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Stronghold: Crusader – Readme

Section 1 - Useful web addresses


Section 2 - Keyboard Commands (additional information)
Section 3 – Mini map icons
Section 4 – Extra features or changes in the game
Section 5 - Setting Up Your Identity
Section 6 – Patch 1.1

Section 1. Useful web addresses

http://www.fireflyworlds.com
http://www.take2games.com
http://stronghold.godgames.com/crusader/

Section 2 - Keyboard Commands

Bookmarking Locations - CTRL + ALT + 0 to 9: Pressing CTRL & ALT & 0 to 9


creates a bookmark of the current location on the map. Press ALT and the appropriate
number to return to this location.

Select Units of Same Type - Double-click on a troop to select all units of the same
type visible on screen.

Cycle through Bookmarks: - Mouse Wheel down.

Troop Assembly Points (Barracks & Mercenary Post) – 1 to 7. You can create
assembly points for each troop type in the barracks panel & mercenary post. Open the
barracks (B) then press 1 - 7 and you will be able to place a flag. The troop you create
from the building will walk to the flag. You can set assembly points for other
buildings types such as the engineers post, tunnellers guild and cathedral.

Speeding Up The Credits – Cursor Down, SHIFT & Cursor Down.

Section 3 – Mini map icons

(Displayed on the edge of the mini-map)

Circle – The Keep is enclosed.

Exclamation mark (!) – An event is occurring. You can click on the ‘!’ to go to the
location the event is happening.

Shield – This shows the identity of the person who is speaking to you.
Section 4 – Extra features or changes in the game

The assassins are now invisible to your enemies and can only be seen when they have
been spotted by the enemy’s troops. An ‘!’ will appear above the assassins heads to
show you they have been seen.

When playing a multiplayer game the host will be shown with a star next to their
name.

You can trade gold with your allies. To do this, go to the allies screen then into the
send or request goods section (click on the talk to allies button).

Within the send or request goods screen, click on a good type (i.e. wood) then click
on the amount buttons along the bottom to specify the quantity you wish to send or
receive. You can clear this amount, by pressing the thumbs down icon.

The sound options include an additional option, which is Genie speech. This will turn
off general speech in the game, such as the greatest lord speech. This option will also
turn off the game paused and game running speech.

The multiplayer host screen includes some extra play options. These are:
‘No cow throwing’ – Cows cannot be launched from trebuchets or catapults.
‘No dogs’ – Caged war dogs cannot be used.
‘No rush’ – This option allows for a timed amount of peacetime before any players
can attack each other or build troops.

With the custom scenario editor you can create castle builder, crusader and custom
scenario maps. Custom scenario maps allow you to create either an economic or
invasion map type with their own set of events.

Skirmish masters screen – This screen lists the maps you have played in either a
Crusader custom game or the Crusader trail. You can sort the names by score, name,
amount of time played or date. You can also click on the map name and view further
information about it. Right clicking on the map name allows you to delete it. The
scores are saved out to the skmasters.dat file. You can have up to 250 games
displayed on this screen.

Lord Strengths – Different computer Lords have different strengths. This is shown by
the colored dots above the Lords’ heads. The blue dots are shown for a stronger
opponent and the yellow dots are displayed for a weaker one. They can have as many
as five dots over their heads. A player’s Lord has an average strength so no dots are
displayed.

5. Setting Up Your Identity

You can choose which type of Lord you wish to play within game. You can choose
from either a Crusader Lord or Arabic Lord. This does not affect which units you can
build but the Lord type will affect your starting troops.
You also choose from the portrait you wish to show when you hover over the mouse
over sections of your castle (this picture will also be shown to other users in the full
games, multiplayer mode). You can create your own portrait, if you load the
faces.bmp (located in the root of the game folder) file into a paint package. You will
notice we have left two free slots for your own portrait. The size for this portrait
should be 64 x 64 pixels.

6. Stronghold: Crusader Patch v1.1

New Features

When a player or AI player is killed, a Statue is shown for the dead Lord.

Low walls now cost half the amount of normal walls. But when deleting low walls
you will not receive any stone back.

You can click on the Stockpile & Armory to trade.

The War dogs are now automatically controlled.

The date has been added for Skirmish & Multiplayer games on the final stats screen.

Issues Addressed

Troops now walk from the Mercenary post and Barracks towards the form up points
(1 to 7) at the correct speed.

The build radius has been fixed for drawbridges. You can place them on gatehouses,
which are on the edge of the build radius.

You can now build walls on quarry stone.

An occasional problem with the hunters not hunting deer has been fixed.

A voice over has been added to the mission based text ‘a fire has broken out.’

A multiplayer text problem, which only occurred with the host machine, has been
fixed. If the host changed the option to ‘no rush’ the typed text wasn’t displayed on
the host’s screen.

A bug allowing stone to become unlimited has been fixed. This occurred when using
the market, when trying to sell all the stone and the amount of stone didn’t reach 0.

A problem with the AI being able to put out engineers with pots of oil even though
‘no rush’ was on has been fixed.

A problem with AI slaves, digging moats for different players was fixed.
A problem was fixed for multiplayer, which allowed a user to place a number of
ballistae on one tower during a multiplayer game.

A problem with troops sometimes getting stuck at the signpost has been fixed.

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