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User's Guide
HyperWorks
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HyperView 8.0
User’s Guide
Introduction to HyperView................................................................................................. 1
Animation Types ..................................................................................................................1
HyperView Model Browser ..................................................................................................2
Set Current Model ................................................................................................................6
Current Model Properties.....................................................................................................7
Delete Current Model ...........................................................................................................9
Selecting Entities Using the Input Collector ......................................................................10
Extended Entity Selection Menu........................................................................................12
Quick Window Selection ....................................................................................................17
Animation Minibar ..............................................................................................................18
Transient Transient animation displays the model in its timestep positions as calculated by the
analysis code. Transient animation is used to animate the transient response of a
structure.
Modal Modal animation creates and displays an animation sequence that starts and ends
with the original position of the structure. The deforming frames are calculated
based on a sinusoidal function. Modal animation is most useful for displaying mode
shapes.
Linear Linear static animation creates and displays an animation sequence that starts with
Static the original position of the model and ends with the fully deformed position of the
structure. An appropriate number of frames are linearly interpolated between the
first and last positions. Linear static animation is usually selected when results are
from a linear static analysis.
The entities listed in the model browser tree structure are determined by the entity type that is
selected using the entity type drop-down menu . The available options are
determined by the type of model that is loaded.
Each entity can be displayed or hidden on the screen using the corresponding check box. You can
sort entity labels and IDs by clicking on the Label and ID headings.
To change the color of a model entity, right-click on the color box and select a new color
from the palette.
Style To change the display style for a specific entity, click the corresponding icon and cycle
through the different types of display styles.
Show Displays the selected entities in the graphics area and activates the corresponding
check boxes.
Hide Hides the selected entities in the graphics area and deactivates the corresponding
check boxes.
Show Only Displays only the selected entities and hides the unselected entities in the graphics
area. The corresponding check boxes are activated and deactivated accordingly.
Additional options on this pop-up menu allow you to globally control the status of the folders and
entity selections as well as view model properties.
Collapse All Closes all model folders in the entire tree structure.
Expand All Opens all model folders in the entire tree structure.
Reverse Selection Unselects the selected entities and selects the unselected entities.
Model Properties Opens the Current Model Properties dialog, where the General tab provides
information about the model and results files. The Statistics tab displays
the model and results files in a tree-like structure.
IDs The IDs button allows you to display and hide ranges of entities based on IDs. Select
… Show only, Show, or Hide, enter entity IDs either individually or by range, and press
ENTER. The action is applied to all entities with the specified ID currently listed in the
model browser tree structure (which is determined by the entity type selected in the entity
drop-down menu).
You can locate each instance of a specific string using the Find button. Click the button to
activate the text box, enter a string, and press ENTER. The first entity label matching the
string is highlighted. Continue to press ENTER or the Find button to locate the next
instance.
− Click the filter button again and enter the name of a specific entity.
− Press ENTER.
Only entities of the specified type are listed in the browser.
− Click the filter button again and enter an entity followed by a space and 2*.
− Press ENTER.
All entities by the specified name that have an ID beginning with 1 are listed in the browser.
For example, Ellipsoid 2, Ellipsoid 20, Ellipsoid 21, Ellipsoid 22.
4. Delete the entry in the filter field and press ENTER.
All entities are once again listed in the browser.
To find a specific model entity:
Or
This makes the panel functions available to the current model. Activate the check box under Visible
to display the model in the graphics window. By default, the last model loaded automatically
becomes the current model.
You can also easily flip between two or more models using keyboard functions. Hold down the CTRL
key and press the left or right arrow on the keyboard to activate or deactivate the visibility of each
model.
The Load model panel and the Load Case and Simulation Selection dialog display the results for
the current model. When applying contours, only the current model displays colors. For non-current
models, contours are displayed in gray as having no result value.
The Current Model Properties dialog displays general information and statistics about your model.
General tab Displays the model label, and the model and results file names, locations, and
reader types.
If the path of the file is too long to fit in the Filename field, place your cursor over
the field and bubble help will display the full path of the file.
To change the name of the model, highlight the name in the Label field, enter a
new name, and click OK.
After activating the input collector, you are able to select entities by:
• Picking entities from the screen.
• Using the Quick window selection.
• Using the Extended entity selection menu.
An input collector entity type in the plural form, such as "elements", indicates that you are able to
select more than one entity from your model. An input collector entity type in the singular form, such
as "node", indicates that you can select only one entity from your model at a time.
When you need to define a plane by specifying a plane's normal vector, the input collector allows you
to select nodes one at a time by entering the node ID. Similar to the standard input collector
described earlier, the active node is surrounded by a blue square. Click the entity type selection
switch to change the input collector type, and click the reset button to reset the input collector.
Examples of this type of input collector include:
Node ID dialog
A pop-up menu containing the available selection techniques is displayed. This menu allows
alternative methods for selecting elements of the specified entity type.
The options displayed on the extended entity selection menu are dependent upon the active input
collector.
2. Select an entity selection technique from the menu.
The selected entities are highlighted on the screen.
Or
Fill in any secondary dialog that is displayed.
The selected entities are highlighted on the screen.
See Extended Entity Selection Menu for more information.
You can then select an option from the extended entity selection menu. The above image shows all
the selection options available in HyperView. However, not all entity types offer all the selection
options. Only valid selections for the current entity type are displayed on the menu. For instance, if
you are using the Systems input collector, the By Adjacent and By Attached entity selection options
are not available.
The extended entity selection menu options are described below.
All Allows you to select all entities in a model of the specified type. When you
select All, the set to be added to the user mark includes entities displayed and
those not displayed.
Displayed Allows you to apply your settings to only the entities that are displayed on the
model.
Reverse Allows for a Boolean "not" to be performed on the currently selected entities.
When Reverse is selected, all selected entities are removed from the mark; all
entities that are not on the mark are selected.
By Adjacent Allows you to select entities adjacent to the entities already selected. When
you select By Adjacent, HyperView includes the entities that are adjacent to
the entities already selected.
By Attached Allows you to select entities by specifying an entity among a large group of
continuously connected elements. When you select By Attached, HyperView
includes the entities that are attached to the entities already selected.
By Config Allows you to select elements by configuration. When you select By Config,
HyperView displays a menu panel for specifying an element configuration to
By Element
select.
Config (Node
input collector) If the input collector is set to Nodes, the By Element Config option is
displayed on the extended entity selection menu. The options displayed are
the same as those for By Config.
By Dimension Allows you to select entities by dimension. When you select By Dimension,
HyperView displays 0D, 1D, 2D, and 3D from which you can pick one or more.
By Element
Dimension If the input collector is set to Nodes, the By Element Dimension option is
(Node input displayed on the extended entity selection menu. The options displayed are
collector) the same as those for By Dimension.
By Sphere Allows you to select entities by entering location information for X, Y, and Z
and also entering a user-defined radius.
Save Allows you to save the current selected set of entities for future use.
Retrieve Allows you to retrieve the current saved selection set of entities.
Method Choose any of the extended element selection options without returning to
the main panel.
All Allows you to apply your settings to all entities in the model,
regardless if they are displayed on the screen or not.
Displayed Allows you to apply your settings to only the entities that are
displayed on the screen.
Apply After defining the entity selection set, press Apply to select the entities,
apply the desired action, and return to the previous panel.
A default action is one of the following:
• Create a vector plot (if invoked from the Vector panel)
• Create a tensor plot (if invoked from the Tensor panel)
• Mask or unmask elements (if invoked from the Mask panel) based
on the mode set in the Mask panel
Add Adds entities to the selection set that satisfy the user-defined criteria.
Subtract Removes entities from the selection set that satisfy the user-defined criteria.
Reset Removes the selections made and returns the model to its original state.
By Window
By ID
By Config
By Dimension
Input collector
You can draw a window by holding down the SHIFT key, pressing the left mouse button, and dragging
the mouse. The window is complete when you release the mouse button. Two window shapes are
available:
Rectangle While holding the SHIFT key, start at the top left corner at the point where the left
mouse button was pressed, and ends at the bottom right corner at the point where
the left mouse button was released.
Polygon A free style polygon that starts at the point where the left mouse button was
pressed and ends at the point where the left mouse button was released. As you
drag the mouse, short lines get drawn.
For either window shape, you can select nodes, elements, components, systems, or assemblies
inside or outside of the shape. While pressing the SHIFT key, click the left mouse button without
dragging the mouse. From the pop-up menu displayed, select one of the following window modes:
Inside rectangle
Outside rectangle
Inside polygon
Outside polygon
• If the active input collector is set to nodes, then the nodes inside or outside of the window are
selected.
• If the active input collector is set to elements, the elements inside or outside of the window
are selected.
• If the active input collector is set to components, then the nodes or elements belonging to
those components inside or outside of the window are selected.
• If the active input collector is set to systems, the systems inside or outside of the window are
selected.
• If the active input collector is set to assemblies, the assemblies inside or outside of the
window are selected.
After drawing the window, the pick cursor should look like this, .
5. To finish drawing the window, release the left mouse button.
6. After completing the window, the action is applied to the nodes or elements inside the window,
depending on the panel:
Vector and Tensor A vector or tensor plot is generated (but not the model step).
To switch between mode selection methods of the Quick Window Selection:
1. Place the cursor in the HyperView window.
2. While pressing the SHIFT key, click the left mouse button and release it without dragging the
mouse.
A menu is displayed showing the four different modes. The active mode is highlighted. The
default mode is inside rectangle.
Animation Minibar
The animation minibar is a dockable minibar that allows you to control animation without the
presence of the animation control panel. You can use the minibar to control the animation when you
switch to a full screen to view your model and the animation controls icon on the toolbar is no longer
visible. From the View menu, select Animation Minibar to display the controls.
Animation minibar
You can also open this dialog from the status bar. The current load case and simulation are
displayed in the lower right portion of the status bar. Click on either of them to display the Load Case
and Simulation Selection dialog. Click on the forward and back arrows, , to move from one
subcase or simulation to another.
Custom Wizards Custom wizards allow you to define data processing wizards for use in
MotionView, HyperView, and HyperGraph sessions.
Reports
Displays the Reports panel, .
Templex Functions
Displays the Templex Functions panel, .
Command Window Launches the TkCon dialog, allowing you to enter Tcl/Tk commands.
Copy and past the following link into your web browser to access
documentation on TkCon: http://tkcon.sourceforge.net.
The command window also allows you to use the HyperView
commands add, ani, col, era, gro, and sty to manipulate the
model.
Apply Style Allows you to select and apply attributes of the active model in the
current window to all models available in the current window, the
current page, or all pages.
A right-click in the graphics area will activate this dialog.
Custom Wizard
The Flexbody Prep, Flex File Gen, and Fatigue Prep custom wizards can be accessed from the
following applications:
• MotionView (MBD Model, Animation, and Plot windows)
• HyperView (Animation and Plot windows)
• HyperGraph (Plot window)
The Flexbody Prep custom wizard allows you to translate the following files:
• NASTRAN Bulk Data file to Altair .H3D
Templex Functions
See the HyperView, MotionView, and HyperGraph Reference Guide for more information.
Reports
See the HyperView, MotionView, and HyperGraph Reference Guide for more information.
Command Window
The Command Window option on the Tools menu launches the TkCon dialog. You can use this
dialog to enter Tcl/Tk commands. From this console you can also use the HyperView commands
add, ani, col, era, gro, rea and sty to manipulate the model.
Brief descriptions of the usage for the HyperView commands are listed below.
add
ani
col
gro
gro Usage
def Creates a default group of currently visible
elements
rde Redefines the group name
<prevname>
<newname>
del Deletes all the groups and frees the memory
lst Prints the current groups on the console
ele all string, string Adds all the elements of the model.
ele <id> string, int Adds the element with the <id> from
the model. If the element with that
<id> is non-existent, then nothing
happens. No error message is
output.
1D/1d all string, string Adds all the 1D elements from the
model. If 1D elements are not in the
model then no error message is
output.
3D/3d all string, string Adds all the 3D elements from the
model. If no element of the specified
dimension is present in the model,
then no error message is output.
2D/2d all string, string Adds all the 2D elements from the
model. If no element of the specified
dimension is present in the model,
then no error message is output.
quad all string, string Adds all the QUAD4 and QUAD8
elements in the model. If no
elements having a QUAD config are
present in the model, then no error
message is output.
tetra all string, string Adds all the TETRA4 and TETRA10
elements in the model. If no
elements having a TETRA
configuration are present in the
model, then no error message is
output.
hex all string, string Adds all the HEX8 and HEX20
elements in the model. If no
elements having a HEX
configuration are present in the
model then no error message is
output.
pyr all string, string Adds all the PENTA5 and PENTA13
elements in the model. If no
elements having a PENTA(5/13)
configuration are present in the
model, then no error message is
output.
mat <matname> string, string Adds all the elements having the
specified material name.
mat <id> string, int Adds all the elements in the material
having the specified <id>.
Returns Nothing.
To add the elements in the components that have the names "Comp 1" and
"Comp 2", if the model contains those components:
add comp {"Comp 1" "Comp 2"};
Apart from the "all" and "<id>" option, the elements can be added by passing
ranges only or mixing them with IDs. The rule to follow while using this option is
each ID should be separated by a space and the range should be specified using
a hyphen, "-" delimiter. Ranges cannot be specified for the "ele", "comp" and
"gro" options.
The following example adds all the 2D elements having element IDs ranging from
100 to 200, 201 and 205:
add 2D 201 205 100-200;
ani
Controls the animation of the loaded results in the current page.
Returns Nothing.
Example The following example turns the animation on in the forward direction. It will work
only if the results are loaded in the active window of the application.
ani for;
Comments This command works only if results are loaded. If they are not loaded, then the
message "Result File not loaded" is displayed.
Returns Nothing.
ele all string, string Masks all the elements of the model.
ele <id> string, int Masks the element with the <id>
from the model. If the element with
that <id> is non-existent then
nothing happens. No error message
is output.
1D/1d all string, string Masks all the 1D elements from the
model. If no 1D elements are in the
model then no error message is
output.
3D/3d all string, string Masks all the 3D elements from the
model. If no element of the specified
dimension is present in the model
then no error message is output.
2D/2d all string, string Masks all the 2D elements from the
model. If no element of the specified
dimension is present in the model
then no error message is output.
quad all string, string Masks all the QUAD4 and QUAD8
elements in the model. If no
elements having a QUAD config are
present in the model then no error
message is output.
mat <matname> string, string Masks all the elements having the
specified material name.
Returns Nothing.
Errors No error codes. If model is not loaded on the active window then "Model File not
Loaded" message is output. If no argument(s)/wrong argument(s) is supplied to
the "era" command then the usage of the command is output based on the level
of error.
To mask the elements in components having names "Comp 1" and "Comp 2", if
the model contains those components".
era comp {"Comp 1" "Comp 2"};
Apart from the "all" and "<id>" options, the elements can be masked by passing
ranges only or mixing them with IDs. The rule to be followed while using this
option is each ID should be separated by a space and the range should be
specified by using a hyphen, "-", delimiter. Ranges cannot be specified for the
ele, comp, and gro options.
To mask all the 2D elements that have element IDs ranging from 100 to 200, 201,
and 205:
era 2D 201 205 100-200;
gro
Creates/edits a group of the displayed elements in the active window. The model file must be loaded
in the active window.
Returns Nothing.
Examples If the gro command is used for the first time after the model is loaded, then the
following command creates a group of all the visible elements in the active
window and this group is named "Group 1":
gro def;
rea
Reads in model/results in HyperView session.
fun DataType string, string, string, Reads in (sets) the data type
DataComponen string specified.
t ShellLayer
Returns Nothing.
Comments If the layer is not specified for a scalar data type (elemental results), the first
available layer is assumed and contoured.
sty
Sets the display style.
Syntax sty <argument 1> <argument 2> <argument 3> <argument n>
som <id> string, int Solid mesh mode for the selected
component.
soe <id> string, int Solid edge mode for the selected
component.
edg <range> string, string Edge mode for materials within the
range.
lin <range> string, string Line mode for materials within the
range.
som all string , string Solid mesh mode for all materials.
som <id> string, int Solid mesh mode for the selected
material.
soe all string , string Solid edge mode for all materials.
soe <id> string, int Solid edge mode for the selected
material.
fun Switches the fringe mode on/off for tensor data types
Comments To use the sty function command, the data type should be set by using the rea
function command.
Appearance Set display options such as background color, foreground color, and mesh
lines.
Appearance options
Colors To change the color of one of the following features, click on a color box, select
a new color from the palette, and click OK.
Global X/Y/Z Axis Changes the colors of the global X, Y, and Z axes.
Show
Global axes The global axes can be displayed in the lower left corner
of the HyperView window. Click the Global axes check
box to toggle the display of the axes on or off.
Reverse video Reverses the background color to white and the text to
black. This provides better quality for printing and image
capturing.
Visualization options
Enable element marks Displays element types with the corresponding shapes selected from
the drop-down menu.
Size of mark (model %) Specifies the mark size as a percent of a model size.
ALL 1D ELEMENTS Each element type listed can be displayed as a dot, cube, sphere, or
MASS cylinder.
PLOT
WELD
BAR
ROD
BAR3
HEXA8
Additional options can also be set in this dialog:
Section/Iso line Specifies the section or iso-line thickness. The value can range from
thickness 1 to 6.
Coordinate system size Specifies the size of the coordinate system. The size can range from
10 to 50.
Feature angle A feature angle is used to calculate feature lines of an FEA model.
Display eroded Displays elements that are eroded/failed or deleted during explicit
elements solver calculation, such as LS-DYNA and RADIOSS. By default,
HyperView hides the deleted elements so the failed elements are not
displayed during animation.
Zoom factor Specifies the multiplication factor that is used to increase or decrease
the scale of the current view. The default is 1.2.
Performance options
Animate during data Animates the model while loading data. By default, the model is
loading displayed as undeformed during data loading.
Disable DAB Display Acceleration Data Block (DAB) is a model representation that
allows HyperView to display a model faster. When this check box is
activated, the Display Acceleration Block (DAB) is disabled and parts
will not be displayed using DAB. By default, the check box for this
option is unchecked.
In order to obtain the DAB data, you can translate your model and
results to H3D files using HvTrans. The DAB data will be included in
the H3D file, and will allow you to have a faster display when you
load the H3D into HyperView or HyperView Player.
If you load the model and results directly into HyperView, the DAB
data is calculated on the fly in a lower priority process. The
calculated DAB data is then saved to a file with .dab extension under
Altair_dab directory, which is located in the same directory as
your model file. If you do not have write permission for the model
directory that you are accessing, HyperView will compute but not
save the DAB data.
Lighting options
Direction The direction of the light is defined by moving the horizontal and vertical slide
controls.
Specular The specular color defines the color reflected back on shiny surfaces. Moving
the slider bar from low to high controls the degree of shininess. To disable
specular highlighting, set the specular color to black.
Color To change the color of the graphic, click on a color box, select a
new color from the palette, and click OK.
Shading
Mouse options
From the drop-down menus on the Mouse tab, you can assign the following actions to the left, ,
Arc ball Rotates the graphic using the center of the window as the center point of
rotation. The graphic rotates as the cursor is dragged and stops rotating
when the cursor is at rest. When Arc Ball is assigned to a mouse control, a
small white square appears in the center of the window. The cursor is
displayed as .
Circle Zoom
Magnifies a selected section of the graphic. The cursor is displayed as .
Pick Center Repositions the graphic in relation to the center of the screen. When Pick
Center is assigned to a mouse control, a small white square appears in the
center of the window. The cursor is displayed as .
Translate Enables you to reposition the graphic on the screen by dragging the mouse.
Vertical Zoom Scales the graphic in relation to the vertical position of the pointer on the
Window Add Pt Adds a point to define a window. After defining a window, click inside or
outside of the window to select entities.
On the left side of the dialog box, None, Ctrl, Shift, and Ctrl + Shift are listed. If you select a
function from the drop-down menu next to None, that function is enabled when you press the mouse
button. If you select a function from the drop-down menu next to Ctrl, that function is enabled when
you press the mouse button and the CTRL key on the keyboard. Similarly, when you select a function
from the drop-down menus next to Shift or Ctrl + Shift, those functions are enabled when you press
the mouse button and the S HIFT key or the mouse button and the C TRL + SHIFT keys simultaneously.
Pick Tolerance specifies the maximum distance, in pixels, that the cursor can be from a graphical
entity in order to select it. When the pick tolerance is increased, it is easier to pick an entity.
Click Default to assign the default mouse control settings.
To assign a viewing control to a mouse button:
1. From the Tools menu, select Options....
The Options dialog is displayed.
2. Click Mouse on the tree.
3. Select the control to be assigned to the corresponding mouse button and keyboard stroke
combination.
When the mouse button is clicked or dragged in the active window and the required keyboard
buttons are pressed, it performs the function assigned to it.
To use circle zoom:
1. With your mouse and any assigned keyboard strokes, drag the cursor around a portion of the
graphic to be magnified.
2. Release the mouse button to scale the selected area to fill the window.
The graphic can be scaled to fit the window again by clicking the mouse button in the window.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to select, or
pick, an entity from the screen will vary. See Tools - Options - Mouse for more information on
setting mouse controls.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To draw a window and select entities on a model:
1. Create the window by adding window points to the screen with your mouse cursor.
2. To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.
3. Click inside the window to select all the interior entities.
The entities are highlighted.
4. Click outside the window to select all the exterior entities.
The entities are highlighted.
5. To delete a point from a window, with the mouse cursor, pick the point that you want deleted.
The point is removed from the window.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To add a point to a window:
• With your mouse cursor, pick the area on the screen where you want a point to be added to the
window.
The shape of the window changes as additional points are added.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to add a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To delete a point from a window:
• With your mouse cursor, pick the point that you want deleted.
The point is removed from the window.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to delete a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to
manipulate window points and select an entity from the screen will vary. See Tools - Options -
Mouse for more information on setting mouse controls.
To remove a window from the screen:
• With your mouse cursor, click on any part of the window to delete it.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to clear a
window from the screen will vary. See Tools - Options - Mouse for more information on setting
mouse controls.
Toolbar options
Panels Check the panels that you want to appear on the toolbar.
Quick selection
You can select all panels , deselect all panels , or reverse selections
.
Reverses the selection for each option. For example, a selected check box is
deselected.
Selects the default attributes.
Apply Applies the selected options to the current page or all pages (whichever you have
selected).
OK Applies the selected options to the current page or all pages (whichever you have
selected) and closes the dialog.
Close Closes the dialog.
Create and Edit Derived Loadcases Allows you to create derived loadcases and edit existing
derived loadcases.
Extract Component Definition from Allows you to import a HyperMesh deck and extract the
HM Deck HyperMesh commands HMNAME, HMCOLOR, and
HMASSEM. By extracting these commands, HyperView
applies the command attributes to the current
HyperView model.
Import Group File Allows you to import HyperView group definition files,
Animator3 session files, or LSPost group files to a
HyperView session file. Importing LSPost group files
applies to groups defined on materials only.
Export Iso Surface Allows you to export the iso surface volume created
from solid elements in the STL format. This file can be
read into HyperMesh or a CAD tool for design review.
Synchronize Animation Allows you to specify time scales and offsets for the
Time Scales… button on the Animation Controls
panel.
Generate PSM for Madymo Allows you to save analysis results of nodes as a PSM
(Prescribed Structural Motion) File. Displacement
results from any animation can be exported as a PSM
file.
ABAQUS ODB Upgrade Allows you to upgrade ODB files created in ABAQUS
6.2 (or earlier) to ABAQUS 6.6. The HyperView
ABAQUS ODB reader supports only ABAQUS 6.6 files;
therefore you must upgrade files from older versions.
Create from simulation After selecting a loadcase from the combo box, the simulation steps
list that belong to the selected loadcase are displayed. Select the
simulation step(s) that you want to add to the new derived loadcase.
Create from loadcase list When you select this option, the combo box is disabled. Instead, the
loadcases available in the results file are listed. Select the
loadcase(s) that you want to add to the new derived loadcase.
Selecting Items from You can select items from the simulation list or loadcase list by
the List selecting them with your mouse or the arrow keys, or by using the
following buttons:
Append The Append button is enabled when the simulation list has focus and
disabled when the derived simulation list has focus.
Based on the selection mode specified, there are two ways to append
simulation steps:
1. If you select Create from simulation list, then only the selected
simulation steps in the list are added to the derived loadcase.
2. If you select Create from loadcase list, then all simulation steps
from every loadcase selected from the list are added to the
derived loadcase.
Derived Loadcase From the Derived Loadcase drop-down menu, you can select the
Column derived loadcase that you want to be active. Upon selecting a
derived loadcase, the simulation steps contained within that derived
loadcase are displayed in the list below the drop-down menu. You
can add a new derived loadcase, and rename or delete an existing
loadcase. You can also remove simulation steps from a loadcase.
You can select simulation steps from the derived loadcase list by
selecting them with your mouse or the arrow keys.
Remove The Remove button is enabled when the derived simulation list has
focus and disabled when the simulation list has focus.
Synchronize Animation
The Synchronize Window Animation dialog allows you to synchronize windows that contain
animation results in different units and/or begin at different time steps. This dialog is accessed from
the Time Scales button on the Animation Controls panel or from Synchronize Animation on the
Utilities menu.
Each window in the current page is listed in the Synchronize Window Animation dialog. The slider
bar represents the global time line for all windows. It reflects all window time frames regardless of
whether they are active or inactive. Each time frame is a subset of the range represented on the
slider bar. Current time displays the current slider bar setting.
Using the slider Use the slider bar to specify a time for all active Time A and Time B fields.
bar When the desired value is displayed in a specific field, click the lock button
to set the value. After all fields have been defined, click Apply to
automatically calculate and synchronize the animations.
When you click Apply, the scale factors for the time values for each
window are automatically calculated. The scale factor is calculated by
subtracting Time A from Time B for each window. The end result is all the
frames specified for Time A will appear at the same time during the
animation. Similarly, all frames for Time B will appear at the same time.
All other frames will be scaled accordingly.
In this mode, you cannot enter data in the Scaling and Offset fields. They
are used for reference only.
Editing scaling Scaling Multiplies the total running time of the animation by
and offset the specified amount. The animation is then scaled to
run within the new time boundaries. An animation file
that runs from 0 to 10 seconds scaled by a factor of 2
runs from 0 to 20 seconds. Likewise, if the scale
factor is 0.5, the animation is adjusted to run from 0 to
5 seconds.
T1-T0 Allows you view the time scale before the scale factor
is applied (for reference only).
Scaled T1-T0 Allows you view the time scale after the scale factor is
applied (for reference only).
The check boxes in the animate column allow you to select the animations to be included in the
synchronization. You can select all or select none of the animations, as well as reverse the current
selection.
Master Animation
One of the animations listed in the Synchronize Window Animation dialog can be selected as the
master animation with which all other animations will be synchronized. The time scale assigned to
the master frame skips steps that are not relevant. An activated radio button indicates which window
contains the master time frame and the Master check box designates that the master window should
be used to synchronize all the windows in the list.
To synchronize animations using the slider bar:
1. From the Utilities menu, select Synchronize Animation.
Or
From the Animation Controls panel click Time Scales.
The Synchronize Window Animation dialog is displayed.
2. Select Using the slider bar as the animation method.
4. Under the animate button , activate the check boxes for the windows that you want included
in the animation. Click the down arrow to select all or none of the animations, or to reverse the
current selections.
5. Set a time step at a known event for one of the windows. This does not need to be the first time
step.
− Drag the slider bar until the animation is at a known time step for one of the windows. This is
usually at the start of the analysis for that window. All unlocked time steps will reflect the
same value.
− Press the lock button next to that window’s Time A field to lock the first known time step
for that window.
− You can press the lock button again to unlock the field and drag the slider bar to update
the value for that field, and then relock the field.
6. Set the time step for the next window at the event concurrent to the first set window.
− Press the lock button next to this window’s Time A field to specify that this animation
frame is to begin at the same time step as animation frame in the previous window.
Or
− Drag the slider bar until the animation of this window is at a time step that corresponds with
that of the previous window.
− Press the lock button next to this window’s Time B field to lock the second known time
step for that window.
9. Set the concurrent time step for the next window.
− Press the lock button next to this window’s Time B field to specify that this animation
frame is to end at the same time as animation frame in the previous window.
Or
− Drag the slider bar until the animation of this window is at a time step that corresponds with
that of the previous window.
12. After applying the settings, press the animate button on the toolbar to start the animation.
All windows display their Time A settings at the same time and their Time B settings at the same
time. All animation frames in between and after these steps are linearly interpolated.
4. In the animate column , activate the check boxes for the windows that you want included in
the animation. Click the down arrow to select all, select none, or reverse selections.
5. For each activated animation, enter values in the Scaling and Offset fields.
6. Press Apply to accept the changes, Reset to return to the default settings, or Cancel to close the
dialog without applying the new settings.
7. After applying the settings, press the animate button on the toolbar to start the animation.
Synchronized View
The Synchronize View feature allows you to manipulate the view matrix of multiple models in
multiple windows at the same time. From the Utilities menu, select Synchronize View to display the
View Control dialog. This dialog remains on top until you minimize or close it. Models in the linked
windows should rotate or obey the same view upon applying actions using the View Control dialog.
If a selected window is a plot, text, or video window, then it is ignored.
Model Rotation
Flips the graphic 180 degrees about the X-axis and Y-axis, respectively.
and
The number field located in the center of the controls displays the rotation angle in degrees. The
default setting is 15.
Fit Frames
Scales the graphic so that all animating frames are displayed in the active window.
Model View
Other Options
If you left -click on this icon, the application sets the linked windows as the active window
and saves the view in the list.
If you right-click on this icon, the Clear View List menu is displayed, which allows you to
clear all saved views in the list.
If you left -click on this icon, the application sets the linked windows to the next view in the
list.
If you right-click on this icon, a menu is displayed which allows you to choose a view from
the list. The menu does not appear if the view list is empty.
Linear Superposition
The Linear Superposition option on the Utilities menu is used to create subcases that are linear
combinations of other subcases. Supported results types include DISP, FORCE, STRESS, and
STRAIN. Linear Superposition is currently supported for OptiStruct and Nastran .op2 files.
Result format The results format for the current linear superposition. Currently, only Nastran or
OptiStruct .op2 files are supported.
Input file Use the file browser to select the.op2 file containing the subcases of interest.
The full path and filename are displayed.
Subcases This section allows you to specify which subcase(s) from the currently selected
input file to add to the linear combination definition. Subcases with supported
results from the currently selected input file are displayed for selection only.
Multiple subcases can be selected using the C TRL and S HIFT keys. Filters provide
additional selection control including a name filter that uses standard HyperMesh
filtering syntax. The subcase list display can be switched between ID and Name
(ID). To add subcases to the table, select the subcases and click the Add.
Results can be combined from multiple files by selecting a different input file and
adding the appropriate subcases to the table.
Linear This section allows you to define the scaling factor applied to each subcase in the
superposition table. The table contains the following categories:
definition
Subcase factor This text box defines the linear scaling factor for the selected
subcases.
− Subcases are always added to the table with a
factor of 1.0.
− To change the scaling factor for a subcase(s), select
the subcase(s) in the table, update the value in the
Subcase factor text box and press Enter.
Subcases can be selected/deleted using the filter buttons above the table.
Result types Result types define the types of results to include in the new
subcase. If a particular results type is not available in all of
the subcases in the table, it is disabled for selection.
Subcase subtitle Allows you to define the SUBTITLE card for the new
subcase.
Subcase label Allows you to define the LABEL card for the new subcase.
A sample Linear Superposition dialog setup and output for the beam model is shown below.
Setup
Notes
• Only linear static (SOL 101) subcases are supported in the Linear Superposition dialog.
• The ID option lists the subcases as "SUBCASE #". The Name (ID) option lists the subcase as
"SUBTITLE – LABEL (ID)". If no SUBTITLE exists, only the LABEL is used. See the
OptiStruct on-line reference guide for more information regarding SUBTITLE and LABEL
subcase information cards.
• CSTRESS and CSTRAIN results are supported when they are present in the .op2 file and the
STRESS and STRAIN option(s) are activated.
• To view scalar stress/strain results for Max, Min, AbsMax, or AbsMin superposition types,
use the Direct Stress/Strain result type in the HyperView Contour panel. HyperView
calculates the scalar values internally when using the Stress/Strain result type, which is not
valid for Max/Min/AbsMax/AbsMin result types since they are no longer tensor values. To
view the actual values in the result file, use the method above.
• When selecting an existing file, you will be prompted with, "File already exists. Do you want to
replace it?" Selecting Yes does not overwrite the file. The data is appended to the end of the
file.
+ Zoom by increments
-
Using HyperView
Multi-body dynamic (MBD) models and finite element analysis (FEA) models can be displayed and
animated in HyperView. Select HyperView from the Select application menu to display the
HyperView panels.
If you have HyperMesh installed, the HyperView Select application menu contains the FE Model
option. Selecting this option launches a scaled-down version of HyperMesh within HyperView. See
FE Model for more information.
HyperView toolbar
Load Model Animation files are opened from the toolbar. Use the file
browser to locate and load model and results animation
files.
Iso Value Allows you to view iso values for a selected result type,
such as density, stress, or strain values.
Tensor Plot Allows you to view tensor plots of stress and strain
directions and magnitudes for various solvers from
elemental values.
Vector Plot Allows you to view a vector plot for nodal vector results
such as displacements, velocities, and accelerations.
Animation Controls Allows you to control animation time steps and speed.
Animate Start/Stop Starts and stops the animation for the entire page.
Three types of animation are available – transient,
modal, and linear static.
The Load Model, Entity Attributes, Add Object, Tracing, Tracking, Contour, Tensor Plot, Vector
Plot, Iso Value, Deformed, Section Cut, Measure, Notes, FLD, Mask , Perspective, and Query
panels can also be accessed from the Graphics menu.
Animation files are loaded using the Load Model panel. Click the file browser button, , on the
animation toolbar to display the Load Model panel.
By default, model and results files are loaded from the same file. However, you can load model and
results from different files (i.e. an LS-DYNA model with H3D results) or load only a model or only
results by using the Load model and Load results check boxes. If you load a result file other than
the one initially selected, it does not affect the currently displayed model file. Upon loading, model
content and results tables are created for post-processing.
You can load one or more models and their associated results into one window by activating the
Overlay check box. The last model you load automatically becomes the current model. To make a
previous model the current one, you must manually set it as your current model. There are two ways
to pick the desired model from the list, you can access the model browser by activating Browser from
the View menu and selecting the HyperView tab or you can access the Current Model dialog by
clicking on the name of the current model, which is located in the lower right corner of the status bar.
You can also delete the current model by activating the Browser from the View menu, selecting the
HyperView tab, right-clicking on the File Name, and selecting Delete Current Model.
If you select a result file for a model, HyperView assumes that the result comes from the same file
and automatically updates the selection in the results field.
2. Click the file browser button, , next to Load model and select an animation file.
The corresponding results file is automatically loaded.
3. Click Apply.
The model is loaded. A model content table and results table is created for post-processing.
2. Click the file browser button, , next to Load model and select an animation file.
3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
The model is loaded. A model content table and results table is created for post-processing.
To load a results file containing multiple blocks:
1. From the Load Model panel, activate the Load model and Load results check boxes.
2. Click the file browser button, , next to Load model and select an animation file.
3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
If the model contains more that one data block, you will be prompted to select the desired block.
The model is loaded. A model content table and results table is created for post-processing.
To load a model only:
1. From the Load Model panel, activate the Load model check box.
2. If necessary, deactivate the Load results check box.
3. Click the file browser button, , next to Load model and select an animation file.
4. Click Apply.
The model is loaded. A model content table is created for post-processing.
To load results only:
1. From the Load Model panel, activate the Load results check box.
2. If necessary, deactivate the Load model check box.
3. Click the file browser button, , next to Load results and select a results file.
4. Click Apply.
The results file is loaded and applied to the current model specified. A results table is created for
post-processing.
Note To change the specified current model, go to the Graphics menu and select Set
Current Model. From there, select the model that you want as the current model.
Auto apply Applies a selected option automatically whenever you select a component from
mode the screen or from the entity list tree. You can only apply one option from the
panel at a time. The current active option is displayed next to the Auto apply
mode check box.
The None and Displayed buttons are disabled when you are in auto apply
mode.
Display The On/Off buttons enable you to turn on or off the selected entities in the
display. Click On to display the selected entities. Click Off to turn off the
selected entities in the window.
ID IDs are the names displayed in the Entity List. Click On to display the names
of the selected entity in the window. Click Off to turn off displayed IDs.
Use in fit Click On to scale the graphic to fit the window with respect to the selected
entities in the animation. Click Off to exclude entities from fitting so that the
model is fit to the window based on the remaining entities.
Restore If you remove selected entities from the display, you can click Restore to
restore the display of the selected entities in the reverse order in which they
were turned off.
Reject Allows you to undo the last action performed. This button is displayed by
default.
When you perform an action, the Reject button is enabled.
After you reject an action, the button becomes disabled.
When working with components or groups, you can reject the following actions:
display on/off, ID on/off, use in fit on/off, mesh mode, color, and material.
When working with coordinate systems, you can reject the following actions:
display on/off, ID on/off, and color.
The Entity Attributes panel contains an entity list tree and entity display controls.
Entity attributes can also be changed in the model browser.
Entity list tree for an FEA model Entity list tree for an MBD model
If multiple models are overlaid in the same window, the current model is listed in the list tree.
Selecting Entities
In order to change the attributes of an entity, it must first be selected from the entity list tree or picked
from the graphics area. Attributes are applied only to selected entities.
Entities can be selected from the entity list tree either in groups or individually. When an entity type is
selected from the Entity option menu, only that entity type can be picked from the screen. For
example, if only components are displayed in the entity list tree, only components can be picked from
the screen; no other entities can be picked.
When you select entities from the screen, they are highlighted in the entity list tree.
The component ID, (1) for example, is always displayed in the entity list.
When you select ID to be displayed, the ID is displayed on the screen next to the mouse cursor for a
selected part or component. Select Sort by ID to list the components in ascending order, by ID.
Groups
After you create a group, it is displayed on the Entity Attributes panel. Click the Entity filter and
select Groups to view the groups and their components.
The following entity list tree options are available.
Sort by Allows you to sort entities in the entity list tree by label or ID.
Flip The entity selection is reversed. Selected entities are unselected and unselected
entities are selected.
IDs… Allows you to select multiple entities based on IDs. Enter IDs individually,
separated by commas, or by range and press ENTER.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to select, or
pick, an entity from the screen will vary. See Tools - Options - Mouse for more information on
setting mouse controls.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To draw a window and select entities on a model:
1. Create the window by adding window points to the screen with your mouse cursor.
2. To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.
3. Click inside the window to select all the interior entities.
The entities are highlighted.
4. Click outside the window to select all the exterior entities.
The entities are highlighted.
5. To delete a point from a window, pick the point that you want deleted using the mouse cursor.
The point is removed from the window.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to create a
window and select entities from the screen will vary. See Tools - Options - Mouse for more
information on setting mouse controls.
To add a point to a window:
• With your mouse cursor, pick the area on the screen where you want a point to be added to the
window.
The shape of the window changes as additional points are added.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to add a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To delete a point from a window:
• With your mouse cursor, pick the point that you want deleted.
The point is removed from the window.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to delete a
window point will vary. See Tools - Options - Mouse for more information on setting mouse
controls.
To increase or decrease the size of a window:
• To change the size and shape of the window, pick a point with your mouse cursor and drag it until
the desired shape is achieved.
Comments
Depending on your mouse control settings, the mouse button and additional controls set to clear a
window from the screen will vary. See Tools - Options - Mouse for more information on setting
mouse controls.
Entity Display
The Entity Attributes panel allows you to change the display attributes of model entities. Once you
have selected entities using the entity list tree or by picking them directly from the screen, you can
select various attributes to alter the model display.
Mesh There are four line options to apply to FEA model components:
Mesh lines
Feature lines
Free edges
No lines
Click the appropriate button to display the desired feature; click another button to
remove the feature.
Color Any color from the 64 color palette can be applied to any entity. Select a color
from the palette to instantly change the color of selected entities.
Material Materials provide more precise control over an entity's visual properties. In
addition to color, a material defines the behavior of an object's reflected and
emitted light. By adjusting the light properties of a material, entities can be made
to look more realistic. For example, materials can be defined that make an object
appear chrome plated, glassy, metallic, and so on. Material palettes can be
defined in any session file or in a stand-alone session file.
Material attributes can be assigned to any entity in a model. You can change the
material of any entity by selecting a material from the list. The material can then
be customized using the Material Properties dialog.
Property Opens the Material Properties dialog where the current material
properties for the selected material are displayed. You can also
change the color and light properties of the material in this dialog.
Add Opens the Material Properties dialog (see above) where you can
add a new material to the palette.
Auto Color If you load a model that consists of only one color, click Auto
Color to color the model according to HyperView's specifications.
Note See the *BeginPalette() statement in the Reference Guide for more
information on defining a material palette.
Contour Panel
The Contour panel allows you to creat e contour plots of a model and graphically visualize the
analysis results. The Contour button, , on the animation toolbar opens the Contour panel.
Contour panel
Result type This section allows you to select the result data type and the corresponding
data component type that should be used to calculate contours.
Use the first drop-down menu under Result type to select one of the
available result types. The options change depending on the currently
loaded result file. Each result type is followed by a letter that indicates the
category to which it belongs. (t) indicates a tensor-type result, such as
stress or strain tensors. (v) indicates a vector-type result, such as
displacement, velocity, and acceleration. (s) indicates a scalar-type result.
(c) indicates complex results. The expansion button, , opens the
Choose From List dialog where you can filter result types for quick
selection.
The second drop-down menu in the Result type section allows you to
choose the data component type. The list of available components is based
on the selected result type. For example:
1D stress Multiple options are listed for various elements such as:
CELAS, CROD, CBAR, CBEAM, etc.
Max Displays the maximum value among the layers for each
entity.
Min Displays the minimum value among the layers for each
entity.
For example:
Element 1 Lower = -20, Upper = 10
Element 2 Lower = -5, Upper = 30
Lower layer:
Legend Max = -5, Min = -20
Upper layer:
Legend Max = 30, Min = 10
Min layer:
Legend Max = -5, Min = -20
Max layer:
Legend Max = 30, Min = 10
Extreme layer:
Legend Max = 30, Min = -20
Use corner data If corner data is available, the Use corner data option is enabled. If you
activate the option, HyperView displays color bands by interpolating
available corner results within each element. A discontinuity of the result
distribution across element boundaries can be seen.
Selection Before creating a contour plot, you may pick one or more entities from the
model. You can do this by picking entities directly from the screen, using the
quick window selection, or clicking the Elements or Components input
collector and using the extended entity selection menu. If no selection is
made, the contour will be applied to displayed components or elements by
default. See Selecting Entities Using the Input Collector for more information
on selecting entities.
Note For MBD models, Systems (or Markers) can also be selected.
Selection will be available if the results file has any type of results
that are bound to Systems/Markers (for example; forces or
moments).
Analysis System Displays the vector and tensor results as they are
output from the solver.
User System This option is available when the results file contains
a user-defined coordinate system. Click the System
input collector to select a system by ID or pick from
the screen. Note: Markers can also be selected for
MBD models.
(proj: none) indicates that no projection rule is
selected for shells. When a projection rule is
selected (using the Projection Rule… button) it is
displayed, for example, (proj: y, x).
Use tracking If a tracking system has been activated in the Tracking panel, the Use
system tracking system option is enabled. If you activate this option, the results
will be transformed and resolved in the activated tracking system.
This option is not available if you are using the Modal or Linear Static
animation mode.
Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either the
global or user-defined system (selected for Resolved in). When the primary
axis is perpendicular to the shell plane, the secondary axis is used.
Note The results for the nodes that are shared by two or more
components will not be averaged. HyperView assumes that
different components are defined with different properties or
materials, therefore the elemental results are not averaged across
the component boundary.
The following options are automatically applied to the model as you enter information.
Display options The display options change the appearance of the contour colors.
Edit Legend Opens the Edit Legend dialog where you can change the legend
properties.
Result display The following options allow you to manage the result display.
control
Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.
Nodal results Nodal results such as temperature, displacement, velocity or acceleration are
stored at the nodes. Colors are displayed at the nodes using nodal values
directly or transformed values using the system selected for Resolved in.
Element results The values can be located at the element centroidal or corners. The Use
corner data option is available when a result file contains corner results.
You can display the results at the elements directly without using an
averaging method, or average them to nodes using the simple or advanced
averaging method. The calculated values shown in the legend may vary due
to the different averaging methods.
Simple averaging
HyperView averages the results to the nodes based on a user-specified variation percentage. If the
Variation (%) option is not used, HyperView simply averages the elemental values to nodes and the
calculated results can be queried at nodes. If Variation (%) is enabled, HyperView averages
elemental values to the nodes at the areas where the variation is less than the specified percentage
and leaves other areas as they are without averaging. In this case, HyperView represents results in
element binding, so you can query results using the Elements input collector on the Query panel.
When entering the Query panel, you can see the contour values are displayed as available elemental
items. See the Variation Percentage Control for further explanation.
Advanced averaging
Advanced averaging is similar to simple averaging. Without using variation, HyperView averages
elemental values to all nodes. The calculated nodal results can be queried using the Nodes input
collector on the Query panel. When using variation, the results remain as element bound and are
queried using the Elements input collector.
Difference
HyperView calculates the difference of corner or centroidal results and assigns it to a node. You can
query results using the Nodes input collector on the Query panel.
Transient mode
• HV will use the Mag across all the frequencies. This will be useful to examine the peak
across all the frequencies. Essentially, the curve created from measure should agree with
the curve of magnitude you get from PCH file in the complex plot.
iϕ
z = r (cos ϕ + i sin ϕ ) = re
where
2 2
r = x +y is the magnitude of z.
and
−1 y
ϕ = tan , is the phase of z.
x
When a complex result is loaded, HyperView will automatically switch to modal animation mode .
mag * cos (?t- phase) the response with varying angle or ?t (in degree).
• Go to the Animation Controls panel , input the angle increment under increment by
entry and click .
u = r cos ωt − ϕ
x x
( x
)
uy = ry cos ωt − ϕ y
u = r cos ωt − ϕ
z z
( z
)
For a specific angle ?t, the magnitude of displacement is calculated as:
[Mag ]ωt = [u
x
2
]
ωt
+ [u
y
2
]
ωt
+ [u
z
2
]
ωt
Note that the response of an invariant is not a complex number. It can only be calculated at a specific
angle. When an invariant is selected for modal animation, HyperView calculate the value at each
specified angle increment for each response point seperately.
Computed Results
There are 3 types of results that are computed in HyperView:
• Pressure: the pressure is generated by the average of the 3 normal stresses.
Pr = -(StressX + StressY + StressZ) / 3.0.
• Intensity: is the absolute difference between Major and Minor stresses.
Intensity = abs I P1-P3 I.
• Max Shear: is the maximum shear stress/strain.
Max shear = max{ abs(p1-p3), abs(p2-p3), abs(p1-p2)} / 2.0.
Legend
Numeric precision You can increment the current value from 1 to 12 decimal points.
Number of levels Displays more or less contour bands along with their respective
ranges. The minimum number of bands you can display in a legend is
2; the maximum is 32.
Reverse levels Reverses the legend values assigned to the contour bands.
Interpolate Interpolates the colors in between the two colors that you select. After
clicking Interpolate, use the legend within this dialog to select a color
to interpolate from and a color to interpolate to. When you select
Interpolate, the program displays contour colors for each frame based
on the linearly interpolated values between the zero value in the
undeformed shape and the solver reported values.
Legend file
Save options Select any of the options listed to save them along with the current
legend.
Font attributes allows you to save the current font settings.
Header Displays the legend header. To remove the header, deactivate the
check box. To enter a new header, highlight the existing text, type in a
new header and click Apply.
Click the font button, , to change the font style and size.
Title Displays the title of the legend. The title reflects the settings used to
generate the contour and cannot be changed. Click the font button,
Values Click on a color to select a new color from the color palette.
Click on the value to set a user-defined value. The number is
displayed in bold face style to indicate the custom setting.
To reset the number, click on the number and erase all digits. The
legend values between two custom settings are linearly interpolated.
Minimum/Maximum Displays the maximum and minimum legend values. Deselect the
option to remove the minimum and maximum values from the display.
Click the font button, , to change the font style and size.
Footer Displays the legend footer. To remove the footer, deactivate the
check box. To enter a new footer, highlight the existing text, type in a
new header and click Apply.
Click the font button, , to change the font style and size.
Click the font button to change the font type, style, and size.
Click the Iso Value button, , on the animation toolbar to display the Iso Value panel.
The following options are applied to the model when you click Apply.
Result type This section allows you to select the name of the result data type that
should be used to calculate the contours. Use the drop-down list under
Result type to make your selection. The available result types change
depending on the result file that is loaded.
Each result type is followed by a letter that indicates the category to which it
belongs. (t) indicates a tensor-type result, such as stress or strain tensors.
(v) indicates a vector-type result, such as displacement, velocity, and
acceleration. (s) indicates a scalar-type result. (c) indicates complex
results.
Click the expansion button, , to open the Choose From List dialog
where you can filter result types for faster selection.
The second drop-down menu in the result type section allows you to
choose the data component type. The list of available components is
based on the selected result type. For example:
1D stress Multiple options are listed for various elements such as:
CELAS, CROD, CBAR, CBEAM, etc.
Entity with layers Allows you to create an iso surface for a specified element layer when a
layer definition is available for an element. The settings are applied to all
layers defined in the model. If an element has no layer definition, as with
solids, the iso surfaces are displayed regardless of layer selection. The
options are:
Max Displays the maximum value among the layers for each
entity.
Min Displays the minimum value among the layers for each
entity.
Use corner data If corner data is available, the Use corner data option is enabled. If you
activate the option, HyperView displays color bands by interpolating
available corner results within each element. A discontinuity of the result
distribution across element boundaries can be seen.
Resolved in This drop-down menu allows you to select the result coordinate system that
will be used to contour the results. You can select the analysis, element, or
global system as well as a user-defined system. The System input
collector is enabled when User System is selected.
Analysis Displays the vector and tensor results as they are output
System from the solver.
Use tracking If a tracking system has been activated in the Tracking panel, the Use
system tracking system option is enabled. If you activate this option, the vector or
tensor results will be transformed and resolved in the activated tracking
system.
This option is not available if you are using the Modal or Linear Static
animation mode.
Use Contour If you prefer to use the settings from the previously applied results in the
Settings Contour panel, click Contour Settings to apply them here. The Contour
Settings option changes the settings on the Iso Value panel to match the
settings on the Contour panel.
Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either
the global or user-defined system (selected for Resolved in). When the
primary axis is perpendicular to the shell plane, the secondary axis is used.
Averaging method None When elemental centroidal results are used. None is
disabled in the Iso Value panel since node based
results are required to generate an iso value. So, if
you apply elemental centroidal results, you need to
select one of the averaging methods.
The following options allow you to control the current iso value displayed on the screen.
Current value The current iso value that you want displayed.
The slider bar allows you to increase or decrease the current iso value.
Increment by The incremental value used when moving the slider bar.
Once an iso surface is created, you can use the following options to select how model elements are
displayed:
Show Equal Updates the graphics display so that all elements with
result values equal to the current iso surface level are
displayed (unmasked) based on their display attributes
defined on the Entity Attributes panel.
Color Activate the Color check box, then click the color button to select a
vector color from the palette.
Clipped geometry Features Displays the feature lines of the parts which have iso
value applied to them.
Transparent Displays the parts which have iso value applied to them
as a transparent surface.
4. Click Apply.
The model is displayed in iso value mode.
To create iso surfaces for elemental results:
1. From the Iso Value panel, Result type drop-down menu, select the data type that should be
used to calculate the iso values.
2. Select the data component from the second drop-down menu below Result type.
3. If the element has layers defined, select the relevant option for Entity with layers.
4. If corner data is available, activate Use corner data to display color bands by interpolating
available corner results within each element.
5. For Resolved in, select the coordinate system that will be used to calculate the results.
- If User System is selected, use the System input collector to select a system by ID.
6. Select an averaging method. Simple is the default setting.
7. Activate Use variation (%) and enter a percentage for the variation range.
8. Click Apply.
To create iso surfaces using contour results:
1. From the Iso Value panel, click Use Contour Settings.
The settings from the Contour panel are copied to this panel.
2. Click Apply.
The model is displayed in iso value mode. Use the slider bar to display the value of interest.
To change the display of model elements:
1. From the Iso Value panel, enter a value in the Current value text box or use the slider bar to
display a specific value.
2. Change the value in the Increment by text box to adjust the slider bar movement.
3. Select an option for Show to display elements based on result values.
4. Activate the Color check box, then click the color button to select a vector color from the palette.
for various solvers from elemental values. Click the Tensor Plot button, , on the animation
toolbar to display the Tensor Plot panel.
The following options are applied to the model when you click Apply.
Result type This section allows you to select the result data type that should be used
to display the tensor plot. Only tensor result type data, indicated with a (t),
are available for selection.
Entity with layers Allows you to create a tensor plot for a specified element layer when a
layer definition is available for an element. The settings will be applied to
all layers defined in the model. If an element has no layer definition, as
with solids, the tensors are displayed regardless of layer selection. The
options that control how layers will be displayed are:
Max Displays the maximum value among the layers for each
entity.
Min Displays the minimum value among the layers for each
entity.
Selection Before creating a tensor plot, you must pick one or more entities from the
model. You can do this by picking entities directly from the screen, using
the quick window selection, or clicking the Elements or Components
input collector and using the extended entity selection menu. See
Selecting Entities Using the Input Collector for more information.
Resolved in This drop-down menu allows you to select the result coordinate system
that will be used to plot the results. You can select the analysis, element,
or global coordinate system as well as a user-defined system. The
System input collector is enabled when User System is selected.
Analysis System Displays the vector and tensor results as they are
output from the solver.
Projection Rule This button (on the far right side of the panel) opens the Projection Rule
dialog where you can select the primary and secondary axes from either
the global or user-defined system (selected for Resolved in). When the
primary axis is perpendicular to the shell plane, the secondary axis is
used.
Tensor format You can select the tensor format for the plot by selecting Principal or
Component.
Show You can load or display any component of a tensor by checking the
options. If you select Principal, the P1(Major), P2(Mid), or P3(Minor)
options are available under Show. If you select Component, the Sxx,
Syy, or Szz options are available under Show.
The following options are automatically applied to the model as you enter information.
Size scaling After you have applied tensor settings to a model, you can change the
tensor display by scaling the size of the tensor
Color by After you display tensors on a model, you can change the tensor color
based on either direction or value.
Legend threshold Max Enter the value to be assigned to the highest color in the
contour plot. Activate the Max check box to apply the value.
The new value is also changed in the Values section of the
Edit Legend dialog.
If a value entered for threshold Max is invalid, it will not be
applied and the panel will be updated to reflect the actual
state.
Multiplier Enter the multiplier for scaling all the result values.
Edit Legend Opens the Edit Legend dialog where you can change the legend.
Result display Overlay result display Overlays contour, tensor, and vector results in
control the same window. If all results are displayed
simultaneously, available memory may be
affected.
Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.
Result type This section allows you to select the result data type that should be used
to display the vector plot. Only vector data types indicated with a (v),
such as displacement, velocity, acceleration, rotation, forces, or
moments are available for selection.
For MBD users: Markers are triads that represent local coordinate
systems. Markers can help visualize the orientation of a part. Activate
the Markers check box in the Model Browser, to display the markers
for the currently selected entities.
If an animation file contains force data, the forces can be displayed as
vectors. Select Forces as the result type to display the forces acting on
the currently selected parts.
Entity with layers Allows you to create a vector plot for a specified element layer when a
layer definition is available for an element. If an element has no layer
definition, as with solids, the vectors are displayed regardless of layer
selection. The options that control how layers will be displayed are:
Selection Before creating a vector plot, you must pick one or more entities from
the model. You can do this by picking entities directly from the screen,
using the quick window selection, or by clicking the Nodes, Elements,
or Components input collector and using the extended entity selection
menu.
For MBD models: you can pick entities directly from the screen, using
the quick window selection, or you can click the Assemblies (Bodies) or
Systems (Markers) input collector and use the extended entity selection
menu.
See Selecting Entities Using the Input Collector for more information.
Use tracking system When a tracking system is activated in the Tracking panel, the Use
tracking system option is enabled. If you activate this option, the
vectors will be transformed and resolved in the tracking system.
The following options are automatically applied to the model as you enter information.
Display Options Once you have created a vector plot, you can change how the vectors
are displayed.
Legend threshold Max Enter the value to be assigned to the highest color in
the contour plot. Activate the Max check box to apply
the value.
The new value is also changed in the Values section
of the Edit Legend dialog.
If a value entered for threshold Max is invalid, it will
not be applied and the panel will be updated to reflect
the actual state.
Multiplier Enter the multiplier for scaling all the result values.
Edit Legend Opens the Edit Legend dialog, where you can change legend
properties.
Result display The following options allow you to manage the result display.
control
Query Results Opens the Query panel where you can view and export properties and
other information related to nodes, elements, components, and systems
contained in the active model.
shape, and velocity, by defining the vector in the Deformed panel. Click the Deformed button, ,
on the animation toolbar to display the Deformed panel.
Deformed panel
The following options are applied to the model when you click Apply.
Deformed shape From the Deformed shape section, select a result type and scale type.
Result Type The result types available in the drop-down menu are
determined by the solver results. For example,
Displacement (v) and Rotation (v) are available for
Nastran results. For OptiStruct optimization results,
Eigenvector (v) and Shape change (v) are available in
addition to Displacement (v) and Rotation (v).
Scale The following options allow you to set the scale for the
deformation.
Resolved in The Resolved in drop-down menu allows you to select the result system in
which you want to contour the results. System options include Global,
Analysis, or User-defined. Click the System input collector to select a
system by ID.
The following options are automatically applied to the model as you enter information.
the path of motion. Click the Tracing button, , on the animation toolbar to display the Tracing
panel.
Line Source Select either the Select Nodes or Select File option.
Project line to Use the input collector to select the component(s) to which
the line will be projected. Select by ID or pick from the
screen.
Create Projects the reference line onto the surface of the model.
Tracing panel for lines using a trimmed line definition file as the line source
Tracing Mode
When you trace nodes, components, or lines, you can select an option that determines which time
steps will be traced. There are three methods.
From first step The selected entities are traced starting at the first step to the current step as
the model is animated. For components, an outline of the selected entities is
left behind at each time step. The traced path is erased when the animation
starts over. If you are tracing nodes or systems, a line is drawn to illustrate the
traced entities.
Last The traced path is restricted to the last user-specified time steps before the
current step. This gives the appearance that the path is following the selected
entities. The number of time steps specified will be applied to all entities
displayed using this option. HyperView accepts time steps 1-99.
Display Options
You can set display options when tracing nodes or lines. (These options are disabled when tracing
components.)
Color Click the color box to display the color palette, select a color, and click OK.
Move with When a tracking system is activated in the Tracking panel, the Move with
tracking tracking system option is enabled. If you activate this option, the trace moves
system with the entities relative to the tracking system.
- For Select File, use the file browser button, , to select a trimmed line definition file.
- Click Load.
- For Project line to, select the component(s) to which the line will be projected.
3. Select a Tracing mode option.
- If you select Last, enter a time step number (1-99).
4. Under Show, activate the items you would like to display.
5. Click Create.
6. Animate the model.
7. Export the trimmed line definition file.
- Click Export.
- Select a directory and name the file.
- Click Save.
useful if you want to see details inside a model. Click the Section Cut button, , on the animation
toolbar to display the Section Cut panel.
Sections The section cuts defined for the current model are listed in the Sections list.
You can add and delete section cuts in the list using the Add and Delete
buttons. The check boxes allow you to display one or more section cuts.
When a section cut is added, it is by default a planar cut. It can be changed to
a deformable cut by selecting the Deformable option under Deform mode.
Time For each deformable section cut added to the list, the time step at which the
plane remains planar is displayed as a reference.
X Axis Cuts the model along the designated axis. The base
Y Axis node is optional if you want to specify a certain location
Z Axis to cut the model.
N1, N2, N3 Defines the normal direction of the cutting plane when
nodes are picked on the model for N1, N2, and N3 using
the mouse.
Deform mode You can choose how you want the section cut to be applied to the model.
Display options You can change the appearance of a section cut by using the following
options:
Section color Click on the color box and select a color from the
palette and click OK.
plot. Click the Measure button, , on the animation toolbar to display the Measure panel.
Measure panel
Static MinMax Result Displays the minimum and maximum values from all the time steps
combined.
Dynamic MinMax Result Displays the minimum and maximum values at each time step.
Relative Displacement The distance of a node at any given time relative to a position at the
time the measure item is defined. The options, Magnitude, X, Y, and
Z, allow you to display the designated value for each selected
measure group.
Relative Angle The angle between the new N1 N2 direction vs. the original N1 N2
direction defined at the time the measure is created (T1).
The display options are True angle, X-projection, Y-projection, and
Z-projection. X-projection option displays the projected true angle
onto the plane, with the x-axis as the normal. Note: the Y-projection
and Z-projection options act in a similar manner.
You can also select Degrees or Radians as the unit format used to
display the angle.
Angle Between The angle between three nodes (N1, N2, and N3) or three systems
(markers). Three nodes/markers are required to define the measure.
The display options are True angle, X-projection, Y-projection, and
Z-projection.
You can also select Degrees or Radians as the unit format used to
display the angle.
Yaw Pitch Roll The angular rotational displacement of a node or system (marker)
around the z-axis, y-axis, and the x-axis is defined.
The display options are Yaw, Pitch, and Roll.
You can also select Degrees or Radians as the unit format used to
display the angle.
Elemental Result or When a contour has been applied to the model, an additional
Nodal Result measure option is available. Nodal Result is added if the contour
contains nodal results; Elemental Result is added if the contour
contains elemental results.
For each of these measure types, you can display the nodal or
elemental values of the selected nodes or elements by activating
Value.
Node Path Two or more nodes are required to define this measure. The nodes
located in the path between the selected nodes will be automatically
selected. You can continue to select nodes in the model to define a
path from which you would like to extract the contour results in order
to create a plot.
The options, Value and Distance, allow you to display the value and
distance magnitude for nodes.
Use tracking Use tracking is available for all the measure types except
Elemental/Nodal Contour. This option is enabled only if a tracking
system has been defined and activated from the Tracking panel.
When Use tracking is activated, the measure displays values relative
to the tracking system.
This option is not available if you are using the Modal or Linear
Static animation mode.
Resolved in Allows you to transform your measure from the global system to a
user selected system. This option is turned off when the Use
Tracking check box is activated.
The Live link option creates a link between the selections made on
Live Link
the Measure panel and the curve. (Live) is added to the name of the
measure item and the curve name to indicate that a live link is
established. When a live measure item is deleted, a message is
displayed prompting you to keep or delete the curve. When saving a
report template with the live link option enabled, the curve is
reestablished from a newly specified data file. The curve will be fully
updated once a full cycle of animation is completed. A curve that is
linked to a measure is updated when a tracking system is applied.
information in a note changes as a model animates. Click the Notes button, , on the animation
toolbar to display the Notes panel.
Notes panel
Notes The Notes list displays the names of all notes in the active window. Use the
Add and Delete buttons to add and delete notes from the list. You can also
rename a note by double clicking on the name of the note in the notes list.
To edit a note, you must first select a note from the list. The information
contained in the Description box can then be edited.
By default, a note containing model information (Model Info) is included. It
automatically displays the model title, current loadcase, simulation, and frame
number in the upper right corner of the graphics area. This information can be
customized in the Description window, but the note cannot be deleted from the
Notes list.
Attach to The Attach to drop-down menu allows you to specify how a note is displayed in
the window. Once attached, notes can be positioned anywhere in the window.
There are three ways a note can be anchored.
Coordinates The note can be attached to the XYZ coordinates of the model,
which are designated in the X:, Y:, and Z: text boxes.
Description Once a note has been added to the Notes list, note text can be entered in the
Description box. Press ENTER to create a new line. There is no limit to the
number of lines a note can contain. Click the expansion button, , to enlarge
the Description box.
Templex statements entered in the Description box are evaluated when you
click Apply. If an entity is referenced that is not available, it will be stated in the
note. An if-then statement can be used to remedy such a situation.
Font Click the Font button, , to display the Font dialog. This dialog allows you to
select the font type, font style, and font size.
Apply Click Apply to display the text in the note box or to update existing text.
Display Text can be left aligned, right aligned, or centered in a note box. Select the
options alignment using the radio buttons under Display options, Align text. Text
alignment is updated automatically.
Transparent Select Transparent to remove the color from the note box
and make it transparent against the window.
Color Click the Color box to select a note color from the pop-up
dialog.
Positioning Notes can be positioned anywhere in the window by dragging them with MB1
Notes (three-button mouse) or the left-mouse button (two-button mouse). Click inside
the note box, then drag the note to a new location. While moving, the note is
represented by a colored box. Release the button to place the note at the new
position.
To add a note:
1. From the Notes panel, click Add under the Notes list.
A new note is appended to the list.
2. If you want to rename the new note, double click on the note name and enter a new name into
the Rename dialog.
3. Select an attachment method under Attach to.
6. Click the Font button, to open the Font dialog and then change the font type, font style, and
font size.
7. Click OK.
8. Click Apply.
The new note is now displayed in the window.
To delete a note:
1. From the Notes panel, select a note from the Notes list.
2. Click Delete.
The note is removed from the list and the window.
To rename a note:
1. From the Notes panel, double click on the name of a note in the Notes list.
2. Type a new name into the Rename dialog.
3. Click OK.
The note is renamed.
To change note attributes:
1. From the Notes panel, under Display options, select the Left, Center, or Right alignment.
2. Click Transparent to remove the color from within the note box.
3. Click the Color box and select a new color for the note.
FLD Panel
The FLD panel allows you to a plot a Forming Limit Diagram (FLD) based on a material Forming Limit
Curve (FLC) and the major and minor strain output results of a forming simulation. To access the
panel, click the FLD icon, , on the toolbar, or select FLD from the Graphics menu.
An FLD study consists of the HyperView and HyperGraph windows related to an FLC, FLD, and
contour plot. Studies belonging to the current session are listed in the FLD Studies box along with
the study type (Engineering or True). You can add, delete, rename, and select individual studies to
be used to create a FLD. When you select a study from the list, each relevant window is displayed.
Activating the Clear Study option clears the contour, and deactivates all of the studies listed.
FLC tab
The FLC tab allows you to define the forming limit curve that will be used to plot the forming limit
diagram. The curve is defined by one of the following methods.
Math Mathematically define a curve by entering values for the strain hardening component
(n) and material thickness (t).
Values Define a curve from a set of x-y data points corresponding to the minor and major
strains.
FLC tab
FLD tab
Once a forming limit curve is defined, you can use it to plot a forming limit diagram and formability
contours on a deformable material using the FLD tab.
FLD tab
Selection Before plotting an FLD, you must pick one or more components from the model.
You can do this by picking entities directly from the screen, using the quick window
selection, or clicking the Components input collector and using the extended entity
selection menu. If no selection is made, all of the components will be used to
create an FLD plot.
Result type The Result type section selects Strain as the result data type that is used to plot
the FLD.
The second drop-down menu in the Result type section allows you to select the
layer at which the FLD is being created.
Display Zone contour Creates a formability contour based on the deformation mode,
which is derived from the ratio of major and minor strains.
Compression line Use Angle Allows you to set the angle of the Compression line with
respect to the minor strain axis. 45 degrees is the
default angle.
Margin line offset (%) Obtained by shifting the FLC by a specified amount, which by default is
10%.
Loose metal bound (%) A semi-circle around the origin with 2% strain as the default radius.
Fit curve (FLC) Creates a curve fit through the given set of points for the FLC
corresponding to the File and Values methods.
When you click Apply, the forming limit diagram plot is displayed showing the minor strain and major
strains or stresses along the x and y axes (respectively) in the same plot as the forming limit curve.
The FLD automatically plots the marginal FLC, the loose metal bound, and lines at ±45 degrees with
respect to the major axis. The elements in the model in the main 3-D window change color to create
a formability contour based on the corresponding colors in the FLC. The color scheme is:
Red Failure (points above the FLC)
Yellow Marginal (points between the FLC and safety curve)
Green Safe (Points between ± 45 degree line and safety curve)
Blue Compression (Points to the left of -45 degree line)
Light Blue Loose metal (Points within a radius of 2% major or minor strain)
The 3-D window also displays a legend using the color distribution above.
The formability contours can be animated by clicking the start/stop transient animation icon, .
You can also mask simulation data so that only the FLD corresponding to the displayed part of the FE
model are displayed.
Opens the Coordinate Info panel where you can select curve points that will
then be highlighted on the formability contour. It also allows you to click on
the points in the FLD plot and highlight the corresponding elements on the
formability contour.
Allows you to select individual elements on the model, which are then
highlighted on the forming limit diagram.
Edit Legend Opens the Edit Legend dialog where you can change the legend properties.
• If you select File, click the file browser button and select a file.
• If you select Math, enter values for n (strain hardening component) and t (material
thickness).
• If you select Values, click Add and enter XY values corresponding to the minor and major
strains.
4. Click Apply.
A HyperGraph window is added that displays the defined curve alongside the model.
You can now create the forming limit diagram plot using the FLD tab.
Note Several curves can be created in the same session and turned on and off for display.
To create a forming limit diagram plot:
1. From the Load Model panel, load a simulation.
2. Go to the FLD panel.
3. From the study list, select the study to be used for the current plot.
4. Click the FLD tab.
5. Using the Component input collector, select the components to be used for the FLD plot.
6. Select Strain as the result type.
7. Select an element layer from the drop-down menu next to the result type.
8. For Display, select Zone contour or Distance contour.
9. Activate the Compression line check box.
10. Select Use Angle and enter a value.
Or
Select Use File and load a file.
11. Activate the Margin line offset (%) check box and enter a percentage value.
12. Activate the Loose metal bound (%) check box and enter a percentage value.
13. Click Apply.
The forming limit diagram plot is displayed.
14. The 2-D window showing the FLD plot displays the chosen FLC curve. If you select a different
curve, the plot can be updated to reflect that graph by clicking Apply.
15. Use Circle Zoom to zoom in on a set of points on the FLD plot. The points inside the zoom box
fill the 2-D window. Click to replot all the strain points.
1. After creating an FLD using the FLD panel, click the stop/start animation icon to begin the
animation.
2. The formability contour and FLD plot are displayed at each time step for which the major and
minor strain results are available.
To change the time, click the animation controls icon, and use the Animation Controls
panel.
To mask simulation data:
1. Load a simulation using the Load Model panel.
2. Display the blank components for which a Forming Limit Diagram (FLD) is to be plotted.
3. Define or load a forming limit curve (FLC).
An FLC is displayed in a separate 2-D window for you to preview. For comparison purposes, you
can create additional FLD studies on the same model using various FLC definitions.
4. Return to the FLD panel and create an FLD using a reference FLC.
The following items are displayed: the FLC, the safety curve, ±45 degree lines, and the elemental
major and minor strains for the selected components in an xy-plot.
To create a formability contour based on distances:
1. Load a simulation from the Load Model panel.
2. Go to the FLD panel.
3. From the study list, select the study to be used for the current plot.
4. Click the FLD tab.
5. Select the components to be used for the FLD plot.
6. For Result type, select Strain and the layer at which the FLD is being created.
7. For Display, select Distance contour.
8. Click Apply.
The model window displays color contours based on the distances between each point
corresponding to the element major and minor strain plotted on the FLD and the FLC. The
positive distances correspond to points above and the negative ones below the FLC.
The plot window colors the strain points based on their location with respect to the failure,
marginal, safe, loose metal, or compression zones.
Mask Not Shown Masks the displayed elements that do not show in the graphics area.
Unmask Shown Unmasks previously masked entities that currently fit into the graphics
window.
Note These options apply to all entities and are independent of the input collector selection.
The part of the model that was moved out of view during the zoom is now masked.
4. Zoom in slightly on the model.
Tracking Panel
The Tracking panel allows you to track any entity during animation. When an entity is tracked, the
view remains constant with respect to the selected displacements and rotations of that entity. This
enables you to view the dynamics of a model as the selected entity remains in the same location.
Click the Tracking button, , on the animation toolbar to display the Tracking panel.
Tracking Systems Tracking systems can be added to the Tracking Systems list and then
defined using a node, plane, component, or system. A tracking system is
activated using the radio button.
A tracking system is associated with a model. When overlaying two models
in the same window, you need to define a tracking system for each model
for model shape comparison.
Double-click on a tracking system name to rename it.
Track The Track options allow you to set the parameters that define a tracking
system. Select an option from the drop-down menu and then define a
node, plane, component, or system.
The model is animated with respect to the selected entity. A new node,
plane, component, or coordinate system can be defined and tracked at any
time during animation by picking different nodes or components in the
window.
Rotations Entities can be tracked with respect to rotation. Activate the Lock
rotations check box to lock the rotational movement of the selected entity.
modify an existing object. Click the Add Object button, , on the HyperView toolbar to display
the Add Object panel.
Each time you add an object to a model, it is added to the Added Objects list. The component with
which the object will move is selected from the input collector or Choose From List dialog and is
then added to the Move with column next to the corresponding object.
You can define the properties of the graphical object you are adding to a part using the following
options.
Add object from Select the graphic file (such as *.g) containing the object to be added to the
model. You can either use the file browser to select the file or you
can enter the name of the file path in the text field. You can input any file
supported by HyperView’s readers. Valid file types are listed in the Input
File dialog.
Select object Allows you to select the object(s) to be added. Once the object(s) are
selected, click Add to add them to the Added Object list.
Browse Opens the Choose From List dialog where you can select
individual objects. Use the SHIFT or CTRL key to select
multiple objects.
Move object with Select the component with which you want the selected object(s) to move.
You can either use the Component input collector to select a component
by ID or click the expansion button and pick a component from the
Choose From List dialog.
The following options allow you to translate, rotate, and scale an object:
Apply Applies your selections to the object and display them in the
window.
Transform tab During transformations, you can select multiple objects and transform them
simultaneously.
The following options allow you to translate an object along an offset vector
or rotate an object using rotational delta values:
Rotate Enter the rotational delta values for RX, RY, or RZ.
4. Using either the Component input collector or the expansion button , select the component
with which you want the selected object(s) to move.
5. For Reference system, select the Local or Global coordinate system.
6. Click Apply on the Position tab.
The graphical object is added to the part.
To translate, rotate, and scale an object using the Position tab:
1. From Add Object panel, select an object from the Added Objects list.
Or
Click on the object on the screen.
2. Click Apply.
3. From the Position tab:
Change the Origin settings for X, Y, and Z to translate the object within its coordinate system.
Or
Change the Orientation settings for RZ, RX’, or RZ’’ to rotate the object using Euler angles.
Or
Change the Scale settings for SX, SY, and SZ fields to scale the object three-dimensionally.
4. Click Apply.
To translate a graphical object using the Transform tab:
1. From the Add Object panel, select an object from the Added Objects list.
Or
Click on the object in the HyperView window.
2. Click the Transform tab.
3. Under Translate, enter offset values for X, Y, and Z.
4. Activate the X, Y, and Z check boxes to indicate the desired axes of translation (if necessary).
5. Press the + or - buttons to translate the object along the offset vector.
The options listed below allow you to add collision sets and define the properties of each set
individually.
Collision Sets You can add or delete collision sets using the Add and Delete buttons.
Each collision set is defined by two groups, A and B. A group can contain
more than one component. To change the name of a collision set, double
click on the current name, enter a new name into the Rename dialog, and
click Ok.
If Clear Collision Detection is selected, the contour for the collision
detection results will be cleared.
Selection The Components input collector allows you to select the components that
you want to add to the existing groups. Once the components are selected,
click the appropriate Add to Group button to add the component to a
specific group.
Delete Allows you to delete selected components, which are displayed in the
groups list box, from a group.
Animation event These options allow you to define how the objects animate with respect to
the collision point.
Summary… Saves a summary file containing each node that collided at each time frame.
This summary helps you to determine which components failed the check.
Customized explosions can be added and deleted using the Add and
Delete buttons. To rename an explosion, right click on the name and enter
a new name in the Rename dialog.
Selection The Components input collector allows you to select the components that
you want to include in the explosion.
Mode The following options determine the origin and orientation of the explosion.
Explode from model The origin of the explosion will be at the center of
center the model.
For Scale factor, select Component and enter
the X, Y, Z coordinates or select Uniform and
enter the corresponding value (scale factor).
Auto fit Each time an explosion is added or deleted, the view is adjusted so that the
exploded model fits in the window. If this option is not selected, the view is
not adjusted and parts of the model could move out of the window.
Moves the model explosion in (-) and out (+) based on the mode and
distance (measured in model units) or the designated scale factor.
To access the Create Groups panel, click on the create groups button, , on the toolbar or select
Groups from the Graphics menu.
You can create as many groups as you want, and the same entity can exist in multiple groups. All
component (only) group types that are created will be displayed in the entity list tree in the Entity
Attributes panel, and in the Model Browser. Click the Entity drop-down menu and select Groups to
view the groups and their components.
The type of a newly created group, is based on the entity type that is displayed on the Selection input
collector. When a different type of group is selected from the Groups list, the entity type shown on
the Selection input collector is updated to correspond with the new group type that was chosen.
Conversely, if the input collector type is changed, the group type of the highlighted group will be
converted to the new group type that was chosen. For example, if the input collector of a component
group is switched from Components to Nodes, all the nodes of the original components become the
entities of the group. The group type is automatically updated, based on the entity type that is
selected using the Selection input collector.
To import a HyperView group definition file, an Animator3 session file, or an LSPost group file, click
on the Import button or select the Import Group File option from the Utilities menu. From the
Import Groups dialog, select a file type from the Files of type drop-down menu, select the file that
you would like to import, and click Open. Note: in order to import an Animator3 session or LSPost
group file, you must first load a model. You can import more than one of these files into the same
session.
Groups List On the left-most side of the panel is the Groups list. Activating the check box
next to the group will display it in the graphics area. The group type is also
shown in this listing.
Add Adds a group to the list. The newly added group is automatically labeled, and
is added to the bottom of the list.
Selection Input The input collector allows you to select, or change, the entity type of a group.
Collector
Color Allows you to change the color of the feature lines of the selected entities in a
group.
Clear Clears the selected entities of the active group, allowing you to redefine the
group.
Import Allows you to import a HyperView group definition file, an Animator3 session
file, or an LSPost group file.
Export Allows you to export a HyperView group definition file. The exported file is
saved as a text file.
5. If you want to redefine the group, click Clear and repeat steps 2-4.
6. If you want to delete a group, select the group and click Delete.
To modify group attributes:
2. From the Import Groups dialog, select a file type from the Files of type drop-down menu.
3. Select a HyperView group definition file, an Animator3 session file, or an LSPost group file that
contains defined groups.
4. Click Open.
HyperView extracts all defined groups in the selected session file.
The HyperView groups, Animator3 groups, or LSPost groups are listed in the Groups list.
Note By default, the visibility of each imported group is turned off.
To export a group:
1. From the Create Groups panel, select a group.
2. Click Export.
3. From the Export Groups dialog, select a destination folder and enter a file name.
4. Click Save.
This file can then be imported, by clicking on the Import button in the Create Groups panel.
Query Panel
The Query panel allows you to view and export properties and other information for nodes, elements,
components, and systems contained in the active model. To access this panel, click on the query
Query panel
To query entities in the active model, define a selection set using the input collector, check categories
in the list, and click the Apply button. The requested information is displayed in a table. The cells
within the table are disabled and cannot be changed. However, you can copy and paste highlighted
cells into other programs using CTRL + C and CTRL + V for copy and paste, respectively.
Input Collector The input collector allows you to define a selection set for which you would
like to display information.
Option List Below the input collector and on the left-most side of the panel is the option
list. You can activate the check box next to the information you would like
displayed in the table.
The options available in the option list change, depending on the current input collector. They
include:
Model Identifier Displays the source of the data in the table. For instance, p1w1m1 means
that the data comes from model 1, which is located on page 1 in window 1.
This option is for nodes or elements.
Nodes Node ID, Reference System, Analysis System, Coordinates, Load Case, and
Simulation.
The Contour value option is available if a contour has been applied to nodes
or averaged to nodes.
The Vector value option is available if a vector plot has been generated at
nodes.
The Tensor value option is available if a tensor has been applied to nodes.
Elements Element ID, Config, Component ID, Component name, Connectivity, Load
Case and Simulation.
The Contour value option is available if a contour has been applied to
elements for centroid or corner results.
The Tensor value option is available if a tensor plot has been generated at
the element centroid.
Components Component ID, Color Index, Component name, Material Index, Load Case,
and Simulation.
Contour min, Contour max, Vector/Tensor, and Min/Max options are
available if a contour has been applied.
Systems System ID, Group, Parent, Color Index, Origin, X axis, Y axis, Z axis, Load
Case and Simulation.
Apply After you click Apply, the requested data is displayed in the table. The number
and content of the columns in the table depend on the fields selected in the
option list on the left side of the panel,
For example, if only the ID and Coordinates options are checked, then only
those two columns are displayed in the table.
Clear Table Clears all data in the table, but does not clear the selection set defined using
the input collector.
Export Click Export to display the Output File dialog, which allows you to save the
contents of the table to a text file. The initial directory displayed is the present
working directory, and the default file name "result" is provided. If you want to
open the file in Excel, save the file with a .csv extenstion.
Advanced… Click Advanced… to display the Advanced Query dialog. From this dialog you
can input additional query options.
- Click the down arrow, , to select the entity type (Nodes, Elements, Components, or
Systems).
- From the extended entity selection menu, select the entities to be included in the
selection set.
Use config file Use the file browser button to select a text file containing specific keywords.
The text file must contain the following keywords:
Lines that start with the "#" sign are considered comments and are ignored.
Apply to From the first drop-down menu, select All to apply the
query to all entities. Select Displayed to apply the
query to only the displayed entities.
From the second drop-down menu, select the entity
type on which you want to query.
Possible entity types include Components and
Elements if the data type binding is elemental, or
Components and Nodes if the data type binding is
nodal.
Abort Click Abort to stop the search mid-query. This button is disabled unless a
query is being performed.
Export You can export data from the table to a .csv or HTML file. Click Export to
display the Export Options dialog.
For Report type, select CSV or HTML.
In the Author field, enter the author's name. The default value is the user
name assigned to your computer.
Enter comments or notes in the Description field.
Both the CSV and HTML formats contain the following information added to the
collected data as a header followed by the information available in the table:
See Exporting Advanced Query Data to an HTML File for more information.
Close Click Close to close the dialog, clear the table contents, and return to the
Query panel. HyperView also restores the original display list that the model
had upon entering the Advanced Query dialog.
View Table Displays only the table and hides the upper part of the dialog.
Only
Display The display options apply when you select a colored cell in the table to view
Options components.
Auto fit HyperView automatically fits the view after displaying the
component.
Mesh lines The component is displayed with the mesh mode on.
Single component Only the selected component is displayed, and all others
are turned off.
Create Group Select this to create a group of entities, which have been queried. Enter a
name in the Group Label dialog to create the group. A default label is
provided. You can also create a group of entities using the Groups panel.
Create Measure Select this to create a measure. All reported nodes/elements are added to the
measure. Enter a name in the Measure Label dialog to create the measure. A
default label is provided.
Element H3-D file consists of the component to which the element belongs.
Node H3-D file consists of one of the components to which the node belongs. Since a
node can belong to "n" number of components, the first component found is
exported.
The Perspective option on the Display Control menu on the toolbar allows you to display
graphics using true 3-D perspective. You can select one of three different angles (small, medium, or
large), or you can turn off the perspective.
Boundary Geometry
The Boundary Geometry option on the Display Control menu on the toolbar allows you to
visualize the boundaries of the model regardless of whether or not entities are displayed. Select
Features to display the feature lines of the model, or select Transparent to display the model in
transparent mode.
Fatigue Manager
The fatigue manager allows you to write stress and strain results from a finite element analysis to an
external file that can be used to set up a fatigue analysis.
Stress and strain results are used for fatigue analysis of shell elements. You may choose to write the
results for the entire finite element model or for selected entities.
Note Currently, only nSOFT format files can be written. Please see HyperView nSOFT Interface
for details on using this interface.
To activate the fatigue manager:
1. From the File menu, select Open.
2. From the Open Session File dialog, select the file durability.mvw, located in the
<install_directory>/utility/Fatigue directory.
The menu Durability is added to the menu bar.
3. After loading the durability.mvw file, you need to load a model with results into HyperView.
See Load Model for more information on supported model and result types. You can also use the
Contour panel to view the stress and strain results for the current model. See Contour for more
information on using this panel.
Note The fatigue manager only supports post-processing from the full stress or strain tensor,
or a user-defined group. The full tensor datatypes are denoted in HyperView as
Stress(t) and Strain(t).
Note Even after loading the file durability.mvw, you can still access any of the other
panels in HyperView. To return to the fatigue manager, select Fatigue from the
Durability menu.
Fatigue solver Select a fatigue solver from the drop-down menu (currently, ncode only).
Click the Options button to display the Solver Options dialog. From
this dialog, you can select the following settings:
• Static/Modal or Transient as the analysis type
• ASCII or BINARY as the output format
• Component, Material, or Property as the grouping method, or
Don’t Group if you choose not to group entities.
Entity selection Before you can write out results for a model or selected entities, you
must pick one or more entities from the model. You can do this by
picking entities directly from the screen, using the quick window
selection, or clicking the Elements, Components, or Nodes input
collector and using the extended entity selection menu. If no selection is
made, the contour will be applied to displayed elements, components, or
nodes by default. See Selecting Entities Using the Input Collector for
more information on selecting entities.
Result type Displays the user-defined result groups and tensors in the current
HyperView database. The Tcl program reads in the fatigue configuration
file and compares the result groups defined in the file with those in the
HyperView database. When a match is found, HyperView displays the
particular group into the Result type drop-down menu. You can select a
particular result type from the drop-down menu.
Note Tensor result types are denoted as Stress (t) and Strain (t).
Result location You can select the layer (mid, top, or bottom) at which the elemental
results are to be extracted by selecting the layer from the drop-down
menu.
Export To export the fatigue file, click Export, designate a file name and file
folder to which you want to save the file, and click Save.
Negation
There is a method to negate the value of a data type. For example, if the data type Normal Stress
X (solids) is found to be 0.2 for a given element, it means that SX is set to 0.2 with the following
line:
SX = Normal Stress X (solids)(SX = 0.2)
You can negate the unit by using either of the following methods:
SX = -Normal Stress X (solids)
or
SX = Normal Stress X (solids); -1.0(SX = -0.2 in either case)
The origin of the coordinate system is located at the centroid of the element.
x is along a line that bisects the angles between G2-G4 and G1-G3.
y is perpendicular to x as shown in the figure.
Method 2:
The origin of the coordinate system is located at the centroid of the element.
x is along the G1-G2 line.
y is perpendicular to x.
The origin of the coordinate system is located at the centroid of the element.
x is along the G1-G2 line.
y is perpendicular to x as shown in the figure.
Hexa8/Hexa20 Elements
The element coordinate system for the Hexa element is defined in terms of the three vectors R, S,
and T, which join the centroids of opposite faces, as follows:
R vector joins the centroids of faces G4-G1-G5-G8 and G3-G2-G6-G7.
S vector joins the centroids of faces G1-G2-G6-G5 and G4-G3-G7-G8.
T vector joins the centroids of faces G1-G2-G3-G4 and G5-G6-G7-G8.
The origin of the coordinate system is located at the centroid of the element. The axes are derived as
follows:
z =T
y=TxR
x=yxz
Penta Elements
The element coordinate system for the Penta element is derived accordingly. A midplane is formed
by the three midpoints of the straight lines between the top (G1-G2-G3) and bottom (G4-G5-G6)
triangular faces. The origin of the coordinate system is located at the centroid of the element. The
axes are formed as follows:
z = A line along the bisector of the midplane normal and the line connecting the centroids of the
top (G1-G2-G3) and bottom (G4-G5-G6) faces.
y = The vector connecting points P and Q where P and Q are defined as follows:
Q= The intersection of the plane defined above and the line G3-G6.
x = yxz
A 2 + B1 + C3 + D4
when Use corner data is turned on.
4
A +B +C + D
when Use corner data is turned off.
4
Nodal averaging options are selected from the Averaging method drop-down menu on the Contour
and Iso Value panels. The options are:
• Simple
• Advanced
• Difference
The averaging methods for solid elements and shell elements are different.
Valid reference coordinate system: All (Global, Analysis, Elemental, and User-defined).
OFF Variation ON
All corresponding tensors and vectors are
transformed to the user-defined coordinate
system and an average tensor/vector is
calculated. The components and invariants are
obtained from this tensor/vector.
Variation OFF
All corresponding tensors and vectors are
transformed to the global coordinate system and
an average tensor/vector is calculated. Then,
this average tensor/vector is transformed to the
user-defined system for components extraction
and invariants calculation.
Where
R xx
MAX
{
= MAX A 2 xx , B1xx , C3 xx ,D4 xx }
R xx
MIN
{
= MIN A 2 xx , B1xx , C3 xx , D4 xx }
The difference calculation methods for solid elements and shell elements are different.
Valid reference coordinate system: All (Global, Analysis, Elemental, and User-defined).
You can activate Use variation (%) in the Contour and Iso Value panels and select a specific
variation percentage to control the nodal averaging calculation.
If Use variation (%) is off, the average results are calculated for all nodes. In this case, the results
are node bound, meaning you can query results at a node from the Query panel.
If Use variation (%) is on, the average results are calculated for only some nodes, depending on the
variation (%) you have defined. If the variation percentage is below the designated value at a node,
nodal average at that node is calculated. Otherwise, corresponding element corner results at that
node are used for contour plotting. 100% variation indicates all nodes will have average results; 0%
variation indicates no nodes will have average results. In this case, the results are element bound,
meaning you can only query results at an element from the Query panel.