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New Talents

It is recommended that these new traits be made available as Elite Advances in the same ranks where
careers have access to their prerequisites. In general, these advances should be worth 200xp each.

Sniper Rifle Training


Prerequisites: Appropriate Basic weapon training of the same Talent Group

Talent Groups : SP, Las, Bolt, Plasma, Exotic

You have received training in a group of Sniper weapons and can use them without penalty.

Spotter
Prerequisites: Heightened Senses (Sight)

You are especially trained in estimating range, wind speed, light conditions and other factors for
hitting a target. You may assist a single sniper able to understand you to hit a single target that you can
see. To do so, choose a target and make a Challenging (+0) Awareness check – Success will give +5 BS to
your chosen sniper to hit that target this round. Each additional degree of success will provide a further
+5 BS Bonus. This talent requires a Full Action to use.

One shot one kill


Prerequisites: Sharpshooter

You are trained to eliminate targets with a single shot. If you make a called shot for the Head of your
target, all damage that gets past Toughness is doubled. This Talent has no effect on objects, Daemons,
creatures with no head (such as Chaos Spawn), or anything with the Machine trait.

Bait the trap


Prerequisites: Deadeye Shot

Snipers are trained to cripple an enemy in order to draw his allies in for closer attacks. If you make a
Called Shot and successfully inflict damage on your target, roll 1d5-1. Consult the appropriate critical
chart and inflict the critical with the corresponding value on the target.
Weapons
Elysian Angel-20 Designated Marksman Lasrifle
The elite Elysian Drop Troopers rely on high quality commando style weaponry in which is issued to
their troops. The Angel-20 is actually a marksman variant of their commonly used bullpup style Elysian
Lasrifle and is often carried in the field by Elysian Veterans in preference to the common lasgun. It uses
standard Las charge packs and can be overcharged or hot shotted as normal. Its unusual style does not
permit a charge backpack to be used with it.

"Yarrrick Pattern" Armageddon Designated Marksman Rifle


The Armageddon autogun is one of the most respected rifles in the Calixis sector, so it is only natural
for a marksman version of the same rifle to be issued (named after Armageddon’s famous hero). Any
troopers issued Armageddon rifles could easily be issued this rifle as well. It makes an excellent semi-
automatic sniper rifle and is popular among enforcers throughout the sector. This rifle is available as a
conversion kit for existing Armageddons at cost of 75 Thrones at Scarce availability.

Hax-Orthlack "Righteous" Designated Marksman Rifle


Forge Orthlack continues its stranglehold on supplying the Magistratum with this designated marksman
rifle. The Righteous possesses excellent firepower for taking down tough mutants or combat drugged
criminals. As a negative to some (but a positive to Orthlack) the weapon uses a unique form of
ammunition not compatible with other solid projectile weapons. This keeps it from utilizing specialized
ammunition unless produced by the manufacturer (usually only by custom request). The cost of these
bullets is 5 Thrones per 10 shot pre-stacked clip. Orthlack also offers a 20 shot clip variant for a cost of
50 Thrones each (also pre-made). Both have Common availability on Scintilla and Very Rare availability
everywhere else.

Belasco Deathworks "Vigilante" Arbite Sniper Rifle


Catering to those arbites who prefer “justice over law”, Belasco Deathworks has carefully crafted this
particular sniper weapon. Too low powered for wartime use, the Vigilante is excellent for eliminating
demagogues and well protected recidivists. It can use a variety of different sniper ammunitions to suit it
to this task. The vigilante comes with a preysense scope, a bipod, and a specialized carry case. It can be
disassembled or re-assembled to fit in its case with 3 Full Actions by a person trained in Sniper (SP).
Landunder "Blue Shark" Designated Marksman Lasrifle
Landunder is an ocean world and as such its military and law enforcement need to be able to stop
threats that may come from the sea. Like the Landunder Lasrifle, the Blue Shark is a “blue laser”
designed to operate with efficiency in an undersea environment. It is used mainly by the amphibious
Landunder PDF forces primarily, often being issued in large numbers. Surplus weapons are also used by
enforcers or occasionally by bounty hunters who might seek their prey in the unusual undersea
environment.

Catachan "Ferryman" Long Las


Catachan veterans often find they have many uses for sniper weapons in their preferred jungle
environment. Since many of them are often involved far from home, the Long Las is preferred over
conventional munition sniper weapons. The Ferryman is an exceptional weapon of the las variety,
incorporating several highly valued secrets in its manufacture. Its charge capacity is unmatched by other
sniper rifles, making it capable of lasting in the field for exceptionally long deployments with no
resupply. It can utilize any of the sniper las charge packs to accomplish this, and can even be
overcharged or hot shotted. It has an incredible effective range and is highly accurate out to 700 meters.
It is a terribly hardy weapon, able to withstand nearly any amount of conventional force and remain
operational (even being used as a club). Finally the weapons surface is coated in cameleoline to aid in
concealment.

Sollexian Furor Long Las


The Cult of Sollex is specialized in las lore and has created numerous highly effective las weapons.
The Furor is such a weapon – a powerful semi-automatic sniper las weapon. In effect, the Furor should
actually be termed a “sniper Hellgun” as every shot that it uses is already hot shotted. It cannot be further
hot shotted or overcharged. The Furor does not use a standard las charge pack but instead uses the same
backpack charge pack as most Hellguns (being in fact the same charge pack as the Skiitari D’laku
Hellgun). These weapons are only made at a single manufactorium on Hadd, mostly by manual process.
They are usually only found in the hands of powerful nobles, Rogue Traders, or Inquisitorial Throne
Agents.

Elysian Night Raptor Scout Rifle


Possibly the most sophisticated bullpup style marksman rifle in the Imperium, the Night Raptor is
highly valued by Elysian Veterans and by snipers across known space. It is often used during Elysian
night drops and is excellent for night time sniping. The kind of range available from a rifle configuration
is unheard of, being longer than that of even most long las weapons. This is due to the weapons
implanted magneto-accelerators which propel rounds out the barrel with amazing force. This extremely
quiet system functions as a built in silencer, producing virtually no noise whatsoever, and in addition
produces no muzzle flash. Unfortunately it means that this rifle requires specialized ammunition, which
costs 1 Thrones per 7 bullets and is Rare. It is available in the conventional varieties of other bullets
however (Man stopper, Dum dum, etc) at the normal cost. Finally the Night Raptor comes equipped with
a Photo Visor scope for low light actions (this can be switched out for other scopes).

Cadence Arms Protectorate Sniper Rifle


The Cadence Arms Protectorate is a fine sidearm designed to be utilized by military forces throughout
the sector. Nearly every PDF, military, mercenary, and criminal endeavor in the Calixis sector has
purchased the Protectorate for use as a sniper weapon. This has made the Protectorate probably the most
ubiquitous such weapon for light years, likely part of the plan of the mysterious Cadence Arms.

Khayer-Addin Moonlight Sniper Rifle


The Moonlight lies in the grey area between a Sniper Rifle and a anti-materiel rifle. Although it uses
the large rounds and has the punch of such huge weapons (putting it in the same class as the Heavy Bolter
for damage) it is highly inaccurate and has a poor range due high recoil and a short barrel. It also lacks a
built in bipod. However, all that being said the weapon is often deployed by criminals who do not mind
the short range (who often refer to the gun as the “Ugly Stick”). The weapon is illegal on most worlds in
the sector due to the collateral damage that its poor accuracy creates except on Volg, where even the PDF
forces are sometimes issued the weapon (much to their chagrin).

Fykos Tragic-5 Anti-Materiel Gun


Realizing that there was a need for a rifle capable of taking on heavily armored opponents or attacking
light vehicles, the Fane of Fykos was certainly the first to step forward. Utilizing a downgraded version
of an Autocannon round, Fykos was able to produce an excellent 5 shot AMR with considerable range
and tremendous power (able to knock a grown man on his feet). However at this size, the gun does have
some limitations in armor penetration. Still the gun has a solid reputation in the sector and can be found
in the hands of enforcers and “respectable” bounty hunters on any planet.
Elysian Erasi Anti-Materiel Gun
The Elysians tend to favor weapons that are commando in nature, and their heavy weapons are no
exception. The Erasi is in fact probably the closest that most Elysian units come to a heavy weapon, as it
is a sniper weapon that uses the same round as the heavy bolter. Its long rifle frame is still capable of
firing the large round semi-automatically (due to excellent manufacture). This gun is highly sought after
by soldiers of all stripes and is a valued treasure of nobility.

Cadian "Forgiver" Las Field Gun


Although it is seldom mentioned, the Cadian Forgiver is a variety of anti-materiel rifle known as a very
light field gun. In essence, the Forgiver is an underpowered lascannon which is much smaller and
capable of being placed on either a bipod, a tripod, or even fired shoulder mounted. Some lighter Cadian
recon vehicles are equipped with this weapon and it is actually much more available on Cadia (Scarce and
half the cost), however in the Calixis Sector the weapon is much more rare and expensive as nearly all
weapons there are imported.

Lathe Annhilatrix Plasma Field Gun


Forged only on the Lathe Worlds and usually only issued to Skiitari veteran snipers or to Mechanicus
Secutors. As a plasma weapon, the Annihilatrix is highly desired by all tech priests and even by space
marines for use as a sniper weapon. As a long range single shot plasma cannon the weapon is excellent
for destruction of light vehicles from ambush. The Annihilatrix uses the same plasma canister as a
standard plasma cannon, even though the gun is much lighter and smaller. The weapon is equipped with
a concealed bipod/tripod that folds into the cooling shroud. Common troops of the Imperial Guard and
PDF forces tend to dislike the weapon for its complex design and frequently refer to the weapon as a
“puzzle gun”.

Westingkrup Prizemaker Hunting Rifle


Like so many other solid, simple, and reliable weapons made by Westingkrup, the Prizemaker is
solidly designed to accomplish its primary goal – hunting game. Though the Prizemaker lacks the
stopping power to hunt the dangerous game of most Death Worlds, it is well made for sport hunting of
forest prey species such as a venalope or tuskovores. The Prizemaker has tremendous accuracy out to 450
meters and is moderately priced for most hunters who often use the weapon when huting from tree stands
and the like. It is rarely utilized as a combat weapon except perhaps in extremis or by rebels on frontier
worlds.
Nomad V2 Game Rifle
The Nomad is often called the king among rifles, so it is no surprise that this weapon would be crafted
into a longer barreled sniper version. The Nomad V2 shares 90% of its parts and design with the original
to suit those of finer tastes who enjoyed that weapon and would prefer to replace it for longer range
shooting. The V2 has begun to eclipse the popularity of the original Nomad and is considered de riguer
the hunting gun of young nobility and the fashionable. To date, each weapon is produced by hand by its
original creator and thus every finished version is made unique to the buyer – a durable and excellent
work of art. It is said that the wealthy Caligari family of Malfi owns three of these beautifully crafted
weapons for off world hunting expeditions, each in the collection of a senior head of the family.

"Malfian Toothpick" Collapsible Rifle


The Mariette X296-PCK collapsible rifle is perhaps one of the most illegal weapons in the Calixis
sector. Better known as the Malfian Toothpick, this weapon is certainly descended in design from the
Mariette pistol, and is carried almost exclusively by assassins as it is good for little else. Due to an ancient
pact regarding its manufacture (and excessive political intrigue) the Mariette family is permitted to
continue producing the weapon. In addition, despite the illegalities, nearly every noble house on Malfi is
thought to possess at least one house assassin with the weapon and there is more than one Imperial
Commander or House Spymaster willing to break the rules to keep this gun in their armories. It is also
exceedingly popular among Rogue Traders and their Arch Militants in the Koronus Expanse and thus can
often be found among traders on Footfall (the weapon still being largely unknown to most xenos races).

Possibly the most concealable rifle ever made, it constructed mostly from ceramite and designed to be
made ready from concealment in a single Full Action. It is virtually undetectable by common Auspex
devices in its collapsed form (requiring a Heroic (-60) Tech Use test). In its collapsed state, the weapon
is usually disguised as a fine staff or cane (and is supplied with a wooden sheaf for such at Good quality
or better) or can be stored in any case capable of holding a meter long instrument (such as a golf bag,
quiver, suitcase, or even some briefcases).

Its magnetic powered sabot ammunition is one of the most effective ever made, comparable to
theVindicaire Temple’s Exitus Long Rifle. This ammunition is nearly silent, much like its weaker cousin
the Needle Rifle, and produces no muzzle flash. This, coupled with a potential kilometer long range,
makes the X296-PCK the most desirable sniper weapon any non-Temple assassin could have.

Conventional ammunition for the weapon costs 500 Thrones for a single shot and is Very Rare on Hive or
Forge Worlds and Near Unique everywhere else. It comes in all varieties that normal sniper ammunition
does.
Belasco Deathworks Godfinger Long Las
In order to combat their competitors of house Mariette, House Belasco has produced the far more legal
(and possibly more lethal by some accounts) Godfinger Long Las. Originally conceived as a military
sniper weapon, the Godfinger suffers from several drawbacks keeping it out of the field. Chief amongst
these is its inability to penetrate armor, its high rate of power consumption and its extraordinary cost. In
addition, the Belasco family is in a long standing legal battle with elements of the Cult of Sollex over
copyrights to the weapons heat baffling system and range finding, which has kept the weapon from being
mass produced. As such, only a few hundred of the weapons have ever been made – most of them in the
hands of nobility and collectors.

Rare to find, the gun is of extraordinary make. It is accurate at over a kilometer in range and possesses a
unique silencer system built into its heat baffles that makes the gun very quiet. It has the hardy and
simple construction of a lasgun or long las and is apparently produced from an ancient Mars design of
high repute. This enables the weapon to be easily repaired – even by the relatively unskilled. The
weapon is capable of utilizing any regular basic charge pack, even an overcharged or hotshotted one. It is
not capable of using a Hellgun or backpack charge pack however.

Revised Exitus Long Rifle


In light of these revised sniper rules, I have presented this modified version of the Exitus Long Rifle to
better reflect the ranges of weapons in this supplement.
Ammo
Name Cost/Amount Availability
Sniper Bolt Shells 20/1 Rare
SLAP Bolt Shells 150/1 Very Rare
Incendiary Bolt Shells 40/1 Rare
Tracer Bolt Shells 20/1 Rare
Sniper Bullets 1/15 Plentiful
SLAP Bullets 150/1 Rare
Explosive Bullets 20/1 Rare
Incendiary Bullets 18/1 Rare
Tracer Bullets 1/15 Plentiful
Sniper Man Stopper Bullets 1/1 Scarce
Sniper Dumdum Bullets 1/1 Scarce
Sniper Plasma Flask 30/full clip Rare
Sniper Charge Pack 20/full clip Common
Sniper Hot Shot Charge 20/full clip Scarce
Sniper Exotic 20/1 Rare

Sniper Rounds (Ammo)


In general, sniper rounds are larger than the rounds used by their basic cousins. They are usually not as
large as the ammunition used by heavy weapons however and seldom require a second man to carry the
ammunition for the weapon.

Used With: Sniper weapons

Sabot Light Armor Piercing (SLAP) (Ammo)


Designed to punch through the armor of light vehicles or heavily armed opponents, this style of
ammunition is often too powerful to cause much damage to the flesh of its victims.

Effects: Increases the Penetration of a weapon to 9 but reduces the Wounds inflicted once the shot gets
past Toughness by 2. This cannot reduce the damage below 1. This damage penalty does not apply to
non-living targets or those with the machine trait.

Weapons: Sniper SP, Sniper Bolt

Incendiary (Ammo)
Used against unarmored, flammable targets, this ammunition can be terrifying against troops.

Effects: Grants the Flame quality to the weapon. However this ammo is dangerous to store – if the bearer
is hit by any Flame attacks, he is at -10 to all tests to avoid or put out the flames and takes +1 damage
from such weapons.

Weapons: Sniper SP, Sniper Bolt

Explosive (Ammo)
Used against unarmored, flammable targets, this ammunition can be terrifying against troops.

Effects: Change the weapons damage type to X.

Weapons: Sniper SP

Tracer (Ammo)
Used primarily to help target rounds and single out possible targets

Effects: This ammunition grants a +5 BS Bonus when used, however it will almost certainly give away
the position of the shooter.

Weapons: Any solid projectile or bolt weapon


New Weapon Traits
Sniper
A sniper weapon is a significantly different type of rifle from the Basic class of weapons or that of
Heavies. Sniper weapons are long barreled, slow to aim, and are only effective if fired carefully from a
braced (Dark Heresy Rulebook p.127) stance. Unlike Heavy Weapons, Talents such as Bulging Biceps
or Traits such as Auto Stabilized cannot eliminate this need.

Sniper weapons are powerful and often cause hesitation in troops. This means that if Sniper weapons
cause even a single wound to a target they will cause Pinning in both the target and all his or her allies
within 5 meters of the target.

Weapons with the Sniper trait utilize a different variety of ammunition, found in the Ammo section of this
supplement.

Knockback
A target that is less than Hulking in size or without the multiple limbs or Auto Stabilized trait that is hit
by this attack (regardless of whether they take damage), they must make a Difficult (+10) Toughness test
or be knocked off their feet.

Silenced
This weapon is innately silent. It has all the benefits of a silencer without having to have one attached.
This means that Awareness Tests to hear shots made with a silenced weapon suffer an additional -20
penalty and can only be attempted at half the normal distance for detecting gunshots.
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Law Enforcement
Angel-20 Basic Las 125m S/3/- 1d10+5 I 0 20 Full 4.5kg Accurate, Reliable 300 Very Rare
Yarrick Basic SP 150m S/2/- 1d10+5 I 0 15 Full 4.5kg Accurate, Reliable 200 Scarce
Righteous Basic SP 250m S/3/- 1d10+4 I 0 10 Full 7kg Accurate, Tearing 180 Average
Vigilante Sniper SP 200m S/3/- 1d10+5 I 0 5 2Full 7kg Accurate 225 Scarce

Military
Blue Shark Basic Las 120m S/3/- 1d10+4 I 5 20 Full 3.5kg Reliable 180 Average
Ferryman Sniper Las 350m S/-/- 1d10+5 E 1 40 Full 4.5kg Accurate, Reliable 350 Rare
Furor Sniper Las 350m S/3/- 1d10+5 E 4 12 Full 9kg Accurate, Tearing 1500 Very Rare
Night Raptor Basic SP 400m S/-/- 1d10+5 I 0 7 Full 4.5kg Accurate, Silenced 380 Very Rare
Protectorate Sniper SP 200m S/-/- 1d10+6 I 0 5 Full 6.5kg 375 Average
Moonlight Sniper SP 150m S/-/- 2d10-1 I 0 3 Full 5kg Inaccurate 500 Average

Anti-Materiel Rifles
Tragic-5 Sniper SP 600m S/-/- 2d10 I 0 5 Full 11kg Knockback 1000 Scarce
Erasi Sniper Bolt 500m S/2/- 2d10 +2 X 6 5 2 Full 15kg Knockback, Tearing 3000 Very Rare
Forgiver Sniper Las 600m S/-/- 2d10-1 E 10 6 2 Full 20kg Reliable 4000 Very Rare
Annihilatrix Sniper Plasma 350m S/-/- 2d10+10 E 8 6 4 Full 24kg Overheats, Recharge 8000 Very Rare
Maximal 4d10+10 E 8

Hunting Rifles
Prizemaker Sniper SP 225m S/-/- 1d10+3 I 0 5 Full 5kg Accurate 125 Abundant
Nomad V2 Sniper SP 300m S/-/- 1d10+5 I 3 4 Full 10kg Accurate, Reliable 2500 Very Rare

Assassination Rifles
Malfian Toothpick Sniper SP 450m S/-/- 1d10+7 I 10 1 Full 3kg Accurate, Silenced 1500 Rare
Godfinger Sniper Las 600m S/-/- 2d10-1 E 0 3 2 Full 20kg Reliable, Silenced 4000 Very Rare
Revised Exitus Sniper Exotic 600m S/-/- 2d10+2 I 9 10 Full 9kg Accurate, Knockback X Near Unique

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