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Character Data
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Character Name
Player
Race
Character Lvl.
ECL
Character Class 1
LVL.
Character Class 2
Lvl.
Character Class 3
Lvl.
Lvl. Adjust
Alignment
Deity
Gender
Size Category
Pref. Hand
v2.52
Abilities
Ability Score Ability Mod. Temp. Score Strength Dexterity Constitution
PHB Ch. 1
Temp. Mod.
Hit Points
Max. Temp. Max. Hit Points
Saves
Fortitude Reflex Will
Skills
Untrained Max. Ranks (Class/Cross-Class)
Key Ability
Ability Mod.
Total
Ranks
Dex
Current
Total Base Nonlethal Damage Damage Reduction Key Ability Ability Mod. Magic Misc. Temp.
Skill
Appraise Autohypnosis Balance
Int Wis Dex Cha Str Con Int Int Int Cha Int Cha Dex Int Cha Cha Wis Dex Cha Str Int Int Int Int Wis Dex Dex Cha Cha Cha Wis Wis Int Dex Int Wis Dex Int Wis Wis Str Dex Cha Cha Dex
Bluff Climb Concentration Craft Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Knowledge Knowledge Knowledge Listen Move Silently Open Lock Perform Perform Perform Profession Profession Psicraft Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope
Charisma
Armor
with Shield
AC
No Shield
AC
FlatFooted AC
Touch Attack AC
Modifiers
Load
Max. Dex Check Penalty MOdified Speed (Ft./Rd.)
Equipped
AC Bonus
Type
Shield
Is dependant on what is currently equipped. applies while unarmored and unencumbered.
Speed (Ft.)
Max. Dex
Total
Combat
Key Ability Size Mod. Dex. Mod. Misc. Temp.
PHB Ch. 8
Ability Mod.
Type
Melee Ranged Grapple *
1st
2nd
3rd
4th
1st
2nd
3rd
4th
/ / /
/ / /
/ / /
PHB 112-122, 160
Encumb. Category Size Category Ranged Weight (Lbs.)
Weapon
1st
2nd
3rd
4th
Damage
Critical
/ / / / / / /
Unarmed Strike
Equipped
/ / / / / / / /
/ / / / / / / /
Total Quantity Quantity Used Weight Each (Lbs.) Deals Lethal Damage
/
Attack Bonus
Notes
Auto *
Ammunition
Damage
2-Hand
Type *
Modified Attacks
Temp.
Initiative
Misc.
Powerful Build
Attacks
* If a weapon is of two types; all damage it deals is of both types. Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com This document is licensed under a Creative Commons license.
Armor Check Penalty, if any, applies. ( Double penalty for Swim.) These skills are detailed in the Expanded Psionics Handbook (XPH). Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 7
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Temp.
Misc.
Str
HP
Character Data
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PHB 82
Movement
Modified Speed Total Speed Base Speed Class Mod. Magic Misc.
PHB 162-164
Carrying Capacity
Quadruped
Check Penalty
PHB 161-162
Languages
Load
One Miniute - Local (Ft.) One Round - Tactical (Ft.) One Hour - Overland (Miles) One Day - Overland (Miles) Multiplier
Temp.
Max. Dex.
Dwarven Movement
Mode
Walk (Normal) Hustle * Run * Run *
0 Capacity
Normal -3 -6 +3 +1
1 2 3
Action
Lift Off Ground Push or Drag
Weight (Lbs.)
2 Max. 5 Max.
5* 5*
All Speeds are in Feet Per Round unless otherwise noted. * Requires a Full-Round Action.
Max. Run
Max. Run
4 4 3
5* 5* Literate
PHB Ch. 2, 3 & 5
Auto *
Proficiencies
Armor (Light) Armor (Medium) Armor (Heavy) Shield Tower Shield Simple Weapons Martial Weapons
PHB Ch. 5
Turn Undead
Times Per Day
Cha. Mod. Misc. Temp.
PHB 159-160
Cha. Mod. Misc. Temp.
3+
Turning Check Result
Cleric Level - 4 Cleric Level - 3 Cleric Level - 2 Cleric Level - 1 Cleric Level Cleric Level + 1 Cleric Level + 2 Cleric Level + 3 Cleric Level + 4
Temp. Cha Mod. Misc.
2d6
Record the Source Book and Page for easy reference. Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com
+ Cleric + Level
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PHB 112
Carried Equipment
Quantity Quantity Weight Each (Lbs.)
PHB Ch. 7
Wealth
Carried
Weight (Lbs.)
Item
Carried Location
Item
Carried Location
Banked
Quantity
Carried Load
Carried Equipment Total Weight Armor, Weapons & Ammunition Total Weight * Wealth Total Weight
Auto *
Item Details
Quantity
Stored Equipment
Item
Place of Storage Weight Each (Lbs.)
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Character Data
Calculate Bonus Spells/Day (Class A)
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Magic
PHB Ch. 10
Auto *
Magic Notes
Magic Class A
Magic Class B
Domains / Schools
Domains / Schools
Prohibited Schools
Prohibited Schools
Ability Mod.
Ability Mod.
Temp.
Spell Save DC
Total Spells/Day Quantity Cast *
10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *
Spell Save DC
Total Spells/Day Quantity Cast *
10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *
Spell Save DC
Spell Level
Spell Level
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
* Only applies to classes which dont have to prepare spells ahead of time.
Prepared Spells
Spell
School Comp. Casting Time Range Aim (Target/Area/Effect) Spell Resistance Spell Level Quantity Prepared Magic Class Duration Save
Spells Save DC
Temp.
Spell DC Mod.
Spell DC Mod.
Misc.
Misc.
Description
Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level * Effect is centered on you. Found in Aim time limited. Found in Duration Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com
Long = 400 ft. + 40 ft./Caster Level ~ Effect lingers after Concentration is released. Found in Duration Page 4 of 7
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Psionics
Power Points Per Day *
Max. Temp. Max. Current
XPH Ch. 4
Auto *
Psionics Notes
Psionic Class A
Psionic Class
Discipline
Ability Mod. Power DC Mod. Temp. Misc.
Discipline
Ability Mod. Power DC Mod. Temp. Misc.
Power Save DC
10+
Power Save DC
10+
Power Save DC
Power Save DC
Power Save DC
Power Save DC
Powers Known
Powers Known
Powers Known
Power Level
Power Level
Power Level
Power Level
1 3 5 7 9
11 13 15 17
1 3 5 7 9
11 13 15 17
* The maximum number of Power Points you can spend on a power is equal to your manifester level for the powers class.
Known Powers
Power Resistance Power Points Discipline Display Manifest. Time Range Aim (Target/Area/Effect) Duration Save
Powers Known
Power Level
Power
Description
Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level * Effect is centered on you. Found in Aim time limited. Found in Duration Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com
Long = 400 ft. + 40 ft./Caster Level ~ Effect lingers after Concentration is released. Found in Duration Page 5 of 7
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Augment
Psionic Class
Character Data
Magic Class
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PHB Ch. 11
Known Spells/Spellbook
Spell Resistance Casting Time Aim (Target/Area/Effect)
Treat as Spellbook
Spell Level
Spell
School
Comp.
Range
Duration
Save
Description
Source Book
Close = 25 ft. + 5 ft./2 Caster Levels Medium = 100 ft. + 10 ft./Caster Level * Effect is centered on you. Found in Aim time limited. Found in Duration Created by: Shawn S. Altorio pasus@ssa-x2.com www.ssa-x2.com
Long = 400 ft. + 40 ft./Caster Level ~ Effect lingers after Concentration is released. Found in Duration Page 6 of 7
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Page
Character Data
Auto *
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PHB 110
Character Portrait
Auto *
Background
PHB 110
Auto *
Notes
Experience
Total Experience Multiclass Penalty Required For Next Level
Calculate Experience Required for Next Level
You cannot spend so much Experience on a Spell or Power that you lose a level.
Campaign
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