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Marketing Director. However, there is a hidden logic of business transformation underlying the changes we've witnessed in media and marketing. Marketing is changing not just because channels are more fragmented or because customers tune out. Something else is going on. The proliferation of channels would not be sustainable without other changes that make micromarkets viable, because that's what supports the majority of media channels today the micromarket. The micro-market represents something more than niche. Niche suggests that we have mass markets and then we have these smaller adjunct markets where we can serve leftovers to those who don't fit in with our categories. What micro-markets actually represent is a step beyond the traditional, low granularity of market segmentation that served marketing reasonably well in the mass marketing era. Micro-markets are the new demographic. They represent the new mainstream. And that change has pervasive consequences. If you want to understand the future of marketing you have to trace change back to the fundamentals of how business is transforming. And this is the big transformation. Micro-markets are now viable whereas in the past the only real story of manufacture and marketing was the mass market. We tend to think of change the other way round. We think of change as being driven by the channels and the technology. That narrative tells the story this way. We now live in a multi-channel world. Because of advances in communications technologies, because of digital convergence, we now have so many new ways of reaching people.... in fact people have so many ways of communicating with each other, than our role now is to combine mass communications with the many interventions that bring us closer to where people choose to interact. But communications is not necessarily the driver of change. All the new channels are viable because people are able to expand their universe of preferences. Customers haven't suddenly begun to demand or desire a whole new raft of products but they have been liberated to express their preferences, and that is leading to a fragmentation of markets that in turn make a multi-channel communications world viable. This actually means that we are seeing the evolution of a new preference engine, new channels that reflect the diversity of human needs and wants. This is the hidden logic of this business transformation it is vital to how we brand and sell. It's easier to say well we have to deal with fragmented markets, let's adapt to Twitter now. Or Tumblr is attracting an audience, let's get our agencies to go there too. An enduring problem of this chaotic approach to marketing is that success is highly unpredictable once you step outside the traditional channels. An amateur video clip can easily amass millions more views than a brand can and you just cannot figure out why. This random effect is crippling to 2
marketers because it says the amateur can do better and because it says creative skills are randomly distributed. We need to bring predictability into the mix. If you understand why the micro-market is now king you will also understand why you need to invest in platforms that specifically address fragmented customer needs, allow you to target brand promotion or messaging more accurately, and be part of the new deeper engagement being driven by customers, with better predictability of outcomes.
Markets themselves have changed, not just the way customers relate to each other There is a new preference engine behind customer choices, one where peer interaction and product preferences form new micro-markets 3
There is a bigger need for brands to aggregate audiences rather than having media deliver audiences to them
Along with the logic of a new preference engine goes a decline in the marginal impact of advertising spend in all channels. Because brands have flooded the channels, it becomes more difficult to do branding more effectively. What marketers need to grapple with is how they address the new preference engine, rather than how they continue to hybridise their approach to the market. They need coherence.
#1. The game centric web There's an argument out there at the moment saying we need to do more game centred marketing. I would challenge this. I believe all marketing is game centric and always has been. That's almost the definition of what we do. The real change I believe is we are now acknowledging the game-centric nature of most behaviour, particularly online. Getting onto the page 1 SERPS is, for example, a game. A very serious game but it is a game in every sense. We are competing against others, we have rules, we have our cheat sheets and we play to win. Recognising the game dynamics of normal web behaviour should change our perspective on marketing. We are not creating a gamified web. The web is gamified and we are just realising how to exploit that. The web is set up as a game because humans are very game centric. They fall into games very easily, whether explicit games like Foursquare or implicit games like SEO. But then again, marketing on TV is also a bit of a game. #2. Adaptive content engines What game-dynamics give us is a new way to understand people. In games people role play. That 5
means our knowledge of their psyche can go deeper. They don't just visit a website, they engage in all kinds of tasks and roles that reveal more about them. The more you know, the more you can deliver content that will engage and stimulate them, content that builds your relationship. To do that effectively online content has to be adaptive. We won't in future just create websites, We'll create game-centric sites backed by a content engine that adapts content (game content and marketing content) to the customers preferences. The changes we're witnessing give us access to one more new technique, much richer behavioural targeting that does not transgress the privacy expectations of customers. This will help us make campaign outcomes easier to plan and easier to attach an ROI to. So in a world where so much branding drives up the cost and complexity of branding, we need a solution that reflects the market realities brands have proliferated, consumer choice is paramount, preferences lean towards peer involvement, data is abundant. The new marketing director has to engage customers and manage campaigns but he or she also has new tools for doing so. The combination of new channels and a new preference engine delivers those tools.
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The new preference engine. Over the past few years it has become clearer that there is a parallel economy in what Chris Anderson called the Long Tail. What appeared in the past to be micromarkets not worth a brand's attention turn out to be significant, growing and real expressions of people's deep interests. We just were not geared to serve those needs in a market dominated by mass mass television, mass brand messaging, mass products. But micro is where the consumer heart lies. This is where the new preference engine needs to start ticking over. Game-based reality. We've seen the number of brands grow in number, probably by about three fold. This is in part down to companies recognising the risks of product commoditisation. Unless you can establish an emotional bond with an audience, your products will lose value. But it's also due in part to the growth of micromarkets. Brands that previously sold, for example, fizzy drinks, now have a portfolio of spring waters, vitamin waters, and juices, all of them in need of promotion. That also means that, along with the proliferation of channels, people are exposed to that mythical 5,000 images a day. Branding 6
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is literally self-defeating at a certain point on the curve because consumer attention or emotion is limited in supply, and tends towards the micromarkets we've already mentioned. In this crowded world people, brands, professionals of all kinds, customers, searchers, increasingly HAVE TO game the system to get noticed. Game-like behaviour is the new reality. You can argue that gamification is the new poetry and that people really like games. Both are true. But more importantly people need to game in order to gain reputation and reputational benefits. There is nothing unusual or corrupt in this negotiation for example is a game. Being noticed by Google is a game. Entertainment increasingly draws on game mechanics. In an environment characterised by many messages and limited attention gaming is inevitable, desirable and can be turned to good advantage.
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The new relationship between random and predictable events. Add into this turbulence a growing recognition of random, unpredictable factors in the broadcast/marketing/customer relationship. Writers like Dan Ariely and Daniel Pink have been reminding us that behaviour is not logical and predictable, like the old economics told us, but is irrational and needs motivating by more than just profit.
The best expression of that in the world of content and marketing is YouTube popularity. Rebecca Black is a nobody, a poor singer with a weak video. She garnered 160 million YouTube views within days. She represents a number of new phenomena: the ability of an individual to outshine established celebrity and brand power the unusually unpredictable nature of content distribution today our dependence on just plain hoping that brand assets will go viral like Rebecca did We've assumed over the past few years, the YouTube years, that virality is where it's all at with content. Just get the initial traction with a campaign and watch it fly. Increasingly though it seems content does not go viral. It goes stepwise. It stops in a million deadends called people who are not interested. If it is lucky, odd, or quirky enough, it gets picked up by the mainstream and then it goes large. In the Global Dawn view of marketing there are strong predictive elements. It is possible to target micro audiences, it is possible to reach the right people with the right messages and that's partly to do with how people respond to content in a game-centric environment and partly to do with the power of data.
4. The rise of data and understanding. So finally during this period we've seen the irresistible rise of data, often very big data sets and data analysis, as a tool for understanding some of that random behaviour. It's said that we create more data each day now than we did in the whole of history prior to 2006. Who's counting? Whether the figures are precise or not is irrelevant. We have a lot of data and that means we can understand as well as engage with and serve people in whatever type of market or community they want to hang out in big sugar drink markets, small niche vitamin drink market, growing wholefood markets and giant processed food markets.
Data is malleable, it is plastic. In the old days marketers created data from market surveys, then they developed big data sets from loyalty programmes. Neither of these is as potent as capturing data about how people behave, as they behave, as they interact with your content. And no campaign planning process is as potent as being able to adapt a campaign in real time because the campaign is fundamentally empirical in nature, driven by real data about real actions in real time.
Conclusions
There is no need any longer to be frightened of market fragmentation. Global Dawn's mission when it set off was to create a platform that at least made the new Marketing Director's role holistic again, all of a piece. As I said earlier the new marketing director needs to take account of four major changes: markets have changed, there is a new preference engine that drives customer choices we are beginning to uncover the game-centric nature of much behaviour and that in turn will alter how we design campaigns we are exposed much more to replace random effects that we need to address with predictive, targeted campaigns where we can boost the ROI more cost effectively data will allow us to replace traditional segmentation techniques with deeper understanding
Two other conclusions Marketers need aggregation skills and an integrated platform to help them manage the new complexity
A platform that combines data-driven, empirical marketing with game-based aggregation and engagement strategies, and supports marketers to aggregate audiences, goes a long way to giving you one great, adaptable campaign, one strategy, and one visible, predictable ROI.