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Researcher, Department of Communication Studies, University of Teramo (Italy) 2 Lecturer Department of Communication Studies, University of Teramo (Italy) paolo.lattanzio@gmail.com, rmascella@unite.it
Abstract
In this paper we intend to investigate the roots of the change and innovation that nowadays are modifying widely learning process. Our investigation aspires to understand the epistemic reasoning that is at the base of these changes, in a way that looks at the emerging properties as the set of aspects involved . We do not look at innovations in learning from a solely technological point of view but as a systemic phenomenon that involves behaviour, technology and knowledge. Starting from the analysis of this system, it is possible to analyze shapes, ways and languages to transfer knowledge into a dynamic that for Cope and Kalantzis 1 is driven by education, not by technology. Education leads, technology follows. How knowledge circulates in what we define social computing is analyzed in a way that is closely linked to the growing spread of accessible web-based technology, cognitive artefacts and mobile devices. Thus, it is important to understand what is meant by knowledge in this field, linking it to the central concept of learning.Moreover new ways of learning driven by using new technologies, which allow innovative forms of social making meanings, will be analyzed. The second part of this paper will analyze privileged environments of change in the learning process synthesizing everything in a brief case history. Here we will illustrate our research experience, which saw the creation of a collaborative learning course through new technologies where students alternate as the teacher producing content for their peers using podcasting and blogging. Keywords: Knowledge, information, ubiquitous computing, learning, computer science, epistemology,
1. INTRODUCTION
In the Digital Age, information is the most valuable asset available and it changes quickly due to the development of new media and new interactions. The elevated availability of new technologies and tools for information processing is having a strong impact on learning procedures, changing the processes of information exchange. The nature of this transformation is still evolving in relation to usage context and attitudes of acceptance of educative technologies, as well as to the affordances the tools themselves present. We find ourselves in a situation that Baumann 2 would define as liquid modernity: how a fluid never maintains its form for long and destructures that which existed previously, even modern society imposes a complete rethinking of previous notions of space, time, community, work, learning and knowledge. The introduction of new media in everyday life goes forward evolving into more pervasive forms. The pedagogical world is interested in these innovations which regard the change in availability of learning tools, as well as the possibility to enter into usage contexts and information processing which are much larger than traditional ones. With new media and devices constantly connected to the web, learning happens on a global stage characterised by a qualitative and quantitative explosion of interconnections, messages and interaction, which are translated into a higher availability of knowledge. This is the focus of our analysis, and in this situation knowledge appears as an available good in this new space, the semiosphere 3, and also as a social and collective construct. The noosphere4, according to Pierre Teilhard de Chardin5, is a collective conscience of human beings that originates from the interaction of minds and that increases in awareness at the increment of the creation of complex social networks. Thus it is necessary to view new technologies as cognitive artefacts6, available to the individual and the community, which configure a kind of augmented reality7. To investigate the underpinning reasons for the change, it is indispensable to go to the origin of the phenomena and to understand how changes in learning are directly linked to changes in knowledge.
beyond the mind; it is a form of immaterial and combined memorization that cooperates together to conserve information from the human mind and digital devices. Reference to the web is obvious at this point, as it is understood as a global database able to proceed with the creation of new forms of knowledge.
understanding students requirements and preferences, and using the newly gained information to facilitate the learning process23. The changes we are talking about are still more meaningful due two phenomena that have been developed in the last few years: (a) the central role of digital natives; (b) the use of mobile devices. On the one hand we have formative processes that have been almost completely revolted by digital natives24. It is necessary for who was born in the digital age and learned to use videogames and forms of interactive multimedia communication and handle multitasking a variety of technological devices commanding characteristics and languages, to be offered an appropriate education. That is, outlining educational paths that do not deny the competences, capacities and abilities linked to networks and digital, but that have the aim of welcoming- clarifying how these may also have a growing importance in teaching. It is sufficient to think of how video sharing is a key element in teaching in many universities25, skype conferencing is an essential low-cost updating tool, blogs are not only a form of communication among teachers and students but also an essential writing competence and how IM is a key tool for real time feedback.Digital natives go from one content to another, scanning found results while looking for useful ones. When they find something that may be useful for their educational path, they insert it inside their own personal learning environment. Digital native learners have developed a habit for real time communication and for immediate feedback, so they need a kind of educational content that guarantees active interaction. Adopting this point of view makes it possible to promote modern and personalized learning, highlighted by flexibility and modularity, and also by bidirectional interactivity or intercreativity. So we have new self-directed, justin-time, decentralized personal learning environments- a kind of a bricolage culture 26. On the other hand, we have a second trend that regards the renewed availability of mobile devices that, in a new ecology of devices27, allow the fruition of content, even in movement, in any place and at any moment. We are talking about that growing relevance that is called ubiquitous computing 28. This term refers to the drift that we, as humans, no longer interact with only one computer at a time, but with a dynamic set of small-networked computers, often invisible and embodied in everyday objects spread over the environment. Today it is a trend based on mobile computation and constantly accessible thanks to wifi connections that enable the use of educational mobile device everywhere and at any time, so changing the learning process.
provide coordinated support for activities of human beings interacting with them. These so-called smart surroundings29 can help us in daily tasks. Thanks to these new possibilities, tied to learning that happens anywhere and at any moment thanks to mobile devices, the learner, equipped with adequate technology, can learn during the course of their life or day. Their own devices will be capable of receiving multimedia texts and sending feedback regarding their own knowledge. Learning is an aspect of living, not of place 30. Today we nd that ubicomp has become part of the home, community, work and academics. Dewey's dream of schooling that links the mind and the body, theory and action, or disciplines and ordinary experience seems more realizable than ever. It seems clear that ubiquitous computing is both necessary for this and sufcient to make it happen. So we can put together some of the most important innovations that social learning 31 has to offer regarding: Engagement: for students motivation to learn. Social computing offers learning as a gratifying daily practice, in a situated learning dynamic, and thus closer to a lifestyle of digital natives. Engagement of new technologies anticipates the possibility to construct game-like learning paths, gratification among peers, social prestige in the community and real time feedback. Participation: for mediated global relationships in peer communities. Learner participation has radically improved because students now have at their disposition a plurality of communities to participate and to obtain knowledge, a plurality of sources and themes to go into depth in. They enter into dynamics of equality where they are not passive receptors but active subjects in the paths of knowledge construction. Moreover, learners can find the best content, the best sources, and the best community32 thanks to the relational possibilities and to global access and web-based information. Design for website and repositories: facilitating participation and having better affordance to share educational content. Real results are obtained in relation to the design of the educational and learning environments, as well as with reference to new tasks and rethinking the role of the teacher.
Hence social learning aspires to be rewarding for all. It is possible to make it game-like; encouraging study with real time feedback, and not too rigid rules; connecting outcomes and success in the peer community and creating a system for reliable credentials. It assists in creating a tight-knit integration between school and society. Dewey33 maintained that school would instead give students the opportunity to combine theory and action in a way that would enrich both, make learning more exciting and meaningful, and thereby establish a model for progress in the larger society.
and expert interviews here. It is this content, created by the students for their peers, that feeds this social learning phenomenon. From this experiment emerges how every student can personalize the creation of content, his/her own e-portfolio based on acquired content through a do-it-yourself web search, based on the credentials and ratings of the various acquired sources. Learning is also characterized by openness in personal learning environments (PLE) characterized by flexibility, modularity and intercreativity34.
6.0 CONCLUSION
This kind of new learning environment is still evolving toward a kind of ubiquitous learning environment that links changes in knowledge management, availability of new technologies and web tools, and the popularity of mobile devices. A ubiquitous learning environment is a digital and global space, which is accessible to anyone at any time and any place 35. Ubiquitous learning means that learning is pervasive and ongoing, prevalent in many interactions among students, faculty, parents, administration, staff, and a wide variety of community stakeholders. Ubiquitous learning is going to change access to knowledge and the culture of learning that we are being continually surrounded by, and absorbed by in our learning experiences.
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