Professional Documents
Culture Documents
1. Reading Graphs
2. Gradient
3. Plotting Graphs
1. Reading Graphs
Graphs in Physics will have lines that are either straight-lines or smooth-curves.
Graphs may, however, consist of several of these lines.
Some will pass through the origin (0,0), some will not.
3. How long does it take for the car to reach a speed of 7 m/s?
4. At which two instants (times) does the car move with a speed of 15 m/s?
7. Can the graph tell us whether the car is going uphill or downhill?
1. Choose two points (P1 and P2) one near to each end of the graph.
P2 (x2,y2)
P1 (x1,y1)
2. Mark out a large triangle using the two points you have chosen.
P2 (x2,y2)
P1 (x1,y1)
m = y2 – y1
x2 – x1
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B
C
Look at the graph below. Mark on the diagram the point, G, where the gradient is the
greatest.
a) Label both axes prominently with the names and units of the variables. The SI
method is recommended e.g. “x/m” or “I/A” etc.
b) Give a title to the graph.
c) Use a convenient scale to draw the graph as large as available space allows.
(i) Avoid using “3-scales” and other awkward scales. Such scales usually
lead to errors in plotting and reading from the graph.
(ii) The paper can be placed either in the landscape or portrait position.
d) Do not attempt to join all of the points on the graph. It is not likely that you
would obtain a straight line or a smooth curve. Rather, use a transparent ruler to
help you draw the best straight line or a flexi-curve to draw a smooth curve
through most of the points.
e) When determining the gradient of a straight line, draw a large triangle and use
the co-ordinate method to determine the gradient.
f) Evidence of how a reading is obtained from the graph must be shown.
(i) When finding the gradient ensure that a triangle is drawn on the graph
paper.
(ii) Reference lines to find a point on the horizontal axis corresponding to a
point on the vertical axis or vice-versa.
The following two diagrams show good examples of straight-line and smooth-curve
graphs.
Notice how the lines do not pass through every point but pass close to all of the points.
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