodes.
Import Animator3 session files and LSPost group files into HyperView.

Query Displays the Query panel. on the toolbar.

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Select Load Case
The Select Load Case option on the Graphics menu opens the Load Case and Simulation
Selection dialog where you can load a load case and simulation.

Load Case and Simulation Selection dialog

You can also open this dialog from the status bar. The current load case and simulation are
displayed in the lower right portion of the status bar. Click on either of them to display the Load Case
and Simulation Selection dialog. Click on the forward and back arrows, , to move from one
subcase or simulation to another.

Load case and simulation controls on the status bar

To load a case and simulation:


1. From the Graphics menu, select Select Load Case.
The Load Case and Simulation Selection dialog is displayed.
2. Select a case from the Load Case list.
3. Select a simulation from the Simulation list.
4. Click OK.

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HyperView Tools Menu
The Tools menu in the HyperView window allows you to access the following panels and dialogs:

Custom Wizards Custom wizards allow you to define data processing wizards for use in
MotionView, HyperView, and HyperGraph sessions.

Reports
Displays the Reports panel, .

Templex Functions
Displays the Templex Functions panel, .

Command Window Launches the TkCon dialog, allowing you to enter Tcl/Tk commands.
Copy and past the following link into your web browser to access
documentation on TkCon: http://tkcon.sourceforge.net.
The command window also allows you to use the HyperView
commands add, ani, col, era, gro, and sty to manipulate the
model.

Options Displays the graphics Options dialog.

Apply Style Allows you to select and apply attributes of the active model in the
current window to all models available in the current window, the
current page, or all pages.
A right-click in the graphics area will activate this dialog.

Custom Wizard
The Flexbody Prep, Flex File Gen, and Fatigue Prep custom wizards can be accessed from the
following applications:
• MotionView (MBD Model, Animation, and Plot windows)
• HyperView (Animation and Plot windows)
• HyperGraph (Plot window)
The Flexbody Prep custom wizard allows you to translate the following files:
• NASTRAN Bulk Data file to Altair .H3D

• NASTRAN PCH to Altair .H3D


• ADAMS .MNF to Altair .H3D

• Altair .H3D to Altair .H3D mirrored


• Altair .H3D to ADAMS .MTX
• Altair .H3D to DADS .FDF
The Flex File Gen custom wizard allows you to create an Altair .flx file. This file references a .gra
file (rigid body graphics), a .res file (flex and rigid body results), and N .H3D files (flex body graphics).
It can be loaded directly into the HyperView window.

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The Fatigue Prep custom wizard generates ADAMS output files from a flexbody transient run, which
can then be used in nCODE Fatigue software. The file translation options include:
Altair .H3D è nCODE .FES Converts the mode shape information from Altair .H3D to nCODE
.fes.
Altair .H3D è nCODE .ASC Converts the mode shape information from Altair .H3D to nCODE
ASCII format.
ADAMS.RES è nCODE .DAC Converts the modal participation factor time history from ADAMS
ASCII .res to nCODE .dac (1 file per mode).
nCODE .DAC è Altair .ABF Converts the contents of a single .dac file to an Altair .abf file.
The following options are available in every custom wizard dialog:
Message Log Displays status information and error messages.
Back/Next Move to the previous or next dialog in either custom wizard.
Finish After making your selections, click Finish to have the custom wizard create your
file.
Close Exit the custom wizard.

Templex Functions
See the HyperView, MotionView, and HyperGraph Reference Guide for more information.

Reports
See the HyperView, MotionView, and HyperGraph Reference Guide for more information.

Command Window
The Command Window option on the Tools menu launches the TkCon dialog. You can use this
dialog to enter Tcl/Tk commands. From this console you can also use the HyperView commands
add, ani, col, era, gro, rea and sty to manipulate the model.
Brief descriptions of the usage for the HyperView commands are listed below.

add

all Adds whole model

ele Adds specified elements

bar Adds specified 1D Elements

1D Adds specified 1D elements

2D Adds specified 2D elements

3D Adds specified 3D elements

quad Adds specified QUAD config elements

quad4 Adds specified QUAD4 config elements

quad8 Adds specified QUAD8 config elements

tria Adds specified TRIA config elements

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tria3 Adds specified TRIA3 config elements

tria6 Adds specified TRIA6 config elements

tetra Adds specified TETRA config elements

tetra4 Adds specified TETRA4 config elements

tetra10 Adds specified TETRA10 config elements

hex Adds specified HEX config elements

hex8 Adds specified HEX8 config elements

hex20 Adds specified HEX20 config elements

pen6 Adds specified PENTA6 config elements

pen15 Adds specified PENTA15 config elements

pen Adds specified PENTA config elements

pyr5 Adds specified PYRAMID5 config elements

pyr13 Adds specified PYRAMID13 config elements

pyr Adds specified PYRAMID config elements

gro Adds specified Group

comp Adds specified component by name/id

ani

for Forward animation continuous


bac Backward animation continuous
off Stops the animation
first Sets the current simulation to first
last Sets the current simulation to last
next Advances by one simulation
prev Goes to the previous simulation
fab Animation continuous Forward and Backward
step <step Sets the current step the specified one
no.>

col

bac Sets the background color

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era

all Erases whole model


ele Erases specified elements
bar Erases specified 1D elements
1D Erases specified 1D elements
2D Erases specified 2D elements
3D Erases specified 3D elements
quad Erases specified QUAD config elements
quad4 Erases specified QUAD4 config elements
quad8 Erases specified QUAD8 config elements
tria Erases specified TRIA config elements
tria3 Erases specified TRIA3 config elements
tria6 Erases specified TRIA6 config elements
tetra Erases specified TETRA config elements
tetra4 Erases specified TETRA4 config elements
tetra10 Erases specified TETRA10 config elements
hex Erases specified HEX config elements
hex8 Erases specified HEX8 config elements
hex20 Erases specified HEX20 config elements
pen6 Erases specified PENTA6 config elements
pen15 Erases specified PENTA15 config elements
pen Erases specified PENTA config elements
pyr5 Erases specified PYRAMID5 config elements
pyr13 Erases specified PYRAMID13 config elements
pyr Erases specified PYRAMID config elements
gro Erases specified group
comp Erases specified component by name/id

gro

gro Usage
def Creates a default group of currently visible
elements
rde Redefines the group name
<prevname>
<newname>
del Deletes all the groups and frees the memory
lst Prints the current groups on the console

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add
Adds the elements based on the arguments supplied from the model loaded in the active window.
The model file should be loaded to use this command.

Syntax add <argument1> <argument2> <argument n>

Arguments Name Data Type Description


all string Adds all the elements of the model.

ele all string, string Adds all the elements of the model.

ele <id> string, int Adds the element with the <id> from
the model. If the element with that
<id> is non-existent, then nothing
happens. No error message is
output.

1D/1d all string, string Adds all the 1D elements from the
model. If 1D elements are not in the
model then no error message is
output.

1D/1d <id> string, int Adds the 1D element with the


specified <id> from the model. If the
1D element with that <id> is non-
existent, then nothing happens. No
error message is output.

quad4 all string, string Adds all the elements of


configuration QUAD4 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

quad4 <id> string, int Adds the element with the


configuration QUAD4 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

quad8 all string, string Adds all the elements of


configuration QUAD8 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

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quad8 <id> string, int Adds the element with the
configuration QUAD8 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tria3 all string, string Adds all the elements of


configuration TRIA3 from the model.
If no element of the specified
configuration is present in the model,
then no error message is output.

tria3 <id> string, int Adds the element with the


configuration TRIA3 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tria6 all string, string Adds all the elements of


configuration TRIA6 from the model.
If no element of the specified
configuration is present in the model
then no error message is output.

tria6 <id> string, int Adds the element having


configuration TRIA6 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

3D/3d all string, string Adds all the 3D elements from the
model. If no element of the specified
dimension is present in the model,
then no error message is output.

3D/3d <id> string, int Adds the 3D element having the


specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model,
then no error message is output.

2D/2d all string, string Adds all the 2D elements from the
model. If no element of the specified
dimension is present in the model,
then no error message is output.

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2D/2d <id> string, int Adds the 2D element having the
specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model,
then no error message is output.

comp string, string Adds all the elements in the


<compname> component having the specified
name. If the component having the
specified name is non-existent, then
the message "The component
with name compname does not
exist" is output.

comp <id> string, int Adds all the elements in the


component having the specified
<id>. If the component having the
specified <id> is non-existent then
the message "The component
with id <id> does not
exist" is output.

gro <grpname> string, string Adds the elements in the group


having the name <grpname>

bar all string, string Adds all 1D elements from the


model. If no element of the specified
dimension is present in the model,
then no error message is output.

bar <id> string, int Adds the 1D element having the


specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model
then no error message is output.

quad all string, string Adds all the QUAD4 and QUAD8
elements in the model. If no
elements having a QUAD config are
present in the model, then no error
message is output.

quad <id> string, int Adds the 2D element of any QUAD


configuration having the specified
<id>. If the element with the
specified <id> is not present in the
model then no error message is
output.

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tria all string, string Adds all the TRIA3 and TRIA6
elements in the model. If no
elements having a TRIA
configuration are present in the
model, then no error message is
output.

tria <id> string, int Adds the 2D element of any TRIA


configuration having the specified
<id>. If the element with the
specified <id> is not present in the
model, then no error message is
output.

tetra all string, string Adds all the TETRA4 and TETRA10
elements in the model. If no
elements having a TETRA
configuration are present in the
model, then no error message is
output.

tetra <id> string, int Adds the 3D element of any TETRA


configuration having the specified
<id>. If the element with the
specified <id> is not present in the
model, then no error message is
output.

tetra4 all string, string Adds all the elements of


configuration TETRA4 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

tetra4 <id> string, int Adds the element with the


configuration TETRA4 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tetra10 all string, string Adds all the elements of


configuration TETRA10 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

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tetra10 <id> string, int Adds the element with the
configuration TETRA10 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

hex all string, string Adds all the HEX8 and HEX20
elements in the model. If no
elements having a HEX
configuration are present in the
model then no error message is
output.

hex <id> string, int Adds the 3D element of any HEX


configuration having the specified
<id>. If the element with the
specified <id> is not present in the
model, then no error message is
output.

hex8 all string, string Adds all the elements of


configuration HEX8 from the model.
If no element of the specified
configuration is present in the model,
then no error message is output.

hex8 <id> string, int Adds the element with the


configuration HEX8 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

hex20 all string, string Adds all the elements of


configuration HEX20 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

hex20 <id> string, int Adds the element having


configuration HEX20 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

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pen all string, string Adds all the PENTA6 and PENTA15
elements in the model. If no
elements having a PENTA
configuration are present in the
model, then no error message is
output.

pen <id> string, int Adds the 3D element of any PENTA


config having the specified <id>. If
the element with the specified <id>
is not present in the model, then no
error message is output.

pen6 all string, string Adds all the elements of


configuration PENTA6 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

pen6 <id> string, int Adds the element having


configuration PENTA6 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

pen15 all string, string Adds all the elements of


configuration PENTA15 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

pen15 <id> string, int Adds the element with the


configuration PENTA15 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

pyr all string, string Adds all the PENTA5 and PENTA13
elements in the model. If no
elements having a PENTA(5/13)
configuration are present in the
model, then no error message is
output.

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pyr <id> string, int Adds the 3D element of any
PENTA(5/13) configuration having
the specified <id>. If the element
with the specified <id> is not present
in the model, then no error message
is output.

pyr5 all string, string Adds all the elements of


configuration PENTA5 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

pyr5 <id> string, int Adds the element having


configuration PENTA5 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

pyr13 all string, string Adds all the elements of


configuration PENTA13 from the
model. If no element of the specified
configuration is present in the model,
then no error message is output.

pyr13 <id> string, int Adds the element with the


configuration PENTA13 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model, then no error message is
output.

mat <matname> string, string Adds all the elements having the
specified material name.

mat <id> string, int Adds all the elements in the material
having the specified <id>.

swa Swaps the current display.

Returns Nothing.

Errors No error codes.


If the model is not loaded in the active window, then the "Model File not Loaded"
message is displayed. If no argument(s) or the wrong argument(s) is supplied to
the add command, then the usage of the command is output based on the level
of error.

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Examples To add all the elements of a QUAD4 configuration:
add quad4 all;

To add the elements in the components that have the names "Comp 1" and
"Comp 2", if the model contains those components:
add comp {"Comp 1" "Comp 2"};

Apart from the "all" and "<id>" option, the elements can be added by passing
ranges only or mixing them with IDs. The rule to follow while using this option is
each ID should be separated by a space and the range should be specified using
a hyphen, "-" delimiter. Ranges cannot be specified for the "ele", "comp" and
"gro" options.
The following example adds all the 2D elements having element IDs ranging from
100 to 200, 201 and 205:
add 2D 201 205 100-200;

To add comps ranging from 1 to 10:


add comp 1-10

To add elements ranging from 1 to 100:


add ele 1-100

To add materials ranging from 1 to 10:


add mat 1-10

ani
Controls the animation of the loaded results in the current page.

Syntax ani <argument>;

Arguments Name Data Type Description


for string Turns the animation on in the
forward direction.

bac string Turns the animation on in the


backward direction.

next string If the model is not animating, the


current simulation is set to the next
simulation. If the model is
animating, then the effect of this
command is not visible. If this
command is given when the model
is at the last step, the message
"Last Simulation reached" is
displayed.

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prev string If the model is not animating, the
current simulation is set to the
previous simulation. If the model is
animating, then the effect of this
command is not visible. If this
command is given when the model
is at the first step, the message
"First Simulation reached"
is displayed.

first string If the model is not animating, the


current simulation is set to the first
simulation. If the model is
animating, the effect is not visible.

last string If the model is not animating, the


current simulation is set to the last
simulation. If the model is
animating, the effect is not visible.

fab string The animation is turned on in


bouncing mode.

off string The animation is turned off.

step <step string, int The current simulation step is set to


no.> the specified <step no.>. If the step
number is not in the range of total
number of simulation steps, then an
error message is displayed. The
step number is from 1 to n (n being
the last simulation step).

Returns Nothing.

Errors No error codes.


If the results are not loaded in the active window of the application, then the
message "Result File not loaded" is displayed on the TK Console. If an
argument other than the ones mentioned above or no argument is supplied to the
ani command, then the correct usage is displayed in the TK Console.

Example The following example turns the animation on in the forward direction. It will work
only if the results are loaded in the active window of the application.
ani for;

Comments This command works only if results are loaded. If they are not loaded, then the
message "Result File not loaded" is displayed.

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col
Changes the colors of different entities, depending upon the arguments.

Syntax col <argument1> <argument2>

Arguments Name Data Type Description


bac <color> string , string Changes the background color to
the color specified.
Supported color values are:
Red
Blue
Green
Yellow
Black
White
Cyan
Gray1
Gray2
Gray3
Gray4
Gray5
Gray6
Gray7
Gray8
bac <color> string, int Changes the background color to
the color value specified, using an
integer from 0 to 67.
To view the colors, see the
HyperView color pallet on the Entity
Attributes panel.

Returns Nothing.

Errors No error codes.


If the first argument is wrong, the message "Usage : col {bac} {color
val}" is displayed.
If an unsupported color value is specified, the message "Color not
recognized" is displayed.

Examples To change the background color to green:


col bac green;

To change the background color to black:


col bac 0;

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era
Masks the elements based on the arguments supplied from the model loaded in the active window.
The model file must be loaded to use this command.

Syntax era <argument1> <argument2> <argument n>

Arguments Name Data Type Description


all string Masks all the elements of the model.

ele all string, string Masks all the elements of the model.

ele <id> string, int Masks the element with the <id>
from the model. If the element with
that <id> is non-existent then
nothing happens. No error message
is output.

1D/1d all string, string Masks all the 1D elements from the
model. If no 1D elements are in the
model then no error message is
output.

1D/1d <id> string, int Masks the 1D element with the


specified <id> from the model. If the
1D element with that <id> is non-
existent then nothing happens. No
error message is output.

quad4 all string, string Masks all the elements of


configuration QUAD4 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

quad4 <id> string, int Masks the element having


configuration QUAD4 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

quad8 all string, string Masks all the elements of


configuration QUAD8 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

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quad8 <id> string, int Masks the element having
configuration QUAD8 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tria3 all string, string Masks all the elements of


configuration TRIA3 from the model.
If no element of the specified
configuration is present in the model
then no error message is output.

tria3 <id> string, int Masks the element having


configuration TRIA3 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tria6 all string, string Masks all the elements of


configuration TRIA6 from the model.
If no element of the specified
configuration is present in the model
then no error message is output.

tria6 <id> string, int Masks the element having


configuration TRIA6 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

3D/3d all string, string Masks all the 3D elements from the
model. If no element of the specified
dimension is present in the model
then no error message is output.

3D/3d <id> string, int Masks the 3D element having the


specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model
then no error message is output.

2D/2d all string, string Masks all the 2D elements from the
model. If no element of the specified
dimension is present in the model
then no error message is output.

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2D/2d <id> string, int Masks the 2D element having the
specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model
then no error message is output.

comp string, string Masks all the elements in the


<compname> component having the specified
name. If the component having the
specified name is non-existent then
the message "The component
with name compname does not
exist" is displayed.

comp <id> string, int Masks all the elements in the


component having the specified
<id>. If the component having the
specified <id> is non-existent then
the message "The component
with id <id> does not
exist" is displayed.

gro <grpname> string, string Masks the elements in the group


having the name <grpname>.

bar all string, string Masks all 1D elements from the


model. If no element of the specified
dimension is present in the model
then no error message is output.

bar <id> string, int Masks the 1D element having the


specified <id> from the model. If no
element of the specified dimension
and <id> is present in the model
then no error message is output.

quad all string, string Masks all the QUAD4 and QUAD8
elements in the model. If no
elements having a QUAD config are
present in the model then no error
message is output.

quad <id> string, int Masks the 2D element of any QUAD


config having the specified <id>. If
the element with the specified <id>
is not present in the model then no
error message is output.

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tria all string, string Masks all the TRIA3 and TRIA6
elements in the model. If no
elements having a TRIA config are
present in the model then no error
message is output.

tria <id> string, int Masks the 2D element of any TRIA


config having the specified <id>. If
the element with the specified <id>
is not present in the model then no
error message is output.

tetra all string, string Masks all the TETRA4 and


TETRA10 elements in the model. If
no elements having a TETRA config
are present in the model then no
error message is output.

tetra <id> string, int Masks the 3D element of any


TETRA config having the specified
<id>. If the element with the
specified <id> is not present in the
model then no error message is
output.

tetra4 all string, string Masks all the elements of


configuration TETRA4 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

tetra4 <id> string, int Masks the element having


configuration TETRA4 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

tetra10 all string, string Masks all the elements of


configuration TETRA10 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

tetra10 <id> string, int Masks the element having


configuration TETRA10 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

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hex all string, string Masks all the HEX8 and HEX20
elements in the model. If no
elements having a HEX config are
present in the model then no error
message is output.

hex <id> string, int Masks the 3D element of any HEX


config having the specified <id>. If
the element with the specified <id>
is not present in the model then no
error message is output.

hex8 all string, string Masks all the elements of


confi guration HEX8 from the model.
If no element of the specified
configuration is present in the model
then no error message is output.

hex8 <id> string, int Masks the element having


configuration HEX8 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

hex20 all string, string Masks all the elements of


configuration HEX20 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

hex20 <id> string, int Masks the element having


configuration HEX20 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

pen all string, string Masks all the PENTA6 and


PENTA15 elements in the model. If
no elements having a PENTA config
are present in the model then no
error message is output.

pen <id> string, int Masks the 3D element of any


PENTA config having the specified
<id>. If the element with the
specified <id> is not present in the
model then no error message is
output.

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pen6 all string, string Masks all the elements of
configuration PENTA6 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

pen6 <id> string, int Masks the element having


configuration PENTA6 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

pen15 all string, string Masks all the elements of


configuration PENTA15 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

pen15 <id> string, int Masks the element having


configuration PENTA15 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

pyr all string, string Masks all the PENTA5 and


PENTA13 elements in the model. If
no elements having a PENTA(5/13)
config are present in the model then
no error message is output.

pyr <id> string, int Masks the 3D element of any


PENTA(5/13) config having the
specified <id>. If the element with
the specified <id> is not present in
the model then no error message is
output.

pyr5 all string, string Masks all the elements of


configuration PENTA5 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

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pyr5 <id> string, int Masks the element having
configuration PENTA5 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

pyr13 all string, string Masks all the elements of


configuration PENTA13 from the
model. If no element of the specified
configuration is present in the model
then no error message is output.

pyr13 <id> string, int Masks the element having


configuration PENTA13 and the
specified <id> from the model. If no
element of the specified
configuration and <id> is present in
the model then no error message is
output.

mat <matname> string, string Masks all the elements having the
specified material name.

mat <id> string, int Masks all the elements in the


material having the specified <id>.

swa Swaps the current display.

Returns Nothing.

Errors No error codes. If model is not loaded on the active window then "Model File not
Loaded" message is output. If no argument(s)/wrong argument(s) is supplied to
the "era" command then the usage of the command is output based on the level
of error.

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Examples To mask the all the elements of QUAD4 configuration:
era quad4 all;

To mask the elements in components having names "Comp 1" and "Comp 2", if
the model contains those components".
era comp {"Comp 1" "Comp 2"};

Apart from the "all" and "<id>" options, the elements can be masked by passing
ranges only or mixing them with IDs. The rule to be followed while using this
option is each ID should be separated by a space and the range should be
specified by using a hyphen, "-", delimiter. Ranges cannot be specified for the
ele, comp, and gro options.
To mask all the 2D elements that have element IDs ranging from 100 to 200, 201,
and 205:
era 2D 201 205 100-200;

To erase comps ranging from 1 to 10:


era comp 1-10

To erase elements ranging from 1-100:


era ele 1-100

To erase materials ranging from 1-10:


era mat 1-10

gro
Creates/edits a group of the displayed elements in the active window. The model file must be loaded
in the active window.

Syntax gro <argument1> [argument2] [argument3]

Arguments Name Data Type Description


def String Creates a group of elements by the
name "Group #" (# is the Group
number), which are currently
displayed in the active window.

lst String Lists all groups created by the user


in the active window.

rde String, String, String Changes the group name (group


<prevname> having <prevname>) to <newname>
<newname> if a group by <prevname> exists. If
it does not exist, nothing is done.

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del String Deletes all the groups created in the
active window and frees up the
memory.

Returns Nothing.

Errors No error codes.


If model is not loaded in the active window, then the message "Model File
not Loaded" is displayed.
If no argument(s)/wrong argument(s) is supplied to the "gro" command, then the
usage of the command is output based on the level of error.

Examples If the gro command is used for the first time after the model is loaded, then the
following command creates a group of all the visible elements in the active
window and this group is named "Group 1":
gro def;

To rename a group by the name of "Group 1" to "Displayed 1":


gro rde {Group 1} {Displayed 1};

To list all the groups created in the active window:


gro lst;

rea
Reads in model/results in HyperView session.

Syntax rea <argument1> <argument2> <argument3> <argument4>

Arguments Name Data Type Description


geo <name> string , string Reads in the model specified in the
name.
name = full path of the model file.

res <name> string , string Reads in the results specified in the


name.
name = full path of the result file.

dis string Reads in the displacements.

fun DataType string, string, string, Reads in (sets) the data type
DataComponen string specified.
t ShellLayer

Returns Nothing.

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Errors No error codes.
If incomplete arguments are entered, you are asked to enter them accordingly.
If model/results are not loaded, you are prompted accordingly. The application
displays the non-availability of a particular dat a type or data component in the
session results.

Examples To load a model in HyperView:


rea geo {C:\myfiles\d3plot};

To load results in HyperView:


rea res {C:\myfiles\d3plot};

To load stress with the following component and layer:


rea fun Stress vonMises Max

To load velocity with the following component:


rea velocity Mag

Comments If the layer is not specified for a scalar data type (elemental results), the first
available layer is assumed and contoured.

sty
Sets the display style.

Syntax sty <argument 1> <argument 2> <argument 3> <argument n>

Arguments Name Data Type Description

pid Set the display mode for selected components

edg all string, string Edge mode for all components.

edg <id> string, int Edge mode for the selected


component.

edg <range> string, string Edge mode for components within


the range.

lin all string, string Line mode for all components.

lin <id> string, int Line mode for the selected


component.

lin <range> string, string Line mode for components within


the range.

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bou all string, string Boundary mode for all
components.

bou <id> string, int Boundary mode for the selected


component.

bou <range> string, string Boundary mode for components


within the range.

som all string, string Solid mesh mode for all


componentsm.

som <id> string, int Solid mesh mode for the selected
component.

som <range> string, string Solid mesh mode for components


within the range.

soe all string, string Solid edge mode for all


components.

soe <id> string, int Solid edge mode for the selected
component.

soe <range> string, string Solid edge mode for components


within the range.

mid Set the display mode for the selected materials.

edg all string, string Edge mode for all materials.

edg <id> string, int Edge mode for the selected


material.

edg <range> string, string Edge mode for materials within the
range.

lin all string, string Line mode for all materials.

lin <id> string, int Line mode for the selected


material.

lin <range> string, string Line mode for materials within the
range.

bou all string, string Boundary mode for all materials.

bou <id> string, int Boundary mode for the selected


material.

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bou <range> string , string Boundary mode for materials within
the range.

som all string , string Solid mesh mode for all materials.

som <id> string, int Solid mesh mode for the selected
material.

som <range> string , string Solid mesh mode for materials


within the range.

soe all string , string Solid edge mode for all materials.

soe <id> string, int Solid edge mode for the selected
material.

soe <range> string , string Solid edge mode for materials


within the range.

int Switches the fringe mode on/off for internal


displacements.

uno all string, string Apply X displacement of all nodes.

vno all string, string Apply Y displacement of all nodes.

wno all string, string Apply A displacement of all nodes.

dno all string, string Apply total displacement of all


nodes.

off all string, string Switches the fringe mode off.

fun Switches the fringe mode on/off for tensor data types

nod all string, string Switches node related data on for


all the nodes.

ele all string, string Switches element related data on for


all the elements.

off all string, string Switches the fringe mode off.

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Returns None

Errors No error codes.


You are prompted if model/results are not loaded on the active window.
If no argument(s)/wrong argument(s) is supplied to the command, then the usage
of the command is output based on the level of error.

Examples To set the edge mode for all components:


sty pid edg all

To set the boundary mode for components 1, 2, 3, 5, 6, 7 and 8:


sty pid bou 1-3 5-7 8

To contour the X component of the displacement:


sty int uno all

To contour elemental results for the currently selected data type:


sty fun ele all

Comments To use the sty function command, the data type should be set by using the rea
function command.

Tools Menu - Options


Display options for your model are set in the Options dialog. From the Tools menu, click Options to
display the Options dialog.
The following options are available on the tree:

Appearance Set display options such as background color, foreground color, and mesh
lines.

Visualization Set element mark options and general visualization options.

Performance Set acceleration control options.

Lighting Set light sources for illuminating a graphic.

Mouse Set mouse controls.

Toolbar Customize toolbars.

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Tools Menu - Options - Appearance
Display options such as background color, foreground color, and mesh lines are set in the Options
Appearance dialog. To open this dialog, select Options from the Tools menu, and then click
Appearance on the tree.

Appearance options

The following options are available:

Colors To change the color of one of the following features, click on a color box, select
a new color from the palette, and click OK.

Foreground Changes the color of the foreground. The default setting


is white.

Background Changes the background color for a graphic window.


The default setting for the graphic window background is
blue.
The default color can be changed by altering the
*SetBackgroundColor() statement in the preference file.

Mesh lines Changes the mesh line color.

Global X/Y/Z Axis Changes the colors of the global X, Y, and Z axes.

Show

Global axes The global axes can be displayed in the lower left corner
of the HyperView window. Click the Global axes check
box to toggle the display of the axes on or off.

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Image
capture/print

Reverse video Reverses the background color to white and the text to
black. This provides better quality for printing and image
capturing.

Quality Use the drop-down menu to select a resolution that is


two times (2x), three times (3x), or four times (4x) the
screen resolution. The one times (1x) option equates to
the actual screen resolution.
HyperView defaults to the 2x option.

Tools Menu - Options - Visualization


Visualization options can be set using the Options Visualization dialog. To open this dialog, select
Options from the Tools menu, and then click Visualization on the tree.

Visualization options

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The following options for element marks can be set:

Enable element marks Displays element types with the corresponding shapes selected from
the drop-down menu.
Size of mark (model %) Specifies the mark size as a percent of a model size.

ALL 1D ELEMENTS Each element type listed can be displayed as a dot, cube, sphere, or
MASS cylinder.
PLOT
WELD
BAR
ROD
BAR3
HEXA8
Additional options can also be set in this dialog:

Section/Iso line Specifies the section or iso-line thickness. The value can range from
thickness 1 to 6.
Coordinate system size Specifies the size of the coordinate system. The size can range from
10 to 50.

Feature angle A feature angle is used to calculate feature lines of an FEA model.
Display eroded Displays elements that are eroded/failed or deleted during explicit
elements solver calculation, such as LS-DYNA and RADIOSS. By default,
HyperView hides the deleted elements so the failed elements are not
displayed during animation.
Zoom factor Specifies the multiplication factor that is used to increase or decrease
the scale of the current view. The default is 1.2.

Tools Menu - Options – Performance


The Options Performance dialog allows you to set various general performance options as well as
control the Display Acceleration Block (DAB). To open this dialog, select Options from the Tools
menu, and then click Performance on the tree.

Performance options

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View acceleration When this check box is activated, HyperView will display the model in
feature line mode during view manipulation.

Animate during data Animates the model while loading data. By default, the model is
loading displayed as undeformed during data loading.

Disable DAB Display Acceleration Data Block (DAB) is a model representation that
allows HyperView to display a model faster. When this check box is
activated, the Display Acceleration Block (DAB) is disabled and parts
will not be displayed using DAB. By default, the check box for this
option is unchecked.
In order to obtain the DAB data, you can translate your model and
results to H3D files using HvTrans. The DAB data will be included in
the H3D file, and will allow you to have a faster display when you
load the H3D into HyperView or HyperView Player.
If you load the model and results directly into HyperView, the DAB
data is calculated on the fly in a lower priority process. The
calculated DAB data is then saved to a file with .dab extension under
Altair_dab directory, which is located in the same directory as
your model file. If you do not have write permission for the model
directory that you are accessing, HyperView will compute but not
save the DAB data.

Tools Menu - Options - Lighting


The Options Lighting dialog provides light sources for illuminating graphics. To open this dialog,
select Options from the Tools menu, and then click Lighting on the tree.

Lighting options

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The controls in this dialog specify the position, shininess and specularity of the light. Any combination
of light properties may be used to light the graphic. Select the Preview check box to immediately
update the graphic when manipulating light controls.

Direction The direction of the light is defined by moving the horizontal and vertical slide
controls.

Specular The specular color defines the color reflected back on shiny surfaces. Moving
the slider bar from low to high controls the degree of shininess. To disable
specular highlighting, set the specular color to black.

Color To change the color of the graphic, click on a color box, select a
new color from the palette, and click OK.

Shininess Use the slider bar to set the shininess (0-128).

Shading

Flat Applies flat shading to the graphic.

Smooth Applies smooth shading to the graphic.

Disable When contouring, specular highlighting and shading can be


lighting disabled by activating this option.
when
contour is
applied

Preview Allows changes made to the lighting options to be viewed on the


graphic prior to applying them.

To choose the light direction for a graphic:


1. From the Tools menu, select Options….
The Options dialog is displayed.
2. Click Lighting on the tree.
3. Under Direction, slide the horizontal or/and vertical control bars. Activate Preview to
immediately view the changes.
4. Click Apply.
The lighting on the graphic changes.

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Tools Menu - Options - Mouse
The Options Mouse dialog allows you to customize mouse controls. To open this dialog, select
Options from the Tools menu, and then click Mouse on the tree.

Mouse options

From the drop-down menus on the Mouse tab, you can assign the following actions to the left, ,

middle, , and right, , mouse buttons:

None Does not assign any features to the mouse button.

Arc ball Rotates the graphic using the center of the window as the center point of
rotation. The graphic rotates as the cursor is dragged and stops rotating
when the cursor is at rest. When Arc Ball is assigned to a mouse control, a
small white square appears in the center of the window. The cursor is

displayed as .

Circle Zoom
Magnifies a selected section of the graphic. The cursor is displayed as .

Pick Center Repositions the graphic in relation to the center of the screen. When Pick
Center is assigned to a mouse control, a small white square appears in the
center of the window. The cursor is displayed as .

Translate Enables you to reposition the graphic on the screen by dragging the mouse.

The cursor is displayed as .

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Tumble Dynamically spins the graphic using the center of the window as the center
point of rotation. The graphic continues to tumble as long as the mouse
button and the assigned controls are pressed. When Tumble is assigned, a
small white square appears in the center of the window. The cursor is
displayed as .

Vertical Zoom Scales the graphic in relation to the vertical position of the pointer on the

screen. The cursor is displayed as .

Select Selects an entity.

DeSelect Deselects an entity.

Mouse Settings Displays the Set Mouse Controls dialog.

Window Add Pt Adds a point to define a window. After defining a window, click inside or
outside of the window to select entities.

Window Del Pt Deletes a point from a defined window.

Window Clear Removes a window drawn on the model.

On the left side of the dialog box, None, Ctrl, Shift, and Ctrl + Shift are listed. If you select a
function from the drop-down menu next to None, that function is enabled when you press the mouse
button. If you select a function from the drop-down menu next to Ctrl, that function is enabled when
you press the mouse button and the CTRL key on the keyboard. Similarly, when you select a function
from the drop-down menus next to Shift or Ctrl + Shift, those functions are enabled when you press
the mouse button and the S HIFT key or the mouse button and the C TRL + SHIFT keys simultaneously.
Pick Tolerance specifies the maximum distance, in pixels, that the cursor can be from a graphical
entity in order to select it. When the pick tolerance is increased, it is easier to pick an entity.
Click Default to assign the default mouse control settings.
To assign a viewing control to a mouse button:
1. From the Tools menu, select Options....
The Options dialog is displayed.
2. Click Mouse on the tree.
3. Select the control to be assigned to the corresponding mouse button and keyboard stroke
combination.
When the mouse button is clicked or dragged in the active window and the required keyboard
buttons are pressed, it performs the function assigned to it.
To use circle zoom:
1. With your mouse and any assigned keyboard strokes, drag the cursor around a portion of the
graphic to be magnified.
2. Release the mouse button to scale the selected area to fill the window.
The graphic can be scaled to fit the window again by clicking the mouse button in the window.

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To translate a graphic:
1. Position the mouse inside the window.
2. Press the mouse button and keyboard strokes assigned to the translate function.
3. Drag the mouse.
The graphic moves with the mouse as it is dragged across the screen.
To use pick center:
• Click the mouse button and keyboard strokes assigned to the Pick Center function on any point
in the graphic.
The selected point is now displayed in the center of the window.
To rotate a model using the arc ball function:
• Drag the cursor across the window using the mouse button and keyboard strokes assigned to the
Arc Ball function.
The further the pointer is from the center of the window when dragging begins, the finer the
control. As the pointer moves, the graphic is pulled around the center point. The axis of rotation
is the line passing through the center point, perpendicular to the line created by the center point
and the current mouse location, within the plane of the screen.
To tumble a graphic:
• In the window, press and hold the mouse button and keyboard strokes assigned to the Tumble
function.
The graphic is pushed around the center point.
To dynamically change the tumble axis:
• Drag the pointer around the window.
Tumble speed is determined by the distance of the cursor from the center point. The greater the
distance from the pointer to the center point, the faster the graphic tumbles. The axis of rotation
is the line passing through the center point, perpendicular to the line created by the center point
and the current mouse location, within the plane of the screen.
To use vertical zoom:
1. Using the mouse button and keyboard strokes assigned to the Vertical Zoom function, click in
the animation or model window.
2. Drag the mouse vertically on the screen.
As the mouse is dragged upward, the graphic is reduced within the window. As the mouse is
dragged downward, the graphic is enlarged to fill the window.
To pick entities from the screen:
• Pick the desired entity on the model with your mouse cursor.
The entity is highlighted.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to select, or
pick, an entity from the screen will vary. See Tools - Options - Mouse for more information on
setting mouse controls.

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To deselect entities from the screen:
• With your mouse cursor, pick the entity on the model that you want to deselect.
The entity is no longer highlighted.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To draw a window and select entities on a model:
1. Create the window by adding window points to the screen with your mouse cursor.
2. To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.
3. Click inside the window to select all the interior entities.
The entities are highlighted.
4. Click outside the window to select all the exterior entities.
The entities are highlighted.
5. To delete a point from a window, with the mouse cursor, pick the point that you want deleted.
The point is removed from the window.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To add a point to a window:
• With your mouse cursor, pick the area on the screen where you want a point to be added to the
window.
The shape of the window changes as additional points are added.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to add a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To delete a point from a window:
• With your mouse cursor, pick the point that you want deleted.
The point is removed from the window.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to delete a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.

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To increase or decrease the size of a window:
• To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to
manipulate window points and select an entity from the screen will vary. See Tools - Options -
Mouse for more information on setting mouse controls.
To remove a window from the screen:
• With your mouse cursor, click on any part of the window to delete it.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to clear a
window from the screen will vary. See Tools - Options - Mouse for more information on setting
mouse controls.

Tools Menu - Options - Toolbar


The Options Toolbar dialog allows you to customize the toolbar. To open this dialog, select
Options from the Tools menu, and then click Toolbar on the tree.

Toolbar options

Panels Check the panels that you want to appear on the toolbar.

Quick selection
You can select all panels , deselect all panels , or reverse selections
.

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Apply Style
The Apply Style option allows you to select and apply display attributes of the active model in the
current window to all models available in the current window, the current page, or all pages. From the
Tools menu, select Apply Style to display the Apply Style dialog. You can also access the dialog
by right-clicking within the HyperView window and selecting Apply Style from the menu.
Note For the right-click option to work, you must set your right mouse button to the Apply Style
option. You can do this by selecting the Mouse tab from the Tools menu /Options dialog.
The image below lists the aspects of the active model that can be applied to other models.

Apply Style dialog


From the Apply Style dialog, the following operations can be performed:
Select all attributes on the dialog.

Clear all attributes currently selected.

Reverses the selection for each option. For example, a selected check box is
deselected.
Selects the default attributes.

Apply Applies the selected options to the current page or all pages (whichever you have
selected).
OK Applies the selected options to the current page or all pages (whichever you have
selected) and closes the dialog.
Close Closes the dialog.

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When using the Apply Style option, the application tries to set the selected styles to the other models
loaded in the window or page(s). When applying component attributes, if certain components with
certain IDs do not exist in any model, no action is performed.
Other use cases include:
• Component operations are ID based.
• When applying results, if a data type does not exist in the other mode/results, no action is
performed.
• When applying groups, if the other model already contains groups, then these groups will not
be deleted.
• When adding a group that exists in the other model (i.e., has the same label), then the group
contents will be updated.
• When applying section cuts, all existing sections in the destination window are removed.
To apply the current model's attributes to another model on the current page:
1. From the animation toolbar, select the Page Layout button.
2. Change the page layout to two or more windows.
3. Load a model file into all windows.
4. Modify your model in some way. For example, turn off certain components on the model, or
rotate the model in any direction.
5. Right -click anywhere in the first window and select Apply Style To > Current Page from the pop-
up menu.
Note For the right-click option to work, you must set your right mouse key to the Apply Style
option. You can do this by selecting the Mouse tab from the Tools menu, Options
dialog.
Or
1. From the Tools menu, select Apply Style.
The Apply Style dialog is displayed.
2. From the Apply to: drop-down menu, select Current Page.
All models on the page have the same attributes that you applied to the original model in step 4.
To apply the current model's attributes to the models on all pages:
1. From the animation toolbar, select the Page Layout button.
2. Change the page layout to two or more windows.
3. Load a model file into all windows.
4. Modify your model in some way. For example, turn off certain components on the model, or
rotate the model in any direction.
5. Right -click anywhere in the first window and select Apply Style To > All Pages from the pop-up
menu.
Note For the right-click option to work, you must set your right mouse key to the Apply Style
option. You can do this by selecting the Mouse tab from the Tools menu, Options
dialog.
Or

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1. From the Tools menu, select Apply Style.
The Apply Style dialog is displayed.
2. From the Apply to: drop-down menu, select All Pages.
All models on the pages have the same attributes that you applied to the original model in step 4.

HyperView Utilities Menu


The HyperView Utilities menu contains the following options:

Create and Edit Derived Loadcases Allows you to create derived loadcases and edit existing
derived loadcases.

Extract Component Definition from Allows you to import a HyperMesh deck and extract the
HM Deck HyperMesh commands HMNAME, HMCOLOR, and
HMASSEM. By extracting these commands, HyperView
applies the command attributes to the current
HyperView model.

Create Component Groups By Allows you to create component groups by dimension


Dimensi on (0D, 1D, 2D, or 3D) in the Create Groups panel.

Import Group File Allows you to import HyperView group definition files,
Animator3 session files, or LSPost group files to a
HyperView session file. Importing LSPost group files
applies to groups defined on materials only.

Export Deformed Shape Allows you to export the deformed shape as a


NASTRAN or DynaKey model. These files can be read
into a pre-processor, such as HyperMesh, or into a CAD
tool to view the deformed geometry.

Export Iso Surface Allows you to export the iso surface volume created
from solid elements in the STL format. This file can be
read into HyperMesh or a CAD tool for design review.

Synchronize Animation Allows you to specify time scales and offsets for the
Time Scales… button on the Animation Controls
panel.

Synchronized View Allows you to manipulate the view matrix of multiple


models in multiple windows at the same time.

Linear Superposition Allows you to create subcases that are linear


combinations of other subcases. Supported results
types include DISP, FORCE, STRESS, and STRAIN.
Linear Superposition is currently supported for
OptiStruct and Nastran .op2 files.

Generate PSM for Madymo Allows you to save analysis results of nodes as a PSM
(Prescribed Structural Motion) File. Displacement
results from any animation can be exported as a PSM
file.

ABAQUS ODB Upgrade Allows you to upgrade ODB files created in ABAQUS
6.2 (or earlier) to ABAQUS 6.6. The HyperView
ABAQUS ODB reader supports only ABAQUS 6.6 files;
therefore you must upgrade files from older versions.

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Create and Edit Derived Loadcases
The Utilities menu allows you to creat e new loadcases, referred to as derived loadcases, using
existing loadcases, and simulation steps. Derived loadcases are saved to the session file. However,
only the active derived loadcase is exported to the H3D file. From the Utilities menu, select Create
and Edit Derived Loadcases to display the Create/Edit Derived Loadcases dialog.

Create/Edit Derived Loadcases dialog


You can create a new derived loadcase from the simulation list or from the loadcase list.

Create from simulation After selecting a loadcase from the combo box, the simulation steps
list that belong to the selected loadcase are displayed. Select the
simulation step(s) that you want to add to the new derived loadcase.

Create from loadcase list When you select this option, the combo box is disabled. Instead, the
loadcases available in the results file are listed. Select the
loadcase(s) that you want to add to the new derived loadcase.

Selecting Items from You can select items from the simulation list or loadcase list by
the List selecting them with your mouse or the arrow keys, or by using the
following buttons:

All Click All to select all items in the list.

None Click None to clear any selections from the list.

Flip Click Flip to reverse the current selections.

Range Click Range to display the Select by Range dialog.

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Use this option to define the start and end index, with the
option to skip items in the list.
The Start at, Skip by, and Finish at values must all be
less than the total number of items in the list.
The initial values are 1 for Start at, 0 (don't skip) for Skip
by, and the number of items in the list for Finish at.
When you click Close, press R ETURN, or click the "x" in
the upper right corner of the box, the selection is applied
automatically. The selected items are not highlighted in
the list.
To cancel the Select by Range dialog, press the ESC key.

Append The Append button is enabled when the simulation list has focus and
disabled when the derived simulation list has focus.
Based on the selection mode specified, there are two ways to append
simulation steps:
1. If you select Create from simulation list, then only the selected
simulation steps in the list are added to the derived loadcase.
2. If you select Create from loadcase list, then all simulation steps
from every loadcase selected from the list are added to the
derived loadcase.

Derived Loadcase From the Derived Loadcase drop-down menu, you can select the
Column derived loadcase that you want to be active. Upon selecting a
derived loadcase, the simulation steps contained within that derived
loadcase are displayed in the list below the drop-down menu. You
can add a new derived loadcase, and rename or delete an existing
loadcase. You can also remove simulation steps from a loadcase.
You can select simulation steps from the derived loadcase list by
selecting them with your mouse or the arrow keys.

Remove The Remove button is enabled when the derived simulation list has
focus and disabled when the simulation list has focus.

New Click New to create a new derived loadcase. When you


click the New button, a new derived loadcase is added to
the combo box with the default label Derived loadcase
"n". The new derived loadcase becomes the active
derived loadcase.

Rename Click Rename to rename the active derived loadcase.


When you click Rename, the New Label dialog is
displayed that allows you to change the label of the active
derived loadcase.

Delete Click Delete to delete a derived loadcase.

Close Click Close to close the Create/Edit Derived Loadcase


dialog.

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To create a derived loadcase from a simulation list:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. Click New.
A new derived loadcase is added to the drop-down menu in the Derived loadcase column. The
new loadcase is given the default name Derived loadcase "n", with "n" being the next number in
the series.
3. Select Create from simulation list.
4. From the drop-down menu on the left-hand side, select a loadcase.
5. Select the simulation time steps you want to add to the new loadcase.
6. Click Append.
The simulation time steps are added to the new derived loadcase.
7. Click Close to exit the dialog.
To create a derived loadcase from a loadcase list:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. Click New.
A new derived loadcase is added to the drop-down menu in the Derived loadcase column. The
new loadcase is given the default name Derived loadcase "n", with "n" being the next number in
the series.
3. Select Create from loadcase list.
4. Select a loadcase from the list.
5. Click Append.
The simulation time steps included in the loadcase are added to the new derived loadcase.
6. Click Close to exit the dialog.
To delete the active derived loadcase:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. From the drop-down menu in the Derived loadcase column, select a loadcase to make it active.
3. Click Delete.
The next derived loadcase that remains in the list becomes the active derived loadcase.
To remove items from a derived loadcase:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. Select one or more simulation time steps from the derived loadcase list.
3. Click Remove.
The simulation time steps are removed from the list.

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To rename the active derived loadcase:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. From the drop-down menu in the Derived loadcase column, select a loadcase to make it active.
3. Click Rename.
The New Label dialog is displayed.
4. Type a new label in the text field and press ENTER.
To select a contiguous range of items from a list:
1. From the Utilities menu, select Create and Edit Derived Loadcases.
The Create/Edit Derived Loadcases dialog is displayed.
2. Select an item from a list while dragging the pointer to include items above or below the selected
item.
Or
Hold down the SHIFT key and select another item from the list.
The range of items between the first and second selections is highlighted.
To select a non-contiguous range of items from a list:
1. Hold down the CTRL key.
2. Select an item from the list in any order.

Extract Component Definition from HM Deck


The Extract Component Definition from HM Deck allows you to extract the HyperMesh commands
HMNAME, HMCOLOR, and HMASSEM from an input deck exported from HyperMesh. By extracting
these commands, HyperView applies the command attributes to the current HyperView model. From
the Utilities menu, select Extract Component Definition from HM Deck to display the dialog.
The solver input decks supported by this utility are Nastran, Dyna, Pamcrash, Radioss, Ansys,
Optistruct, and Abaqus. For Ansys solver decks, only the assembly information is extracted.
A HyperView component group is created for every assembly in the input deck; this allows HyperView
groups to accommodate parts that belong to more than one assembly.
Note HyperView groups that are created are not hierarchical groups. If an assembly contains
sub-assemblies and a nested assembly structure, all the components of all the nested
assemblies are gathered and added to the HyperView group.
To extract a component definition from a HyperMesh deck:
1. From the Utilities menu, select Extract Component Definition from HM Deck.
2. From the Extract component information dialog, select a format from the drop-down menu.
3. Click Extract.
4. From the file browser, select a HyperMesh deck that you want to import.
5. Click Open.
HyperView extracts the assemblies, colors, and labels from the HyperMesh file and applies them
to the active model.

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Import Group File
You can import a HyperView group definition file, an Animator3 session file, or an LSPost group file
from the Utilities menu by using the option.
To import a Group File:
1. From the Utilities menu, select Import Group File.
You are automatically taken to the Create Groups Panel, and the Import Groups dialog is
displayed.
Note You can also access the Import Groups dialog by clicking on the Import button in the
Create Groups panel.
2. From the Import Groups dialog, select a file type from the Files of type drop-down menu.
3. Select a HyperView group definition file, an Animator3 session file, or an LSPost group file that
contains defined groups.
4. Click Open.
HyperView extracts all defined groups in the selected session file.
The HyperView groups, Animator3 groups, or LSPost groups are listed in the Groups list.
Note By default, the visibility of each imported group is turned off.

Export Deformed Shape


The Export Deformed Shape feature allows you to export the deformed shape as a NASTRAN or
DynaKey model. These files can be read into a pre-processor, such as HyperMesh, or into a CAD
tool to view the deformed geometry. From the Utilities menu, select Export Deformed Shape to
display the dialog.
To export a deformed shape from HyperView:
1. From the Utilities menu, select Export Deformed Shape.
The Export Deformed Shape dialog is displayed.
2. From the Select format drop-down menu, select Abaqus, Dynakey, or Nastran.
3. Click Save.
4. From the Output File file browser, select the directory and name to which you want to save your
file.
You can now open this file in HyperMesh (or another pre-processor), or a CAD tool.

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Export Iso Surface
The Export Iso Surface feature allows you to export the iso surface volume created from solid
elements in the STL format. This file can be read into HyperMesh or a CAD tool for design review.
From the Utilities menu, select Export Iso Surface to display the dialog.
To export an iso surface from HyperView:
1. From the Utilities menu, select Export Iso Surface.
The Export Iso Surface dialog is displayed.
2. From the Select format drop-down menu, select STL.
3. Click Save.
4. From the Output File file browser, select the directory and name to which you want to save your
file.
You can now open this file in HyperMesh (or another pre-processor), or a CAD tool for design
review.

Synchronize Animation
The Synchronize Window Animation dialog allows you to synchronize windows that contain
animation results in different units and/or begin at different time steps. This dialog is accessed from
the Time Scales button on the Animation Controls panel or from Synchronize Animation on the
Utilities menu.

Synchronize Window Animation dialog

Each window in the current page is listed in the Synchronize Window Animation dialog. The slider
bar represents the global time line for all windows. It reflects all window time frames regardless of
whether they are active or inactive. Each time frame is a subset of the range represented on the
slider bar. Current time displays the current slider bar setting.

Synchronize Window Animation slider bar

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There are two methods you can use to synchronize multiple animations:

Using the slider Use the slider bar to specify a time for all active Time A and Time B fields.
bar When the desired value is displayed in a specific field, click the lock button
to set the value. After all fields have been defined, click Apply to
automatically calculate and synchronize the animations.
When you click Apply, the scale factors for the time values for each
window are automatically calculated. The scale factor is calculated by
subtracting Time A from Time B for each window. The end result is all the
frames specified for Time A will appear at the same time during the
animation. Similarly, all frames for Time B will appear at the same time.
All other frames will be scaled accordingly.
In this mode, you cannot enter data in the Scaling and Offset fields. They
are used for reference only.

Editing scaling Scaling Multiplies the total running time of the animation by
and offset the specified amount. The animation is then scaled to
run within the new time boundaries. An animation file
that runs from 0 to 10 seconds scaled by a factor of 2
runs from 0 to 20 seconds. Likewise, if the scale
factor is 0.5, the animation is adjusted to run from 0 to
5 seconds.

Offset Specifies how long to wait before animating the


corresponding window. When the page reaches the
specified time value, animation starts in the delayed
window.

T1-T0 Allows you view the time scale before the scale factor
is applied (for reference only).

Scaled T1-T0 Allows you view the time scale after the scale factor is
applied (for reference only).

The check boxes in the animate column allow you to select the animations to be included in the
synchronization. You can select all or select none of the animations, as well as reverse the current
selection.

Master Animation
One of the animations listed in the Synchronize Window Animation dialog can be selected as the
master animation with which all other animations will be synchronized. The time scale assigned to
the master frame skips steps that are not relevant. An activated radio button indicates which window
contains the master time frame and the Master check box designates that the master window should
be used to synchronize all the windows in the list.
To synchronize animations using the slider bar:
1. From the Utilities menu, select Synchronize Animation.
Or
From the Animation Controls panel click Time Scales.
The Synchronize Window Animation dialog is displayed.
2. Select Using the slider bar as the animation method.

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3. If you want to designate a master animation, activate the Master check box, and then activate the
radio button for the animation.

4. Under the animate button , activate the check boxes for the windows that you want included
in the animation. Click the down arrow to select all or none of the animations, or to reverse the
current selections.
5. Set a time step at a known event for one of the windows. This does not need to be the first time
step.
− Drag the slider bar until the animation is at a known time step for one of the windows. This is
usually at the start of the analysis for that window. All unlocked time steps will reflect the
same value.

− Press the lock button next to that window’s Time A field to lock the first known time step
for that window.

− You can press the lock button again to unlock the field and drag the slider bar to update
the value for that field, and then relock the field.
6. Set the time step for the next window at the event concurrent to the first set window.

− Press the lock button next to this window’s Time A field to specify that this animation
frame is to begin at the same time step as animation frame in the previous window.
Or
− Drag the slider bar until the animation of this window is at a time step that corresponds with
that of the previous window.

− Press the lock button next to this window’s Time A field.


7. Repeat step 6 for the remaining windows on the page.
8. Set a time step at a second known event for one of the windows. This does not need to be the
last time step.
− Drag the slider bar until the animation is at a second known time step for one of the windows.

− Press the lock button next to this window’s Time B field to lock the second known time
step for that window.
9. Set the concurrent time step for the next window.

− Press the lock button next to this window’s Time B field to specify that this animation
frame is to end at the same time as animation frame in the previous window.
Or
− Drag the slider bar until the animation of this window is at a time step that corresponds with
that of the previous window.

− Press the lock button next to this window’s Time B field.


10. Repeat step 9 for the remaining windows on the page.
11. Press Apply to accept the changes, Reset to return to the default settings, or Cancel to close the
dialog without applying the new settings.

12. After applying the settings, press the animate button on the toolbar to start the animation.
All windows display their Time A settings at the same time and their Time B settings at the same
time. All animation frames in between and after these steps are linearly interpolated.

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To synchronize animations by entering scaling and offset values:
1. From the Utilities menu, select Synchronize Animation.
Or
From the Animation Controls panel click Time Scales.
The Synchronize Window Animation dialog is displayed.
2. Select Editing scaling and offset as the animation method.
3. If you want to designate a master animation, activate the Master check box, and then activate the
radio button for the animation.

4. In the animate column , activate the check boxes for the windows that you want included in
the animation. Click the down arrow to select all, select none, or reverse selections.
5. For each activated animation, enter values in the Scaling and Offset fields.
6. Press Apply to accept the changes, Reset to return to the default settings, or Cancel to close the
dialog without applying the new settings.

7. After applying the settings, press the animate button on the toolbar to start the animation.

Synchronized View
The Synchronize View feature allows you to manipulate the view matrix of multiple models in
multiple windows at the same time. From the Utilities menu, select Synchronize View to display the
View Control dialog. This dialog remains on top until you minimize or close it. Models in the linked
windows should rotate or obey the same view upon applying actions using the View Control dialog.
If a selected window is a plot, text, or video window, then it is ignored.

Synchronize View Control dialog

Model Rotation

Rotates the graphic about the screen's X-axis.


and

Rotates the graphic about the screen's Y-axis.


and

Rotates the graphic clockwise or counterclockwise about the screen's Z-axis.


and

Flips the graphic 180 degrees about the X-axis and Y-axis, respectively.
and

The number field located in the center of the controls displays the rotation angle in degrees. The
default setting is 15.

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Zoom In/Zoom Out

Magnifies the graphic in the active window.

Reduces the size of the graphic in the active window.

Fit Frames

Scales the graphic so that it exactly fits in the active window.

Scales the graphic so that all animating frames are displayed in the active window.

Model View

Displays the top view of the graphic.

Displays an isometric view of the graphic.

Display a front view of the graphic.

Displays the left side of the graphic.

Other Options

If you left -click on this icon, the application sets the linked windows as the active window
and saves the view in the list.
If you right-click on this icon, the Clear View List menu is displayed, which allows you to
clear all saved views in the list.

If you left -click on this icon, the application sets the linked windows to the next view in the
list.
If you right-click on this icon, a menu is displayed which allows you to choose a view from
the list. The menu does not appear if the view list is empty.

Extends the dialog to show the current page layout.


When the dialog is extended, it displays the current layout in the active page in the form
of a table. This table has the same background color as defined in the global options.
The colored cells in the table are considered linked while the gray cells are ignored. To
link/unlink windows, select cells in the table. This table is removed when the cursor
leaves the table area.

Linear Superposition
The Linear Superposition option on the Utilities menu is used to create subcases that are linear
combinations of other subcases. Supported results types include DISP, FORCE, STRESS, and
STRAIN. Linear Superposition is currently supported for OptiStruct and Nastran .op2 files.

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Process
The Linear Superposition dialog guides you through the process using the options below. Select
options in the order in which they appear.

Result format The results format for the current linear superposition. Currently, only Nastran or
OptiStruct .op2 files are supported.

Input file Use the file browser to select the.op2 file containing the subcases of interest.
The full path and filename are displayed.

Subcases This section allows you to specify which subcase(s) from the currently selected
input file to add to the linear combination definition. Subcases with supported
results from the currently selected input file are displayed for selection only.
Multiple subcases can be selected using the C TRL and S HIFT keys. Filters provide
additional selection control including a name filter that uses standard HyperMesh
filtering syntax. The subcase list display can be switched between ID and Name
(ID). To add subcases to the table, select the subcases and click the Add.
Results can be combined from multiple files by selecting a different input file and
adding the appropriate subcases to the table.

Linear This section allows you to define the scaling factor applied to each subcase in the
superposition table. The table contains the following categories:
definition

File File name of the file that contains the subcase.

Subcase Subcase from the file.

Factor Linear scaling factor applied to the subcase.

Subcase factor This text box defines the linear scaling factor for the selected
subcases.
− Subcases are always added to the table with a
factor of 1.0.
− To change the scaling factor for a subcase(s), select
the subcase(s) in the table, update the value in the
Subcase factor text box and press Enter.

Subcases can be selected/deleted using the filter buttons above the table.

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Output This section contains the following options for creating the new linear
options superposition subcase.

Result types Result types define the types of results to include in the new
subcase. If a particular results type is not available in all of
the subcases in the table, it is disabled for selection.

Superposition Superposition type defines the type of superposition to


type perform. Options include:
− Combine – Available for all results types. Linearly
combines the subcases in the table. SCnew =
Σ(Fi*SCi ), i = 1 to NumSCs.
− Max – Not available for DISP results. Finds the max
value of each supported element across all defined
combinations. SCnew = For each element
[Max(Fi*SCi ), i = 1 to NumSCs].
− Min – Not available for DISP results. Finds the min
value of each supported element across all defined
combinations. SCnew = For each element
[Min(Fi*SCi ), i = 1 to NumSCs].
− AbsMax – Not available for DISP results. Finds the
absolute max value of each supported element
across all defined combinations. SCnew = For each
element [Abs(Max(Fi*SCi)), i = 1 to NumSCs].
− AbsMin – Not available for DISP results. Finds the
absolute min value of each supported element
across all defined combinations. SCnew = For each
element [Abs(Min(Fi *SCi)), i = 1 to NumSCs].
− Where Fi is the result type of interest and SCi is the
scale factor for the subcase.

Subcase subtitle Allows you to define the SUBTITLE card for the new
subcase.

Subcase label Allows you to define the LABEL card for the new subcase.

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Output file The full path and file name of the .op2 file in which the new
subcase is to be created. If a file is selected that does not
exist, a new file is created. If an existing file is selected, the
subcase is appended to the end of the file.

A sample Linear Superposition dialog setup and output for the beam model is shown below.

Setup

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Output

SUBCASE 1 and SUBCASE 3 displacement contours, respectively.

Linear superimposed subcase displacement contours.

Notes
• Only linear static (SOL 101) subcases are supported in the Linear Superposition dialog.
• The ID option lists the subcases as "SUBCASE #". The Name (ID) option lists the subcase as
"SUBTITLE – LABEL (ID)". If no SUBTITLE exists, only the LABEL is used. See the
OptiStruct on-line reference guide for more information regarding SUBTITLE and LABEL
subcase information cards.
• CSTRESS and CSTRAIN results are supported when they are present in the .op2 file and the
STRESS and STRAIN option(s) are activated.
• To view scalar stress/strain results for Max, Min, AbsMax, or AbsMin superposition types,
use the Direct Stress/Strain result type in the HyperView Contour panel. HyperView
calculates the scalar values internally when using the Stress/Strain result type, which is not
valid for Max/Min/AbsMax/AbsMin result types since they are no longer tensor values. To
view the actual values in the result file, use the method above.
• When selecting an existing file, you will be prompted with, "File already exists. Do you want to
replace it?" Selecting Yes does not overwrite the file. The data is appended to the end of the
file.

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Known Limitations
• UNIX platform is only supported for UNIX generated .op2 files (AIX, IRIX, HPUX, SOLARIS).
• LINUX platform is only supported for Windows and LINUX generated .op2 files
(LINUX_RH8_32, LINUX_X86_64, WIN_32, WIN_64).
• Windows platform is supported for .op2 files generated from any supported HyperWorks
platform.

ABAQUS ODB Upgrade - HyperView Utilities Menu


The ABAQUS ODB Upgrade option on the Utilities menu is used to upgrade ODB files created in
ABAQUS 6.2 (or earlier) to ABAQUS 6.6. Since the HyperView ABAQUS ODB reader supports only
ABAQUS 6.6 files, you must upgrade files from older versions. If you have ABAQUS 6.6 installed,
you can also use the upgrade command in ABAQUS to perform upgrades.
This tool can also be accessed from the Start menu by selecting Programs, Altair HyperWorks 8.0,
Tools, and AbaqusODB UpGrade.
To use the ABAQUS ODB Upgrade Option:
1. From the Utilities menu, select ABAQUS ODB Upgrade.
A file browser is displayed.
2. Select an ODB file and click Open.
A file browser is displayed.
3. Note the name of the new ODB file and click Save.

Keyboard Shortcuts in HyperView


There are several actions that can be performed in HyperView using the keyboard. These shortcuts
are available once you have clicked inside the graphics window.

<- Rotation by increments


->
up arrow key
down arrow key

h + mouse Hide component for visibility

l Toggles feature line display

m Toggles mesh line display

t Toggles transparency display

Shift-s Toggles smooth mode

+ Zoom by increments
-

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f Fit

Page Up Move to next/previous frame


Page Down

Insert Start animation

Delete Stop animation

Home Go to first frame

End Go to last frame

Ctrl+left/right arrow Activates or deactivates the visibility of each


model when two or more models are loaded.

Using HyperView
Multi-body dynamic (MBD) models and finite element analysis (FEA) models can be displayed and
animated in HyperView. Select HyperView from the Select application menu to display the
HyperView panels.

Select application menu

If you have HyperMesh installed, the HyperView Select application menu contains the FE Model
option. Selecting this option launches a scaled-down version of HyperMesh within HyperView. See
FE Model for more information.

HyperView Select application menu including the FE Model option.

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HyperView Panels
The animation toolbar is displayed when you select HyperView from the Select application menu.
You can customize the toolbar by selecting specific panels on the Options Toolbar dialog from the
Tools menu.

HyperView toolbar

The following panels are available in HyperView:

Load Model Animation files are opened from the toolbar. Use the file
browser to locate and load model and results animation
files.

Entity Attributes Settings such as part color, mesh lines, shading,


transparency, and entity display options are available in
the multi-body dynamics (MBD) results.

Contour Defines contour options for FEA results.

Iso Value Allows you to view iso values for a selected result type,
such as density, stress, or strain values.

Tensor Plot Allows you to view tensor plots of stress and strain
directions and magnitudes for various solvers from
elemental values.

Vector Plot Allows you to view a vector plot for nodal vector results
such as displacements, velocities, and accelerations.

Deformed Allows you to specify parameters, such as the scale


factor, for deformation display for an FEA model.

Tracing Entities can be traced during animation. When an object


is traced, a series of transparent images of the object are
left behind at certain intervals along the path of motion.

Section Cut Cuts planar or deformable sections through an FEA


model.

Measure Measures the relative distance between nodes, the angle


between nodes, or entity results. You can create curves
from a selected measure into preview a plot, a new plot,
or an existing plot.

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Notes Notes can be added to animation files to annotate the
image using the Notes panel.

FLD Allows you to a plot a Forming Limit Diagram (FLD)


based on a material Forming Limit Curve (FLC) and the
major and minor strain output results of a forming
simulation.

Mask Allows you to mask elements from the display.

Tracking Allows you to track a part during animation. When a part


is tracked, the view remains constant with respect to the
selected nodes.

Add Object Allows you to add an object to a specific graphic part or


modify an existing object.

Collision Detection The Collision Detection panel can be used to


demonstrate collision interference checking.

Exploded View Allows you to explode a model for better visualization.


You can also create, delete, and save customized
exploded views.

Create Groups Allows you to create, import, and export groups of


components, elements, and nodes into HyperView. You
can also import Animator3 session files and LSPost
group files into HyperView.

Query Retrieves properties for nodes, components, elements,


and systems.

Reports Allows you to create reports containing animations, plots,


or text. A report definition file is required to generate a
report.

Animation Controls Allows you to control animation time steps and speed.

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In addition to the panels and page control tools, the toolbar contains the following options.
Erase Window Clears the contents of the active HyperView window.
Erasing a model discards the contents of the window;
however, the window remains in the layout.

Display Control Allows you to access display attribute options using a


drop-down menu.

Animate Start/Stop Starts and stops the animation for the entire page.
Three types of animation are available – transient,
modal, and linear static.

The Load Model, Entity Attributes, Add Object, Tracing, Tracking, Contour, Tensor Plot, Vector
Plot, Iso Value, Deformed, Section Cut, Measure, Notes, FLD, Mask , Perspective, and Query
panels can also be accessed from the Graphics menu.

Load Model Panel

Animation files are loaded using the Load Model panel. Click the file browser button, , on the
animation toolbar to display the Load Model panel.

Load Model panel

By default, model and results files are loaded from the same file. However, you can load model and
results from different files (i.e. an LS-DYNA model with H3D results) or load only a model or only
results by using the Load model and Load results check boxes. If you load a result file other than
the one initially selected, it does not affect the currently displayed model file. Upon loading, model
content and results tables are created for post-processing.
You can load one or more models and their associated results into one window by activating the
Overlay check box. The last model you load automatically becomes the current model. To make a
previous model the current one, you must manually set it as your current model. There are two ways
to pick the desired model from the list, you can access the model browser by activating Browser from
the View menu and selecting the HyperView tab or you can access the Current Model dialog by
clicking on the name of the current model, which is located in the lower right corner of the status bar.
You can also delete the current model by activating the Browser from the View menu, selecting the
HyperView tab, right-clicking on the File Name, and selecting Delete Current Model.
If you select a result file for a model, HyperView assumes that the result comes from the same file
and automatically updates the selection in the results field.

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If a results file, such as an ADAMS .gra file, contains more than one data block, a dialog is
displayed that allows you to select the desired block.
You can load the following types of animation files:
• ABAQUS input (.inp)
• ABAQUS ODB (.odb)
• ADAMS SHL (.shl)
• ADAMS .gra (.gra)
• Altair FLX (.flx)
• Altair G (.g)
• ANSYS Input (.cdb)
• ANSYS result (.rth and .rst)
• DADS DEF (.def)
• DADS GMOD (*g.mod)
• DLM or LS-DYNA dynain (*dynain*)
• DYNA DB (.db)
• Hyper3D (.h3d)
• LS-DYNA d3plot (*3dplot* and .ptf)
• LS-DYNA Keyword Input (.k*, .dyn, and .bdf)
• MADYMO kin (.kin3, .kn3)
• Marc (.t16)
• Moldflow model (.udm)
• Nastran/OptiStruct Input (.bdf, .dat, and .fem)
• Nastran/OptiStruct OP2 (.op2)
• Nike3D n3plot (*n3plot*)
• PAM-CRASH DSY (.dsy)
• PAM-CRASH Input (.pc and .dat)
• PAMCRASH2G Input (.pc and .dat)
• PATRAN Input (.pat)
• RADIOSS (A) Result (*A001)
• RADIOSS Block Format (*D00)
• UNV (.unv)
• WAVEFRONT OBJ (.obj)
To load a model and results file from the same file:
1. From the Load Model panel, activate the Load model and Load results check boxes.

2. Click the file browser button, , next to Load model and select an animation file.
The corresponding results file is automatically loaded.
3. Click Apply.
The model is loaded. A model content table and results table is created for post-processing.

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To load a model and results file from different files:
1. From the Load Model panel, activate the Load model and Load results check boxes.

2. Click the file browser button, , next to Load model and select an animation file.

3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
The model is loaded. A model content table and results table is created for post-processing.
To load a results file containing multiple blocks:
1. From the Load Model panel, activate the Load model and Load results check boxes.

2. Click the file browser button, , next to Load model and select an animation file.

3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
If the model contains more that one data block, you will be prompted to select the desired block.
The model is loaded. A model content table and results table is created for post-processing.
To load a model only:
1. From the Load Model panel, activate the Load model check box.
2. If necessary, deactivate the Load results check box.

3. Click the file browser button, , next to Load model and select an animation file.
4. Click Apply.
The model is loaded. A model content table is created for post-processing.
To load results only:
1. From the Load Model panel, activate the Load results check box.
2. If necessary, deactivate the Load model check box.

3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
The results file is loaded and applied to the current model specified. A results table is created for
post-processing.
Note To change the specified current model, go to the Graphics menu and select Set
Current Model. From there, select the model that you want as the current model.

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Entity Attributes Panel
Animation files are composed of many different parts, or entities. HyperView enables you to change
the display attributes of each entity in a graphic window. Visual properties such as shading, color,
and mesh lines can be assigned using the Entity Attributes panel. Click the Entity Attributes

button, , on the animation toolbar to display the Entity Attributes panel.

Entity Attributes panel

Auto apply Applies a selected option automatically whenever you select a component from
mode the screen or from the entity list tree. You can only apply one option from the
panel at a time. The current active option is displayed next to the Auto apply
mode check box.
The None and Displayed buttons are disabled when you are in auto apply
mode.

Display The On/Off buttons enable you to turn on or off the selected entities in the
display. Click On to display the selected entities. Click Off to turn off the
selected entities in the window.

ID IDs are the names displayed in the Entity List. Click On to display the names
of the selected entity in the window. Click Off to turn off displayed IDs.

Use in fit Click On to scale the graphic to fit the window with respect to the selected
entities in the animation. Click Off to exclude entities from fitting so that the
model is fit to the window based on the remaining entities.

Restore If you remove selected entities from the display, you can click Restore to
restore the display of the selected entities in the reverse order in which they
were turned off.

Reject Allows you to undo the last action performed. This button is displayed by
default.
When you perform an action, the Reject button is enabled.
After you reject an action, the button becomes disabled.
When working with components or groups, you can reject the following actions:
display on/off, ID on/off, use in fit on/off, mesh mode, color, and material.
When working with coordinate systems, you can reject the following actions:
display on/off, ID on/off, and color.

The Entity Attributes panel contains an entity list tree and entity display controls.
Entity attributes can also be changed in the model browser.

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Entity List Tree
The entity list tree displays a model in a tree-like structure that helps you locate specific entities to
which you can apply display attributes. The Entity option menu allows you to display specific entity
categories such parts, systems, ellipsoids, or cylinders.

Entity list tree for an FEA model Entity list tree for an MBD model

If multiple models are overlaid in the same window, the current model is listed in the list tree.

Selecting Entities
In order to change the attributes of an entity, it must first be selected from the entity list tree or picked
from the graphics area. Attributes are applied only to selected entities.
Entities can be selected from the entity list tree either in groups or individually. When an entity type is
selected from the Entity option menu, only that entity type can be picked from the screen. For
example, if only components are displayed in the entity list tree, only components can be picked from
the screen; no other entities can be picked.
When you select entities from the screen, they are highlighted in the entity list tree.
The component ID, (1) for example, is always displayed in the entity list.
When you select ID to be displayed, the ID is displayed on the screen next to the mouse cursor for a
selected part or component. Select Sort by ID to list the components in ascending order, by ID.

Groups
After you create a group, it is displayed on the Entity Attributes panel. Click the Entity filter and
select Groups to view the groups and their components.
The following entity list tree options are available.

Entity Allows you to select entities individually or in groups.

Sort by Allows you to sort entities in the entity list tree by label or ID.

All Attributes are applied to all entities in the model.

None No entities are selected for attribute application.

Flip The entity selection is reversed. Selected entities are unselected and unselected
entities are selected.

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Displayed Only the displayed entities are selected.

IDs… Allows you to select multiple entities based on IDs. Enter IDs individually,
separated by commas, or by range and press ENTER.

To apply an attribute to a single entity:


1. From the Entity Attributes panel, click + to expand a folder.
2. Click on an item in the expanded folder.
The selected entity is highlighted on the screen.
3. Click on an attribute.
The attribute is applied to the selected entity.
To apply an attribute to all the entities in a folder:
1. From the Entity Attributes panel, select Components from the Entity option menu.
The entities in the animation are displayed in the list-tree grouped by folder.
2. Click on a folder name in the list-tree.
All the entities contained in the folder are selected and highlighted on the screen.
3. Click on an attribute.
The attribute is applied to all the entities in the folder.
To apply an attribute to a range of entities in a folder:
1. From the Entity Attributes panel, select a range of entities:
- Select an entity from the expanded folder.
- Hold down the SHIFT key and select another entity from the same folder.
The entities included in the range are highlighted on the screen and in the entity list tree.
Or
- Click IDs.
- In the text box, enter two entity IDs separated by a dash (-).
- Press ENTER.
The entities included in the range are highlighted on the screen and in the entity list tree.
2. Click on an attribute.
The attribute is applied to the range of entities.

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To apply an attribute to a noncontiguous range of entities:
1. From the Entity Attributes panel, hold down the CTRL key.
2. Select entity names from the folder in any order.
The selected entities are highlighted on the screen and in the entity list tree.
3. Click on an attribute.
The attribute is applied to the noncontiguous range of entities.
To select entities using the selection buttons:
From the Entity Attributes panel:
• Click All to select every entity in the list-tree.
Or
• Click None to deselect all highlighted entities in the list-tree.
Or
• Click Flip to exchange the currently selected entities for the unselected entities in the list-
tree.
Or
• Click Displayed to select the entities in the list-tree that are currently displayed in the active
window.

Selecting Entities Using the Entity List Tree


From the Entity Attributes panel in HyperView, you can select entities on a model using one of the
following methods.
• Select entities listed in the entity list tree.
• Pick entities directly from the screen.
• Draw a window around some or the entire model and then use your mouse to pick a group of
entities inside or outside of the window. Points can be added or deleted to or from a window.
The mouse controls used to pick entities on the screen are dependent on the settings specified on the
Mouse tab. For example, you can set MB1 (or the left-mouse button) to select an entity when
pressed. Or, you could also set SHIFT-MB1 to add a point to a window when pressed.
To pick entities from the screen:
• Pick the desired entity on the model with your mouse cursor.
The entity is highlighted.

To deselect entities from the screen:


• With your mouse cursor, pick the entity on the model that you want to deselect.
The entity is no longer highlighted.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to select, or
pick, an entity from the screen will vary. See Tools - Options - Mouse for more information on
setting mouse controls.

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To deselect entities from the screen:
• With your mouse cursor, pick the entity on the model that you want to deselect.
The entity is no longer highlighted.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To draw a window and select entities on a model:
1. Create the window by adding window points to the screen with your mouse cursor.
2. To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.
3. Click inside the window to select all the interior entities.
The entities are highlighted.
4. Click outside the window to select all the exterior entities.
The entities are highlighted.
5. To delete a point from a window, pick the point that you want deleted using the mouse cursor.
The point is removed from the window.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To add a point to a window:
• With your mouse cursor, pick the area on the screen where you want a point to be added to the
window.
The shape of the window changes as additional points are added.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to add a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To delete a point from a window:
• With your mouse cursor, pick the point that you want deleted.
The point is removed from the window.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to delete a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To increase or decrease the size of a window:
• To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.

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Comments
Depending on your mouse control settings, the mouse button and additional controls set to
manipulate window points and select an entity from the screen will vary. See Tools - Options -
Mouse for more information on setting mouse controls.
To remove a window from the screen:
• With your mouse cursor, click on any part of the window to delete it.

Comments
Depending on your mouse control settings, the mouse button and additional controls set to clear a
window from the screen will vary. See Tools - Options - Mouse for more information on setting
mouse controls.

Entity Display
The Entity Attributes panel allows you to change the display attributes of model entities. Once you
have selected entities using the entity list tree or by picking them directly from the screen, you can
select various attributes to alter the model display.

Mesh There are four line options to apply to FEA model components:

Mesh lines

Feature lines

Free edges

No lines
Click the appropriate button to display the desired feature; click another button to
remove the feature.

Shaded Entities can be displayed as a shaded or wire frame drawing.

Click to display the selected entities as a shaded drawing.

Click to display the selected entities as a wire frame drawing.

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Opaque Entities can be either opaque or transparent. Opaque entities are solid and hide
the entities behind them. Transparent entities are see-through and reveal the
obscured entities behind them.

Click to display the selected entities as opaque.

Click to display the selected entities as transparent.

Color Any color from the 64 color palette can be applied to any entity. Select a color
from the palette to instantly change the color of selected entities.

Material Materials provide more precise control over an entity's visual properties. In
addition to color, a material defines the behavior of an object's reflected and
emitted light. By adjusting the light properties of a material, entities can be made
to look more realistic. For example, materials can be defined that make an object
appear chrome plated, glassy, metallic, and so on. Material palettes can be
defined in any session file or in a stand-alone session file.
Material attributes can be assigned to any entity in a model. You can change the
material of any entity by selecting a material from the list. The material can then
be customized using the Material Properties dialog.

Property Opens the Material Properties dialog where the current material
properties for the selected material are displayed. You can also
change the color and light properties of the material in this dialog.

Add Opens the Material Properties dialog (see above) where you can
add a new material to the palette.

Defaults Use the default settings for color and material.

Auto Color If you load a model that consists of only one color, click Auto
Color to color the model according to HyperView's specifications.

Note See the *BeginPalette() statement in the Reference Guide for more
information on defining a material palette.

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To assign a color to an entity:
1. From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from
the screen.
2. Click on a color from the color palette.
The color of the selected entity changes to reflect the chosen color.
To assign a material to an entity:
1. From the Entity Attributes panel, select an entity from the entity list tree or pick one from the
screen.
2. Deactivate Auto apply mode.
The color and material options are displayed.
3. Select a material from the list.
The selected entity's appearance changes to reflect the properties of the chosen material.
To exclude entities from fitting:
1. From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from
the screen.
2. For Use in fit, click Off.
To include entities in fitting:
1. From the Entity Attributes panel, select an entity from the list-tree or pick an entity from the
HyperView window.
2. For Use in fit, click On.
To use the auto apply option:
1. From the Entity Attributes panel, activate Auto apply mode.
2. Select an attribute from the panel.
3. From the screen or the entity list tree, select the entity to which you want to apply the attribute.
The entity changes to reflect the attribute applied.

Contour Panel
The Contour panel allows you to creat e contour plots of a model and graphically visualize the

analysis results. The Contour button, , on the animation toolbar opens the Contour panel.

Contour panel

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The following options are applied to the model when you click Apply.

Result type This section allows you to select the result data type and the corresponding
data component type that should be used to calculate contours.
Use the first drop-down menu under Result type to select one of the
available result types. The options change depending on the currently
loaded result file. Each result type is followed by a letter that indicates the
category to which it belongs. (t) indicates a tensor-type result, such as
stress or strain tensors. (v) indicates a vector-type result, such as
displacement, velocity, and acceleration. (s) indicates a scalar-type result.
(c) indicates complex results. The expansion button, , opens the
Choose From List dialog where you can filter result types for quick
selection.

The second drop-down menu in the Result type section allows you to
choose the data component type. The list of available components is based
on the selected result type. For example:

Result type Component options

Displacement (v) Mag, X, Y, or Z

Stress (t) vonMises, P1(major), P2(mid), P3(minor), Pressure,


MaxShear, Intensity, In-plane P1(major), In-plane
P2(minor), XX, YY, ZZ, XY, YZ, or ZX

1D stress Multiple options are listed for various elements such as:
CELAS, CROD, CBAR, CBEAM, etc.

Energy (s) No component selection is necessary.

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Entity with Allows you to display a contour for a specified element layer when a layer
layers definition is available for an element. The contour will be applied to all layers
defined in the model. If an element has no layer definition, as in a mass or
solid, the contour is also displayed regardless of which layer is selected.
The options that control how layers will be displayed are:

Max Displays the maximum value among the layers for each
entity.

Min Displays the minimum value among the layers for each
entity.

Extreme Displays the maximum absolute values among the


layers for each entity.

Solver specific Solver dependent label(s). For example, Z1 and Z2


layer options indicates the upper and lower shells layers in a Nastran
model.

For example:
Element 1 Lower = -20, Upper = 10
Element 2 Lower = -5, Upper = 30
Lower layer:
Legend Max = -5, Min = -20
Upper layer:
Legend Max = 30, Min = 10
Min layer:
Legend Max = -5, Min = -20
Max layer:
Legend Max = 30, Min = 10
Extreme layer:
Legend Max = 30, Min = -20
Use corner data If corner data is available, the Use corner data option is enabled. If you
activate the option, HyperView displays color bands by interpolating
available corner results within each element. A discontinuity of the result
distribution across element boundaries can be seen.

Selection Before creating a contour plot, you may pick one or more entities from the
model. You can do this by picking entities directly from the screen, using the
quick window selection, or clicking the Elements or Components input
collector and using the extended entity selection menu. If no selection is
made, the contour will be applied to displayed components or elements by
default. See Selecting Entities Using the Input Collector for more information
on selecting entities.
Note For MBD models, Systems (or Markers) can also be selected.
Selection will be available if the results file has any type of results
that are bound to Systems/Markers (for example; forces or
moments).

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Resolved in This drop-down menu allows you to select the result coordinate system to be
used to contour the results. The available options are dependent on the
current selection for Averaging method. You can select the analysis,
element, or global coordinate system as well as a user-defined system. The
System input collector is enabled when User System is selected.

Global System Transforms to the global system.


(proj: none) indicates that no projection rule is
selected for shells. When a projection rule is
selected (using the Projection Rule… button) it is
displayed, for example, (proj: y, x).

Element System Transforms results to the element coordinate system.


In HyperView, the element coordinate system is
defined by element connectivity.

Analysis System Displays the vector and tensor results as they are
output from the solver.

User System This option is available when the results file contains
a user-defined coordinate system. Click the System
input collector to select a system by ID or pick from
the screen. Note: Markers can also be selected for
MBD models.
(proj: none) indicates that no projection rule is
selected for shells. When a projection rule is
selected (using the Projection Rule… button) it is
displayed, for example, (proj: y, x).

Use tracking If a tracking system has been activated in the Tracking panel, the Use
system tracking system option is enabled. If you activate this option, the results
will be transformed and resolved in the activated tracking system.
This option is not available if you are using the Modal or Linear Static
animation mode.

Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either the
global or user-defined system (selected for Resolved in). When the primary
axis is perpendicular to the shell plane, the secondary axis is used.

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Averaging None No averaging method is used. Color will be
method displayed in element-based results, a solid color for
centroidal results, or multiple color bands within an
element.

Simple Tensor and vector components are extracted and the


invariants are computed prior to averaging.

Advanced Tensor or vector results are transformed into a


consistent system and then each component is
averaged separately to obtain an average tensor or
vector. The invariants are calculated from this
averaged tensor or vector.

Difference The difference between the maximum and minimum


corner results at a node.

Variation (%) The relative difference at a node from corresponding


corner values with respect to the value range from all
nodes in the selected components.
If the variation in the results is smaller than the
specified percentage, HyperView will average the
corner results to the nodes. If the variation is larger
than the specified percentage, HyperView will keep
the discontinuity of the results.

Note The results for the nodes that are shared by two or more
components will not be averaged. HyperView assumes that
different components are defined with different properties or
materials, therefore the elemental results are not averaged across
the component boundary.

The following options are automatically applied to the model as you enter information.

Display options The display options change the appearance of the contour colors.

Discrete color Produces discrete color bands on contour


plots with distinct boundaries between
contour levels. This option uses a texture
mapping capability in your graphics card. If
your graphics card does not support texture
mapping, the performance may slow down.

Interpolate colors Interpolates the contour colors from the


undeformed shape (with a zero value) to the
result variable reported from the solver. If you
do not select Interpolate colors, the contour
colors remain the same for all frames. This is
only applied to modal and linear static
animation.

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Legend threshold Max Enter the value to be assigned to the highest
color in the contour plot. Activate the Max
check box to apply the value.
The new value is also changed in the Values
section of the Edit Legend dialog.
If a value entered for threshold Max is invalid,
it will not be applied and the panel will be
updated to reflect the actual state.

Min Enter the value to be assigned to the lowest


color in the contour plot. Activate the Min
check box to apply the value.
The new value is also changed in the Values
section of the Edit Legend dialog.
If a value entered for threshold Min is invalid,
it will not be applied and the panel will be
updated to reflect the actual state.

Multiplier Enter the multiplier for scaling all the result


values.

Edit Legend Opens the Edit Legend dialog where you can change the legend
properties.

Result display The following options allow you to manage the result display.
control

Overlay result display Overlays contour, tensor, and vector results in


the same window. If all results are displayed
simultaneously, available memory may be
affected.

Clear Contour Clears the contour and returns the model to


its original state.

Show Iso Value Displays Iso values.

Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.

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Contour Plots
A contour plot generates color bands on the model, based on the values found in the results file.
HyperView processes these values as described below.

Nodal results Nodal results such as temperature, displacement, velocity or acceleration are
stored at the nodes. Colors are displayed at the nodes using nodal values
directly or transformed values using the system selected for Resolved in.

Element results The values can be located at the element centroidal or corners. The Use
corner data option is available when a result file contains corner results.
You can display the results at the elements directly without using an
averaging method, or average them to nodes using the simple or advanced
averaging method. The calculated values shown in the legend may vary due
to the different averaging methods.

Centroidal results A solid color is displayed at the elements using the


elemental centroidal results directly.

Corner results The values are located at the corners of an element.


Discontinuous color bands are displayed within each
element using corner results.

None When no averaging method is used, the results remain


as element binding, so you can query results using the
Elements option in the Query panel or Measure
panel.

Simple averaging
HyperView averages the results to the nodes based on a user-specified variation percentage. If the
Variation (%) option is not used, HyperView simply averages the elemental values to nodes and the
calculated results can be queried at nodes. If Variation (%) is enabled, HyperView averages
elemental values to the nodes at the areas where the variation is less than the specified percentage
and leaves other areas as they are without averaging. In this case, HyperView represents results in
element binding, so you can query results using the Elements input collector on the Query panel.
When entering the Query panel, you can see the contour values are displayed as available elemental
items. See the Variation Percentage Control for further explanation.

Advanced averaging
Advanced averaging is similar to simple averaging. Without using variation, HyperView averages
elemental values to all nodes. The calculated nodal results can be queried using the Nodes input
collector on the Query panel. When using variation, the results remain as element bound and are
queried using the Elements input collector.

Difference
HyperView calculates the difference of corner or centroidal results and assigns it to a node. You can
query results using the Nodes input collector on the Query panel.

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Modal animation
• The Complex filter options allow you to extract one of the components from a complex
number such as mag, phase, real, or imaginary separately.
• HyperView automatically recognizes a subcase with complex results and loads the model
and results in the modal mode.
• Complex filter is activated when a complex result type is selected. It is only applied to result
types that are provided directly from solvers such as Displacements X, Y, Z or Stress Sxx,
Syy, Szz, etc. This filter is not applicable to derived results such as Displacement magnitude
or vonMises.
• If you measure contour nodal results as a complex number using mag cos(wt-phase), a
sinusoidal (Cosine) curve with phase shift is calculated.
• If you measure any of the components of a complex number (mag, phase, real or imaginary),
the curve is shown as constant.

Transient mode
• HV will use the Mag across all the frequencies. This will be useful to examine the peak
across all the frequencies. Essentially, the curve created from measure should agree with
the curve of magnitude you get from PCH file in the complex plot.

Supported Results for 1D Elements


HyperView supports 1D (or line) element results. Each 1D element has two corners and a base
(centroid) location for elemental results. HyperView supports contour colors for the base (centroid)
location only. This means an element will have only one color when the Use corner data option in
the Contour panel is not selected. When the Use corner data option is selected, the element
contour color becomes gray. However, you can still use the Query panel to query corner results.

For HyperMesh Users


If you are familiar with HyperMesh, you know that it contains a contour panel as well. The Contour
panel in HyperView processes result values differently and more accurately than the HyperMesh
contour panel. In the HyperMesh contour panel, the elemental results are averaged to nodes and
the averaged values are used for the colors and legend display. By doing this, the Max/Min result
values are averaged, thus lowering the Max values in the legend. This may cause some confusion
for HyperMesh users when they use the Contour panel in HyperView. To match a HyperMesh
contour plot in HyperView, verify that the Use corner data option is deactivated, select the Simple
averaging method without variation, and use Analysis System for Resolved in. This is done
because in HyperMesh, the results are always treated as scalars, so transformation to other systems
cannot be applied. When the Analysis System option is used, the original values are extracted
directly from the result file for averaging. Considering the extended support of transformation and
averaging methods in HyperView, we recommend using HyperView for an accurate post-processing
of results.
To create a contour plot based on nodal results:
1. From the Contour panel Result type drop-down menu, select the data type that should be used
to calculate the contours.
2. Select a data component from the second drop-down menu below Result type.
If you select Mag (Magnitude), the results system is disabled since magnitude is the same for any
coordinate system.
3. For Selection, pick one or more entities from the model.

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4. For Resolved in, select the coordinate system that will be used to calculate the results.
- If User System is selected, use the System input collector to select a system by ID.
5. Activate the relevant check boxes for Display options, Legend threshold, and Result display
control.
6. Click Apply.
The contour plot is displayed.
To create a contour plot based on elemental results (including corner results):
1. From the Contour panel Result type drop-down menu, select the data type that should be used
to calculate the contours.
2. Select the data component from the second drop-down menu below Result type.
3. If the element has layers defined, select the relevant option for Entity with layers.
4. If corner data is available, activate Use corner data to display color bands by interpolating
available corner results within each element.
5. For Selection, pick one or more entities from the model.
6. For Resolved in, select the coordinate system that will be used to calculate the results.
- If User System is selected, use the System input collector to select a system by ID.
7. Select an averaging method.
8. For Use variation (%), enter a percentage for the variation range.
9. Activate the relevant check boxes for Display options, Legend threshold, and Result display
control.
10. Click Apply.
The contour plot is displayed.
To edit the contour panel legend:
1. From the Contour panel, click Edit Legend.
The Edit Legend dialog is displayed.
2. Select the attributes that you want to apply to the legend.
The changes are previewed on the sample legend, located on the right side of the dialog.
3. Click Apply.
4. Click OK to exit.

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Complex Results
Results in some analysis types come as complex numbers. A complex number z consists of a real
and imaginary part, and can be written (in Cartesian format) as:
z = x + iy
Where:
x is the real part of z.
y is the imaginary part of z.

Complex number can also be written in the polar format:


z = r (cos ϕ + i sin ϕ ) = re
where

2 2
r = x +y is the magnitude of z.

and

−1 y
ϕ = tan , is the phase of z.
x

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A response of a point under sinusoidal excitation (oscillation) can be described as:

u = r cos (ωt − ϕ) = mag * cos (? t – phase)


Where ? = 2p f , is the angular velocity and t is time. In HyperView, you can select the increment of
?t (called "angle") from the Animation Controls panel.

Complex Result in HyperView

When a complex result is loaded, HyperView will automatically switch to modal animation mode .

Contour panel with complex results

In modal animation mode, there is selection to choose a complex filter.


The available complex filters are:

mag * cos (?t- phase) the response with varying angle or ?t (in degree).

Mag Magnitude (r) of the complex result

Phase Phase (f ) of the complex number

Real Real part (x) of the complex number

Imaginary Imaginary part (y) of the complex number


Other functionalities can be viewed in Contour panel.
To view the contour of complex response at certain angle:
• Go to the Animation Controls panel, input the angle under current angle entry and click
enter.

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To view the contour animation of complex response:

• Go to the Animation Controls panel , input the angle increment under increment by
entry and click .

Invariants for a complex vector or tensor


Complex results of invariants of a vector (like magnitude of displacement) or a tensor (like von-Mises
value of stress) can only be calculated at a specific angle from the response of each components at
that angle. For example, complex responses of x, y and z components of displacement are:

u = r cos ωt − ϕ
x x
( x
)
uy = ry cos ωt − ϕ y 
 
u = r cos ωt − ϕ
z z
( z
)
For a specific angle ?t, the magnitude of displacement is calculated as:

[Mag ]ωt = [u
x
2
]
ωt
+ [u
y
2
]
ωt
+ [u
z
2
]
ωt

Note that the response of an invariant is not a complex number. It can only be calculated at a specific
angle. When an invariant is selected for modal animation, HyperView calculate the value at each
specified angle increment for each response point seperately.

Plotting complex curves


You can view the curve plot from the Measure panel.

Computed Results
There are 3 types of results that are computed in HyperView:
• Pressure: the pressure is generated by the average of the 3 normal stresses.
Pr = -(StressX + StressY + StressZ) / 3.0.
• Intensity: is the absolute difference between Major and Minor stresses.
Intensity = abs I P1-P3 I.
• Max Shear: is the maximum shear stress/strain.
Max shear = max{ abs(p1-p3), abs(p2-p3), abs(p1-p2)} / 2.0.

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Edit Legend
You can edit the contour legend in the Edit Legend dialog, which is accessed by clicking Edit
Legend on the Contour, Tensor Plot, and Vector Plot, panels. The legend is displayed on the right
side of the dialog, allowing you to preview changes as you make them.

Legend

Type Fixed Scale displays a global maximum and minimum


value in the legend for the time steps HyperView has
already processed.
Dynamic Scale changes the legend with respect to the
maximum and minimum values of each time step or
simulation.

Position Select the position of the legend within the HyperView


window.

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Values and colors

Numeric format Scientific displays the legend values in scientific format.


Fixed displays the legend values in a fixed format.

Numeric precision You can increment the current value from 1 to 12 decimal points.

Number of levels Displays more or less contour bands along with their respective
ranges. The minimum number of bands you can display in a legend is
2; the maximum is 32.

Reverse levels Reverses the legend values assigned to the contour bands.

Interpolate Interpolates the colors in between the two colors that you select. After
clicking Interpolate, use the legend within this dialog to select a color
to interpolate from and a color to interpolate to. When you select
Interpolate, the program displays contour colors for each frame based
on the linearly interpolated values between the zero value in the
undeformed shape and the solver reported values.

Legend file

Open Opens a previously saved legend in Tcl format.

Save Saves the current legend in Tcl format.

Save options Select any of the options listed to save them along with the current
legend.
Font attributes allows you to save the current font settings.

Header Displays the legend header. To remove the header, deactivate the
check box. To enter a new header, highlight the existing text, type in a
new header and click Apply.

Click the font button, , to change the font style and size.

Title Displays the title of the legend. The title reflects the settings used to
generate the contour and cannot be changed. Click the font button,

, to change the font style and size.

Values Click on a color to select a new color from the color palette.
Click on the value to set a user-defined value. The number is
displayed in bold face style to indicate the custom setting.
To reset the number, click on the number and erase all digits. The
legend values between two custom settings are linearly interpolated.

Minimum/Maximum Displays the maximum and minimum legend values. Deselect the
option to remove the minimum and maximum values from the display.

Click the font button, , to change the font style and size.

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Local Displays the local minimum and local maximum of a particular time
minimum/Local step or simulation. The local maximum and minimum are displayed in
maximum parentheses next to the global maximum and minimum. This option is
available only in transient mode with a static legend.

Footer Displays the legend footer. To remove the footer, deactivate the
check box. To enter a new footer, highlight the existing text, type in a
new header and click Apply.

Click the font button, , to change the font style and size.

Click the font button to change the font type, style, and size.

Default Resets the default legend properties.

Apply Click Apply to apply the changes made to the legend.

OK Click OK to exit the Edit Legend dialog.

Cancel Click Cancel to disregard changes and exit the dialog.

To edit the Contour, Vector Plot, or Tensor Plot panel legend:


1. From the Contour, Vector Plot, or Tensor Plot panel, click Edit Legend….
The Edit Legend dialog is displayed.
2. Select the attributes that you want to apply to the legend.
The changes are previewed on the sample legend, located on the right side of the dialog.
3. Click Apply.
4. Click Default to restore the default values for the legend.
5. Click OK to exit.
To interpolate colors using the Contour, Vector Plot, or Tensor Plot panel legend:
1. From the Contour, Vector Plot, or Tensor Plot panel, click Edit Legend….
The Edit Legend dialog is displayed.
2. Click Interpolate.
3. Select a color to interpolate from from the legend displayed in the legend preview.
4. Select a color to interpolate to from the legend displayed in the legend preview.
The color bars between the two colors you selected are interpolated.

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Iso Value Panel
The Iso Value panel allows you to display single iso values (iso surfaced for solids or iso line for
shells) dependent on results data. The result data used to calculate the iso surfaces or values can be
specified independently of the result data selected in the Contour panel, even though most of result
selection options are similar to the contour options. Since an iso value is independent of contour
results, for OptiStruct design space optimization results, you can apply a single iso surface for
density, then contour stress results on the generated iso surface. Combining contour, iso value, and
transparent global boundary geometry (shortcut key "T") is an excellent way to investigate hot spots
of result data. By varying the iso value slider bar, you can easily observe critical areas.

Click the Iso Value button, , on the animation toolbar to display the Iso Value panel.

Iso Value panel

The following options are applied to the model when you click Apply.

Result type This section allows you to select the name of the result data type that
should be used to calculate the contours. Use the drop-down list under
Result type to make your selection. The available result types change
depending on the result file that is loaded.
Each result type is followed by a letter that indicates the category to which it
belongs. (t) indicates a tensor-type result, such as stress or strain tensors.
(v) indicates a vector-type result, such as displacement, velocity, and
acceleration. (s) indicates a scalar-type result. (c) indicates complex
results.

Click the expansion button, , to open the Choose From List dialog
where you can filter result types for faster selection.

The second drop-down menu in the result type section allows you to
choose the data component type. The list of available components is
based on the selected result type. For example:

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Result type Component options

Displacement (v) Mag, X, Y, or Z.

Stress (t) vonMises, P1(major), P2(mid), P3(minor), Pressure,


MaxShear, Intensity, In-plane P1(major), In-plane
P2(minor), XX, YY, ZZ, XY, YZ, or ZX.

1D stress Multiple options are listed for various elements such as:
CELAS, CROD, CBAR, CBEAM, etc.

Energy (s) No component selection is necessary.

Entity with layers Allows you to create an iso surface for a specified element layer when a
layer definition is available for an element. The settings are applied to all
layers defined in the model. If an element has no layer definition, as with
solids, the iso surfaces are displayed regardless of layer selection. The
options are:

Max Displays the maximum value among the layers for each
entity.

Min Displays the minimum value among the layers for each
entity.

Extreme Displays the maximum absolute values among the


layers for each entity.

Solver specific Solver dependent label(s). For example, Z1 and Z2


layer options would indicate the upper and lower layers of shells in a
Nastran model.

Use corner data If corner data is available, the Use corner data option is enabled. If you
activate the option, HyperView displays color bands by interpolating
available corner results within each element. A discontinuity of the result
distribution across element boundaries can be seen.

Resolved in This drop-down menu allows you to select the result coordinate system that
will be used to contour the results. You can select the analysis, element, or
global system as well as a user-defined system. The System input
collector is enabled when User System is selected.

Global System Transforms to the global system.


proj: none indicates that no projection rule is selected
for shells. If a projection rule is selected (using the
Projection Rule… button) it will be displayed.

Element Transforms results to the element coordinate system. In


System HyperView, the element coordinate system is defined by
element connectivity.

Analysis Displays the vector and tensor results as they are output
System from the solver.

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User System This option is available when the results file contains a
user-defined coordinate system. Click the System input
collector to select a system by ID or pick from the
screen.
proj: none indicates that no projection rule is selected
for shells. If a projection rule is selected in the
Projection Rule dialog, it will be displayed next to the
User System option.

Use tracking If a tracking system has been activated in the Tracking panel, the Use
system tracking system option is enabled. If you activate this option, the vector or
tensor results will be transformed and resolved in the activated tracking
system.
This option is not available if you are using the Modal or Linear Static
animation mode.

Use Contour If you prefer to use the settings from the previously applied results in the
Settings Contour panel, click Contour Settings to apply them here. The Contour
Settings option changes the settings on the Iso Value panel to match the
settings on the Contour panel.

Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either
the global or user-defined system (selected for Resolved in). When the
primary axis is perpendicular to the shell plane, the secondary axis is used.

Averaging method None When elemental centroidal results are used. None is
disabled in the Iso Value panel since node based
results are required to generate an iso value. So, if
you apply elemental centroidal results, you need to
select one of the averaging methods.

Simple Tensor and vector components are extracted and the


invariants are computed prior to averaging.

Advanced Tensor (or vector) results are transformed into a


consistent system and then each component is
averaged separately to obtain an average tens or (or
vector). The invariants are calculated from this
average tensor.

Difference The difference between the maximum and minimum


corner results at a node.

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Variation (%) The relative difference at a node from corresponding
corner values with respect to the value range from all
nodes in the selected components.
If the variation in the results is smaller than the
specified percentage, HyperView will average the
corner results to the nodes. If the variation is larger
than the specified percentage, HyperView will keep
the discontinuity of the results.

The following options allow you to control the current iso value displayed on the screen.

Current value The current iso value that you want displayed.

The slider bar allows you to increase or decrease the current iso value.

Increment by The incremental value used when moving the slider bar.
Once an iso surface is created, you can use the following options to select how model elements are
displayed:

Show Equal Updates the graphics display so that all elements with
result values equal to the current iso surface level are
displayed (unmasked) based on their display attributes
defined on the Entity Attributes panel.

Above Updates the graphics display so that all elements with


result values above the current iso surface level are
displayed (unmasked) based on their display attributes
defined on the Entity Attributes panel.

Below Updates the graphics display so that all elements with


result values below the current iso surface level are
displayed (unmasked) based on their display attributes
defined on the Entity Attributes panel.

Color Activate the Color check box, then click the color button to select a
vector color from the palette.

Clipped geometry Features Displays the feature lines of the parts which have iso
value applied to them.

Transparent Displays the parts which have iso value applied to them
as a transparent surface.

Clear Iso Removes iso surfaces from the model.

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To create iso surfaces for nodal results:
1. From the Iso Value panel, Result type drop-down menu, select the data type that should be
used to calculate the iso values.
2. Select a data component from the second drop-down menu below Result type.
3. For Resolved in, select the coordinate system that will be used to calculate the results.
- If User System is selected, use the System input collector to select a system by ID.

4. Click Apply.
The model is displayed in iso value mode.
To create iso surfaces for elemental results:
1. From the Iso Value panel, Result type drop-down menu, select the data type that should be
used to calculate the iso values.
2. Select the data component from the second drop-down menu below Result type.
3. If the element has layers defined, select the relevant option for Entity with layers.
4. If corner data is available, activate Use corner data to display color bands by interpolating
available corner results within each element.
5. For Resolved in, select the coordinate system that will be used to calculate the results.
- If User System is selected, use the System input collector to select a system by ID.
6. Select an averaging method. Simple is the default setting.
7. Activate Use variation (%) and enter a percentage for the variation range.
8. Click Apply.
To create iso surfaces using contour results:
1. From the Iso Value panel, click Use Contour Settings.
The settings from the Contour panel are copied to this panel.
2. Click Apply.
The model is displayed in iso value mode. Use the slider bar to display the value of interest.
To change the display of model elements:
1. From the Iso Value panel, enter a value in the Current value text box or use the slider bar to
display a specific value.
2. Change the value in the Increment by text box to adjust the slider bar movement.
3. Select an option for Show to display elements based on result values.
4. Activate the Color check box, then click the color button to select a vector color from the palette.

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To view iso value with transparent boundary geometry as "x-ray" viewing:
1. From the Iso Value panel, click Use Contour Settings.
The settings from the Contour panel are copied to this panel.
2. Click Apply.
The model is displayed in iso value mode. Use the iso value slider bar to display the value of
interest.
3. Click in the graphics area and press "T" on the keyboard to turn on the Transparent Boundary
Geometry option.
4. Press "L" on the keyboard to display boundary geometry feature lines.
Use the slider bar to optimize the visualization of critical areas.
Note The Transparent and Features options can also be toggled on or off using the
Boundary Geometry option on the Display Control menu on the toolbar.

Tensor Plot Panel


The Tensor Plot panel allows you to view tensor plots of stress and strain directions and magnitudes

for various solvers from elemental values. Click the Tensor Plot button, , on the animation
toolbar to display the Tensor Plot panel.

Tensor Plot panel

The following options are applied to the model when you click Apply.

Result type This section allows you to select the result data type that should be used
to display the tensor plot. Only tensor result type data, indicated with a (t),
are available for selection.

Entity with layers Allows you to create a tensor plot for a specified element layer when a
layer definition is available for an element. The settings will be applied to
all layers defined in the model. If an element has no layer definition, as
with solids, the tensors are displayed regardless of layer selection. The
options that control how layers will be displayed are:

Max Displays the maximum value among the layers for each
entity.

Min Displays the minimum value among the layers for each
entity.

Extreme Displays the maximum absolute values among the


layers for each entity.

Solver specific Solver dependent label(s). For example, Z1 and Z2


layer options indicates the upper and lower layers of shells in a
Nastran model.

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Use corner data When corner data is available, the Use corner data option is enabled. If
the option is activated, corner data is used to calculate the tensor
averaging to nodes when Average at Node is checked.

Selection Before creating a tensor plot, you must pick one or more entities from the
model. You can do this by picking entities directly from the screen, using
the quick window selection, or clicking the Elements or Components
input collector and using the extended entity selection menu. See
Selecting Entities Using the Input Collector for more information.

Resolved in This drop-down menu allows you to select the result coordinate system
that will be used to plot the results. You can select the analysis, element,
or global coordinate system as well as a user-defined system. The
System input collector is enabled when User System is selected.

Global System Transforms to the global system.


(proj: none) indicates that no projection rule is
selected for shells. When a projection rule is
selected (using the Projection Rule… button) it is
displayed, for example, (proj: y, x).

Element System Transforms results to the element coordinate


system. In HyperView, the element coordinate
system is defined by element connectivity.

Analysis System Displays the vector and tensor results as they are
output from the solver.

User System This option is available when the results file


contains a user-defined coordinate system. Click the
System input collector to select a system by ID or
pick from the screen.
(proj: none) indicates that no projection rule is
selected for shells. When a projection rule is
selected (using the Projection Rule… button) it is
displayed, for example, (proj: y, x).

Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either
the global or user-defined system (selected for Resolved in). When the
primary axis is perpendicular to the shell plane, the secondary axis is
used.

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Average at node Average at node averages elemental tensors to nodes. If no tensors are
available at corners, tensors from centroidals will be used. You can
enable HyperView to use corner tensors by checking User corner data.
Since average tensor to node is required to transfer all the tensors to a
uniform system for accurate calculation, only the global system or one
user-defined system is allowed when Average at node is selected.
When averaging at nodes is activated for elemental results, the results for
the nodes shared by two or more components will not be averaged.
HyperView assumes that different components are defined with different
properties or materials, therefore the elemental results are not averaged
across the component boundary.

Tensor format You can select the tensor format for the plot by selecting Principal or
Component.

Show You can load or display any component of a tensor by checking the
options. If you select Principal, the P1(Major), P2(Mid), or P3(Minor)
options are available under Show. If you select Component, the Sxx,
Syy, or Szz options are available under Show.

The following options are automatically applied to the model as you enter information.

Size scaling After you have applied tensor settings to a model, you can change the
tensor display by scaling the size of the tensor

By Magnitude The tensor size is displayed relative to the value of the


tensors. Scale value allows you to increase or
decrease the size according to a scaling value.

Normalized The tensor is stretched or reduced according to the


element size so that the largest component fits in the
element.

Color by After you display tensors on a model, you can change the tensor color
based on either direction or value.

Value Applies colors based on values and the legend settings.

Direction Changes the colors for the P1 (Major), P2 (Mid), or P3


(Minor) directions. To change a color: click the color box to
display the color palette. Select a different color.

Legend threshold Max Enter the value to be assigned to the highest color in the
contour plot. Activate the Max check box to apply the value.
The new value is also changed in the Values section of the
Edit Legend dialog.
If a value entered for threshold Max is invalid, it will not be
applied and the panel will be updated to reflect the actual
state.

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Min Enter the value to be assigned to the lowest color in the
contour plot. Activate the Min check box to apply the value.
The new value is also changed in the Values section of the
Edit Legend dialog.
If a value entered for threshold Min is invalid, it will not be
applied and the panel will be updated to reflect the actual
state.

Multiplier Enter the multiplier for scaling all the result values.

Edit Legend Opens the Edit Legend dialog where you can change the legend.

Result display Overlay result display Overlays contour, tensor, and vector results in
control the same window. If all results are displayed
simultaneously, available memory may be
affected.

Clear Tensors. Removes tensors from a model and returns the


model to its original state.

Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.

To apply tensor settings to elements in a model:


1. From the Result type drop-down menu, select the name of the data type that should be used to
calculate the tensor plot.
Only the tensor format data types are available for you to choose.
2. Select an option from the Entity with layers drop-down menu.
3. Activate the Use corner data check box, if applicable.
4. Under Selection, pick one or more elements or components from the model by clicking the entity
type input collector button, .
5. Under Resolved in, select Analysis System, Element System, Global System, or User
System. For User System, click the System input collector to select a system by ID.
6. Under Tensor format, select Principal or Component.
- If you select Principal, select P1(Major), P2(Mid), or P3(Minor) under Show.
- If you select Component, select Sxx, Syy, or Szz under Show.
- For either instance, if no options are selected, then all options are enabled internally and
the tensor will contain all three options.
7. Click Apply.
The tensor settings are applied to the selected elements on the model.

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To change the tensor size:
1. In the Tensor Plot panel, under Display Options, Size scaling, select By Magnitude or
Normalize.
The default is By Magnitude with a value of 1.
2. If you select By Magnitude, enter a value.
The tensor size is displayed according to the value specified.
3. If you select Normalize, the tensor is stretched or reduced according to the element size so that
the largest component fits in the element.
To change the tensor color by direction:
1. In the Tensor Plot panel, under Display Options, Color by, select Direction.
2. The tensor is displayed with the colors defined by the buttons. The three buttons are enabled
and the default colors for the tensor are:
• Red for P1 (Major) or Sxx
• Green for P2 (Mid) or Syy
• Blue for P3 (Minor) or Szz
3. Click the color box to display the color palette. Pick a different color for the P1 Major, P2 Mid, or
P3 Minor tensor, or the Sxx, Syy, or Szz tensor, if necessary.
4. Click OK.
To change the tensor color by value:
1. In the Tensor Plot panel, under Display Options, Color by, select Value.
The tensors are displayed according to the legend colors.
2. For Legend threshold, enter values for Max, Min, and Multiplier, if you want to change the
settings.
3. Click Edit Legend to modify the legend values and colors.
4. Click Apply to save the settings.

Vector Plot Panel


The Vector Plot panel allows you to set options for a vector plot. Click the Vector Plot button, ,
on the animation toolbar to display the Vector Plot panel.

Vector Plot panel

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The following options are applied to the model when you click Apply.

Result type This section allows you to select the result data type that should be used
to display the vector plot. Only vector data types indicated with a (v),
such as displacement, velocity, acceleration, rotation, forces, or
moments are available for selection.
For MBD users: Markers are triads that represent local coordinate
systems. Markers can help visualize the orientation of a part. Activate
the Markers check box in the Model Browser, to display the markers
for the currently selected entities.
If an animation file contains force data, the forces can be displayed as
vectors. Select Forces as the result type to display the forces acting on
the currently selected parts.

Entity with layers Allows you to create a vector plot for a specified element layer when a
layer definition is available for an element. If an element has no layer
definition, as with solids, the vectors are displayed regardless of layer
selection. The options that control how layers will be displayed are:

Max Displays the maximum value among the layers for


each entity.

Min Displays the minimum value among the layers for


each entity.

Extreme Displays the maximum absolute values among the


layers for each entity.

Solver specific Solver dependent label(s). For example, Z1 and Z2


layer options indicates the upper and lower layers of shells for a
Nastran model.

Component You can create a vector plot using the X, Y, or Z axis.

Selection Before creating a vector plot, you must pick one or more entities from
the model. You can do this by picking entities directly from the screen,
using the quick window selection, or by clicking the Nodes, Elements,
or Components input collector and using the extended entity selection
menu.
For MBD models: you can pick entities directly from the screen, using
the quick window selection, or you can click the Assemblies (Bodies) or
Systems (Markers) input collector and use the extended entity selection
menu.
See Selecting Entities Using the Input Collector for more information.

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Resolved in This drop-down menu allows you to select the result coordinate system
which will be used to plot the results. You can select the analysis,
element, or global coordinate system as well as a user-defined system.
The System input collector is enabled when User System is selected.

Global System Transforms to the global system.

Analysis System Displays the vector and tensor results as they


are output from the solver.

Element System Transforms results to the element coordinate


system. In HyperView, the element coordinate
system is defined by element connectivity.

User System This option is available when the results file


contains a user-defined coordinate system. Click
the System input collector to select a system by
ID or pick from the screen.

Use tracking system When a tracking system is activated in the Tracking panel, the Use
tracking system option is enabled. If you activate this option, the
vectors will be transformed and resolved in the tracking system.

The following options are automatically applied to the model as you enter information.

Display Options Once you have created a vector plot, you can change how the vectors
are displayed.

Size scaling Scale vector size by magnitude or uniformly.

By Magnitude The vector size is displayed relative


to the value of the vectors. Scale
value allows you to increase or
decrease the size according to a
scaling value.

Uniform All vectors are displayed in a


uniform size. You can increase or
decrease the size using Scale
value.

Show Display the resultant or component vectors. By


default, vector plots are displayed in the resultant,
which displays the vectors in absolute magnitude.
The component vectors are the minimum and
maximum vectors.

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Color by After you apply vector settings to a model, you can
change the vector color based on direction or value.

Value Applies colors based on values and the


legend settings.

Direction Changes the colors for the resultant or


components. To change a color: click
the color box to display the color palette.
Select a different color.

Legend threshold Max Enter the value to be assigned to the highest color in
the contour plot. Activate the Max check box to apply
the value.
The new value is also changed in the Values section
of the Edit Legend dialog.
If a value entered for threshold Max is invalid, it will
not be applied and the panel will be updated to reflect
the actual state.

Min Enter the value to be assigned to the lowest color in


the contour plot. Activate the Min check box to apply
the value.
The new value is also changed in the Values section
of the Edit Legend dialog.
If a value entered for threshold Min is invalid, it will not
be applied and the panel will be updated to reflect the
actual state.

Multiplier Enter the multiplier for scaling all the result values.

Edit Legend Opens the Edit Legend dialog, where you can change legend
properties.

Result display The following options allow you to manage the result display.
control

Overlay result Overlays vector, tensor, and contour results in the


display same window.

Clear Vector Removes vectors from the model.

Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.

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To create a vector plot:
1. From the Result type drop-down menu, select the name of the data type that should be used to
calculate the vector plot.
Only data types with a vector format are available for you to choose.
2. Select an option from the Entity with layers drop-down menu.
3. For Component, Select the X, Y, or Z coordinates, if necessary.
4. Under Selection, pick one or more nodes, elements, or components from the model by clicking

the entity type input collector button, .


5. Under Resolved in, select Analysis System, Element System, Global System, or User
System. For User System, click the System input collector to select a system by ID.
6. Click Apply.
The vector settings are applied to the selected nodes, elements, or components on the model.
To change the vector size:
1. Under Size scaling, select By magnitude or Uniform.
The default is By magnitude with a value of 1.
2. If you select By magnitude, enter a value.
The vector size is displayed according to the value specified.
3. If you select Uniform, enter a value.
The vector size is displayed according to the value specified.
To change the vector color by direction:
1. Under Color by, select Direction.
2. The vector is displayed with the colors defined by the buttons. The buttons are enabled and the
default colors for the vector are:
• Yellow for Resultants
• Red for X
• Green for Y
• Blue for Z
3. Click the color box to display the color palette. Select a different color.
To change the vector color by value:
1. Under Color by, select Value.
The Edit Legend button becomes enabled
2. The vectors are displayed according to the legend colors.
3. Click Edit Legend to modify the legend values and colors.

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Deformed Panel
The Deformed panel allows you to specify parameters for deformation display. You can use this
function to see the motion of your model after analysis. You can display the original structure and the
deformed shape to see the total amount of movement, or view the deformed shape by itself. You can
also create an animation sequence of the structure’s movement that shows the motion of the
structure in a series of frames, based on what the analysis code has predicted the model will do. You
can animate a model using displacement results as well as any vector result, such as eigenvectors,

shape, and velocity, by defining the vector in the Deformed panel. Click the Deformed button, ,
on the animation toolbar to display the Deformed panel.

Deformed panel

The following options are applied to the model when you click Apply.

Deformed shape From the Deformed shape section, select a result type and scale type.

Result Type The result types available in the drop-down menu are
determined by the solver results. For example,
Displacement (v) and Rotation (v) are available for
Nastran results. For OptiStruct optimization results,
Eigenvector (v) and Shape change (v) are available in
addition to Displacement (v) and Rotation (v).

Scale The following options allow you to set the scale for the
deformation.

Scale factor Used to multiply the displacement to


produce the deformed shape. This
option is available for all animation
modes.

Model percent The deformed shape of the model is


scaled, so that the maximum
deformation of the model is
displayed as a specified percentage
of the current model size. The
model size is the diagonal length of
the axis-aligned bounding box which
contains all model geometry. This is
available for modal and linear static
animation modes.

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Model units The maximum value in the results is
displayed as the number of model
units defined. This option is
available for modal and linear static
animation modes.

Type The following options allow you to select the scaling


type that will be used for the deformation.

Uniform Enter a value in the Value field to


multiply the scale factor uniformly to
components X, Y, Z and their
displacements relative to the
selected coordinate system.

Component Allows you to specify different scale


factors to different X, Y, and Z
components of displacement.
Specify 0.0 to eliminate the
movement in the specified direction.

Resolved in The Resolved in drop-down menu allows you to select the result system in
which you want to contour the results. System options include Global,
Analysis, or User-defined. Click the System input collector to select a
system by ID.

Global System Transforms vector and tensor results to the global


coordinate system.

Analysis System Displays vector and tensor results as they are


output from the solver.

User System Transforms vector and tensor results to a user-


defined system. This option is available when the
results file contains a user-defined coordinate
system. Click the System input collector to select
a system by ID or pick from the screen. User
systems can be FEA coordinate systems, MBD
markers, or user-defined tracking systems.

The following options are automatically applied to the model as you enter information.

Undeformed Show Select one of the following:


shape

None None of the undeformed shape is shown.

Wireframe Displays the undeformed shape as a


wireframe.

Edges Displays the edges of the undeformed


shape.

Features Displays feature lines on the undeformed


shape.

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Color Select Component, Mesh Lines, or User.
If you select Component or Mesh Lines, default colors
are automatically applied to the undeformed shape.
If you select User, you can click the color button and
select a different color for the undeformed shape.
Move with From the Tracking panel, define a tracking system for the
tracking system deformed shape. When you turn on Move with tracking
system, the undeformed shape moves with the deformed
shape, allowing you to compare the two. This is useful
when you are using a transient simulation.

To animate an FEA model using transient results:


1. From the Deformed panel, select the results type.
2. For Scale, select Scale Factor.
3. For Type, select Uniform or Component and enter the corresponding values.
4. For Resolved in, select a coordinate system.
5. If you select User Defined System, use the System collector to select a system by ID or pick
from the screen.
6. Click Apply.
To animate an FEA model using modal or linear static results:
1. From the Deformed panel, select the results type.
2. For Scale, select Scale Factor, Model percent, or Model units.
3. For Type, select Uniform or Component and enter the corresponding values.
4. For Resolved in, select a coordinate system.
5. If you select User Defined System, use the System collector to select a system by ID or pick
from the screen.
6. Click Apply.
To change the display of the undeformed shape:
1. From the Deformed panel, Undeformed shape, Show drop-down menu, select None,
Wireframe, Edges, or Features.
2. From the Color drop-down menu, select component, mesh lines, or user.
If you select component or mesh lines, default colors are automatically applied to the
undeformed shape.
If you select User, you can click the color button to bring up the color palette. From the color
palette, you can select a different color for the undeformed shape.

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Tracing Panel
System, component, and node entities can be traced during animation. Line tracing for metal forming
can also be performed by selecting nodes directly on the model or by importing a trimmed line
definition. When an object is traced, an outline of the object is left behind at certain intervals along

the path of motion. Click the Tracing button, , on the animation toolbar to display the Tracing
panel.

Tracing Nodes, Components, or Systems


You can trace nodes, components, or systems by selecting one of the following options: Trace node,
Trace component, or Trace system. Select the nodes, components, or systems you want to trace
by ID using the input collector or by picking them from the screen. The selected node, component, or
system IDs are displayed in the list box below the input collector. You can remove highlighted entities
from the list by clicking on the Delete button.

Tracing panel for nodes

Tracing Lines Using Nodes or a Source File


You can trace lines by activating Trace line and selecting either nodes or a trimmed line definition file
as the line source.

Line Source Select either the Select Nodes or Select File option.

Select Nodes Select nodes by ID using the input collector or by picking


them from the screen. Note: selected nodes can only
belong to a single component. All of the selected nodes will
be connected as a reference line. When you click on the
Create button, the reference line is projected onto the mesh
of the model. Projected lines will be traced for every step of
the animation.

Tracing panel for lines using nodes as the line source

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Select File Use the file browser button, , to select a trimmed line
definition file and click Load. The line definition file must be
in NASTRAN format, including NODE and PLOTEL
elements.

Project line to Use the input collector to select the component(s) to which
the line will be projected. Select by ID or pick from the
screen.

Create Projects the reference line onto the surface of the model.

Delete Clears the current reference line.

Show The following options control which features are displayed.

Original line Displays the original line.

Surface Displays the constructed surface by the


tracing lines.

Projected line Displays the projected line.

Node trace Displays the node trace.

Tracing panel for lines using a trimmed line definition file as the line source

Tracing Mode
When you trace nodes, components, or lines, you can select an option that determines which time
steps will be traced. There are three methods.

From first step The selected entities are traced starting at the first step to the current step as
the model is animated. For components, an outline of the selected entities is
left behind at each time step. The traced path is erased when the animation
starts over. If you are tracing nodes or systems, a line is drawn to illustrate the
traced entities.

All steps All steps of the selected entities are traced.

Last The traced path is restricted to the last user-specified time steps before the
current step. This gives the appearance that the path is following the selected
entities. The number of time steps specified will be applied to all entities
displayed using this option. HyperView accepts time steps 1-99.

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Note The number of time steps displayed behind the traced entities can be
specified in the .preferences.mvw file using the
*NumStepsToTrace() statement. See Preference Files for more
information on specifying defaults in a preference file.
Tracing is not displayed unless the time steps have been loaded.

Display Options
You can set display options when tracing nodes or lines. (These options are disabled when tracing
components.)

Color Click the color box to display the color palette, select a color, and click OK.

Thickness Select a line thickness of 1 to 10 pixels.

Move with When a tracking system is activated in the Tracking panel, the Move with
tracking tracking system option is enabled. If you activate this option, the trace moves
system with the entities relative to the tracking system.

To trace nodes during animation:


1. From the Tracing panel, select Trace node.
2. Select nodes to be traced using the input collector or by picking them directly from the screen.
The selected nodes are displayed in the list box.
3. Select a Tracing mode option.
- If you select Last, enter a time step number (1-99).
4. Change the display options.
- Click the Color box, select a color, and click OK.
- Enter a thickness value (1-10).
5. Animate the model.
To trace components during animation:
1. From the Tracing panel, select Trace component.
2. Select components to be traced using the input collector or by picking them directly from the
screen.
The selected components are displayed in the list box.
3. Select a Tracing mode option.
4. If you select Last, enter a time step number (1-99).
5. Animate the model.

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To trace lines during animation and export the trimmed line definition file:
1. From the Tracing panel, select Trace line.
2. Select an option for Line source:
- For Select Nodes, use the input collector or pick nodes directly from the screen.
Or

- For Select File, use the file browser button, , to select a trimmed line definition file.
- Click Load.
- For Project line to, select the component(s) to which the line will be projected.
3. Select a Tracing mode option.
- If you select Last, enter a time step number (1-99).
4. Under Show, activate the items you would like to display.
5. Click Create.
6. Animate the model.
7. Export the trimmed line definition file.
- Click Export.
- Select a directory and name the file.
- Click Save.

Section Cut Panel


The Section Cut panel allows you to cut planar or deformable sections through a model. This is

useful if you want to see details inside a model. Click the Section Cut button, , on the animation
toolbar to display the Section Cut panel.

Section Cut panel

Sections The section cuts defined for the current model are listed in the Sections list.
You can add and delete section cuts in the list using the Add and Delete
buttons. The check boxes allow you to display one or more section cuts.
When a section cut is added, it is by default a planar cut. It can be changed to
a deformable cut by selecting the Deformable option under Deform mode.

Time For each deformable section cut added to the list, the time step at which the
plane remains planar is displayed as a reference.

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Define Plane To create a section cut, you must first define the plane of the section that you
want to view. Once a plane is defined, the slider bar can be used to examine
your model by controlling the position of the section cut. The Increment by
setting allows you to precisely control the section cut movement based on
model units. A plane is defined by using one of the following methods:

X Axis Cuts the model along the designated axis. The base
Y Axis node is optional if you want to specify a certain location
Z Axis to cut the model.

N1, N2, N3 Defines the normal direction of the cutting plane when
nodes are picked on the model for N1, N2, and N3 using
the mouse.

Normal to screen Specify a plane normal to the screen by picking a base


node on the model.

Base Allows you to check the current position of the section


cut. Double-click on Base to enter a Base Node ID or
enter user-defined X, Y, and Z coordinates.

Deform mode You can choose how you want the section cut to be applied to the model.

Planar The section cut plane remains planar. HyperView


displays a section cut of the model when the model
passes through the plane.

Deformable Allows the section cut to be deformed, along with the


components, during animation. When this option is
selected, a time step is added in the Time column next to
the section cut label.

The following options are applied automatically upon selection:

Display options You can change the appearance of a section cut by using the following
options:

Cross section Displays a cross section of the section cut.

Width The slider bar allows you to adjust the


width of the cross section.

Clipping plane Displays the side of the model opposite to where


the section cut was applied.

Reverse Displays the reverse side of the model


to the clipping plane. This is only
available if clipping plane is selected.

Section color Click on the color box and select a color from the
palette and click OK.

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Clipped geometry You can visualize the boundaries of the clipped part of the model by
using the following options:

Features Displays the feature lines of the clipped part of the


model.

Transparent Displays the clipped part of the model as a


transparent surface.

To add a section cut:


1. From the Section Cut panel, click Add.
A section cut name is added to the Sections list.
To modify a section cut name, highlight the name and edit it.
2. Define the plane equation. Click the down arrow under Define plane and select one of the
options.
3. Click Apply to create the section cut.
To delete a section cut:
1. Select a section cut from the Sections list.
2. Click Delete.
The section cut is removed from the list and the model is returned to its normal state.
To return the model to its original state:
• From the Section Cut panel, deactivate the check box for each section cut in the Sections list.
The model is returned to its original state.
To change the color of the feature lines:
1. From the Tools menu, select Options.
The Options dialog opens.
2. Select Appearance.
3. Click Mesh Lines and pick a new color from the color palette.
4. Click Apply or OK.
The new color is applied.

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Measure Panel - HyperView
The Measure panel allows you to measure:
• Distance between nodes or systems (markers)
• Position of x, y, z coordinates at any given time frame
• Relative displacement of nodes or systems (markers)
• Relative angle between two nodes or systems (markers)
• Angle between three nodes or systems (markers)
• Yaw, pitch, and roll of nodes or systems (markers)
• Element or nodal results when contour data is applied
After creating a measure, you can use it to create a curve in a preview plot, a new plot, or an existing

plot. Click the Measure button, , on the animation toolbar to display the Measure panel.

Measure panel

Measure Groups List


Measure groups are displayed in the Measure Groups list and can be added and deleted using the
Add and Delete buttons. When a measure group is activated, it is included in the measure
calculations and displayed on the screen. For each relative displacement or relative angle, the time
step at which the measure was created is displayed as a reference. The definition of the currently
selected measure group is displayed in the definition window.
When a contour is applied to the model, the two measure groups listed below are automatically
created. These measure groups are predefined and cannot be altered.

Static MinMax Result Displays the minimum and maximum values from all the time steps
combined.

Dynamic MinMax Result Displays the minimum and maximum values at each time step.

Defining Measure Groups


The types of measures that can be performed are listed in the drop-down menu. Each measure
type has display options associated with it that can be activated using the check boxes. ID (entity
ID) and Name (measure group name) are available for all measure types.
The entities that will be used to perform a measure are selected using the Nodes, Elements,
Systems (or Markers) input collector.
Nodes or elements can be selected across different overlaid models.
The measure types are:

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Distance Between The distance between two nodes or two systems (markers). The
options, Magnitude, X, Y, and Z, allow you to display the designated
value for each selected measure group.

Position Provides x, y, and z coordinates at any given time frame. The


options, X, Y, and Z, allow you to display the designated value for
each selected measure group.

Relative Displacement The distance of a node at any given time relative to a position at the
time the measure item is defined. The options, Magnitude, X, Y, and
Z, allow you to display the designated value for each selected
measure group.

Relative Angle The angle between the new N1 N2 direction vs. the original N1 N2
direction defined at the time the measure is created (T1).
The display options are True angle, X-projection, Y-projection, and
Z-projection. X-projection option displays the projected true angle
onto the plane, with the x-axis as the normal. Note: the Y-projection
and Z-projection options act in a similar manner.
You can also select Degrees or Radians as the unit format used to
display the angle.

Angle Between The angle between three nodes (N1, N2, and N3) or three systems
(markers). Three nodes/markers are required to define the measure.
The display options are True angle, X-projection, Y-projection, and
Z-projection.
You can also select Degrees or Radians as the unit format used to
display the angle.

Yaw Pitch Roll The angular rotational displacement of a node or system (marker)
around the z-axis, y-axis, and the x-axis is defined.
The display options are Yaw, Pitch, and Roll.
You can also select Degrees or Radians as the unit format used to
display the angle.

Elemental Result or When a contour has been applied to the model, an additional
Nodal Result measure option is available. Nodal Result is added if the contour
contains nodal results; Elemental Result is added if the contour
contains elemental results.
For each of these measure types, you can display the nodal or
elemental values of the selected nodes or elements by activating
Value.

Node Path Two or more nodes are required to define this measure. The nodes
located in the path between the selected nodes will be automatically
selected. You can continue to select nodes in the model to define a
path from which you would like to extract the contour results in order
to create a plot.
The options, Value and Distance, allow you to display the value and
distance magnitude for nodes.

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Format Allows you to select either Fixed or Scientific format for the measure
labels, as well as set the numeric precision from 1 to 10 decimal
points.

Use tracking Use tracking is available for all the measure types except
Elemental/Nodal Contour. This option is enabled only if a tracking
system has been defined and activated from the Tracking panel.
When Use tracking is activated, the measure displays values relative
to the tracking system.
This option is not available if you are using the Modal or Linear
Static animation mode.

Resolved in Allows you to transform your measure from the global system to a
user selected system. This option is turned off when the Use
Tracking check box is activated.

You can create curves from selected measures to place on a plot:


Create curve

Preview plot Allows you to review curves in a preview window.

New plot The curve is created in the next available empty


window. If no such window exists, then the page
layout is changed to the layout with an empty
window. If no empty window is found, then a new
page is added.

Existing plot The curve is created in an existing plot window that


was selected from the page and window tree.

Y-axis Select a component of a measure to define the Y-


axis in the plot. The available options depend on
the measure group type selected.

Note If you are using the Modal or Linear Static animation


mode, the value will remain constant throughout the period
of animation.

The Live link option creates a link between the selections made on
Live Link
the Measure panel and the curve. (Live) is added to the name of the
measure item and the curve name to indicate that a live link is
established. When a live measure item is deleted, a message is
displayed prompting you to keep or delete the curve. When saving a
report template with the live link option enabled, the curve is
reestablished from a newly specified data file. The curve will be fully
updated once a full cycle of animation is completed. A curve that is
linked to a measure is updated when a tracking system is applied.

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To add and delete a measure group:
1. From the Measure panel, click Add.
A measure group with a default name is added to the list.
2. Rename the measure group.
- Double-click on the measure group name.
- Enter a new name.
- Click OK.
The measure group is renamed.
3. Select the measure group from the list.
4. Click Delete.
The measure group is deleted from the list.
To define a measure group:
1. From the Measure panel, select a measure group from the Measure Groups list.
2. Select a measure group type from the drop-down menu.
3. Activate the display options that you want to view.
4. Select a coordinate system for Resolved in, if you would like to reference a system other than
the Global System.
5. Select the relevant number of nodes or elements using the input collector or pick them directly
from the screen.
As you select nodes or elements, a measure is generated based on the number of nodes or
elements required for the current measure group type. Use the reset button, , to clear your
selections if necessary.
The node or element IDs for each selection are added to the definition box. If the item contains a
param node, the node ID is displayed with an asterisk.
To create a curve from a measure:
1. From the Measure panel, select a measure group.
2. Select a set of nodes or elements from the definition box.
3. For Place curve on, select a destination for the curve.
4. Select the Y-axis for the curve. The available options depend on the group measure type.
5. Activate Live Link if you want to establish a link between the selections on the Measure panel
and the curve.
6. If you selected Existing plot, select a plot from the session tree and click Apply.
The curve is added to the existing plot in HyperGraph.
7. If you selected Preview plot:
- Click Apply.
The curve is displayed in the Plot preview dialog.
- Click Close to close the dialog.
8. If you selected New plot, click Apply.
A plot is created in a HyperGraph window. The position of the plot in the window is based on the
next available page layout.

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Param Node
A param node is a virtual node created by intersecting the model with a section cut or iso-surface.
For example, if a section cut cuts a shell element, param nodes are created on the cut edge between
two physical nodes of that element. An asterisk, *, is added to the node ID to indicate that it is a
param node.

Notes Panel - HyperView


Animation files can be annotated using notes. Notes are text boxes placed in HyperView windows for
labeling items, describing trends, and relating additional information. The Notes panel supports
Templex functions, allowing you to perform calculations and other data analysis within a note. The

information in a note changes as a model animates. Click the Notes button, , on the animation
toolbar to display the Notes panel.

Notes panel

Notes The Notes list displays the names of all notes in the active window. Use the
Add and Delete buttons to add and delete notes from the list. You can also
rename a note by double clicking on the name of the note in the notes list.
To edit a note, you must first select a note from the list. The information
contained in the Description box can then be edited.
By default, a note containing model information (Model Info) is included. It
automatically displays the model title, current loadcase, simulation, and frame
number in the upper right corner of the graphics area. This information can be
customized in the Description window, but the note cannot be deleted from the
Notes list.

Attach to The Attach to drop-down menu allows you to specify how a note is displayed in
the window. Once attached, notes can be positioned anywhere in the window.
There are three ways a note can be anchored.

Window The note remains stationary when the animation image is


repositioned in the window. Window is the default attachment
type.

Entity The note can be attached to a node, element, component, or


system in the model. If you select Component, the note
leader is attached to the bounding box of the component.

Coordinates The note can be attached to the XYZ coordinates of the model,
which are designated in the X:, Y:, and Z: text boxes.

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Field names The Field names drop-down menu allows you to select fields to be used in a
Templex expression. The available options change depending on the
attachment type selected from the Attach to drop-down menu. These options
are the same as those that can be extracted in the Query panel.
Each field name has a Templex expression assigned to it. After selecting a
field, click Insert Field to insert the field name in the Description box. You can
also enter a Templex expression directly into the Description box.

Description Once a note has been added to the Notes list, note text can be entered in the
Description box. Press ENTER to create a new line. There is no limit to the
number of lines a note can contain. Click the expansion button, , to enlarge
the Description box.
Templex statements entered in the Description box are evaluated when you
click Apply. If an entity is referenced that is not available, it will be stated in the
note. An if-then statement can be used to remedy such a situation.

Font Click the Font button, , to display the Font dialog. This dialog allows you to
select the font type, font style, and font size.

Apply Click Apply to display the text in the note box or to update existing text.

Display Text can be left aligned, right aligned, or centered in a note box. Select the
options alignment using the radio buttons under Display options, Align text. Text
alignment is updated automatically.

Transparent Select Transparent to remove the color from the note box
and make it transparent against the window.

Color Click the Color box to select a note color from the pop-up
dialog.

Border menu From the Border drop-down menu, select No Border, or a


border line thickness to apply to the note box.

Positioning Notes can be positioned anywhere in the window by dragging them with MB1
Notes (three-button mouse) or the left-mouse button (two-button mouse). Click inside
the note box, then drag the note to a new location. While moving, the note is
represented by a colored box. Release the button to place the note at the new
position.

To add a note:
1. From the Notes panel, click Add under the Notes list.
A new note is appended to the list.
2. If you want to rename the new note, double click on the note name and enter a new name into
the Rename dialog.
3. Select an attachment method under Attach to.

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4. Enter note text in the Description box.
5. If you want to add fields, select a field from the Field names menu and click Insert Field.

6. Click the Font button, to open the Font dialog and then change the font type, font style, and
font size.
7. Click OK.
8. Click Apply.
The new note is now displayed in the window.
To delete a note:
1. From the Notes panel, select a note from the Notes list.
2. Click Delete.
The note is removed from the list and the window.
To rename a note:
1. From the Notes panel, double click on the name of a note in the Notes list.
2. Type a new name into the Rename dialog.
3. Click OK.
The note is renamed.
To change note attributes:
1. From the Notes panel, under Display options, select the Left, Center, or Right alignment.
2. Click Transparent to remove the color from within the note box.
3. Click the Color box and select a new color for the note.

4. Select a border thickness from the menu .


Each attribute setting is applied immediately upon selection.
To attach a note to a window:
1. From the Notes panel, select a note.
2. Under Attach to, select Window.
The note is attached to the window.
To attach a note to an entity:
1. From the Notes panel, select a note.
2. Under Attach To, select Entity.
3. Select Node, Element, Component, or System from the input collector menu.
4. Select the entity.
- Click the input collector and select a node, element, component, or system By ID.
Or
- Pick a node, element, component, or system directly from the model.
5. Click Apply.
The note is attached to the node, element, component, or system.

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To attach a note to coordinates:
1. From the Notes panel, under Attach to, select Coordinates.
2. Enter the X coordinate in the X coordinate text box.
3. Enter the Y coordinate in the Y coordinate text box.
4. Enter the Z coordinate in the Z coordinate text box.
5. Click Apply.
A line is drawn from the note to the selected coordinates.

FLD Panel
The FLD panel allows you to a plot a Forming Limit Diagram (FLD) based on a material Forming Limit
Curve (FLC) and the major and minor strain output results of a forming simulation. To access the

panel, click the FLD icon, , on the toolbar, or select FLD from the Graphics menu.
An FLD study consists of the HyperView and HyperGraph windows related to an FLC, FLD, and
contour plot. Studies belonging to the current session are listed in the FLD Studies box along with
the study type (Engineering or True). You can add, delete, rename, and select individual studies to
be used to create a FLD. When you select a study from the list, each relevant window is displayed.
Activating the Clear Study option clears the contour, and deactivates all of the studies listed.

FLD Studies list box

FLC tab
The FLC tab allows you to define the forming limit curve that will be used to plot the forming limit
diagram. The curve is defined by one of the following methods.

File Load curve data from an existing file.


When using the File option, the file you are using must contain the header,
XYDATA, material name and the footer, ENDDATA (all upper case). The data
between the header and footer must be in two columns, separated by spaces.

Math Mathematically define a curve by entering values for the strain hardening component
(n) and material thickness (t).

Values Define a curve from a set of x-y data points corresponding to the minor and major
strains.

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The Engineering check box allows you to toggle between engineering and true strains.
Click Apply to apply the settings and define the curve.

FLC tab
FLD tab
Once a forming limit curve is defined, you can use it to plot a forming limit diagram and formability
contours on a deformable material using the FLD tab.

FLD tab

Selection Before plotting an FLD, you must pick one or more components from the model.
You can do this by picking entities directly from the screen, using the quick window
selection, or clicking the Components input collector and using the extended entity
selection menu. If no selection is made, all of the components will be used to
create an FLD plot.

Result type The Result type section selects Strain as the result data type that is used to plot
the FLD.
The second drop-down menu in the Result type section allows you to select the
layer at which the FLD is being created.

Display Zone contour Creates a formability contour based on the deformation mode,
which is derived from the ratio of major and minor strains.

Distance contour Creates a formability contour based on the distance of each


strain pair from the FLC.

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The following options can be activated using the check boxes:

Compression line Use Angle Allows you to set the angle of the Compression line with
respect to the minor strain axis. 45 degrees is the
default angle.

Use File Allows you to select a file which contains the


Compression line data in xy format.

Margin line offset (%) Obtained by shifting the FLC by a specified amount, which by default is
10%.

Loose metal bound (%) A semi-circle around the origin with 2% strain as the default radius.

Fit curve (FLC) Creates a curve fit through the given set of points for the FLC
corresponding to the File and Values methods.

When you click Apply, the forming limit diagram plot is displayed showing the minor strain and major
strains or stresses along the x and y axes (respectively) in the same plot as the forming limit curve.
The FLD automatically plots the marginal FLC, the loose metal bound, and lines at ±45 degrees with
respect to the major axis. The elements in the model in the main 3-D window change color to create
a formability contour based on the corresponding colors in the FLC. The color scheme is:
Red Failure (points above the FLC)
Yellow Marginal (points between the FLC and safety curve)
Green Safe (Points between ± 45 degree line and safety curve)
Blue Compression (Points to the left of -45 degree line)
Light Blue Loose metal (Points within a radius of 2% major or minor strain)
The 3-D window also displays a legend using the color distribution above.

The formability contours can be animated by clicking the start/stop transient animation icon, .

You can also mask simulation data so that only the FLD corresponding to the displayed part of the FE
model are displayed.
Opens the Coordinate Info panel where you can select curve points that will
then be highlighted on the formability contour. It also allows you to click on
the points in the FLD plot and highlight the corresponding elements on the
formability contour.

Allows you to select individual elements on the model, which are then
highlighted on the forming limit diagram.

Edit Legend Opens the Edit Legend dialog where you can change the legend properties.

To define a forming limit curve:


1. From the FLD panel, click Add under FLD Studies.
A study is added to the list. The program sequentially names studies Study 1, Study 2, and so
on, based on the number of studies already in the list. The study type is displayed next to the
study name.
2. Select the FLC tab.

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3. Under Source, select File, Math, or Values.

• If you select File, click the file browser button and select a file.
• If you select Math, enter values for n (strain hardening component) and t (material
thickness).
• If you select Values, click Add and enter XY values corresponding to the minor and major
strains.
4. Click Apply.
A HyperGraph window is added that displays the defined curve alongside the model.
You can now create the forming limit diagram plot using the FLD tab.
Note Several curves can be created in the same session and turned on and off for display.
To create a forming limit diagram plot:
1. From the Load Model panel, load a simulation.
2. Go to the FLD panel.
3. From the study list, select the study to be used for the current plot.
4. Click the FLD tab.
5. Using the Component input collector, select the components to be used for the FLD plot.
6. Select Strain as the result type.
7. Select an element layer from the drop-down menu next to the result type.
8. For Display, select Zone contour or Distance contour.
9. Activate the Compression line check box.
10. Select Use Angle and enter a value.
Or
Select Use File and load a file.
11. Activate the Margin line offset (%) check box and enter a percentage value.
12. Activate the Loose metal bound (%) check box and enter a percentage value.
13. Click Apply.
The forming limit diagram plot is displayed.
14. The 2-D window showing the FLD plot displays the chosen FLC curve. If you select a different
curve, the plot can be updated to reflect that graph by clicking Apply.
15. Use Circle Zoom to zoom in on a set of points on the FLD plot. The points inside the zoom box
fill the 2-D window. Click to replot all the strain points.

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To animate a formability contour and FLD plot:

1. After creating an FLD using the FLD panel, click the stop/start animation icon to begin the
animation.
2. The formability contour and FLD plot are displayed at each time step for which the major and
minor strain results are available.

3. Stop the animation by clicking again.


4. The FLD plot is always displayed at the time that was originally chosen.

To change the time, click the animation controls icon, and use the Animation Controls
panel.
To mask simulation data:
1. Load a simulation using the Load Model panel.
2. Display the blank components for which a Forming Limit Diagram (FLD) is to be plotted.
3. Define or load a forming limit curve (FLC).
An FLC is displayed in a separate 2-D window for you to preview. For comparison purposes, you
can create additional FLD studies on the same model using various FLC definitions.
4. Return to the FLD panel and create an FLD using a reference FLC.
The following items are displayed: the FLC, the safety curve, ±45 degree lines, and the elemental
major and minor strains for the selected components in an xy-plot.
To create a formability contour based on distances:
1. Load a simulation from the Load Model panel.
2. Go to the FLD panel.
3. From the study list, select the study to be used for the current plot.
4. Click the FLD tab.
5. Select the components to be used for the FLD plot.
6. For Result type, select Strain and the layer at which the FLD is being created.
7. For Display, select Distance contour.
8. Click Apply.
The model window displays color contours based on the distances between each point
corresponding to the element major and minor strain plotted on the FLD and the FLC. The
positive distances correspond to points above and the negative ones below the FLC.
The plot window colors the strain points based on their location with respect to the failure,
marginal, safe, loose metal, or compression zones.

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Mask Panel
The Mask panel allows you to mask elements, components, and systems to reduce the number of
entities displayed on the screen. With fewer entities displayed on the screen, it is easier to pick the
necessary elements or visualize important areas of a model. Click the Mask button, , on the
animation toolbar to display the Mask panel.

Mask panel with Elements and Mask selected

Masking a Specific Entity Type


The options on the left side of the Mask panel apply to the entity type designated by the input
collector. You can mask or unmask a defined selection set or all entities of that type. Once a set is
defined by using the input collector or by picking entities from the screen, you can mask or unmask
the entire set of entities using Mask Selected or Unmask Selected. If you use quick window
selection to select entities, the active Action option (Mask or Unmask ) is automatically applied to the
entities inside the window.
Reject allows you to undo the last action performed.
Mask All Elements or Unmask All Elements allows you to mask, or unmask, all elements in the
graphics area.
Reverse switches the masking status; unmasked entities are masked and masked entities are
unmasked.

Masking All Entity Types


When a component is completely masked, the display status updates in the model. When a
component is partially masked or displayed on the screen, the display status is on.
The options on the right can be used to globally mask or unmask all entities in the model browser.
The options are:

Mask All Masks all elements, components, and systems.

Unmask All Unmasks all elements, components, and systems.

Mask Not Shown Masks the displayed elements that do not show in the graphics area.

Unmask Shown Unmasks previously masked entities that currently fit into the graphics
window.

Note These options apply to all entities and are independent of the input collector selection.

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Applying a Mask to all Models
You can apply a mask to all models in the view by activating the Apply to all models option, located
in the lower left corner of the Mask panel. This option is only available if the Overlay option on the
Load Model panel is activated, and more than one model has been loaded in the window. If the
Apply to all models option is not activated, the mask will be applied to the active model only.
To mask selected entities:
1. From the Mask panel, set the input collector to the entity type you want to mask.
2. Create an entity selection set using the input collector or by picking entities from the screen.
3. Under Action, select Mask .
4. Click the Mask Selected.
The selected entities are masked.
Or
1. Set the input collector to the entity type you want to mask.
2. Under Action, select Mask.
3. Use quick window selection to select a set of entities.
The entities inside the window are masked.
To unmask selected entities:
1. From the Mask panel, set the input collector to the entity type you want to unmask.
2. Create an entity selection set using the input collector or by picking entities from the screen.
3. Under Action, select Unmask .
4. Click the Unmask Selected.
The selected entities are unmasked.
Or
1. Set the input collector to the entity type you want to unmask.
2. Under Action, select Unmask .
3. Use quick window selection to select a set of entities.
The entities inside the window are unmasked.
To mask unshown and unmask shown entities:
1. From the Mask panel, zoom in on your model so that part of it is out of view or off the screen.
2. Click Mask Not Shown.
3. Zoom out so that you can see your entire model again.

The part of the model that was moved out of view during the zoom is now masked.
4. Zoom in slightly on the model.

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5. Click Unmask Shown.
The masked portions of the model within the screen are now unmasked.
6. Zoom out so that you can see your entire model again.
7. Click Unmask Shown.
The entire model is now displayed.
To mask and unmask all entities:
1. From the Mask panel, click Mask All.
All entities in the model are masked.
2. Click Unmask All.
All entities in the model are unmasked.

Tracking Panel
The Tracking panel allows you to track any entity during animation. When an entity is tracked, the
view remains constant with respect to the selected displacements and rotations of that entity. This
enables you to view the dynamics of a model as the selected entity remains in the same location.

Click the Tracking button, , on the animation toolbar to display the Tracking panel.

Tracking panel with Plane selected

Tracking Systems Tracking systems can be added to the Tracking Systems list and then
defined using a node, plane, component, or system. A tracking system is
activated using the radio button.
A tracking system is associated with a model. When overlaying two models
in the same window, you need to define a tracking system for each model
for model shape comparison.
Double-click on a tracking system name to rename it.

Track The Track options allow you to set the parameters that define a tracking
system. Select an option from the drop-down menu and then define a
node, plane, component, or system.
The model is animated with respect to the selected entity. A new node,
plane, component, or coordinate system can be defined and tracked at any
time during animation by picking different nodes or components in the
window.

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Displacements Use the check boxes to select which displacements remain fixed within the
window.
Global X locks the view to the X position of the selected entity as it
moves. The entity appears to remain stationary along the
global X direction during animation.
Global Y locks the view to the Y position of the selected entity as it
moves. The entity appears to remain stationary along the
global Y direction during animation.
Global Z locks the view to the Z position of the selected entity as it
moves. The entity appears to remain stationary along the
global Z direction during animation.

Rotations Entities can be tracked with respect to rotation. Activate the Lock
rotations check box to lock the rotational movement of the selected entity.

To add and delete a tracking system:


1. From the Tracking panel, click Add.
2. A tracking system is added to the list.
3. Rename the tracking system.
- Double-click on the tracking system name.
- Enter a new name.
- Click OK.
The tracking system is renamed.
4. Select the tracking system from the list.
5. Click Delete.
The tracking system is deleted from the list.
To define a tracking system by node:
1. From the Tracking panel, select a tracking system from the list.
2. From the Track drop-down menu, select Node.
3. Select a node using the input collector or pick a node on the model display.
4. Under Displacements, select the axes along which the view will be constrained.
5. Click the animation button to animate the model.
To define a tracking system by plane:
1. From the Tracking panel, select a tracking system from the list.
2. From the Track drop-down menu, select Plane.
3. Click N1 if it is not already highlighted.
4. Select a node using the input collector or pick a node on the model display.
N2 is highlighted.

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5. Pick a second node.
N3 is highlighted.
6. Pick the third node.
7. Under Displacements, activate the axes along which the view will be constrained.
8. Activate Lock rotations to lock the rotational movement of the selected plane.
9. Click the animation button to animate the model.
The model is animated with respect to the plane. A new plane can be defined and tracked at any
time during animation by picking new nodes in the window.
To define a tracking system by component:
Tracking System by component is only valid for MBD cases. Presently FEA models are not
supported.
1. From the Tracking panel, select a tracking system from the list.
2. From the Track drop-down menu, select Component.
3. Select a component using the input collector or pick a component on the model display.
4. Under Displacements, activate the axes along which the view will be constrained.
5. Activate Lock rotations to lock the rotational movement of the selected component.
6. Click the animation button to animate the model.
The model is animated with respect to the component. A new component can be defined and
tracked at any time during animation by picking a different component in the window.
To define a tracking system by coordinate system:
1. From the Tracking panel, select a tracking system from the list.
2. From the Track drop-down menu, select System.
3. Select a component using the input collector or pick a component from the screen.
4. Under Di splacements, activate the axes along which the view will be constrained.
5. Activate Lock rotations to lock the rotational movement of the selected system.
6. Click the animation button to animate the model.
The model is animated with respect to the coordinate system. A new coordinate system can be
defined and tracked at any time during animation by picking a different component in the window.

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Add Object Panel
The Add Object panel allows you to add a graphical representation as an object to a specific part or

modify an existing object. Click the Add Object button, , on the HyperView toolbar to display
the Add Object panel.

Add Object panel

Each time you add an object to a model, it is added to the Added Objects list. The component with
which the object will move is selected from the input collector or Choose From List dialog and is
then added to the Move with column next to the corresponding object.
You can define the properties of the graphical object you are adding to a part using the following
options.

Add object from Select the graphic file (such as *.g) containing the object to be added to the

model. You can either use the file browser to select the file or you
can enter the name of the file path in the text field. You can input any file
supported by HyperView’s readers. Valid file types are listed in the Input
File dialog.

Select object Allows you to select the object(s) to be added. Once the object(s) are
selected, click Add to add them to the Added Object list.

All Selects all the objects in the graphic file.

Browse Opens the Choose From List dialog where you can select
individual objects. Use the SHIFT or CTRL key to select
multiple objects.

Move object with Select the component with which you want the selected object(s) to move.
You can either use the Component input collector to select a component
by ID or click the expansion button and pick a component from the
Choose From List dialog.

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Reference system The reference system is used for the positioning and transformation of an
object. The numbers applied in the Position tab and Transform tab are
relative to the reference system.
The initial position and orientation of an added object are determined using
the reference system. Once a component is selected, the available
systems in that component are displayed in the list box. For MBD models,
all the markers, LPRF, and global system are listed when a part is selected.
HyperView places the added object in the position and orientation of the
selected system.
Auto fit Adjusts the view so that the graphic and added object fit in the window. If
this option is not selected, the view is not adjusted.
Position tab Objects are positioned one at a time using origin, orientation, and scale
values that are relative to the reference system.

The following options allow you to translate, rotate, and scale an object:

Origin Enter values to translate the object within its coordinate


system.

Orientation Enter values to rotate the object using Euler angles.

Scale Enter values to scale the object three-dimensionally.

Apply Applies your selections to the object and display them in the
window.

Transform tab During transformations, you can select multiple objects and transform them
simultaneously.

The following options allow you to translate an object along an offset vector
or rotate an object using rotational delta values:

Translate Enter offset values for X, Y, and Z.

Rotate Enter the rotational delta values for RX, RY, or RZ.

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To add a graphical object to a part and define its properties:
1. From the Add Object panel, select the file containing the object using the Add object from
browser.
2. For Select object, select All to add all objects to the list or select Browse to select objects from
the Choose From List dialog.
3. Click Add.
An object is added to the list.

4. Using either the Component input collector or the expansion button , select the component
with which you want the selected object(s) to move.
5. For Reference system, select the Local or Global coordinate system.
6. Click Apply on the Position tab.
The graphical object is added to the part.
To translate, rotate, and scale an object using the Position tab:
1. From Add Object panel, select an object from the Added Objects list.
Or
Click on the object on the screen.
2. Click Apply.
3. From the Position tab:
Change the Origin settings for X, Y, and Z to translate the object within its coordinate system.
Or
Change the Orientation settings for RZ, RX’, or RZ’’ to rotate the object using Euler angles.
Or
Change the Scale settings for SX, SY, and SZ fields to scale the object three-dimensionally.

4. Click Apply.
To translate a graphical object using the Transform tab:
1. From the Add Object panel, select an object from the Added Objects list.
Or
Click on the object in the HyperView window.
2. Click the Transform tab.
3. Under Translate, enter offset values for X, Y, and Z.
4. Activate the X, Y, and Z check boxes to indicate the desired axes of translation (if necessary).
5. Press the + or - buttons to translate the object along the offset vector.

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To rotate a graphical object using the Transform tab:
1. From the Add Object panel, select an object from the Added Objects list.
Or
Click on the object in the HyperView window.
2. Click the Transform tab.
3. Under Rotate, enter the rotational delta values for RX, RY, or RZ.
4. Select an axis of rotation (RX, RY, or RZ), if necessary.
5. Press the + or - buttons to rotate the object.

Collision Detection Panel


The Collision Detection panel can be used to perform collision interference checking. It allows you
to define a collision set, select parts in the collision set, and then detect penetration between two
groups. The ability to define multiple collisions sets allows you to quickly perform design reviews.

Collision Detection panel

The options listed below allow you to add collision sets and define the properties of each set
individually.

Collision Sets You can add or delete collision sets using the Add and Delete buttons.
Each collision set is defined by two groups, A and B. A group can contain
more than one component. To change the name of a collision set, double
click on the current name, enter a new name into the Rename dialog, and
click Ok.
If Clear Collision Detection is selected, the contour for the collision
detection results will be cleared.

Selection The Components input collector allows you to select the components that
you want to add to the existing groups. Once the components are selected,
click the appropriate Add to Group button to add the component to a
specific group.

Delete Allows you to delete selected components, which are displayed in the
groups list box, from a group.

Proximity Check Enable proximity checking to allow the objects to be detected at


the distance specified in the Minimum Distance field. For example, if you
enter 10 for Minimum Distance, the objects are considered to be in the
proximity when they are within 10 units of each other. Objects that are
detected to be within a defined proximity will be displayed in the color yellow.
If Enable proximity checking is unchecked, the objects will collide at their
actual collision point and will be displayed in the color red.

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Show result by Elements Contours the results using elements. The color
display will show on all violated elements.

Components Contours the results using components. The color


display will show on all violated components as a
solid color.

Animation event These options allow you to define how the objects animate with respect to
the collision point.

Ignore Collisions Continuous animation, which ignores the collision


point.

Stop on Collision Animation stops when a collision is detected.

Stop on Proximity Animation stops when a defined proximity violation


Violation is detected.

Summary… Saves a summary file containing each node that collided at each time frame.
This summary helps you to determine which components failed the check.

To add and define a collision set:


1. From the Collision Detection panel, click Add.
Collision Set 1 is added to the list.
2. Select components for Group A using the Component input collector or by picking components
from the screen.
3. Click Add to Group A.
The components are added to Group A.
4. Select components for Group B using the Component input collector or by picking components
from the screen.
5. Click Add to Group B.
The components are added to Group B.
6. Check Enable proximity checking and enter a value for Minimum distance to specify the
proximity at which the violated components will be detected. If Enable proximity checking is
unchecked, the value is considered 0 and the objects only collide at their actual collision point.
7. For Show result by, select Elements or Components.
8. Click the traffic light to begin the animation and view the collision definitions.

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Exploded View Panel
The Exploded View panel allows you to explode a model or selected components for improved
visualization. You can then continue to select entities and perform post-processing procedures on
the exploded model. Multiple explosions can be saved as part of a session file (*.mvw file) to be used
later for design review or presentations.

Exploded View panel

Explosions Clear Explosion No explosion is applied.

Automatic Explosion The explosion is applied to the entire model using


pre-defined settings for center of gravity, direction,
and magnitude.

Customized explosions can be added and deleted using the Add and
Delete buttons. To rename an explosion, right click on the name and enter
a new name in the Rename dialog.

Selection The Components input collector allows you to select the components that
you want to include in the explosion.

Mode The following options determine the origin and orientation of the explosion.

Translate Defines the direction and distance (measured by


model units) of the model translation.

Explode from model The origin of the explosion will be at the center of
center the model.
For Scale factor, select Component and enter
the X, Y, Z coordinates or select Uniform and
enter the corresponding value (scale factor).

Explode from The origin of the explosion will be at the center of


selection center the selected component.
For Scale factor, select Component and enter
the X, Y, Z coordinates or select Uniform and
enter the corresponding value (scale factor).

Auto fit Each time an explosion is added or deleted, the view is adjusted so that the
exploded model fits in the window. If this option is not selected, the view is
not adjusted and parts of the model could move out of the window.

Moves the model explosion in (-) and out (+) based on the mode and
distance (measured in model units) or the designated scale factor.

Reset Returns to the default settings.

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To explode a model or component:
1. From the Exploded View panel, click Add.
A new explosion is added to the Explosions list as the active explosion.
2. Use the Components input collector to select the entire model or individual components.
3. Select an explosion mode.
- If you select Translate, select a direction and enter a distance.
- If you select Explode from model center or Explode from selection center, select a
scale factor type and enter the appropriate value(s).

4. Click the explosion control buttons to translate or explode the model.

Create Groups Panel


The Create Groups panel allows you to create, import, and export groups of components, elements,
and nodes. You can also import Animator3 session files and LSPost group files into HyperView.

To access the Create Groups panel, click on the create groups button, , on the toolbar or select
Groups from the Graphics menu.

Create Groups panel

You can create as many groups as you want, and the same entity can exist in multiple groups. All
component (only) group types that are created will be displayed in the entity list tree in the Entity
Attributes panel, and in the Model Browser. Click the Entity drop-down menu and select Groups to
view the groups and their components.
The type of a newly created group, is based on the entity type that is displayed on the Selection input
collector. When a different type of group is selected from the Groups list, the entity type shown on
the Selection input collector is updated to correspond with the new group type that was chosen.
Conversely, if the input collector type is changed, the group type of the highlighted group will be
converted to the new group type that was chosen. For example, if the input collector of a component
group is switched from Components to Nodes, all the nodes of the original components become the
entities of the group. The group type is automatically updated, based on the entity type that is
selected using the Selection input collector.
To import a HyperView group definition file, an Animator3 session file, or an LSPost group file, click
on the Import button or select the Import Group File option from the Utilities menu. From the
Import Groups dialog, select a file type from the Files of type drop-down menu, select the file that
you would like to import, and click Open. Note: in order to import an Animator3 session or LSPost
group file, you must first load a model. You can import more than one of these files into the same
session.

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To export a HyperView group definition file, click on the Export button located in the lower right
corner of the Create Groups panel. The exported file is saved as a text file.

Groups List On the left-most side of the panel is the Groups list. Activating the check box
next to the group will display it in the graphics area. The group type is also
shown in this listing.

Add Adds a group to the list. The newly added group is automatically labeled, and
is added to the bottom of the list.

Delete Deletes the selected group from the list.

Selection Input The input collector allows you to select, or change, the entity type of a group.
Collector

Show ID Allows you to display the IDs of selected entities in a group.

Color Allows you to change the color of the feature lines of the selected entities in a
group.

Number of Lists the number of entities in the active group.


entities

Add to Group Adds selected entities to a group.

Clear Clears the selected entities of the active group, allowing you to redefine the
group.

Import Allows you to import a HyperView group definition file, an Animator3 session
file, or an LSPost group file.

Export Allows you to export a HyperView group definition file. The exported file is
saved as a text file.

A sample Group File is shown below:


//////////////////////////////////////////////////////////
//
//
// HyperWorks
// VERSION - 8.0
// fileName
//
// Group Definition
// *Group "group label" "group type" "group color(RGB)"
// *Pool "pool type"
// id1 id2 ... idn
//
//////////////////////////////////////////////////////////
//

*Group "Group 1" "node" "255 255 0"

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*Pool "Node"
3979 9332 9625

*Group "Group 2" "element" "255 0 255"


*Pool "ELEMENT_SHELL"
18128 18145 18162

*Group "Group 3" "part" " 0 255 0"


*Pool "Line"
132
*Pool "Solid"
103
*Pool "Shell"
124

To define a new group:


1. From the Create Groups panel, click Add.
A group is added to the list. By default, it is given a name and is assigned the entity type
currently selected on the input collector.
2. With the new group highlighted, change the input collector to the type of entity you want to add to
the group.
The type label changes in the list.
3. Select entities using the input collector or pick directly from the screen.
4. Click Add to Group.
The entities that you selected are added to the group and the number of entities in the group is
listed for reference.

5. If you want to redefine the group, click Clear and repeat steps 2-4.
6. If you want to delete a group, select the group and click Delete.
To modify group attributes:

1. From the toolbar, select the Entity Attributes panel, .


2. Click the Entity drop-down menu and select Groups.
The groups are listed as folders that can be expanded to view all components in the group.
3. Select the group from the list and change the desired attributes.
You can also change entity attributes using the model browser.

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To import a group:
1. From the Create Groups Panel, click on the Import button.
Note You can also access the Import Groups dialog by selecting the Import Group File
option from the Utilities menu.

2. From the Import Groups dialog, select a file type from the Files of type drop-down menu.
3. Select a HyperView group definition file, an Animator3 session file, or an LSPost group file that
contains defined groups.
4. Click Open.
HyperView extracts all defined groups in the selected session file.
The HyperView groups, Animator3 groups, or LSPost groups are listed in the Groups list.
Note By default, the visibility of each imported group is turned off.
To export a group:
1. From the Create Groups panel, select a group.
2. Click Export.
3. From the Export Groups dialog, select a destination folder and enter a file name.
4. Click Save.
This file can then be imported, by clicking on the Import button in the Create Groups panel.

Query Panel
The Query panel allows you to view and export properties and other information for nodes, elements,
components, and systems contained in the active model. To access this panel, click on the query

button, , on the toolbar, or select Query from the Graphics menu.

Query panel

To query entities in the active model, define a selection set using the input collector, check categories
in the list, and click the Apply button. The requested information is displayed in a table. The cells
within the table are disabled and cannot be changed. However, you can copy and paste highlighted
cells into other programs using CTRL + C and CTRL + V for copy and paste, respectively.

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The input collector and the option list allow you to define the selection set to be queried.

Input Collector The input collector allows you to define a selection set for which you would
like to display information.

Option List Below the input collector and on the left-most side of the panel is the option
list. You can activate the check box next to the information you would like
displayed in the table.

The options available in the option list change, depending on the current input collector. They
include:

Model Identifier Displays the source of the data in the table. For instance, p1w1m1 means
that the data comes from model 1, which is located on page 1 in window 1.
This option is for nodes or elements.

Nodes Node ID, Reference System, Analysis System, Coordinates, Load Case, and
Simulation.
The Contour value option is available if a contour has been applied to nodes
or averaged to nodes.
The Vector value option is available if a vector plot has been generated at
nodes.
The Tensor value option is available if a tensor has been applied to nodes.

Elements Element ID, Config, Component ID, Component name, Connectivity, Load
Case and Simulation.
The Contour value option is available if a contour has been applied to
elements for centroid or corner results.
The Tensor value option is available if a tensor plot has been generated at
the element centroid.

Components Component ID, Color Index, Component name, Material Index, Load Case,
and Simulation.
Contour min, Contour max, Vector/Tensor, and Min/Max options are
available if a contour has been applied.

Systems System ID, Group, Parent, Color Index, Origin, X axis, Y axis, Z axis, Load
Case and Simulation.

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The following options allow you to generate, manage, and export query data.

Apply After you click Apply, the requested data is displayed in the table. The number
and content of the columns in the table depend on the fields selected in the
option list on the left side of the panel,
For example, if only the ID and Coordinates options are checked, then only
those two columns are displayed in the table.

Clear Table Clears all data in the table, but does not clear the selection set defined using
the input collector.

Export Click Export to display the Output File dialog, which allows you to save the
contents of the table to a text file. The initial directory displayed is the present
working directory, and the default file name "result" is provided. If you want to
open the file in Excel, save the file with a .csv extenstion.

Advanced… Click Advanced… to display the Advanced Query dialog. From this dialog you
can input additional query options.

To query entities using the Query panel:


1. From the Query panel, define the selection set.

- Click the down arrow, , to select the entity type (Nodes, Elements, Components, or
Systems).
- From the extended entity selection menu, select the entities to be included in the
selection set.

The reset switch, will clear the selection (all options).


2. From the options list, check the information you would like displayed in the query table.
3. Click Apply.
The requested information is displayed in the query table.
Note You cannot make changes to the query table. Highlighted cells can be copied and
pasted to other programs, using CTRL + C and CTRL + V, respectively.
To export and save the contents of the query table:
1. From the Query panel, click the Export button.
The Output File dialog is displayed.
2. Select a directory to which you want to save the file.
3. Enter a file name in the File name field, or accept the default file name, "result".
If you want to open the file in Excel, give the file a .csv extension.
4. Click Save.

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Advanced Query Dialog
From the Query panel, click Advanced… to display the Advanced Query dialog. This option is
available after you apply a contour plot to your model. From the Advanced Query dialog, you can
input additional query options beyond what is available on the main Query panel.

Advanced Query dialog

The following options are available:

Use config file Use the file browser button to select a text file containing specific keywords.
The text file must contain the following keywords:

TYPE Supported types are component, node, and element.

OPERATOR Supported operators are >=, and <=.

PERCENTAGE A positive integer between 0 and 100.

LOADCASE Possible values are "current simulation", "current loadcase",


and "all loadcases".

ID The entity ID.

YIELD The yield value.

Lines that start with the "#" sign are considered comments and are ignored.

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User defined When using the User defined option, make selections from the following
options:

Apply to From the first drop-down menu, select All to apply the
query to all entities. Select Displayed to apply the
query to only the displayed entities.
From the second drop-down menu, select the entity
type on which you want to query.
Possible entity types include Components and
Elements if the data type binding is elemental, or
Components and Nodes if the data type binding is
nodal.

Value From the first drop-down menu, select a parameter from


the list.
If the entity type is set to Components, the options
include the following operators:
• greater than or equal to, >=
• less than or equal, <=
If the entity type is set to Elements or Nodes, the
options include the >= and <= operators, plus:
• Top N
• Bottom N
These two options allow you to display only a certain
number of entities in the table. For example, if you are
querying elements, and the query returns 1000
elements, then you can set the top 500 elements to be
reported in the table.
Enter a value in the text field next to the drop-down
menu. This value can be a real or decimal number if
the operator is set to >= or <=. If the operator is set to
Top N or Bottom N, the value must be a positive
decimal number.

Warning threshold A positive decimal number between 1 and 99.


(1-99%)

Loadcase Select Current Simulation, Current Loadcase, or All


Loadcases. This determines whether to apply the
query to the current simulation step, or to cycle through
all simulation steps and possible all loadcases available.

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Apply Click Apply to apply your settings and start the query. Visual feedback is
provided through a progress bar at the bottom of the dialog.
The acquired data is displayed in a table. Based on the entity type, the table
consists of different columns. Data can be sorted in the table by clicking on the
header cells. When clicking on a colored cell, the corresponding
component/node/element is displayed in the window. See Display Options.
After the acquired data is displayed in the table, contour plot information is
displayed in the status bar area.

Abort Click Abort to stop the search mid-query. This button is disabled unless a
query is being performed.

Export You can export data from the table to a .csv or HTML file. Click Export to
display the Export Options dialog.
For Report type, select CSV or HTML.
In the Author field, enter the author's name. The default value is the user
name assigned to your computer.
Enter comments or notes in the Description field.
Both the CSV and HTML formats contain the following information added to the
collected data as a header followed by the information available in the table:
See Exporting Advanced Query Data to an HTML File for more information.

Close Click Close to close the dialog, clear the table contents, and return to the
Query panel. HyperView also restores the original display list that the model
had upon entering the Advanced Query dialog.

View Table Displays only the table and hides the upper part of the dialog.
Only

Normal View Click to return to the previous view.

Display The display options apply when you select a colored cell in the table to view
Options components.

Auto fit HyperView automatically fits the view after displaying the
component.

Mesh lines The component is displayed with the mesh mode on.

Single component Only the selected component is displayed, and all others
are turned off.

Mask Elements This option is only available when querying elements.


Only reported elements in the part are shown, all other
elements are masked.

Create Group Select this to create a group of entities, which have been queried. Enter a
name in the Group Label dialog to create the group. A default label is
provided. You can also create a group of entities using the Groups panel.

Create Measure Select this to create a measure. All reported nodes/elements are added to the
measure. Enter a name in the Measure Label dialog to create the measure. A
default label is provided.

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Sample Configuration File for Advanced Query
# Sample config file for the advanced query control.
# the purpose of using a config file is to look at a predetermined Parts list
# and compare the max value with a known yield value for that particular part
# Example:
# when performing the query for this file, HyperView will look only at the parts
# specified in the list ( 1 2 3 4 & 5 ). The maximum value for each part will be
# shown in the table.
# Fail/Pass will be determined using the specified yield in the list for each part
# if we examine the first part (ID 1 YIELD 100)
# if the maximum stress value for part 1 is:
# 1- above or equal 100 -> Red Color
# 2- between 90 & 100 -> Blue Color
# 3- less than 90 -> No Color
TYPE "component"
OPERATOR ">="
PERCENTAGE "85"
LOADCASE "current simulation"
ID 1 YIELD 100
ID 2 YIELD 200
ID 3 YIELD 300
ID 4 YIELD 400
ID 5 YIELD 500

Exporting Advanced Query Data to an HTML File


When exporting results from an advanced query to an HTML file, HyperView creates a separate H3-D
file for every red or blue cell in the last column of the table.
The H3-D file depends on the query type:

Component H3-D file consists of that particular component.

Element H3-D file consists of the component to which the element belongs.

Node H3-D file consists of one of the components to which the node belongs. Since a
node can belong to "n" number of components, the first component found is
exported.

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A hyperlink is created for every H3-D file. These H3-D files are located in a HyperView directory that
is at the same level at which the report is saved. For example, if you save the report in
c:\temp\fileName.html, HyperView creates a directory named fileName_H3-DFiles, to
which all H3-D files are saved.
Unique filenames within the created directory are assigned. Filenames consist of component ID,
loadcase ID, simulation step index, and the row number in the table. For example,
PID_1016_1_13_3.h3-D.
When you click on the hyperlinks in the table, the corresponding HTML file is loaded (with HyperView
Player embedded) and the corresponding H3-D file is loaded. The H3-D file can be rotated and a
measure showing the maximum value in that component is displayed.
You cannot animate these H3-D files since only one simulation step is exported.

Display Control Menu


On the HyperView toolbar, the Display Control drop-down menu allows you to select the
attributes to display on the model. A check mark indicates that the attribute is displayed. For
example, if notes are displayed on the model, then Notes on the Display Control drop-down menu
will have a check mark next to it. To turn off the attribute in the window, select the panel from the
display control menu. This does not affect or remove any attributes defined for the model in the panel
selected. The following options on the Display Control menu can be used to toggle features on and
off in corresponding panels, dialogs, and menus.
Tracing
Tracking
Contour
Iso Value
Tensor Plot
Vector Plot
Legend(s)
Section Cuts
Measures
Notes
Groups
Perspective
Boundary Geometry

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Perspective

The Perspective option on the Display Control menu on the toolbar allows you to display
graphics using true 3-D perspective. You can select one of three different angles (small, medium, or
large), or you can turn off the perspective.

Perspective option on the Display Control menu

Boundary Geometry

The Boundary Geometry option on the Display Control menu on the toolbar allows you to
visualize the boundaries of the model regardless of whether or not entities are displayed. Select
Features to display the feature lines of the model, or select Transparent to display the model in
transparent mode.

Boundary Geometry option on the Display Control menu

Fatigue Manager
The fatigue manager allows you to write stress and strain results from a finite element analysis to an
external file that can be used to set up a fatigue analysis.
Stress and strain results are used for fatigue analysis of shell elements. You may choose to write the
results for the entire finite element model or for selected entities.
Note Currently, only nSOFT format files can be written. Please see HyperView nSOFT Interface
for details on using this interface.
To activate the fatigue manager:
1. From the File menu, select Open.
2. From the Open Session File dialog, select the file durability.mvw, located in the
<install_directory>/utility/Fatigue directory.
The menu Durability is added to the menu bar.
3. After loading the durability.mvw file, you need to load a model with results into HyperView.
See Load Model for more information on supported model and result types. You can also use the
Contour panel to view the stress and strain results for the current model. See Contour for more
information on using this panel.
Note The fatigue manager only supports post-processing from the full stress or strain tensor,
or a user-defined group. The full tensor datatypes are denoted in HyperView as
Stress(t) and Strain(t).

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4. After loading a model and results, you can activate the fatigue manager by going to the
Durability menu and selecting Fatigue from the list. The following is displayed:

Fatigue manager panel

Note Even after loading the file durability.mvw, you can still access any of the other
panels in HyperView. To return to the fatigue manager, select Fatigue from the
Durability menu.

Fatigue solver Select a fatigue solver from the drop-down menu (currently, ncode only).
Click the Options button to display the Solver Options dialog. From
this dialog, you can select the following settings:
• Static/Modal or Transient as the analysis type
• ASCII or BINARY as the output format
• Component, Material, or Property as the grouping method, or
Don’t Group if you choose not to group entities.

Solver Options dialog

Entity selection Before you can write out results for a model or selected entities, you
must pick one or more entities from the model. You can do this by
picking entities directly from the screen, using the quick window
selection, or clicking the Elements, Components, or Nodes input
collector and using the extended entity selection menu. If no selection is
made, the contour will be applied to displayed elements, components, or
nodes by default. See Selecting Entities Using the Input Collector for
more information on selecting entities.

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Subcase Select the current subcase from the drop-down menu.
Click the Subcases button to display the Subcase dialog box from
which you can select or deselect subcases from the displayed list.
Select All to select all simulations.
Select None to deselect all selections.
Select Reverse to reverse the current selections.
Click Close to close the dialog.

Simulation Select By List or By Step from the drop-down menu.


If you select By List, the simulation tree displays the simulations
available in the subcase. You can select or deselect the displayed
simulations by selecting the check boxes next to them.
Select All to select all simulations.
Select None to deselect all selections.
Select Reverse to reverse the current selections.
Selecting By Step displays the From, To, and By Step fields, with which
you can define the time step values.
Select a start time from the From drop-down menu.
Select an end time from the To drop-down menu.
Select a time step increment from the By Step combo box.

Result type Displays the user-defined result groups and tensors in the current
HyperView database. The Tcl program reads in the fatigue configuration
file and compares the result groups defined in the file with those in the
HyperView database. When a match is found, HyperView displays the
particular group into the Result type drop-down menu. You can select a
particular result type from the drop-down menu.
Note Tensor result types are denoted as Stress (t) and Strain (t).

Result location You can select the layer (mid, top, or bottom) at which the elemental
results are to be extracted by selecting the layer from the drop-down
menu.

Export To export the fatigue file, click Export, designate a file name and file
folder to which you want to save the file, and click Save.

To write a fatigue analysis file:


1. From the File menu, select Open.
2. From the Open Session File dialog, select the file durability.mvw, located in
<install_directory>/utility/Fatigue.
The Durability menu is added to the toolbar.

3. Select the Load Model panel, , from the toolbar.


4. Load a model and results file. See Load Model for more information on doing this.

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5. Select the Contour panel, , from the toolbar to view the stress and strain results for the
current model. This step is optional. See Contour for more information on using this panel.
The fatigue manager only supports post-processing from the full stress or strain tensor. These
datatypes are denoted in HyperView as Stress(t) and Strain(t).
6. Once you have loaded a model and results, go to the Durability menu and select Fatigue.
The fatigue manager is displayed.
7. From the Fatigue solver drop-down menu, select nCode as the fatigue solver.
8. Click Options.
The Solver Options dialog is displayed.
9. Select Transient and ASCII as the Analysis type and Output format, respectively.
10. Click OK.
11. Under Entity selection, select Elements as the entity type.
12. Click the Elements button and select By Window to select the model elements that are
contained in the window that you create.
The Element Selection subpanel is displayed.
13. From the Elements Selection subpanel, select Entities inside the window.
14. From the Visibility combo box, select Displayed.
15. From the screen, pick two points on the model to create your window.
16. Click Apply to return to the fatigue manager.
17. From the Simulation drop-down menu, select By List.
18. Click All to select all the simulations displayed in the simulation tree list.
19. Under Result type, select Stress (t) as the result group.
20. Under Result location 2D, select Upper as the layer.
21. Click Export.
22. Enter a file name and save the file.
Note Even after loading the file durability.mvw, you can still access any of the other
panels in HyperView. To return to the fatigue manager, select Fatigue from the
Durability menu.

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Fatigue Configuration File
The fatigue configuration file is a user-defined, external ASCII file. You can use this file to read the
data groups of static, modal, and transient analysis results from different solvers. This result data is
available for fatigue analysis. It is recommended that you name the HyperView fatigue configuration
file HVFatigue.cfg. This file is sourced into HyperView when the fatigue manager is first invoked.
HyperView looks in the following locations - and the following order - for the first configuration file it
finds:
1. The local working directory.
2. Your home directory (looks at the "HOME" environment variable).
3. The HyperView bin directory.
Each fatigue configuration file consists of one or more data groups. Each data group is defined by a
group name, denoted by an asterisk, ‘*’, at the beginning of the group name line, followed by 1-12
data type lines.
You can comment out any line in the HVFatigue.cfg file by placing a pound symbol, ‘#’, a dollar
sign, ’$’, or a forward slash, ‘/’, at the beginning of the line.
An example of a valid data group is shown below.
*My Unique Group
SX = Normal Stress X (solids)
SZ = Normal Stress Z (solids)
#SXY = Shear Stress XY (solids)
SYZ = Shear Stress YZ (solids)
SXZ = Shear Stress XZ (solids)
Notice that SY is not defined, and that SXY is commented out. The fatigue manager assumes that
each missing data type value is 0. In this case, both SY and SXY are considered missing. Please
note that a data group name (My Unique Group, in this example) can be any string that you want
the name to be.
You do not need to set SX = Normal Stress X (Solids) if the solver you are using calls for SX
to be set to what SZ is set to. You can simply set SX = Normal Stress Z (Solids).
Note Any line that the fatigue manager does not recognize is ignored. If you use an invalid data
type (such as SSX instead of SX), the fatigue manager sets SX equal to 0. See Valid Data
Types, below, for more information.

Valid Data Types


The first character in the data type identifier string determines if the group is a Stress(S), or
Strain(E) group. The S in SX refers to a stress group. For normal stress and strain groups, the
fatigue manager allows the following strings:
Stresses = SX, SY, SZ, SXY, SYZ, SXZ
Strains = EX, EY, EZ, EXY, EYZ, EXZ

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For top-and-bottom stress and strain groups, the fatigue manager allows the following strings:
Stresses = SX1, SY1, SZ1, SXY1, SYZ1, SXZ1, SX2, SY2, SZ2, SXY2, SYZ2,
SXZ2
Strains = EX1, EY1, EZ1, EXY1, EYZ1, EXZ1, EX2, EY2, EZ2, EXY2, EYZ2, EXZ2
Depending on which type of group you are defining, the fatigue manager assumes that any undefined
data type identifiers, which are allowed, be set to 0. If you provide an improper data type identifier,
such as one that is not on any of the above lists, the line is ignored.

Negation
There is a method to negate the value of a data type. For example, if the data type Normal Stress
X (solids) is found to be 0.2 for a given element, it means that SX is set to 0.2 with the following
line:
SX = Normal Stress X (solids)(SX = 0.2)
You can negate the unit by using either of the following methods:
SX = -Normal Stress X (solids)
or
SX = Normal Stress X (solids); -1.0(SX = -0.2 in either case)

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HyperView Coordinate Systems
In the Contour, Iso Value, Tensor Plot, Vector Plot, and Deformed panels you can select the result
coordinate system to be used to process results. Subsequent options are dependent on the current
averaging method. The available coordinate systems are:
• Element
• Global
• Analysis
• User

Global Coordinate System


The global coordinate system is the HyperView default coordinate system. It is displayed in the
bottom left corner of the HyperView window.

Element Coordinate System


The element coordinate system is defined from the geometry, that is, the nodal connectivity of the
element. The HyperView element coordinate systems for the following elements are described:
• Quad4/Quad8
• Tria3/Tria6
• Hexa8/Hexa20
• Tetra
• Penta

Analysis Coordinate System


The analysis coordinate system for an element reflects the system in which the results were defined
for that element. Therefore, different elements in a model can have different systems, depending on
the way they were defined in the results file. For example, a shell element can be in terms of its
elemental system whereas a solid element could be in terms of the global system.

User Coordinate System


The user coordinate system is a system created by the user or imported from the model file. All local
coordinate systems from the model file will be imported as user systems in HyperView. You can also
create a user-defined rectangular system from the Tracking panel.

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Quad4/Quad8 Elements
For Quad elements, the reader automatically selects one of the following methods:
Method 1:

The origin of the coordinate system is located at the centroid of the element.
x is along a line that bisects the angles between G2-G4 and G1-G3.
y is perpendicular to x as shown in the figure.
Method 2:

The origin of the coordinate system is located at the centroid of the element.
x is along the G1-G2 line.
y is perpendicular to x.

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Tria3/Tria6 Elements

The origin of the coordinate system is located at the centroid of the element.
x is along the G1-G2 line.
y is perpendicular to x as shown in the figure.

Hexa8/Hexa20 Elements
The element coordinate system for the Hexa element is defined in terms of the three vectors R, S,
and T, which join the centroids of opposite faces, as follows:
R vector joins the centroids of faces G4-G1-G5-G8 and G3-G2-G6-G7.
S vector joins the centroids of faces G1-G2-G6-G5 and G4-G3-G7-G8.
T vector joins the centroids of faces G1-G2-G3-G4 and G5-G6-G7-G8.
The origin of the coordinate system is located at the centroid of the element. The axes are derived as
follows:
z =T
y=TxR
x=yxz

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Tetra Elements
The element coordinate system is derived from the three vectors, R, S, and T, which join the
midpoints of opposite edges, as follows:
R vector joins midpoints of edges G1-G2 and G3-G4.
S vector joins midpoints of edges G1-G3 and G2-G4.
T vector joins midpoints of edges G1-G4 and G2-G3.
The origin of the coordinate system is located at the centroid of the element. The axes are derived as
follows:
z =T
y=TxR
x=yxz

Penta Elements
The element coordinate system for the Penta element is derived accordingly. A midplane is formed
by the three midpoints of the straight lines between the top (G1-G2-G3) and bottom (G4-G5-G6)
triangular faces. The origin of the coordinate system is located at the centroid of the element. The
axes are formed as follows:

z = A line along the bisector of the midplane normal and the line connecting the centroids of the
top (G1-G2-G3) and bottom (G4-G5-G6) faces.

y = The vector connecting points P and Q where P and Q are defined as follows:

P= The midpoint along the line, G1-G4.


In order to define Q, you must define a plane that passes through P and is
perpendicular to axis z.

Q= The intersection of the plane defined above and the line G3-G6.

x = yxz

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Projection Rule
For shell (or planar) elements, results in any 3-D coordinate system can be projected onto the
element plane. For averaged nodal results, the projection plane is called the nodal projection plane,
which is the average of all element planes at that node. In a projected coordinate system in
HyperView, the local x and y axes will always lie on the projected plane and local z-axis will be
perpendicular to the plane. The projection rule defines how the local x axis is obtained. Since the
local z axis is always known (from the normal direction of the plane), the y axis is obtained by the
cross product of local z and local x.
In order to have a projected coordinate system, you must pick a 3-D reference coordinate system
from the resolved in pull down menu. This reference coordinate system can either be a global or a
user-defined system. Then, the Primary axis (of the reference coordinate system) will be projected
on the element plane to obtain the local x axis. If the Primary axis is perpendicular to the element
plane, the Secondary axis will be projected to obtain the local x axis. You have the option to pick the
Primary and Secondary axis from the Projection Rule dialog.

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Nodal Averaging of Elemental Results
Nodal averaging of elemental results at a node refers to the average of all the element corner results
passing through that node. If no corner results are available for an element, centroidal results will be
used calculate the nodal average. In the example figure below, four elements are passing through
Node 400. The average results at Node 400 is equal to:

A 2 + B1 + C3 + D4
when Use corner data is turned on.
4
A +B +C + D
when Use corner data is turned off.
4

Nodal averaging options are selected from the Averaging method drop-down menu on the Contour
and Iso Value panels. The options are:
• Simple
• Advanced
• Difference

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Simple Averaging
Simple averaging means that tensor and vector components are extracted and the invariants are
computed prior to averaging. For components, the corresponding components from each element
corner are extracted and then they are averaged. For invariants, the corresponding invariants are
calculated from each tensor at the element corners and then averaged.
For example, as shown in Nodal Averaging of Elemental Results, there are four tensors, [A2], [B1],
[C3], and [D4] at four corners at Node 400.
A2 + B1 + C3 + D4
xx xx xx xx
The average of the xx component at Node 400 is R xx =
4
For the average of an invariant such as von Mises, the von Mises value for all tensor [A2], [B1], [C3] ,
and [D4] are computed, then they are averaged as follows:
[A 2] + [ B1] + [ C 3] + [D 4]
von Mises von Mises vonMises vonMises
R xx =
4

The averaging methods for solid elements and shell elements are different.

Element Reference Projection Rule


Type System

Solid Global N/A All corresponding tensors and vectors are


transformed to the global coordinate system and
then a component or invariant is averaged as
explained above.

Analysis N/A All corresponding tensors and vectors are left in


their original coordinate system (no
transformation occurs) and then a component or
invariant is averaged as explained above. In this
case, each participating element result can be in
a different system. Simple averaging for
components ignores variations in systems. Since
invariance does not depend on the coordinate
system, all reference systems will produce the
same results for invariants.

Elemental N/A All corresponding tensors and vectors are


transformed to the elemental coordinate system
and then a component or invariant is averaged as
explained above. In this case, each participating
element result can also be in a different system.
Simple averaging for components ignores
variations in systems. Since invariance does not
depend on the coordinate system, all reference
systems will produce the same results for
invariants.

User-defined N/A All corresponding tensors and vectors are


transformed to the user-defined coordinate
system and then a component or invariant is
averaged as explained above.

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Shell Global ON All corresponding tensors and vectors are
transformed to the projected system (following
the projection rule) of the participating elements
and then the component or invariants are
averaged as explained above.
As a result, even if the reference system is the
same, the projected systems in participating
elements can be different. Simple averaging for
components ignores variations in systems.

OFF All corresponding tensors and vectors are


transformed to the global coordinate system and
a component or invariant is then averaged as
explained above.

Analysis N/A All corresponding tensors and vectors are left in


their original coordinate system (no
transformation occurs) and then a component or
invariant is averaged as explained above. In this
case, each participating element result could be
in a different system. Simple averaging for
components ignores variations in systems. Since
invariance does not depend on the coordinate
system, all reference systems will produce the
same results for invariants.

Elemental N/A All corresponding tensors and vectors are


transformed to the elemental coordinate system
and then a component or invariant is averaged as
explained above. In this case, each participating
element result could also be in a different system.
Simple averaging for components ignores
variations in systems. Since invariance does not
depend on the coordinate system, all reference
systems will produce the same results for
invariants.

User-defined ON All corresponding tensors and vectors are


transformed to the projected system (following
the projection rule) of the participating elements
and then the component or invariants are
averaged as explained above.
As a result, even if the reference system is the
same the projected systems in participating
elements can be different. Simple averaging for
components ignores variations in systems.

OFF All corresponding tensors and vectors are


transformed to the User-defined coordinate
system and a component or invariant is then
averaged as explained above.

Valid reference coordinate system: All (Global, Analysis, Elemental, and User-defined).

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Advanced Averaging
Advanced averaging means that tensor (or vector) results are transformed into a consistent system
and then each component is averaged separately to obtain an average tensor (or vector). The
invariants are calculated from this averaged tensor. The consistent system can be the global or the
user-defined system for solid elements. For shell elements, the consistent system is the nodal
projection system, which is the projected global or user-defined system on the nodal projection plane
(described in the Projection rule). In the example shown in Nodal Averaging of Elemental Results,
the averaged tensor at node 400 is:

[R 400 ]RC = [A2 ] RC + [B1]RC +4 [C3]RC + [D4] RC


Where, [A2 ] RC , [B1] RC , [C3 ] RC and [D4 ] RC are tensors transformed to the reference
system for corners A2, B1, C3, and D4, respectively.
The components are extracted and the invariants are computed from this averaged tensor or vector
[R ] RC .
The averaging methods for solid elements and shell elements are different.

Element type Reference system Projection Rule

Solid Global N/A All corresponding tensors and vectors


are transformed to the global
coordinate system and an average
tensor/vector is calculated. The
components and invariants are
obtained from this tensor/vector as
explained above.
User-defined N/A Variation ON
All corresponding tensors and vectors
are transformed to the user-defined
coordinate system and an average
tensor/vector is calculated. The
components and invariants are
obtained from this tensor/vector.
Variation OFF
All corresponding tensors and vectors
are transformed to the global
coordinate system and an average
tensor/vector is calculated. Then, this
average tensor/ vector is transformed
to the user-defined system for
components extraction and invariants
calculation.

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Shell Global ON The global co-ordinate system is projected to the
Nodal Projection plane (described in the
Projection rule) to obtain the Nodal Projection
system. All corresponding tensors/vectors are
then transformed to the Nodal projection system
and an average tensor/vector is calculated. The
components and invariants are obtained from
this tensor/vector.

OFF All corresponding tensors and vectors are


transformed to the global coordinate system and
an average tensor/vector is calculated. The
components and invariants are obtained from
this tensor/vector.

User-defined ON The user-defined co-ordinate system is projected


to the Nodal Projection plane (described in the
Projection rule) to obtain the Nodal Projection
system.
Variation ON
All corresponding tensors/vectors are then
transformed to the Nodal projection system and
an average tensor/vector is calculated. The
components and invariants are obtained from
this tensor/vector.
Variation OFF
All corresponding tensors and vectors are
transformed to the global coordinate system and
an average tensor/vector is calculated. Then,
this average tensor/vector is transformed to the
Nodal projection system for components
extraction and invariants calculation.

OFF Variation ON
All corresponding tensors and vectors are
transformed to the user-defined coordinate
system and an average tensor/vector is
calculated. The components and invariants are
obtained from this tensor/vector.
Variation OFF
All corresponding tensors and vectors are
transformed to the global coordinate system and
an average tensor/vector is calculated. Then,
this average tensor/vector is transformed to the
user-defined system for components extraction
and invariants calculation.

Valid reference coordinate system: Global and User-defined.

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Difference
The nodal difference is the difference between the maximum and minimum corner results at a node.
For tensor/vector components, the corresponding components from each element corner are
extracted and the difference is calculated. For invariants, the corresponding invariants are computed
from each element corner and then the difference is calculated.
The sign of a value is considered in the difference calculation. For example, the difference for the
values, 200, 400, -100, and -500 is 900.
In the example shown in Nodal Averaging of Elemental Results, the nodal difference of tensor
component xx at node 400 is:
MAX MIN
R xx = R xx − R xx

Where

R xx
MAX
{
= MAX A 2 xx , B1xx , C3 xx ,D4 xx }
R xx
MIN
{
= MIN A 2 xx , B1xx , C3 xx , D4 xx }
The difference calculation methods for solid elements and shell elements are different.

Element type Reference system Projection Rule

Solid Global N/A All corresponding tensors and


vectors are transformed to the
global coordinate system and then
the difference for a component or
invariant is calculated as
explained above.

Analysis N/A All corresponding tensors and


vectors are left in their original
coordinate system (no
transformation occurs) and then
the difference for a component or
invariant is calculated as
explained above.
In this case, each participating
element result can be in a
different system. Difference
calculation for components
ignores variations in systems.
Since invariance does not depend
on the coordinate system, all
reference systems will produce
the same results for invariants.

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Elemental N/A All corresponding tensors and
vectors are transformed to the
elemental coordinate system and
then the difference for a
component or invariant is
calculated as explained above.
In this case, each participating
element result can also be in a
different system. Difference
calculation for components
ignores variations in systems.

User-defined N/A All corresponding tensors and


vectors are transformed to the
user-defined coordinate system
and then the difference for a
component or invariant is
calculated as explained above.

Shell Global ON All corresponding tensors and


vectors are transformed to the
projected system (following the
projection rule) of the participating
elements and then the difference
for a component or invariant is
calculated as explained above.
As a result, even if the reference
system is the same, the projected
systems in participating elements
can be different. Difference
calculation for components
ignores variations in systems.

OFF All corresponding tensors and


vectors are transformed to the
global coordinate system and then
the difference for a component or
invariant is calculated as
explained above.

Analysis N/A All corresponding tensors and


vectors are left in their original
coordinate system (no
transformation occurs) and then
the difference for a component or
invariant is calculated as
explained above.
In this case, each participating
element result can be in a
different system. Difference
calculation for components
ignores variations in systems.

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Elemental N/A All corresponding tensors and
vectors are transformed to the
elemental coordinate system and
then a component or invariant is
averaged as explained above.
In this case, each participating
element result can also be in a
different system. Difference
calculation for components
ignores variations in systems.

User-defined ON All corresponding tensors and


vectors are transformed to the
projected system (following the
projection rule) of the participating
elements and then the difference
for a component or invariant is
calculated as explained above.
As a result, even if the reference
system is the same, the projected
systems in participating elements
can be different. Difference
calculation for components
ignores variations in systems.

OFF All corresponding tensors and


vectors are transformed to the
user-defined coordinate system
and then the difference for a
component or invariant is
calculated as explained above

Valid reference coordinate system: All (Global, Analysis, Elemental, and User-defined).

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Variation Percentage Control
The variation is the relative difference at a node with respect to all nodes in the selected components.
The formula is described as follows:
Variation percentage at a node = (Difference at that node / Difference in all nodes from the
selected components) x 100
In the example shown in Nodal Averaging of Elemental Results, the nodal variation (%) of tensor
component xx at node 400 is:
MAX MIN
R −R
xx node400 xx node 400
Rxx = × 100
MAX MIN
R −R
xx all _ nodes xx all _ nodes

You can activate Use variation (%) in the Contour and Iso Value panels and select a specific
variation percentage to control the nodal averaging calculation.
If Use variation (%) is off, the average results are calculated for all nodes. In this case, the results
are node bound, meaning you can query results at a node from the Query panel.
If Use variation (%) is on, the average results are calculated for only some nodes, depending on the
variation (%) you have defined. If the variation percentage is below the designated value at a node,
nodal average at that node is calculated. Otherwise, corresponding element corner results at that
node are used for contour plotting. 100% variation indicates all nodes will have average results; 0%
variation indicates no nodes will have average results. In this case, the results are element bound,
meaning you can only query results at an element from the Query panel.

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