Professional Documents
Culture Documents
HeAdquArTerS
Te Grenadier Guards have been training in armoured
warfare since 1941. As a result, they are well versed in
tactics required to make a rapid advance such as the one
they were required to make in Operation Market Garden.
Guards arMoured platoon
platoon
2 Sherman V and 2 Firefy VC 390 points
3 Sherman V and 1 Firefy VC 375 points
2 Sherman V and 1 Firefy VC 285 points
option
Arm up to one Sherman tank with a .50 cal AA MG
for +5 points.
ComBAT PlAToonS
Te Grenadiers have been chosen to lead the way through
Veghel and Grave, all the way to Nijmegen.
Take advantage of the increased production of the Firefy
tanks and use them to quickly remove any German
armoured threat between you and your objective.
However, dont forget the Shermans superior high-explo-
sive ammunition. Use them do destroy any infantry that
pokes it head out of the foxholes they are cowering in!
reluCTAnT
ConfidenT
feArleSS
ConSCriPT
TrAined
VeTerAn
moTiVATion Skill
GuArdS Armoured
SquAdron
(TAnk ComPAny)
Guards Recce Patrol
Subaltern
Subaltern
HQ Tank
Command Stuart VI
Sergeant
Tank
Stuart VI
Sergeant
Tank
Stuart VI
Sergeant
Tank
Stuart VI
WeAPonS PlAToonS
Te light Stuart tank is an excellent recce tool for your
squadron. Put them ahead of your force to scout for
ambushes or send them around the enemy fanks to secure
alternate routes to victory.
Guards Recce Patrols are Reconnaissance Platoons
Photo/Artwork?
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Grenadier Guards motor Company
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HeAdquArTerS
Company HQ
9
infAnTry
Guards Motor Platoon
9
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Armoured
Anti-tank Platoon (SP), Royal Artillery
1
2
infAnTry
Guards Motor Platoon
9
infAnTry
Guards Motor Platoon
9
mACHine-GunS
Guards Motor
Machine-gun Platoon
1
1
(MECHANISED COMPANY)
Allied PlAToonS
Anti-tank Platoon, Royal Artillery
1
2
7
A Guards Motor Company must feld a Company HQ, two or three Guards Motor Platoons and a
Guards Armoured Platoon. It may feld one of each of the remaining Combat, Weapons, and the
Brigade Support Platoons shown.
It may also feld one Support Platoon from each Support box shown (Armoured, Infantry, etc).
reConnAiSSAnCe
Armoured Car Platoon
1
3
infAnTry
Parachute Rife Platoon
1
4
American Platoons in your
force are Allies and follow
the Allies rules on page 183
of the rulebook.
infAnTry
Parachute Rife Platoon
1
4
Airborne Engineer Platoon
1
4
reConnAiSSAnCe
Guards Scout Platoon
1
0
Armour
Guards Armoured Platoon
5
Armour
Guards Armoured Platoon
5
AnTi-TAnk
Guards Anti-tank Platoon
1
0
Armour
Guards Armoured Platoon
5
ArTillery
Guards Mortar Platoon
1
0
ArTillery
Field Battery (SP), Royal Artillery
1
6
Medium Battery, Royal Artillery
1
7
AirCrAfT
Air Support
1
8
AnTi-AirCrAfT
Light Anti-aircraft Platoon
1
8
AoP
Air Observation Post
1
9
Heavy Mortar Platoon
1
3
ArTillery
1
5
Field Battery (SP), Royal Artillery
GuArdS SPeCiAl rule
unfappable
Te Guards are the most prestigious regiments in the British
Army. Tey are well known as being unfappable, retaining
their discipline when things go wrong. Under circumstances
where other units might get themselves in a fap and become
unsettled.
Guards Platoons fght to the last and may re-roll any failed
Platoon Morale Checks. Your Company Command team
may re-roll Company Morale Checks.
Guards Motor Platoon
Subaltern
Subaltern
HQ Section
Light Mortar
team
M5 half-track PIAT team Command
MG team
Subaltern
Corporal
Motor Squad
MG team
M5 half-track
Motor Squad
M5 half-track MG team MG team
Corporal
Motor Squad
MG team
M5 half-track
Guards Motor Company HQ
Major
Major
Company HQ
Company Command
Rifle team
White scout car
2iC Command
Rifle team
White scout car
Guards motor Company
8
Guards Motor platoon
platoon
HQ Section with:
3 Motor Squads 165 points
2 Motor Squads 135 points
option
Arm up to one M5 half-track with a .50 cal AA MG
for +5 points.
Add an additional MG team for +35 points.
You may replace any or all Pioneer M1919 LMG teams with
Pioneer Rife Teams at the start of the game before deployment.
A Pioneer Supply Handcart operates as a Pioneer Supply
Vehicle (see page 215 of the rulebook).
Airborne engineers also helped the Grenadier Guards to
secure the Nijmegen Bridge. Tey were on hand to defuse
any explosives the Germans might have rigged up.
Heavy Mortar Platoon
Subaltern
Subaltern
HQ Section
Command
Rifle team
Troop
Carrier
Troop
Carrier
PIAT team Observer
Rifle Team
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Light Anti-aircraft Platoon
Subaltern
Subaltern
Jeep Command Rifle team
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
1J
platoon
HQ Section with:
2 Mortar Sections 180 points
1 Mortar Section 100 points
options
Add PIAT team for +20 points.
Add Troop Carriers and Loyd Carriers to the platoon
for +5 points.