Professional Documents
Culture Documents
1
© Tavess Private & Confidential
1 Market overview
This chapter includes the market overview, leveraging quantitative and secondary analysis, and highlights the following topics:
Overview of mobile applications and its market size;
Historical growth in the mobile application space;
Growth forecasts.
2
© Tavess Private & Confidential
3 Competitive landscape
This chapter includes information on the key mobile VAS players in the market and highlights the following:
Mobile VAS revenues of key players;
Mobile VAS subscriber base and growth rates;
Mobile VAS market share of key players.
4 Consumer survey
Through a consumer survey, Tavess highlighted the mobile applications demanded by users segregated on the basis of the
following:
User demographics;
Gender;
Income groups;
Profession.
3
© Tavess Private & Confidential
5 Market opportunity
After analysing all mobile applications in detail, this chapter brings to light the market opportunity and highlights the areas
which can be of interest to the client. The analysis is based on number of factors, some of which are:
The market size of different mobile applications, growth forecasts, current level of adoption, and affordability;
The current competitive scenario prevailing in the mobile applications market.
4
© Tavess Private & Confidential
Mobile Applications: Market Size and Growth
11%
Mobile Applications Historical Growth CAGR (2006-10)
Gaming
Messaging Browsing
Music
7%
Video
mCommerce
News
Ring tones
3%
15% 26% 37%
Gaming
Informative
services
Browsing
mCommerce
6
© Tavess Private & Confidential
Mobile music is the most demanded entertainment service by the Indian consumers
Mobile music with ring back tones and ring tones being in high demand followed by single track music
downloads.
Indian gaming companies are investing in launching mobile based gaming platforms
Mobile gaming providing users access to multiple games while incorporating social networking
functionalities.
Indian market is seeing a change in the mobile TV and video landscape with the launch
Mobile TV of 3G services in 2011. These services are monetized through advertisements rather
than subscriptions.
8
© Tavess Private & Confidential
Mobile gaming users according to age (m) 2010 Mobile gaming users according to profession (m) 2010
Total number of mobile gamers (m)
90
Total number of mobile gamers (m)
90
80 80
80 80
70 70
60 60 57
50 50 44
40
40 35 40
30 24 30
23
20 18 18
20 20
12
10 10 7
0 0
0-18 18-21 22-29 30-39 40-49 50-59 60+ School College Salaried Self Professionals Stay home
students students employees employed moms
Age
Similar graphs were included for mobile gaming user base segregated according to gender
and income levels.
This analysis was replicated for all major applications such as mobile video, mobile music,
browsing, mcommerce, etc.
9
© Tavess Private & Confidential
Players Mobile Applications launched Consumer adoption
Maxis Malaysia Maxis has partnered with Malaysia's Limkokwing Medium
University of Creative Technology to deliver educational
materials through the iPhone. Starting February 2010,
Limkokwing's courses of one year duration will
incorporate the iPhone 3GS and its connective capabilities
Movistar South & Movistar is providing mobile financial services to its High
Central America customers in South & Central America. The services will
include mobile money transfer, mobile commerce, bill
payment, and mobile banking.
10
© Tavess Private & Confidential
11
© Tavess Private & Confidential