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http://maniacdev.

com/2010/01/iphone-development-windows-options-available/

The iPhone Development On Windows Options 1) Flash CS5.5 Has become a very good solution with the Flash iPhone Packager. The packager for iOS allows you to compile apps on the windows platform. If you v e been using flash you can rejoice in Apple s latest policy, it performs ok, but d on t expect highest performance games, and Papervision to run in here. No mac req uired. Something that has been asked is if it is possible to create flash iOS a pps in an evironment other than the official Adobe one.. absolutely, you can com pile with the Flex compiler, and package your apps for iPhone as long as you fol low the asme guidelines. 2) Airplay SDK The airplay SDK allows you to create games, and sign your app on Windows PC s. A great solution for both 2D and 3D games and apps because of the f ree offer made to indie developers. Both these solutions can compile to code that is native to the iPhone right on y our windows PC and many apps available in the app store have been created using them. 3) Unity 3D Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D ithin Windows. Game develop engine and editor utilizing LUA, the editor runs w

These game engines allow you to develop your apps on Windows, but you ll need a Ma c to test/compile 3) Appcelerator Titanium This is a good solution, and has a very popular and vib rant community. Apps are limited in performance because while they can be compi led as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne This is an interface designer that uses the Phonegap framewo rk to deliver native functionality. It only runs on windows. HTML/Javascript b ased. These solutions allow you to create apps using web technologies (HTML/CSS/Javasc ript) and then run them through an Objective-C framework that responds to action s within a UIWebView, thus allowing you to access native functionality on the iP hone. These frameworks are free. You will need a mac for native testing/compil ation. 5) Dragonfire SDK An interesting option that allows you to develop apps using th eir SDK on windows. Then you send them your uncompiled source which they compil e and you download the compiled iOS application file. You upload your code for compiliation on their server (as long as you have the Ultimate edition). I like the syntax and it s pretty popular so I ll mention it. It is a good wrapper with a nice simulator on Windows. There are a couple of other solutions that were either in testing, required paym ent without any form of trial (or in some cases even screenshots), or just aren t out yet many of them seemingly lesser versions of the Dragonfire SDK that enable iPhone development on Windows by compiling your source code for you.. Airplay S DK is probably the most advanced iOS SDK on Windows available free at this stage.

iPhone Development On Windows Now A Real Possibility My suggestion is that you are really set on windows iPhone development and rdon t even want to buy a Mac Mini is that you create your app using an html/javascript solution such as Phonegap/Appcelerator or the Airplay SDK and then find someone with a Mac and hit them up to do the submission for you. Airplay SDK is the on ly free solution for creating high performance iPhone/iPad games using Windows. You can use the Flash builder, but there are currently some performance limitat ions a new edition is coming out soon. Best of luck, if you know of any other alternatives that enable iPhone developme nt on Windows or if any of the info above has changed that enable iPhone Develop ment on Windows then please list them below.

http://stackoverflow.com/questions/22358/how-can-i-develop-for-iphone-using-a-wi ndows-development-machine You can use DragonFireSDK to make apps in Windows. You don't have to jailbreak y our phone to use it so there are no legal issues. Here is their site if you want to look at it: www.dragonfiresdk.com DragonFireSDK

Use the Airplay SDK (for iPhone you will still need a Mac to sign your applicati on, but that's it, all the development / testing can be done on Windows). It is free for iPhone development unless you make more than USD 50K / year. http://www.ideaworkslabs.com/en/products/ PhoneGap also works, but I have found it isn't quite as nice for gaming, but it' s pretty decent for regular GUI applications. Again, you'll need a Mac to sign y our application and be in compliance with Apples terms of use. Corona SDK is also another option.

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