You are on page 1of 16

WARRIOR

Toughness I Taunt I Power Attack I

Stun I Toughness II

Push I Power Attack II

Taunt II

Stun II Toughness III

Push II Power Attack III

Taunt III

Stun III

Push III

Toughness: increases Warrior maximum hit points value by 5-10-15% (works best at higher levels) - passive Stun: increases enemy staggered value and has 5-10-15% of causing confused condition activated Power Attack: Increase character's damage by 15-30-45%, reduce speed by 10-20-30% - sustained Push: pushes an enemy away to the back row (if there is someone they swap positions) and has 5-10-15% chance of causing scared condition - activated Taunt: increases all enemies hate towards the warrior so they're more likely to target him - activated

UNARMED
Riposte I
Lightning Reflexes I

Parry I

Dragon Kick I Riposte II

Eagle Strike I Parry II

Lightning Reflexes II

Dragon Kick II Riposte III


Lightning Reflexes III

Eagle Strike II Parry III

Dragon Kick III

Eagle Strike III

Riposte: whenever character parries a blow, it automatically counter-attacks the enemy (never misses) with 10-20-30% critical chance sustained Dragon Kick: if staggered - kicks enemy inflicting XX damage and 5-10-15% chance of paralyzing him - activated Lighting Reflexes: increase character avoidance in battle giving a 5-10-15% bonus - sustained Eagle Strike: hits two times (double attack) single target and 5-10-15% chance of slowing him - activated Parry: increase character chance of parrying an attack 5-10-15% - passive

BERSERKER
Willpower I Rage I Berserk I

Crushing Blow I Willpower II

Mighty Blow I Berserk II

Rage II

Crushing Blow II Willpower III Rage III

Mighty Blow II Berserk III

Crushing Blow III

Mighty Blow III

Willpower: berserker's determination increases base resistances against all negative effects - passive Crushing Blow: hits 3 enemies (front row only) and 5-10-15% chance of weakening each - activated Rage: Increases the character's Stamina Point regeneration by 10-20-30% - sustained skill Mighty Blow: if staggered - Strikes single target with a damage bonus of 50-100-150% but accuracy penalty of 30-20-10% and 5-10-15% chance of slowing him - activated skill Berserk: Increases character Attack by 25-50-75% but lowers defense by 25-50-75% - sustained skill

GLADIATOR
Shield Defense I Battlecry I Shield Bash I

Shield Wall I Shield Defense II

Assault I Shield Bash II

Battlecry II

Shield Wall II Shield Defense III Battlecry III

Assault II Shield Bash III

Shield Wall III

Assault III

Shield Defense - Increases character's Defense value by 15-30-45% but decrease speed by 5-10-15% - sustained skill Shield Wall the gladiator forms a human wall, reducing damage to all the first row of his allies, but he cannot attack while doing so - sustained skill Battle Cry if staggered gladiator battlecry has 5-10-15% chances of causing fear in the whole first row to any staggered enemy - activated Assault - Character uses both the weapon and the shield to hit enemy, increasing damage by 15-30-45% - activated skill Shield Bash - Character hits enemy dealing 50-75-100% of normal damage but with 10-20-30% chances of paralyze him - activated skill

BLADEMASTER
Dual Wield I Rally I Knock Down I No Mercy I

Wide Slash I Dual Wield II Rally II No Mercy II

Knock Down II

Wide Slash II Dual Wield III Rally III Knock Down III No Mercy III

Wide Slash III


Dual Wield: offhand weapons inflicts 50-75-100% damage (main hand is always 100% damage) - passive Rally: incites all other party members, giving 5-10-15% attack bonus and reducing by one turn the paralyzed, weakened,scared, slowed and confused condition - sustained Knock Down: knocks an enemy down with 10-20-30% chances of confuse him - activated Wide Slash: hits all the front row enemies with 50-75-100% normal attack damage - activated No Mercy: hit enemy for critical hit, with 10-20-30% chances of weakening him. If enemy has under 50% HP and is not boss, has 10-20-30% of instantly killing him - activated

THIEF
Flaming Torch I Ice Flask I Backstab I Choke I

Poison Dagger I Flaming Torch II Ice Flask II Backstab II Choke II

Poison Dagger II Flaming Torch III Ice Flask III Backstab III Choke III

Poison Dagger III

Flaming Torch: if slowed - ranged attack that hits single target with 10-20-30% chances of causing burning condition for 3-5-7 turns - activated Poison Dagger: if paralyzed - ranged attack that hits single target with 10-20-30% chances of causing poisoned condition for 3-5-7 turns activated Ice Flask: if confused hits any enemy on the battlefield with 10-20-30% chances of causing frozen condition for 3-5-7 turns- activated Backstab: if scared hits any enemy on the battlefield and 10-20-30% chances of causing shattered condition for 3-5-7 turns - activated Choke: if weakened throws magic air powder single enemy with 30-40-50% chances of causing tired condition for 3-5-7 turns - activated

SCOUT
Leg break I Focus Target I Strike Through I

Death blow I Leg break II Focus Target II

Whirlwind I Strike Through II

Death blow II Leg break III Focus Target III

Whirlwind II Strike Through III

Death blow III

Whirlwind III

Leg breaker: if staggered - hits single target and causes slowed condition for 3-5-7 turns - activated Death blow: if shattered - hits single target dealing damage for 40-50-60% of target HPs - activated Focus Target: mark an enemy as focus target, as long as the skill is active all subsequent hit will do 50-75-100% more damage - sustained skill Whirlwind: hits 3 nearby targets with 10-20-30% chances of causing weakened condition for 3-5-7 turns activated Strike Through: hits target and any target in the corresponding back row for 50-75-100% damage - activated

ASSASSIN
Bleeding Strike I Cold blood I Head Shot I

Deadly Strike I Bleeding Strike II

Fatality I Head Shot II

Cold blood II

Deadly Strike II Bleeding Strike III Cold blood III

Fatality II Head Shot III

Deadly Strike III

Fatality III

Bleeding Strike: hits single target has 5-10-15% chance of permanently lowering his HP by 20-30-40% for rest of the battle - activated Deadly Strike: if frozen hits single target causing 40-50-60% of target HPs damage - activated Cold blood: increases character resistance against paralyzed, weakened and scared condition - sustained skill Fatality: if poisoned the assassin hits target with critical hit and has 5-10-15% chances of instant kill if is under 25% of health - activated Head shot: if staggered - hits single target and causes confused condition for 3-5-7 turns - activated

HUNTER
Pinning Shot I Camouflage I Sneak Attack I

Snipe I Pinning Shot II

Rain of arrows I Sneak Attack II

Camouflage II

Snipe II Pinning Shot III Camouflage III

Rain of arrows II Sneak Attack III

Snipe III

Rain of arrows III

Pinning Shot: if staggered - hits single target and causes paralyzed condition for 3-5-7 turns - activated Snipe: if tired hits single target and burns 40-50-60% of target HPs - activated Camouflage: Increases the character's defense value by 30-40-50% but uses 30-40-50% of total SP - sustained skill Rain of arrows: hits single target and enemies around him take 50% of his damage (AOE) - activated Sneak Attack: if staggered hits single target with 30-40-50% chances of causing scared condition for 3-5-7 turns - activated

DEMONBLOOD
Doom Gaze I Demon Form I Immolation I

Claw Strike I Doom Gaze II Demon Form II

Devour I Immolation II

Claw Strike II Doom Gaze III Demon Form III

Devour II Immolation III

Claw Strike III

Devour III

Fear Gaze: if staggered - hits single target for 5-10-15% of his HP and causes a random condition (paralyzed, weakened, scared, slowed, confused) for 3-5-7 turns - activated Claw Strike: hits a full row of enemies inflicting each one 20-30-40% of target HPs damage - activated Demon Form: character turns into a demon and doubles his HP and SP regeneration rate, but halves his speed - sustained skill Devour: hits single target for 10-20-30% HP and increases his own HP by 50% of damage done - activated Immolation: if burning hits single target for 50-75-100% HP damage, but suffers for 10-20-30% HP damage - activated

HERO
Restore I Life I Energy I Ward I Neutralize I

Restore II

Life II

Energy II

Ward II

Neutralize II

Restore III

Life III

Energy III

Ward III

Neutralize III

Restore resurrects a KO character and heals him by 20-40-60% of total HPs. - activated Life - Restores 25-50-75% of target ally Hit Points. - activated Energy - Restores 25-50-75% of target ally Stamina/Spell Points. - activated Ward Increases single target all elemental resistances - sustained Neutralize - Removes 1-2-3 turns of any negative conditions from ally (paralyzed, weakened, scared, slowed, confused) - activated

MAGE
Concentration I Clarity I Cure I Tranquilize I

Haste I Concentration II Clarity II Cure II Tranquilize II

Haste II Concentration III Clarity III Cure III Tranquilize III

Haste III

Concentration: Increases mage's maximum Spell Points by 5-10-15% - passive Haste: increases target speed for 3-5-7 turns - activated Clarity: Increases character's Spell/Skill Points regeneration by 5-10-15% - sustained Cure: Removes one-two-all negatives conditions from target - activated Tranquilize: decreases target enemy anger value, preventing him from overloading - activated

ELEMENTALIST
Fireball I Blizzard I Tornado I Earthquake I Invisibility I

Fireball II

Blizzard II

Tornado II

Earthquake II

Invisibility II

Fireball III

Blizzard III

Tornado III

Earthquake III

Invisibility III

Fireball: hits three nearby enemies, a full row or all enemies with fire damage, 5-10-15% chance of causing burning condition activated Flood: hits three nearby enemies, a full row or all enemies with water damage, 5-10-15% chance of causing frozen condition activated Tornado: hits three nearby enemies, a full row or all enemies with air damage, 5-10-15% chance of causing weakness condition activated Earthquake: hits three nearby enemies, a full row or all enemies with earth damage, 5-10-15% chance of causing shattered condition activated Invisibility: target becomes invisible, enemies can't target him except with magic. If target does any action (attack, spells) invisibility wears off. Lasts for 3, 5 or 7 turns - sustained

ARCHWIZARD
Inferno I Meteor Swarm I Plague I Paralyze I Regenerate I

Inferno II

Meteor Swarm II

Plague II

Paralyze II

Regenerate II

Inferno III

Meteor Swarm III

Plague III

Paralyze III

Regenerate III

Inferno: hits three nearby enemies, a full row or all enemies with fire damage, 5-10-15% chance of causing burning condition activated Meteor Swarm: hits three nearby enemies, a full row or all enemies with water damage, 5-10-15% chance of causing shattered condition activated Plague: hits three nearby enemies, a full row or all enemies with air damage, 5-10-15% chance of causing poisoned condition activated Paralyze: hits three nearby enemies, a full row or all enemies with earth damage, 5-10-15% chance of causing paralyze condition activated Regenerate: heals three nearby allies, a full row or all allies by 3-6-9% of total HP for 3-5-7 turns activated

DRUID
Hail I Stinging Swarm I Toxic Cloud I Slow I Nature's Touch I

Hail II

Stinging Swarm II

Toxic Cloud II

Slow II

Nature's Touch II

Hail III

Stinging Swarm III

Toxic Cloud III

Slow III

Nature's Touch III

Hail: hits three nearby enemies, a full row or all enemies with fire damage, 5-10-15% chance of causing frozen condition activated Stinging Swarm: hits three nearby enemies, a full row or all enemies with water damage, 5-10-15% chance of causing tired condition activated Toxic Cloud: hits three nearby enemies, a full row or all enemies with air damage, 5-10-15% chance of causing poisoned condition activated Slow: hits three nearby enemies, a full row or all enemies with 50-75-100% chances of causing slowed condition activated Nature's Touch: heals three nearby allies, a full row or all allies by 25-50-75% of total HP activated

NECROMANCER
Heat blood I Swamp I Suffocate I Death Trap I Soulrot I

Heat blood II

Swamp II

Suffocate II

Death Trap II

Soulrot II

Heat blood III

Swamp III

Suffocate III

Death Trap III

Soulrot III

Heat Blood: hits three nearby enemies, a full row or all enemies with fire damage, 5-10-15% chance of causing burning condition activated Swamp: hits three nearby enemies, a full row or all enemies with water damage, 5-10-15% chance of causing frozen condition activated Suffocate: hits three nearby enemies, a full row or all enemies with air damage, 5-10-15% chance of causing weakness condition activated Death Trap: hits three nearby enemies, a full row or all enemies with earth damage, 5-10-15% chance of causing shattered condition activated Soulrot: hits three nearby enemies, a full row or all enemies with poison damage, 5-10-15% chance of causing poisoned condition activated

You might also like