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The Sims Medieval ******************************************************************************* Introduction ******************************************************************************* Hello, fellow Simmers!

This is my first FAQ/Walkthrough and I'm very excited about making it. If you have any questions or comments, feel free to email me at a.n.seaton@gmail.com. I have completely written about 25 quests so far, but I have many more that I am working on. As you can see from the Quest List, I'll be adding these as I encounter them and I'm trying to go through all possible options, just in case. This is a long process, so please be patient as I work to bring you all the information I can. This is not complete yet, but I hope to finish it sometime this month. ******************************************************************************* Disclaimer ******************************************************************************* I own The Sims Medieval and in no way claim to have created any of the portions of the game. I have created this guide from my own spare time and gaming. Please do not copy and paste this walkthrough without my consent or giving credit. I have worked very hard. ******************************************************************************* Updates ******************************************************************************* 04-08-11: Began to add Quest Loot Tables. Most formatting is now complete. Finished adding all Buffs that I know of. Created Crafting Tables. Added Special Note A, B, and C. Completed Spell List! Added Aspects 04-07-11: Began Began Added Added v.2.0 as v.1.0 was not in correct submission format. formatting in notepad. Table of Contents. Responsibilities.

03-27-11: Began v.1.0 in OpenOffice. Quest Table added. 25 quests completely written. Began adding buffs. Completed Introduction and Disclaimer. ******************************************************************************* Table of Contents A Special Note Note A Note B Quests Quest List Quests Quest Loot Table Buffs Positive Buffs Negative Buffs No Effect Buffs Aspects Well Being Security Culture Knowledge Responsibilities Monarch

Knight Physician Wizard Buildings Spells Crafting Lists Wizard Potions Physician Remedies Weapons Armor Smithy's Items Alcohol Food from the Cooking Pot Food from the Oven ******************************************************************************* A Special Note ******************************************************************************* Note A: Okay, so this is a note about how I roll...kinda. I know other walkthroughs and FAQ's offer details on the controls and such, however, not only is there a tutorial, but there is a lot of information in the booklet about the controls. The way I've designed this Walkthrough is to do just that: walk you through the game, no matter what part you're stuck at. As you've noticed from the Table of Contents, I've added a lot of other information that you may enjoy. I'm trying to make this game fairly easy to understand for a first-time player without trying to make you feel like a noob. ****************************************************************************** Note B: Now, I just have a small note about the Quest Loot Table. You'll probably note that some quests like "A Missing Child" are super short, but there is still a platinum trophy to win for those quests. Take the time to complete the assigned responsibilities and to get your focus up to achieve Platinum level. You'll slowly learn how to balance it so you never feel like you're completely behind on a quest. ******************************************************************************* Note C: I almost started to drive myself crazy because the original Quest Loot Table was slightly off. Then I realized that the Rewards were probably different because my Kingdom had a High Knowledge Score. With that said, just keep in mind that my tables may be off because of your Kingdom's Knowledge score. ******************************************************************************* Quest List ******************************************************************************* 0 QP: Free Time 1 QP: A Missing Child 1 QP: First Steps 2 QP: Contents: Genie 2 QP: Crab Bandit 2 QP: Jacoban's Day Out 2 QP: Power Grab 2 QP: Rise of the Playwright 2 QP: Royal Holiday 2 QP: Royal Review-Incomplete 2 QP: Wedding 3 QP: Ancient Secrets 3 QP: ANIMUSLAVER! 3 QP: A Rash of Rudeness 3 QP: Blacksmith Apprentice 3 QP: Book Burning

3 QP: Bounty Hunt: Wild Boar 3 QP: Bric-a-Brac Day 3 QP: Cultural Crusades 3 QP: Cutting Edge 3 QP: Dangerous Minds 3 QP: Death of the Proxy 3 QP: Doomsday 3 QP: Eastern Promises 3 QP: Evolution of Chinchilla 3 QP: Family Crest 3 QP: Famine Fever 3 QP: Fountain of Legend 3 QP: Fur 3 QP: Gilded Guilds 3 QP: Golems Gone Wild 3 QP: Hungry Hungry Hamfast 3 QP: I Don't Feel So Good 3 QP: King for a Day 3 QP: Make Books, Not War 3 QP: New Gangs of Aarbyville 3 QP: Nurse with a Curse 3 QP: O Fortuna 3 QP: Peasant Revolt 3 QP: Prelude to a Plague 3 QP: Sacred Scrutiny 3 QP: Tournament of Honor 3 QP: The Case of the Missing Monarch 3 QP: The Fisherman's Challenge 3 QP: The Philosopher's Stone 3 QP: Ye Olde Magic Show 4 QP: Goblins 4 QP: Heir to the Throne 4 QP: Invasion! 4 QP: Jacoban's Day Out 2: Pilgrimaster 4 QP: Legend of the Talking Frog 4 QP: O Creature My Creature 4 QP: The Dragon of... 4 QP: The Mirthful Love Doctor 4 QP: The Seven Mechanical Arts 4 QP: The Witch Is Back 4 QP: Sinister Sorceress ******************************************************************************* Quests ******************************************************************************* Free Time Primary: All Cost 0 QP Rewards: None This isn't really a quest. You get to enter a freeplay mode of sorts. You do not gain experience, you do not have responsibilities, and you do not have RP or QP available. You just get to hang out and play with some of the different hero sims. You do get to switch to any sim you wish to play as. You can play as the Monarch, then play as the Knight if you want, then switch to the Wizard. ******************************************************************************* A Missing Child: Find 'im Primary: Any Cost 1 QP Rewards: Bronze Silver Gold Platinum

-------10 RP 675 S 400 X None --------

-------10 RP 675 S 800 X +W --------

-------20 RP 900 S 800 X +W --------

-------20 RP 900 S 1200 X +W --------

This is the shortest quest available. It doesn't matter who you choose, you basically do the exact same thing. I was the physician. Ask someone about the disturbance. You'll find a child is missing. Ask your patients and you'll be able to discuss his recent travels with 2 people. Go to the outskirts and you'll find him. Ask about his disappearance at the Town Square. ******************************************************************************* First Steps: If you build it... Primary: Monarch Cost 1 QP Rewards: Bronze Silver Gold Platinum ----------------------------10 RP 10 RP 10 RP 10 RP 400 S 400 S 750 S 1000 S 400 X 800 X 800 X 1200 X +K +K +K +K ----------------------------First things first, your Monarch wants to make sure he is presentable for his kingdom by using the gussy up option on the mirror upstairs. Next, discuss the castle with the build master. You can find him by finding the gold icon above his head. He will tell you he needs resources. To do so, you need to go to the forest. Once there, discover and collect wildflowers. This is a necessary tool for other heroes of the game. After a moment, a bandit will try to mug you. Challenge the bandit to a duel. Once you win, collect wood in the forest. Now, go to the graveyard where you will be prompted to discuss gravedigging with the gravedigger. Afterward, collect stone in the cave. The Monarch will mention that he needs to also go to the Village Shoppe, so you need to go to the path to the Village Shoppe. Note: You don't always have to go here first, then to the shoppe. Click on the Village Shoppe and click go to Village Shoppe. You don't have to buy anything there. After you leave, you will see someone ask for help. Click on this person and select check safety. They tell you they were bullied by someone in the town square. Go to the Town Square and send town bully to the stocks. Go to the judgment zone and when the bully is in the stocks, throw an egg at it. Return to the throne room and you will be greeted by two different people. Whomever you choose to woo, does not matter. After you use a couple friendly actions, you need to give the flower. Give resources to the Build Master, then take time for yourself by completing you responsibilities. You will be prompted to write letter of hire for a Royal Adviser and when you're finished, to send letter of hire via the messenger post. Ask the adviser for advice and he will tell you to buy something nice to spruce up your throne room and will even give you a little money. Buy something in furnish mode, then declare the throne room open by clicking on the Monarch. Next, you will need to view the current political situation and then discuss the Kingdoms' future with the build master. [End] ******************************************************************************* Contents: Genie: Free the Genie! Primary: Wizard Cost 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------20 RP 30 RP 40 RP 50 RP

900 S 800 X +K --------

1125 S 1200 X +2K --------

1350 S 1600 X +2K --------

1800 S 2000 X +3K --------

When you first begin, you'll notice there isn't as much water. Overflow the well, then check it by drawing water. You'll find a bottle. Return to your tower. You'll find it is a Genie in a bottle. Research genies for one hour using the archives. When you're done, you'll be prompted to summon the genie using a mirror. You'll tell the genie you're going to free him. Create a genie stabilizer from the craft table. Now, collect 3 soul fragments. To do this, first be sure to prepare the Spirit Thief spell. Then, find 3 random people and cast the spirit thief spell. Do this three times. Release the genie by meditating for an hour. You've done it! Now find the genie in the town. When you find him, check on his health and accept his token of gratitude. [End] ****************************************************************************** Contents: Genie: Use the Wishes! Primary: Monarch Cost 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------20 RP 30 RP 40 RP 50 RP 900 S 1125 S 1350 S 1800 S 800 X 1200 X 1600 X 2000 X +K +2K +2K +3K ----------------------------There is something going on! Go visit the town square to see what's up. Discuss rare goods with the merchant there. She'll have something special for you. Wait. When she calls you, take the bottle from her. Ask her about the genie and she'll tell you to summon the genie from the mirror. Choose your first wish. Money, Love and Memory Problems? Wish for money. After you wish for money....nothing happens. Question the genie about the wish. You'll find you have to be very specific. Ask the merchant about the wishes and she will tell you what you've discovered. Ask three different people what they would wish for. After doing so, summon the genie again and make your second wish about love. Wish for a lass lover. Await your new lover in the throne room. When they don't show up, ask about your missing lover. The person you ask will tell you it is they. Something is wrong...Demand an explanation from the genie. Seek advice from your adviser and from the build master. You get to decide again what you would like to choose for your final wish. Wish you never met. To make sure it worked, check the town square. You'll find the merchant again. Discuss rare goods with the merchant and again, wait. When she calls you, take the bottle from her. Realizing what will happen, find a place to dispose of the genie, like in the well.[End] Eternal life, Love, and Infinite Wish Problems? For you first wish, choose eternal life. You'll find that nothing is different. Question the genie about it and you'll be told that you'll never grow old, but if you get into a fight, you'll probably die. Go back to the merchant and ask about the wishes. You'll be told to be very specific. To decide what to wish for ask three people about wish. After, summon the genie to make your second wish. Wish for the handsome stud and you'll be told he'll be here soon. Await the arrival of your lover in the throne room. After a short while, he won't be here. Ask about your missing and a lady will be there claim ing to be your love. Demand an explanation from the genie. Seek advice from your advisor and from the Build Master. When you're ready, summon the genie and

make your final wish. Wish for infinite wishes and the genie will concede and be yours forever. But first, he's going to count each and every wish you can make. Return the genie to the merchant unsuccessfully then find somewhere to dispose of the genie. Might I suggest the well? [End] ******************************************************************************* Crab Bandit: Powerful Ally? Primary: Monarch Cost 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------20 RP 30 RP 40 RP 50 RP 1000 S 1250 S 1500 S 2000 S 800 X 1200 X 1600 X 2000 X +S +2S +2S +3S ----------------------------Your Monarch begins the day by thinking of security. Write a letter to inventors, then send the letter at the messenger post. You will have to wait for the inventors to arrive. Discuss the invention with each inventor. There a re three: land mine, flying machine, and the Crab Bandit. Ask about the Crab Bandit. He'll tell you nonsense and tell you to discuss the Crab Bandit with the Build Master. When you're done, search the cave. Someone is outside. Discuss the crab bandit with this person. Search again for the crab bandit. You will now have three new objects, but there are two options. Option A: New clothes, feed the crabs, give moustache wax. Request the land mine from the inventor. They will tell you they will do anything else you ask. Ask for their clothes. Promptly deliver the clothes to the cave. Then, ask about the moustache. This person can be found by finding the golden icon above their head. Mix moustache wax from the fireplace. Again, deliver the wax to the cave. Finally, buy ingredients for fowl soup and potato soup. Have one fowl soup and potato soup in your inventory. Finally, deliver the food to the cave. You need to go back into the cave to finalize the alliance. When you come out, wear the moustache that is now in your inventory. [End] Option B: New fragrance, ward swap, moustachioed sacrifice. First off, go to the village shoppe and buy musk. It is under the items header. Apply musk using the mirror. Find a child and ask child to be a ward. Once complete, send the child to the cave. You'll need to wait an hour for the ward swap. While waiting, ask the man near the cave about moustache. He'll go inside. Find your crabling ward. After, finalize the alliance then wear the moustache in your inventory. [End] ******************************************************************************* Crab Bandit: Crab Hammer Primary: Blacksmith Cost 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------20 RP 30 RP 40 RP 50 RP 1000 S 1250 S 1500 S 2000 S 800 X 1200 X 1600 X 2000 X +S +2S +2S +3S ----------------------------First, you need to ask the mineral dealer about the stock. He'll ask if you want to check his wares. Select the first option to look at rare mineral, then ask the build master about the mineral. After speaking with him, search the cave for the rare mineral. After a short scene, return to the smithy. Craft a crab hammer. You will need 2 Electrum, 2 Ferrous, 2 Phosphorus

and the small chunk of mineral you received from the mineral dealer. You can find these other minerals by discovering rock deposits in the area. After forging, harvest a full shell from the cave, then return to the smithy. Now, you have to choose what you want to make. A sword or a suit of armor. For the sword: Craft the Longclaw. You will need 3 mithral which you will find on the beach near the rocks (away from the ship). Once you've successfully crafted the sword, you will find a piece of shell undamaged. Equip the crab mustache. [End]. For the armor: Craft the Spiked Carapace. You will need 3 adamantle and some ferrous. Once you've crafted the armor, you will find a piece of shell undamaged. Equip the crab mustache. [End] ******************************************************************************* Jacoban's Day Out Primary: Any Jacoban Cost: 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------10 RP 20 RP 30 RP 40 RP 000 S 750 S 750 S 1000 S 1040 X 1040 X 1040 X 1560 X +2C-S +3C-S +3C +3C ----------------------------Okay, so we're just gonna follow your Jacoban around. First, ask the Monarch for a donation. You must provide your own bag, so get the bag from the merchant. Go talk with the Jacoban leader, then read Jacob's Journey. When you're done, ask for 3 bolts of cloth from 3 different people. They cost 10 simoles each. Return the book to the Jacoban leader, and reflect on the watcher for 90m. Go have your neckerchief made. You'll need to make a large bowl of vegetable soup for your inventory, then you can pack your belongings on the ship. When you're done, make the pilgrimage. [End] ******************************************************************************* Jacoban's Day Out Primary: Jacoban Priest Cost 2 QP Rewards: Bronze Silver Gold Platinum ----------------------------10 RP 20 RP 30 RP 40 RP 000 S 750 S 750 S 1000 S 1040 X 1040 X 1040 X 1560 X +2C-S +3C-S +3C +3C ----------------------------This one is a little incomplete. First, ask the king for a donation then go get the bag from the merchant. I chose to fundraise, so ask for a donation from someone. Then, give 100 simoles to the monarch. You'll need to search the forest for the vault then ask the tailor to make a neckerchief. You'll need to get spare loom parts for them. Then, you'll be able to ask to make the neckerchief. Now, you'll be teaching the attendant about converting people. Convert 2 new jacoban's. Then, absolve sims for 1 hour. Teach the attendant another lesson about absolving. When you're done reflect on the watcher for 1 hour, then give a sermon. During this time, you should be waiting for your neckerchief to be made. Pick up your neckerchief, then you'll be able to make a large portion of vegetable soup, pack your belongings onto the ship, and finally make the pilgrimage. [End] ****************************************************************************** Power Grab: Domestic Primary: Monarch

Cost: 2 QP First thing first, hold court to hear from your wonderful citizens. After hearing from them, your Monarch will decide either to pass new legislation or to read about past leaders. Pass new legislation: Using your tactical map, pass an edict. Once passed, gather thoughts as a self-interaction. Once finished, gather feedback from 3 people. Your Monarch will now want to see the market at the Town Square when it opens. Go to the Town Square at 7am. There will be a total of four people that you can ask about troubles. One person wants an autograph for his daughter. Sign an autograph. Another person needs help drawing water. Draw water for her. The third will tell you about unfair prices at the Village Shoppe. Buy and Sell at the Shoppe. Finally, the fourth will tell you about not feeling safe. Clear the bandits from the forest clearing. Now what to do about the bandit? Either kill the bandit or let them be. If you decide to kill the bandit, you will have to challenge to a duel to the death. Hopefully you'll win. [End] Reading: Go to the store and buy The Rise and Fall of Tyrants and Peace, love, happiness. Read both books. After reading, gather thoughts as a selfinteraction. You will decide how you want to do. I chose to prepare a speech. Gather feedback from 3 people. Write speech at the scribe table, then practice speech at the mirror. Have 3 people spread the word, then give speech at the town square. [End.] ******************************************************************************* Power Grab: Foreign Primary: Monarch Cost: 2 QP In this quest, you are dealing with two separate parties of people. I'll go through each party individually. There are also two different options. To start, view the political situation at the tactical map. You'll decide to invite them over. Draft Tredony invite then draft Crafthole invite at the scribe table. Give an assignment to your advisor. Wait for your advisor. Welcome the Merchant Prince(ess) and the Smithmaster, finally listen to the report from the advisor. He will tell you what dirt he has on each Royal Member. Here, you get to choose if you either blackmail the Merchant about his spouse or help spruce up their relationship. Then, you get to choose if you either poison the Smithmaster or give him the best sweets in the Kingdom. Blackmail and Poison: Let's deal with the Merchant first. First, become friends with the Merchant. Compliment his good looks and use best chat-up line. Coyly flirt with him. I know this is really awkward if your Monarch and the Merchant are both males, as was the case in my game. On the other hand, it is entertaining. Once you've got him all buttered up, ask about his spouse. He'll tell you it's not important. Plan a secret rendez-vous with him. Have your advisor impersonate you and go to the rendez-vous. Wait for your advisor to come back. When the advisor returns get the report and you'll get the Merchants undies. Confront with the undergarments and he'll be loyal to you. Now for the Smithmaster. Send your advisor on errands, then give him 50 Simoles for everything. Wait for his return, then ask for the supplies. Brew some wine if you haven't already, then choose serve tampered drink then select the poison and lastly, your victim. You will select the Smithmaster and his bodyguard. Your Monarch will tell the Smithmaster he's been poisoned and will trade loyalty for the antidote. He will agree. Give the antidote to the Smithmaster. [End] Sex and Chocolates: Not really, it was just a better title. Let's start with the Merchant first again. Instead of becoming friends with the Merchant, become friends with the spouse. He'll ask about the love life, then will comfort the spouse by agreeing to help out. Make a shopping list at the scribe table, then send the advisor shopping. Wait for his return. Send a makeover request from the

messenger post. When the advisor returns, ask about the supplies. You'll be sending your advisor to the forest for a little while. Send spouse for makeover. Wait, then go check out the new look. Send the spouse to your advisor. Wait, then get report from the advisor. Send the Prince to his spouse and wait. When they return check loyalty status. He should be loyal now. Now for the Smithmaster. As before, send your advisor shopping with 50 Simoles. Get the supplies when he returns. Read the sweet book of sweets. Serve the Smithmaster Sweet Sunshine Sangria, then exchange the recipe for loyalty. [End] ******************************************************************************* Rise of the Playwright: Hard Work Primary: Bard Cost 2 QP This one is pretty straight-forward. Go to the ocean, and gather inspiration for 1 hour. Write a poem for the critic, then read the poem to him. It'll suck. Take an inspirational stroll, then go to the tavern and write a poem. You'll write from experiences, so, get drunk. To do this, just keep drinking from the cask. Then get stuffed by having 2 meals, then get hungry. Find someone and argue with them, then kiss someone. Find someone to woohoo with. After becoming hungry, become very hungry. Once done, starve yourself. That's it, no food at all. You'll get to the point where your sim will try to eat. Just keep doing other things like gathering inspiration for a long time. After, get well rested. When you're better, write a poem and read the poem to the critic again. There's still something missing. Go on a foreign adventure, then ask for advice. You'll be told about moldy bread. Eat it and wait. You'll hear a noise, so investigate it at the grave yard. Talk to your mother and then go on a spiritual journey. Write a play, perform the play then speak with the critic about your play. [End] ******************************************************************************* Rise of the Playwright: Play-giarism Primary: Bard Cost 2 QP First off, speak about the event with whoever has a gold icon. Travel to the Village to welcome all the other competitors. Greet 3 of them. Serve the Aspiring Bard a drink. Greet 2 more people. You can choose whether you want to end the party now or not. It's not important. Choose the party must go on! Continue socializing for 1 hour. Thank 3 people for attending. Go to your archives table and write the song of sleep. Request a performance by a Bard, then steal her notebook at the Village and read it. You'll then need to get the Aspiring Bard drunk (only takes 2 drinks). Now, choose whether you will woo Whats-her-face the Lovely or have someone else do it. Woo Lovely: Ask Lovely about her interests and she'll tell you about llama musk. Go buy it from the Village Shoppe. Take a bath with the musk and then you need to write a poem that has a love inspiration in it. If you already have one, us e it. Read Lovely the love poem and wait. Then, go ask Mr. Romantic about his muse and he'll be upset about breaking up with Lovely. Write a play, it doesn't really matter what one. Let the person in charge know you're ready and request the first performance from the king. Perform your play and one of the competitors will complain and claim you stole it from her. (You would never!) Tell the Monarch it's your play. [End] Have Someone Else: As above, ask Lovely about her interests, then buy the musk from the Village Shoppe. Tell Mr. Alluring how to seduce Lovely then wait. The rest is as above beginning with asking about the muse. After you tell the monarch it's your play, you're done. [End] ******************************************************************************* Royal Holiday: A Little Time Off Primary: Monarch Cost 2 QP

It's about time for a vacation! Before you pack your bags, ask your Royal Adviser about vacation destinations. The adviser will tell you about two locations: Luffenting and Smortlee. Ask someone about Luffenting, then ask some one about Smortlee. You will then decide which place you would like to visit. Visiting Luffenting: When the Monarch arrives at Luffenting, you will be asked if you would like to enjoy wine or ale. It really doesn't matter what you choose. When the Monarch returns, he will become slightly obsessed with whatever he drank. Send a request for the recipe from the messenger post. In the meantime, try to create the recipe from memory. To check supplies, go to the brew keg and choose brew and then hover over one of the Luffenting [Ale/Wine]? recipes. Brew and taste and then you will receive the recipe from the Luffenting Brewers. Learn, brew, and drink Luffenting [Ale/Wine]. Once you're finished, write a note of thanks, then send the note of thanks from the messenger post. [End] Visiting Smortlee: When the Monarch arrives at Smortlee, there will be the option of going to the tournament or going to a banquet. Tournament! When the Monarch returns home, he will become slightly obsessed with a sword. Send a request for the recipe of the sword. In the meantime, train for two hours on the training dummy. If you don't have the Barracks, you can buy one from the furnish mode under domestic then professional for 290 Simoles. Then, you will need to challenge and defeat the Swordsman in a duel. I found this to be a little difficult. Be sure to be at level 4 with a good weapon, good armor and a lot of focus. You will receive the recipe from the Swordsman. Write a letter of thanks, then send the letter of thanks from the messenger post. [End] Feast! You will receive the Nourished and Taste of Smortlee buffs. When you return home, you will have a quest exactly like the Luffenting quest above, except it involves a stew. Finish the quest using the same steps as the Luffenting Quest. ******************************************************************************* Ancient Secrets Primary: Wizard Support: Merchant Cost 3 QP First, the Wizard. Listen to the Town Crier. Start the journey to the ruins and question the surveyor. Petition your Monarch to open the site, but it's a no go. Use your arcane tome to gaze upon the ruins and then discuss the ruins with the royal advisor. You can choose to either summon an ancient relic or to craft one. Summon: Acquire and read a certain book. Then go home and conduct arcane research. Prepare and cast the summon spell. Offer the token to the advisor and then argue the benefits to the advior. He won't let you. Craft and drink an elixir of Allure and convince the town crier to trade. Present the new consent to the advisor and present the royal permission to the surveyor. When you're able, go to the ruins. [End] Craft: Read the book and study alchemy for 30m. Transmute 1 bar of gold and give it to the advisor. Go to the ruins. [End] Now, the Merchant. Question the miner and then go to your stall and check for spare supplies. Acquire a coil of rope, 4 stakes and a tinderbox. Conspire with the wizard and then discuss the ruins. You can either Negotiate or Blackmail and either have the surveyor or the miner to be your guide. Negotiate: Draft up a trade agreement and then negotiate the agreement. Buy all the bundles of harvest grain from the Village then finalize the agreement. Report to the wizard. Blackmail: Buy all the bundles of harvest grain and then blackmail. Report to the wizard. Choose your guide. Miner Guide: Acquire 2 trout and 1 large loaf of fine bread and give the food to the miner. Travel to the ruins. [End]

Surveyor Guide: Sail to Crafthole to trade for a hammer and then give the hammer to the surveyor. Travel to the ruins. [End] ******************************************************************************* Royal Review: Bloodletter's License Primary: Physician Cost 2 QP First, go kneel before the Throne, then petition the Monarch for your license renewal. Get the full details from the advisor. You can choose to further educate yourself or to replenish your stock of curatives. Education: Research medical theories at the archives, then purchase and read Mucus Operandi. Write two sets of medical notes, then send one copy to the royal advisor and the other to Tredony. You can send both from the messenger post. Instruct your assistant with your newly acquired knowledge. Now, give 3 people a medical consultation, diagnose 2 sims and give first aid to one sim. A sk someone for a recommendation and report your accomplishments to the Monarch. Pay 100 simoles to the messenger post, then receive your license from the Monarch. Return to your clinic. [End] Replenish Stock: Check the stock at your operating table first, then at the crafting table. Havest 4 Valoroot, which, if your focus is high enough, you should be able to havest only from the garden in front of the clinic. Gather 4 grassweed and 4 seeds, then craft 2 weak health salves and 2 weak curative tonics. Visit the village and then you continue, starting from the medical consults. [End] ******************************************************************************* Royal Review Imperial Inspection Primary: Monarch Cost 2 QP Checking on your Keep: First, warm hands at the fireplace, then create an outfit from the dresser and reflect on your regality (or groom self) at the mirror. Dictate biography to Royal Advisor, then read biography to self. Because your advisor sucks at writing, write Royal Memoirs, then send memoirs from the messenger post. Choose either to cook and enjoy a stew or brew and enjoy sweet wine. Once done, confer about Kingdom with Advisor. Go to your table and pass a royal edict, then practice two military scenarios. [End] Checking the Town Square: First, go to the Town Square and sample water supply by drawing water, then drinking it. Feed the Pit Beast while you're in the area, then pick a random citizen and send them to the stocks to test them. Release the civilian, then either go to the Forest or go to the Village Shoppe. If you go to the forest, go on a royal hunt. If you go to the Village, you don't go on a hunt. Either way, after you are done, go to the beach, board the ship, and sail along the coast. When you return, you'll be prompted to hail 3 citizens. This doesn't require a relationship to do, you just need to be focused. When you're done, converse in depth with someone. [End] ******************************************************************************* Book burning: Literacy Primary: Monarch Cost: 3 QP Your Monarch hears rumors of book burnings. Go to the forest to investigate. Talk with a peasant about the burnings. You will discover they can't read the books, so they don't need them. Hurry back to your castle to pass a new literacy law. When accomplished, speak with a peasant to see how the law is working. You'll find they don't have a teacher. You can now choose to hire a teacher either domestic or foreign. Domestic: There is a professor you know of that can teach. Offer him a job. He'll tell you he wants a duchy as part of the deal. Speak with your advisor

about free duchies. You'll find you're all out. However, there is a bit of land currently housing barbarians. Plan battle on the barbarians using the tactical map. When you're ready, drive out the barbarians from the forest. Give the duchy to the professor. He'll request reading primer. Go to the Village Shoppe and buy reading primer. Send the three peasants to the forest to have their lesson, then help teach the group reading lesson. [End] Foreign: You'll need to mail 200 Simoles to Tredony for a teacher. Await response. You'll find there is a conflict keeping the teacher from reaching your Kingdom. Plan diversionary attack using the tactical map. Launch the attack and the teacher will be at your throne room. Welcome him. He insists he cannot work unless he has his doll. Retrieve it via the forest. Give him the doll, then send the peasants to the forest. [End] ******************************************************************************* Book burning: Literacy Primary: Bard Cost: 3 QP The bard hears about book burnings and wants it to stop! Ask the monarch to investigate the burnings. He'll tell you he needs proof. Investigate the forest and then talk to the three peasants. They will give reasons for the burnings. Go home and write a poem trying to convince them to stop. Read the poem to a peasant, then ask the peasant to be a literary student. You'll need funding. Ask the Monarch to fund the literary education. He agrees, but you need supplies. Go to the village shoppe and buy reading primer. Go home and teach the reading lesson. You aren't getting through to the peasant! Choose if you will try teaching through song or roleplay. Song: First, compose new lyrics on the lute. Once done, perform the song. The student will be more receptive now. Either play the fiddle or just teach the lesson. It doesn't matter what you choose. The fiddle can be bought from the Village Shoppe. After the lesson, ask to stop the burnings. The student will tell you to meet in the forest. Ask the student to gather students. When you're ready, teach a group reading lesson. They are happy! Write the beginning of a book and the students will contribute a chapter each. Collect the chapters and then read No More Burnings. [End] Play: Write a play using the archives, then recruit the student to act. Do this by clicking on the stage and selecting to perform the play. You'll then be prompted to recruit someone. You can hire the student for ~39 Simoles. Perform the play. After the performance, ask to stop the burnings. From here, it is the same as using the song option starting with going to the forest, and ending with the book. [End] ******************************************************************************* Book burning: Scary Stories Primary: Bard Support: Wizard Cost: 3 QP The bard hears about book burnings and wants it to stop! Ask the monarch to investigate the burnings. He'll tell you he needs proof. Investigate the forest and then talk to the three peasants. They will give reasons for the burnings. Conspire against the book burners with the wizard. The Wizard gets an idea. Research flame enchantments for 2 hours. He'll come up with the idea of an unburnable book. Write a book with the bard, then give the book to the wizard. Have the wizard craft the unburnable book. Once done, suggest the book to the peasants. Follow them to the burning. They find it more entertaining than threatening. Ask the bard to write another book. Promptly do so with the bard. Craft an egg musical manipulator, then give the egg to the bard. With the bard, you can choose to perform a song into the egg or to speak. It doesn't matter which you choose. Perform a song (or poem) into the egg, then give the egg and book back to the wizard. With the wizard, craft an enchanted book, then suggest the book to the peasants and go to the burning.

[End] ******************************************************************************* Bric-A-Brac Day: Finders Seekers Primary: Blacksmith, Physician, Spy, Wizard Cost: 3 QP For this quest, it doesn't really matter who you choose. The only difference is what you will craft as a sample for the Monarch. Now, at a couple points in the quest, you can choose between two options. For the first opportunity, it decides what you craft. The second opportunity decides how to clean your home. In this guide, I'm not going to put the alternate of the above two options, only the ones that matter. To begin, if you are not at your homestead, you will need to head home. Then you will be prompted to give a polite inquiry to the Monarch. He will explain he is looking for a sample of what you can do. Choose what to craft, then do so. Give the sample craft to the Monarch and he will tell you to clean up and await his message. Once you get the message, you will be asked to present self to the Monarch. He will tell you about Bric-A-Brac Day and you will be participating. Copy the Bric-A-Brac List from the scribe table. It doesn't matter if you choose Locations or Items. I usually choose Locations. Talk with the other seekers. Here is the important choice: Search around town or at the forest clearing. Around Town: The first stop is to search the pit of judgment. Yup. Jump on in and you'll find the first item. Afterward, search around the town square, more specifically the well. Draw some water and you'll find the item. You can choose to check in or search the pond. It doesn't really matter. If you search the pond, you'll get the item, but the outcome is the same. There is someone tied with you. I chose to check in at this point. You are told the standings of the participants so far. Now, search the docks by boarding the ship. Next, find a cave to search. You will be asked to check in again and then told to go to the reception hall. Ask the advisor about the final item. It is in the throne room. Search the throne room by sitting on the throne. Return the lost bear. [End] Around Forest: When you choose this, search around the forest clearing and you'll find an item, then search the Village Shoppe and you'll find another. I chose to search the dock first. Board the ship at the docks and you'll find another item. Check in and see how you're doing. You will be prompted to hunt by the Sacred Oak. This tree is the big tree next to the Peteran Church. Click on one of the bushes to discover it. Normally, you can't as a blacksmith, however, click on it again after discovering it and you'll be able to search the bush for the next item. Check in again, go to the reception hall, and ask about the final item. Sit on the throne to find, then return the bear. [End] ******************************************************************************* Evolution of Chinchilla: Heavy Metal Primary: Blacksmith Cost 3 QP The Smithy hears that the chinchilla's have evolved and the Hunter's sword is no longer effective against them. The solution? Make a better weapon! First off, discuss the chinchilla's with the hunter. The hunter will give information about it and lend you a sword to try it out yourself. Investigate the chinchilla's in the forest. You find out the sword is, indeed, useless. Go home to craft a chinchilla trap. Once done, capture a chinchilla in the forest. You will begin to do a lot of crafting with adamantle and mithral. First, craft an adamantle hammer, then a mithral hammer. You will then craft an adamantle hammer test and a mithral hammer test. Once the tests are done, you will craft an adamnathral hammer and hammer test afterwards. Once complete, craft the Chinchilla's Bane. You have two options regarding the captured chinchilla. It doesn't matter what you choose. Release the chinchilla or kill the chinchilla in the forest, then deliver the Chinchilla's Bane to the hunter. [End] *******************************************************************************

Evolution of Chinchilla: Chinchilla of the Watcher--Incomplete? Primary: Blacksmith Support: Peteran Priest Cost 3 QP Imbue the Herd We'll look at each hero individually. First, the Smithy. It starts out as the quest above. After you capture a chinchilla, give it to the Peteran Priest. You decide with the Priest if you should imbue the entire herd or not. After deciding to imbue the herd, have the Smithy diagram an amplification recipe. Once designed, the smithy needs to speak with the Mystic Merchant. You must first ask about the merchant. You may now try to buy amplifying dust, however, the merchant wants you to forge a dust box first. When you're finished with the request, talk with someone to figure out where the merchant went. Trade your dust box, then craft the mystic amplifier. Give the amplifier to the priest. [Smithy end] Now the priest. When you first begin, the priest will need to research the chinchilla's for two hours. When done, the priest will know to make Chinchili, but needs chillaweed. Collect chillaweed from the forest. Go home and cook and eat the chinchili. [This is when you decide to imbue the entire herd.] Using your research desk, write the chinchilla wisdom. After you're done, give a sermon about it. You will find hunters here now. Pray with the hunters to gain insight. Finally, imbue the herd in the forest after receiving the amplifier from the smithy. [Priest end][End] ******************************************************************************* Family Crest Primary: Monarch Cost: 3 QP You're family heritage has come into question. Ask your advisor about the crest. Then, write and send a letter to your relatives. Ask your advisor and your servant to prepare for your relative. Welcome your cousin to the throne room. Now, down to business. Ask about the crest. He wants to see the kingdom first. Follow to the town square, then discuss the town square. Now, decisions, decisions. Another part, no stocks, clothing, and death by the pit. Go to the docks, then discuss the docks with the cousin. He'll want you to send a servant to the stocks. Don't do it. Return to the throne room. Now, discuss your rude relative with 2 foreign dignitaries. Then, discuss the dignitaries with your rude relative. He'll want awesome clothes. Give him Kingly clothing, and ask about the crest again. He's being very odd. Discuss the relative with the Town Crier. He'll have a message about the cousin for you. Receive the message and you'll find he's not really your relative, but a bandit. Choose death and the pit. Actually, it doesn't really matter. If you choose to kill him yourself, you'll just have to choose challenge to duel to the death, but make sure you can kill him. Send him to the pit, then wait for him to be killed. [End] Spit, stocks, declaration, exile. You'll choose to spit in the well so do so. Your cousin will want you to spit in a villager's face (I have not chosen this option before.) That's too far. He'll tell you to send a servant to the stocks, so do so. He'll want you to humiliate them by throwing something at the servant. Don't do it. He'll start to have a fuzzy memory about the crest. Declare his greatness, then ask about the crest. He's being very odd. Discuss the relative with the Town Crier. He'll have a message about the cousin for you. Receive the message and you'll find he's not really your relative, but a bandit. Choose to exile him and you'll be done. [End] ******************************************************************************* Family Crest Primary: Knight Cost: 3 QP Like the monarch, your heraldry has become an issue. Discuss heraldry with the 3 recruits. You'll then realize no one is at their posts. Find the

missing recruits and demand an explanation from them. They'll tell you that until you provide evidence of your heraldry, they won't work for you. Discuss the situation with the guard, then with the monarch. You have two options, however, when you choose the second, it only saves you a couple actions. Whip those guards into shape! Find your recruits again and intimidate the recruit. It doesn't work. Patrol the docks, the front gate, the forest, then return to the barracks. Investigate your family crest with a recruit. You'll find that they were told by the new dignitary about the crest. Discuss the new dignitary with the monarch. Confront the Queen. Expose her in front of the court, and she'll run away. Command your recruits to follow and then chase the Queen to the judgment zone. Watch the Queen die. [End] ******************************************************************************* Famine Fever Primary: Monarch Cost 3 QP Okay, so first off, ask your advisor about the peasants in your house. They're mad. Now you can choose from two options: Ask, "why don't they" about the situation or punish them. Why don't they, and lower taxes: Okay, so hear the peasant's grievances. Shoo them all out. Ask the advice of your advisor and you'll have another option. Lower the tax or die. Lower taxes. Wait a few hours to see if it worked. Ask your advisor about the peasants. You'll need to hunt a bear and invite the peasants to a feast. Make a large serving of bear stew. [End] Punish and die: Send a peasant to the stocks and wait a few hours. It didn't work. Now someone must die. Pick your victim and send them to the pit. Wait a few hours and talk with your advisor. It's the same as above, so invite the peasants and cook bear stew for them. [End] ******************************************************************************* Famine Fever Primary: Merchant Cost 3 QP Go to the throne room and ask the king about the peasants. Talk with peasants and you'll need to feed them. Acquire 15 barley from the Village. Distribute the barley to 3 peasants, the request funds from the Monarch. Ask advisor about the many bloomers and take them to acquire 100 barley. Report the success to the advisor. Invite the peasants to a party and get them all buzzed. [End] ******************************************************************************* Famine Fever Primary: Wizard Cost 3 QP Go to the throne room and ask the advisor about the peasants. Go home and research for 1 hour about making it rain more. Prepare the Rain Storm spell and cast it from the Town Square. Meditate at home and demand an explanation from the peasant in your home. Compensate the peasant for damages and research for another hour. Memorize the multiply food spell. There is a choice of using gruel or bread. I chose bread. Acquire a large barley bread and cast multiply food. Deliver the food and cast multiply food in the village. [End] ******************************************************************************* Hungry Hungry Hamfast: Deal with the Peasants--Incomplete Primary: Monarch Cost 3 QP First, go to the square and discuss the protest with Hamfast. Seek advice from your advisor and assess the situation in the Village. You can choose to either improve conditions or cut the population down. Improve Conditions: Discuss improvements with Hamfast, then call for food from your servant. Discuss plans with Hamfast. You can either Do everything yourself, or you can choose to pay for it all. If you choose the

latter, you will just pay for everything. I chose to fix everything myself. Investigate the well and then draw water. Fix the well at the Village. Have 5 bowls of gruel in your inventory and deliver it to the village. Kill the rats in the Village, then discuss the new state with Hamfast. [End] ******************************************************************************* Hungry Hungry Hamfast: Don't die, Hamfast! Primary: Physician Cost 3 QP Okay, so first, discuss the protest with Hamfast, then discuss the Village with the Monarch. Access the Village conditions, then discuss medical supplies with Hamfast. Return to your clinic and research triage for 2 hours. You can choose to make eith 5 tonics and salves or 10. I'm ambitious so I chose 10 each. Craft 10 weak curative tonics and 10 weak health salves. Give these to Hamfast. Order Hamfast to the clinic after she passes out, then draw water from the well. Research starvation at the archives, then replenish Hamfast's fluids. Administer the cure. [End] ******************************************************************************* I don't feel so good... Primary: Jacoban Priest Support: Physician Cost 3 QP First, the Jacoban Priest. Discuss the sickness with the ill person and send them to the clinic. Reflect on the watcher for 30 minutes. Discuss crimes against the Watcher with your attendant, then discuss the courier with the advisor. You can either absolve the sim or choose "you dare bribe me?" but it doesn't matter what you choose. Check in with the physician and discuss the disease. Reasearch the illness for 1 hour and inquire about the man. Accuse the man of defiling the mask. You can either give him to Jacob's Sword or absolve him. Jacob's Sword: Consecrate the well and request the sword from the attendant. Wait for it to arrive. Welcome the sword and direct to the clinic. Cast Watcher's blessing. [End] Absolve: Check in with the man. He'll want to do something for you that you choose. Either increase or decrease fear. I chose to increase fear, but it doesn't matter that much. [End] Now the physician's turn. Discuss the sickness and then examine the patient. Medicate the patient and then perform surgery on sim. Discharge the sim and craft 3 weak cure tonics. Go to the church. [End] Depending on what you chose for your Priest to do, depends on the options. If you chose Jacob's sword, you'll go to the town square instead. While there, medicate the well and draw water. Go to the clinic and forcefully medicate the ailing man.[End] ******************************************************************************* King for a Day Primary: Cost 3 QP Okay, you can now choose who you'd like to be King for a day. I chose the Knight. First, you need to go talk with the Monarch and he'll go on his vacation. Go sit on the throne, then Visit the town Square. Ask about the stench and board the ship to get the stinky cheese. You'll notice people are staring at you and rumors are going around. Question about the rumors and you'll find people think you're usurping the throne. You can choose how to deal with the situation. Conversation and no gift: Become friends with the Town Crier, then find a way for the pit beast to eat the stinky cheese. Return to the throne room and ask about the disturbance. Talk about the disturbance to the revelers and you'll notice the Monarch with be back very soon. You choose to give him a gift or not. Shut down the party and then give your report to the Monarch. [End]

Violance and gift: Instead of becoming friends with the Town Crier, challenge them to a duel. When you win, find a way for the pit beast to eat the stinky cheese. Go back to the throne room and ask about the disturbance, but this time, join the revelers! Socialize with them for 1 hour or so, then tell them the monarch is returning. Go to the Village and buy the monarch's gift and give it to them. [End] ******************************************************************************* Nurse with a Curse Primary: Physician Cost 3 QP Okay, first question your nurse about her behavior. Ask the nurse to return to work. Return the clinic and craft a fresh strong cure tonic. Discuss portents and sweep the floor and then go to question the town crier. Research superstition for 2 hours. Ask 2 women about cures and then present the options to the nurse. I chose to use the frog. You'll need to acquire 3 eaglewood, 1 lordleaf, 4 seeds, 2 sagewort, and catch 1 fresh-water toad at the pond. Craft an anti-curse charm and give it to the nurse. Dispose of the toad in the well. Ask the nurse about the curse and it still isn't working. Ask the 2 women from before about the remedy. Ask the herbalist for help. Go medicate the well for her first, then buy the pointy hat from the Village and grab fresh linens from the dresser. Cook up the witch's robes from fireplace and craft a fake nose. Give the witch costume to the herbalist and invite the nurse to watch the removal. Go to the garden to witness the removal yourself. [End] ******************************************************************************* Prelude to a Plague Primary: Physician Support: Merchant Cost 3 QP First, the physician. Sweep the clinic floor and ask 3 patients how they are feeling. Diagnose 2 patients and craft a weak curative tonic. Craft a weak health salver then confer with the nurse. Examine the ailing peasant and administer a cure. Request help from the merchant. Research symptoms and examine the second patient. Medicate the ailing patient and draw a blood sample. Devise a medical formula at the scribe table. Craft a prototype antidote and administer it to someone. Ask the merchant to question the ailing citizen and draw blood sample from the patient. Craft 2 batches of the antivirus and test it on the baker and then add it to the well. Now the Merchant. Check the merchandise of your stall and listen to the latest news from 2 people. Visit the clinic and request supplies from the nurse. Open the stall for business and request additional medicine. Check on the ailing patient and send it to the clinic. Write trade correspondence to 2 different territories and send it to Crafthole and Tredony. Wait for a reply. Travel to the Village to interview the refugees. Question the plagued peasant and question the baker. Bribe him to go to the clinic and acquire 10 bundles of wheat. Sail to exchange grain and give the medic infected grain and burn the rest of the grain in the Village. [End] ******************************************************************************* Sacred Scrutiny: Primary: Jacoban Priest Cost: 3 QP Alrighty, so you'll find that there is an inquisition! Find out why the attendant is worried. She will tell you about the inquisition. Go meet the Jacoban Inquisitor and find what the inquisitor wants. She will start talking to you and tells you to follow her. When you get to the Town Square, hear what the inquisitor says. Go back to the cathedral and give a sermon. Granted, you'll have to set the time, then wait...Get feedback from the inquisitor and then help with her prayers. She'll be very unpleased and tells you to get the evils out of the cathedral and to do better. Go to the Village Shoppe and buy items for brewing holy water, then brew it over the cooking pot. Bless 3 items in the church. Reflect on the watcher. The next part is to convert 5 people. As

long as you have a good amount of focus, this will be easy. Then, look for someone who hates the church. Hint, hint, go back to the Town Square. Ask the fellow if he has the relic. He won't tell you anything at the moment. Follow him to the tavern and serve him a drink. Then, make him your friend. He'll ask for some help, so help him and then convert him. You'll need to bring him to the cathedral and then hear his confession. He'll tell you stuff then go to the pulpit and absolve him. Find the inquisitor and have the final inspection. Again, follow the inquisitor, then go to the cathedral. Show her the skull of Davius. Set the time for another sermon, then give a sermon and finally hear final appraisal. [End] ******************************************************************************* The Case of the Missing Monarch Primary: Spy Cost 3 QP This one is pretty short. First, ask the advisor about your summons. The monarch is missing! Find the servant and interrogate him, then interrogate the advisor. You can try to guess the gender of the secret lover, but it doesn't matter, the outcome is the same. Put truth serum in the servants' drink and then find the secret lover and interrogate them. Go home. You'll find the Monarch there. Explain the situation. Now to prove your innocence! Pickpocket the lover and identify the leaf. Present the evidence and then execute the lover by sword. [End] ******************************************************************************* Ye Olde Magic Show Primary: Wizard Support: Bard Cost 3 QP First, I'll explain everything about what the Wizard does, then the Bard. If you're not home at your tower, go there. Choose which gender of the assistant you want. I don't know that it matters. I chose women. Ask 3 women to apply, then show your prepared spells. Research the arcane, then travel to the stocks to perfect your trick. After being arrested, go home and conduct interviews with the different prospective assistants. Cast Magic Probe on all three and then pick the one that suits your fancy. Prepare the Flare, Vanish, and Magical Tune spells before you leave. Instruct your new assistant and then head to the town square. Perform sleight of hand, make the assistants' clothes disappear, then wait for the Bard to start playing the lute. Assist with Magical Tune, then vanish somewhere. Re-appear and you're done. [End] Now, for the Bard. Draft 3 pamphlets for the event and deliver the pamphlets to the Town Crier. Don't forget to personally invite the Monarch. Brew drinks at the tavern and sweep the floor. Go to the Village Shoppe and buy premium lute strings. Practice your song for 30m and once the assistant is chosen, pick up the assistants' outfit from the Village. Write a play and it may now make you deliver a pamphlet to the Royal Advisor. Size up the assistant and then give the outfit to her. Go to the Town Square and read the announcement out loud. Play the lute on stage when it's time to, then perform the play with the assistant. [End] ******************************************************************************* Heir to the Throne Primary: Monarch Cost 4 QP There is a lot in this. So first, write and send a declaration of intent to all the ladies. Bathe and choose 3 potential suitors. Write in your journal. You can choose what type of mate you want and if you want it to be business only or with love. Strong, business only, strength, cave, mind, gender matters: Brawl with each suitor and become their enemy. Write in your journal. Draft a contract of child ownership and present the contract with your chosen suitor. Spar with someone and you'll receive a virtue. Search the cave for anoterh and then ask 3 people for deep insight for a third virtue. Write in your journal and give your suitor a goodbye kiss. Get the fertility wine from

Profilia and perform the fertility ritual in the forest. Marry your suitor. If the gender matters, choose which one. Plan your mating strategy at the tactical map and then woohoo. Have your desired gender baby and spend time with the new born when it is born. Write in your journal. [End] Friendly, love, empathy, town, soul, gender doesn't matter: Ask for a joke from your suitors and give them all a hug. Write in your journal. Write a love letter and give it to your chosen suitor. Argue and then apologize to someone to get the empathy virtue. Search the town for another. Then ask 3 people for faith. Write in your journal. Get the fertility wine from Profilia and perform the fertility ritual in the forest. Marry your suitor. Plan your mating strategy at the tactical map and then woohoo. Have your baby and spend time with the newborn when it is born. Write in your journal. [End] ******************************************************************************* Jacoban's Day Out 2: Pilgrimaster Primary: Jacoban Cost 4 QP Start out by talking with the Justicer about the incident. Give 100 simoles to the person you owe money to. Ask for advice about facing death from the Jacoban leader. Make a good friend then discuss your fear of death with them. Vent your fears at the sea, eat your last meal then go to the trial. Make your opening statement. They'll ask if it was your fault. Yes: Make your closing statement. [End] No: Give someone money to take your place. [End] ******************************************************************************* Jacoban's Day Out 2: Pilgrimaster Primary: Merchant Cost 4 QP Offer compensation to the Justicer. Ask people about the lost painting and visit the art collector in the Village. Ask the art collector about the lost painting. You can either negotiate a deal or pay for the painting. Pay: Pay for the painting and give it to the justicer. Then wish him Bon Voyage. Negotiate: Now you have 2 more options. You can either find real hungeroot or you can fake it. Find real hungeroot: Read "On Hunt for Hungeroot" and then sail along the coast. Scour the Dark Territory for soil and then ask about planting it. Plant seeds in the forest, ask 4 people to buy during that time, if you can. Harvest the hungeroot and give it to the art collector. As above, give the painting to the justicer and wish him bon voyage. [End] Fake hungeroot: Gather wildflowers in the forest and have fish stew in your inventory. Gather seaweed and ask the tailor for help dying the plant. Ask 4 people to buy while it's being dyed, then give the hungeroot to the art collector. As above, give the painting to the justicer and wish him bon voyage. [End] ******************************************************************************* Jacoban's Day Out 2: Pilgrimaster Primary: Spy Cost 4 QP Talk to the Justicer about incident. You can choose the work of art or blackmail option. Art: Ask about the art collector and then ask the art collector about art. He'll want you to get some papers for him or you can just steal the painting. Papers: ask the Monarch for royal trade papers. He won't give you any, so forge them. Give the papers to the collector, then give the painting to the justicer and wish him bon voyage. [End] Steal: Craft a draught of disorientation and serve the art collector a tampered drink. Steal the painting and give it to the Justicer, wishing him a bon voyage. [End] Blackmail: After talking to the justicer and choosing to blackmail him,

write a letter to the Jacoban Proxy. Send the letter off and ask the Monarch about the Kingdom's Treasures'. Steal the treasures from the messenger box and plant the goods on the justicer. Report the thievery to the monarch. Meet the constable at the docks and give the response letter from the proxy to the constable. [End] ******************************************************************************* Jacoban's Day Out 2: Pilgrimaster: Golem Bob Primary: Smith Support: Wizard Cost 4 QP First, we'll go through the smith, then the wizard. Talk about the incident to the Justicer and convince him to allow an internal investigation to be done. Give the evidence to the wizard and question the thief. You can choose to keep it or not. For now, choose to keep. Lie about the stolen property and craft the golem body. You will also craft the legs, arms and then make him in the forest. [End] For the wizard, craft evidence and the locator powder. Scry with the powder and craft elixir of the golem. Research the Jacoban Trials and give the elixir to the smith. Ask 2 Jacobans' about the trials and research their laws. Teach the basic law to the golem once it's made and turn the golem over to the Justicer. [End] ******************************************************************************* The Mirthful Love Doctor Primary: Physician Cost: 4 QP This one has two different paths which I will have here. It's a bit of a long one, hence why it costs 4 QP. You should be able to get platinum on this one. First, review the case file at the archives for one hour. Then, write a note to self and you'll notice you have a patient. Ask what the problem is. You'll need to inspect her vitals. Give her a placebo shot then diagnose her. This is where you must choose: Pregnant: Listen to her question. Technically you can choose to tell her if she should marry the father or not. I chose to tell her to marry him. She'll leave. You'll have a new patient. Ask what the problem is. She will tell you she just broke up with her boyfriend and ask if she'll ever get over it. Yes: Invite her to the Ocean, and meet at the docks. You'll decide to find a seashell for her and give it to her. Return to your clinic and if you don't have one, buy a mirror. Scrutinize yourself in the mirror. You'll have another patient. Ask what the problem is. She'll tell you the problem. Kiss the patient scientifically. Diagnose her. Horrible technique: She needs more practice! Practice technique with her a total of 4 times. Now, check on your heartbroken patient. She'll announce a new crush, but how to handle it? Straight-forward: Give her a lucky hug and you'll find another patient. Ask about the problem. She'll tell you about her chastity belt. Force it off: When it is unsuccessful, go to the Village Shoppe and pick up metal scraps. Go to the cave and collect acid ants. Go home and craft the chastity belt key and then unlock the chastity belt. You have yet another patient (patient #5). Ask what the problem is. You can choose what she must do. Sexier wardrobe: Click on the dresser and give makeover to the patient. I like this option because you enter the Create-a-Sim Mode! Your heartbroken patient is back again. Ask about her crush. She'll tell you about a message in a bottle at the beach. Find the message in the bottle. You'll be feeling sick, so go home and sleep until well-rested. When you're up, research symptoms at the archives. Check on the patient you taught how to kiss. She'll tell you about another problem. Listen to the problem, then explain how babies are made. She'll ask you to help her practice. No: Decline her offer, then get the deciphered message from her. Follow the notes' instructions and go confront your secret admirer. She'll ask if you have the same feelings as her. Yes: Kiss her with all your heart. [End]

On the other end of things... Dying: She'll leave and you'll have a new patient. Ask what the problem is. She will tell you she just broke up with her boyfriend and ask if she'll ever get over it. No: This is the same as saying, "yes" above. You'll have another patient. Ask what the problem is. She'll tell you the problem. Kiss the patient scientifically. Diagnose her. Bad breath: Craft mouthwash at your work table. Give her mouthwash, then kiss her and access the outcome. Now, check on your heartbroken patient. She'll announce a new crush, but how to handle it? Be creative: Give her a lucky hug and you'll find another patient. Ask about the problem. She'll tell you about her chastity belt. Craft Key: This is the same as above. You have yet another patient (patient #5). Ask what the problem is. You can choose what she must do. Chastity belt: Give her the chastity belt as a threat against her husband. Follow the instructions as above in the "force it off" section. You'll have to give her an answer. Yes: Woohoo with her, then get the deciphered message from her. Follow the notes' instructions and go confront your secret admirer. She'll ask if you have the same feelings as her. No: Give her a friendly hug. [End] ******************************************************************************* Positive Buffs ******************************************************************************* Legend: ??: I didn't pay enough attention to know. - : This has no value and either doesn't add to your focus or have a time. V : Variable. The longer the action is performed, the greated the time and/or focus value. Name Peter's Inspiration Delicious Excited Blood thirst Quenched Relieved Alluring Clean Yummy Meal Restored Fed the beast Intrigued Research Rampage Watchers' Smiling The Watcher is Near Carefree Inspired Bathed Warmed Feeling Festive Great Wine Generous Read a good book Decorated Comfy Attractive Combat Ready Buzzed Source Watching Sermon Eating/Drinking Bloodthirsty Flaw Chamberpot Elixir of Allure Wash bucket Eating/Drinking Eating/Drinking Pit of Judgment Socialization Research Prayer Work Lack of Faith Very high King. Knowledge Bath Cooking fireplace Feast Ale Reading Comfortable object Gussy Up at Mirror Sharpening Sword Drinking Focus Value +3 +3 +5 +5 +5 +5 +5 +5 +5 +5 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 Length of Time ?? 5h 2h 4h 2h 2h 3h 5h 1h 1d 2h 7h 7h 3h 5h 8h 40m 1h 3h 11h 8h 4h 12h 4h

My better half Let off Steam First Aid Nice Nap Smells like a baby Pipe Dream Feeling Superior Got a good deal! Encouraged Savoring the Stench I can do it on my own! Winner! Home where the heart is Fiendishly Delighted Joyful Dazzled Delectable Meal Geologist Adrenaline Rush Oddly Powerful Victorious Whale Rage Satiated Passed an Edict Won a fist fight Charitable Prognosticating Herbalist Cheered Up Comforted Enjoying Solitude Spirited Finsihed a book Tasty Treat New Friend Clairvoyant Captivated Crisp Ale Tipsy Feeling Fertile New Stuff! Watchers' Gaze Shifty What a Great Adventure The Chosen One Nicely Decorated Entertained Well Rested Marvelous Meal Lovely Lute Very Encouraged Remember Parents A Job Well Done Uplifted First Romance First Kiss Having a Blast Just Married Churdle Power! Life is so Fun

Spouse Socialization Socialization Napping Cuddling Baby Talking w/non Jacoban Wish Unkempt Trait Solitary Trait Tactics Socialization Seeing Sim Suffer Eating/Drinking Harvesting Making a Wish Making a Wish Combat Whale Ate My Parents Flaw Political Victory Winning Fight Good Trait Socialization Harvesting Talking w/ Good Sim Being Alone Making a Wish Reading Socialization Making a Wish Making a Wish Eating/Drinking Eating/Drinking New Objects Reflect on Watcher Making a Wish Adventure Trait

Sleeping Eating/Drinking Listening to Lute Making a Wish Reading Letter Finishing Responsibilities Socialization Socialization Socialization Eating/Drinking

+10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +15 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +25 +25 +25 +25 +30 +30 +30 +30 +35 +35 +40 +40 +40 +50 +50 +50

2h 5h 4h 5h 11h 3h 7h 5h 7h 9h 5h 3h 5h 4h 2h 2h 4h 11h ?? 10h 11h 17h 2h 2h 2h 1h ?? 22h 1h 10h 1h 5h 1h 2h 1h V 3h 11h 5h 3h 10h 5h 3h 5h 11h 11h 3h 1d 1d 3h 2d 3h -

It's a boy It's a girl

New Baby New Baby

+80 +80

1d 1d

******************************************************************************** Negative Buffs ******************************************************************************* Name Source Focus Length Value of Time Unknown Sickness -5 Marked for Arrest Fist Fight -5 Fatigued -5 3h Bland Meal Eating/Drinking -5 5h Soaked -5 1h Angry -5 2h Searching Lack of Faith -5 1h Worried -5 2h Afraid -5 Whale Got Away Whale Ate My Parents Flaw -5 6h Passed Out -5 Nervous Wreck -10 4h Slight Cold -10 11h Minor Bite -10 5h Minor Wound Combat -10 11h Minor Scratch Combat -10 11h Feeling Unrefined Low Kingdom Knowledge -10 5h Nightmare -10 7h Whale Rage Whale Ate My Parents Flaw -10 Punched Fist Fight -10 12h Lost a Fist Fight Fist Fight -10 11h Too Many People Being in a Crowd -10 Looking for a Fight Bloodthirsty Flaw -15 Upset -15 2h Need a Drink Drunkard Flaw -15 Lonely -15 Bad Nights' Sleep Cheap Bed -15 4h Hangover Eating/Drinking -15 11h Humiliated by Stocks Stocks V -/5h* Humiliated -15 1h Dry Spell Licentious Flaw -20 Twisted Tongues King. Well Being -20 11h Shirked Responsibility -20 10h Afraid of the Dark Coward Flaw -20 Moderate Bite -20 11h Moderate Injury Combat -20 11h Noxious Infection -20 11h Demoralized -20 2h Lost Friend Socialization -25 1d Nauseous -25 1h Woozy -25 2h Major Laceration Combat -30 11h Tired -30 2h Sloshed Eating/Drinking -30 2h Virulent Disease -30 11h Very Hungry -40 10h Poison Pox -40 11h Magma Fever -40 11h Grievously Wounded Combat -40 10h Crying Baby Crying Baby -40 10m Exhausted -50 Hungry

*This is the worst negative buff. When you're first in the stocks, you'll have -15 focus, however, if someone keeps throwing eggs and tomatoes at you, it adds -5 focus to the count. Then, to make it worse, it'll stick around for 5 hours after you're released. ******************************************************************************* No Effect Buffs ******************************************************************************* Name Source Focus Length Value of Time Recently Performed Lute Hammer Tyme Hammering Metal Slightly Focused Quest Slightly Unfocused Quest Unfocused Quest Focused Quest Musty Wine Eating/Drinking 3h Mean Drunk Eating/Drinking 1h Sleepy 2h Exposed to Sickness Socialization 5h Falling Behind on Quest Quest 7h Behind on Quest Quest 15h Surprised ******************************************************************************* Aspects ******************************************************************************* Well Being Income and Salary Very Low: Currently Unknown Low: Currently Unknown Neutral: Infected Sims roam the Kindom. High: Sims are relatively healthy Very-High: Simole income raised and most sims are healthy. Security Bandits vs. Guards Very Low: Currently Unknown Low: Bandits regularly roam and home burgleries happen consistantly. Market prices moderately increased. Neutral: Some bandits roam, home burgleries happen occasionally. High: Currently Unknown Very High: Currently Unknown Culture Arts and belief in The Watcher Very Low: Currently Unknown Low: Unique social options available. Neutral: Unique social options available. High: Important foreign priests attracted, new social interactions, "Watchers' Charity" for donating to church. Very High: New social interactions, "Watchers' Charity" for donating to church, "Chosen by the Watcher" interaction available. Knowledge Experience and Educational Asperations Very Low: Currently Unknown Low: Currently Unknown Neutral: Nothing. High: Experience slightly increased and Sims occasionally "Inspired" Very High: Experience greatly increased and Sims often "Inspired" *******************************************************************************

Buildings ******************************************************************************* The Castle The castle is made up of the Throne Room, the Reception Hall, the Barracks, the Training Yard and the Spy Quarters. You start with the throne room and the reception hall is added automatically. The barracks and spy quarters unlock hero sims. Unlocks: Monarcy Profession Knight Profession Spy Profession Adds: 2 Security, 2 Knowledge to your aspect capacity. The Docks The Docks have your ship, the ocean, and The Lighthouse. While you gain no hero sims, the Docks are a great place to fish, mine and complete quests. The Ship allows you to travel to other places to trade or go on adventures. Adds: Town Square The Town Square, in my opinion, is made up of The Market, The Smithy, The Tavern, The Judgment Zone, and The Mill. You do not gain hero sims for The Judgment Zone or The Mill, however, the mill adds to your aspect capacity. The market, smithy and tavern unlock hero sims and aspect capacity. Unlocks: Merchant Profession Blacksmith Profession Bard Profession Adds: 3 Security, 5 Culture, 4 Well Being, and 3 Knowledge to your aspect capacity. The Bluffs I have no other name for this area. This area is home to The Wizard Tower and The Clinic. Unlocks: Wizard Profession Physician Profession Adds: 4 Well Being to your aspect capacity. The Churches This area is composed of The Jacoban Cathedral, The Peteran Monastery, The Watcher Pavilion, The Kingball Court, and The Graveyard and Cave. Unlocks: Jacoban Priest Profession Peteran Priest Profession Adds: 3 Well Being, 2 Security, 9 Culture, and 2 Knowledge to your aspect capacity. ******************************************************************************* Responsibilities ******************************************************************************* These are completed as much as I know. Each Profession does not have many responsibilities and they are randomized. Monarch Write 2 New Laws: Complete at the Scribe Table Pass and Edict: Complete at the Tactical Map. Ask 2 Citizens about Life: Must have some relationship with them. Write Treaty of Ongoing Peace: Complete at the Scribe Table. Hunt Great Bear: Complete at the Forest.

Hear 3 Petitions: Sit on the throne and wait for people to ask you for things. Knight Practice Military Strategy with Someone: Complete at the Tactical Map. Pay Taxes: Pay at the Messenger Post. Sharpen Sword: Click on your sword in the inventory. Practice on Training Dummy for 2 hours: Complete at Training Dummy. Duel the Challenger: There will be someone with a dark red/maroon colored icon. Defeat him/her. Physician: Diagnose 2 Sims: Under the Physician menu. Give First Aid to 2 Sims: Also under the Physician menu. Pay Taxes: Pay at the Messenger Post. Craft and deliver weak curative tonic: Craft at table, customer will have dark red/maroon colored icon. Craft and deliver weak health salve: Craft at table, customer will have dark red/maroon colored icon. Successfully collect leeches (3): Collect leeches at the pond 3 times. Medicate 2 people on the Operating table: Drain their blood until "medicate" becomes an option. Wizard: Craft and deliver elixir of allure: Craft at table, customer will have dark red/maroon colored icon. Prepare 2 Spells: Arcane tome has the option. Bard: Finish Writing a Play: Totally write a play at the archives. Write 2 Poems: Like writing laws with the Monarch, but with inspiration. ******************************************************************************* Spells ******************************************************************************* **For the moment, this does not include quest-specific spells.** Curse Flare Ghostly Music Growth Inferno Magic Arrow Mend Miasma Sleep Spirit Thief Telepathy Teleport Terror Energy, Dark, Force Energy, Fire, Light Air, Energy, Order Light, Energy, Air Fire, Energy, Chaos Energy, Air, Light Energy, Order, Light Dark, Order, Fire Dark, Chaos, Force Dark, Force, Air Light, Energy, Order Air, Light, Chaos Dark, Order, Energy

******************************************************************************* Crafting Table ******************************************************************************* **For the momeent, this does not include quest-specific items.** ****Wizard's Potions***** Call of the Forgotten: Soul of the forgotten x3 Drunk-Me-Not: Bloodmoss x3, Eaglewood, Sagewort x2 Elixir of Allure: Grassweed x3, Phosphorus, Valoroot x2

Elixir of Enchantment: Angelweed, Grassweed x2, Lordleaf x3, Phosphorus x2 Flame Sword Enchant.: Adamantle x2, Azurite x2, Mana Stone x2, Phosphorus x2 Flask of Fortune: Angelweed, Eaglewood x3, Electrum x2, Seeds x3 Luck Potion: Electrum, Grassweed, Sagewort x2, Seeds x2 Mystic Grog: Belladonna x2, Grassweed x3, Lordleaf, Well Water Wizard's Staff Core: Azurite, Mana Stone x2, Nightshade ****Physician's Remedies**** Weak Tonic: Grassweed x3, Valoroot, Wildflowers x2 Weak Health Salve: Bloodmoss x3, Valoroot x2, Wildflowers Moderate Tonic: Grassweed x5, Valoroot x2, Wildflowers x3 Strong Tonic: Angelweed, Grassweed x3, Lordleaf x2, Valoroot x3, Wildflowers x2 Strong Salve: Angelweed, Bloodmoss x4, Lordleaf x2, Valoroot x3 ****Weapons**** Crude Longsword: Cruddium x5 Untempered Longsword: Cruddium x2, Ferrous x3 Longsword: Ferrous x5 Greatsword: Cruddium x3, Ferrous x6 Steel Longsword: Ferrous x5, Phosphorus x2 Embossed Longsword: Adamantle x2, Electrum x2, Ferrous x3, Phosphorus x2 Fiery Greatsword: Flame Sword Enchantment, Greatsword Fiery Steel Longsword: Flame Sword Enchantment, Steel Longsword Fiery Embossed Longsword: Embossed Longsword, Flame Sword Enchantment Basic Staff: Cruddium Staff of the Watcher: Electrum x3, Ferrous x3, Wizard's Staff Core Staff of Indeterminate Evil: Mithral x4, Phosphorus x2, Wizard's Staff Core ****Armor**** Ramchackle Chestguard: Cruddium x7 Crude Plate Mail: Cruddium x4, Ferrous x5 Chainmail: Ferrous x7 Plate Mail: Cruddium x3, Ferrous x8 Steel Plate Mail: Ferrous x7, Phosphorus x3 Advortonian Scale: Electrum x4, Ferrous x5, Phosphorus x2 Bear Hide Armor: Bear Meat x2, Ferrous x2 **Smithy's Items** Rustic Paddle: Ferrous x3 Expert Paddle: Electrum x2, Ferrous x2, Phosphorus x2 Excalipaddle: Adamantle x2, Mithral x3 Ferrous Hammer: Cruddium x2, Ferrous x5 Cruddium Hammer: Cruddium x5 Watcher's Hammer: Adamantle x3, Electrum x3, Mithral x4 Steel Hammer: Ferrous x5, Phosphorus x3 **Spy's Potions and Poisons** Coagulating Compound: Bloodmoss x3, Nightshade, Sagewort x2 Combustion Cordial: Eaglewood x2, Grassweed x2, Seeds x2 Pestilence Poison: Belladonna x3, Bloodmoss x4, Nightshade x2, Sagewort Potion of Preparation: Belladonna, Eaglewood x2, Wildflowers x2 Sleeping Draught: Belladonna x3, Grassweed x4, Nightshade x2, Wildflowers Truth Tonic: Belladonna x2, Grassweed x4, Sagewort x3 Vomicious Venom: Belladonna x3, Lordleaf, Seeds x2 Rejuvenating Reagent: Angelweed, Bloodmoss x2, Nightshade, Valoroot x2 **Alcohol** Barley Ale: Barley x3 Bloody Moss Mary: Bloodmoss x4 Cider: Apple x3

Feast Ale: Barley, Honey, Wheat Honey Mead: Honey x3 Hypocras: Grapes x3, Spices x2 Mulled Wine: Grapes x5 Sparkling Wine: Apple, Grapes x2 Sweet Wine: Grapes x2, Honey Wheat Beer: Wheat x3 **Food from Cooking Pot** Seed Porridge: Seeds x4 Tench Soup: Tench Bear Soup: Bear Bear Stew-Large: Bear Meat, Cabbage, Mushroom, Potato x2 Boar Soup: Boar Meat Boar Stew-Large: Boar Meat, Cabbage, Mushroom Double Boar Stew-Large: Boar Meat x2, Cabbage, Onion Eel Soup: Eel Eel Stew-Large: Cabbage, Eel, Egg, Onion Fish Stew-Large: Herring, Trout Fowl Soup: Fowl Meat Frog Soup: Frog Frog Stew-Large: Frog x2, Potato Herring Soup: Herring Hunter's Stew-Large: Bear Meat, Boar Meat, Fowl Meat, Rabbit Meat, Venison Meat Soup: Haunch of Meat Mushroom Soup: Mushroom Onion Soup: Onion Pigeon Soup: Pigeon Potato Soup: Potato Rabbit Soup: Rabbit Rabbit Stew-Large: Rabbit Meat, Turnip Salmon Soup: Salmon Seafood Stew-Large: Potato, Salmon, Trout Stewed Fowl-Large: Fowl Meat, Potato, Turnip Sweet Porridge-Large: Apple, Barley, Honey Swordfish Soup: Swordfish Trout Soup: Trout Turbot Soup: Turbot Turnip Soup: Turnip Vegetable Stew-Large: Cabbage, Mushroom, Onion, Turnip Venison Soup: Venison Venison Stew-Large: Cabbage, Cheese, Onion, Venison Whale Soup: Whale Meat Whale Stew-Large: Whale Meat x2 **Food from Oven** Field Rations: Flat Bread: Apple Pie-Large: Apple x2, Barley x3, Egg, Honey Barley Bread-Large: Barley x3 Boar Pie: Boar Meat Broiled Bear: Bear Meat Broiled Eel: Eel Broiled Fowl: Fowl Meat Broiled Frog: Frog Broiled Herring: Herring Broiled Meat: Haunch of Meat Broiled Pigeon: Pigeon Broiled Rabbit: Rabbit Broiled Salmon: Salmon

Broiled Swordfish: Swordfish Broiled Tench: Tench Broiled Trout: Trout Broiled Turbot: Turbot Broiled Venison: Venison Broiled Whale: Whale Cheese Pie-Large: Cheese x3, Egg x3, Wheat x3 Eel Pie-Large: Eel, Egg, Spices, Wheat Feast Bread-Large: Egg x3, Grapes x3, Wheat x3 Fine Loaf-Large: Wheat x3 Fowl Pie-Large: Egg, Fowl Meat, Spices, Wheat Royal Custard-Large: Egg x3, Honey x3, Spices x3, Wheat x3

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