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Milo Greenbottle

CHARACTER NAME PLAYER NAME DEITY

None
REGION

Chaotic Neutral
ALIGNMENT

Sorcerer 4
CLASS

Halfling
RACE

Small
SIZE

2' 11"
HEIGHT

33 lbs.
WEIGHT

Normal
VISION

4
Character Level

9000 / 15000
EXP / NEXT LEVEL

23
AGE

Male
GENDER

Blue
EYES

Brown, Bowl cut


HAIR

62
POINTS

ABILITY NAME

ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE

PENALTY

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED

STR
Strength

13 19

+1 +4 +3 +3 +1 +5
TOTAL
BASE SAVE ABILITY MAGIC

HP
hit points armor class

36 16
TOTAL :

Walk 20 ft.

DEX
Dexterity Constitution

AC

12
FLAT

15
TOUCH

10
BASE

0
ARMOR BONUS

0
SHIELD BONUS

4
STAT

1
SIZE

1
NATURAL ARMOR

0
DEFLECTION

0
DODGE

0
MISC MISS CHANCE

+0

0
SPELL RESIST

CON 16 INT 17
Intelligence

ARCANE ARMOR SPELL CHECK FAILURE PENALTY

INITIATIVE
modifier

+4
TOTAL

+4
DEX MODIFIER

+0
MISC MODIFIER

TOTAL SKILLPOINTS: 30 (UNUSED: 10)

SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS: 4/4


RANKS MISC MODIFIER

SKILL NAME


WIS
Wisdom

12 21

BASE ATTACK
bonus

+2
Conditional Modifiers +2 vs. fear

CHA
Charisma

SAVING THROWS

MISC

EPIC

TEMP

Bluff  Intimidate Knowledge (Arcana) Spellcraft Use Magic Device

FORTITUDE
(constitution)

CHA CHA INT INT CHA

12 12 10 10 12

= = = = =

5 5 3 3 5

+ + + + +

4 4 4 4 4

+ + + + + + +

3 3 3 3 3

+5 +6 +6

= = =

+1 +1 +4

+ + +

+3 +4 +1
= = =

+ + +

+0 +0 +0

+ + +

+1 +1 +1

+ + +

+0 +0 +0
+ + +

+ + +
SIZE MISC EPIC TEMP

REFLEX
(dexterity)

= + = + : can be used untrained. #: exclusive skills. *: Skill Mastery.

WILL
(wisdom)

TOTAL

BASE ATTACK BONUS

STAT

MELEE
attack bonus

+4 +7 +2
GRAPPLE TRIP

+2 +2 +2
DISARM

+1 +4 +1

+ + +

+1 +1 +0
+2

+ + +

+0 +0 -1

+ + +

+0 +0

+ + +

RANGED
attack bonus

CMB
attack bonus

SUNDER

BULL RUSH OVERRUN

Offense Defense

+2

+2

+2

+2 16
CRITICAL

+2 16
5 ft.

16

16

16
HAND

16
TYPE SIZE

*Masterwork Dagger (Small)


To Hit
1H-P 1H-O 2H 10 ft.

REACH Dam

Primary
2W-P-(OH) 2W-P-(OL) 2W-OH 30 ft.

PS -1 +1 -3
40 ft.

19-20/x2

Dam

To Hit

+5 +1 +5
20 ft.

1d3+1 1d3 1d3+1 +6 1d3+1

1d3+1 1d3+1 1d3


50 ft.

TH Dam

+8 1d3+1

+4 1d3+1
HAND

+2 1d3+1
TYPE SIZE

+0 1d3+1
CRITICAL REACH

Special Properties

*Claw
TOTAL ATTACK BONUS

Primary

PS

20/x2

5 ft.

DAMAGE

+4/+4
Special Properties

1d3+1

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

Character: Milo Greenbottle Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Sep 29, 2011 at 11:49:16 PM

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EQUIPMENT
ITEM

Feats
QTY 1 WT 2.0 COST 2.0 Combat Casting [Paizo Publishing - Core Rulebook, p.119] You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. Toughness [Paizo Publishing - Core Rulebook, p.135] Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Eschew Materials (Granted) [Paizo Publishing - Core Rulebook, p.123] You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Backpack
23.2 lbs., 10 Coin (Gold Piece), 10 Rations (Trail/Per Day), 1 Rope (Hemp/50 ft.), 2 Wine (Fine/Bottle)

LOCATION Equipped

Masterwork Dagger (Small) Outfit (Traveler's/Small) Rations (Trail/Per Day)


ttttt ttttt

Equipped Equipped Backpack Backpack Backpack Equipped

1 1 10 1 2 1

0.5 1.25

302.0 0.0

1.0 0.5 (5.0) (10.0) 10.0 1.5 (3.0) 0.0 1.0 10.0 (20.0) 0.0

Rope (Hemp/50 ft.) Wine (Fine/Bottle)


tt

Claw

TOTAL WEIGHT CARRIED/VALUE

25.7 330.0 gp lbs.

WEIGHT ALLOWANCE
Light 37 Lift over head 112 Medium 75 Lift off ground 225 Heavy 112 Push / Drag 562

PROFICIENCIES
Bayonet, Blowgun, Cestus, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike

MONEY
Coin (Gold Piece): 10[Backpack]
Total = 10.0 gp

TEMPLATES

LANGUAGES
Common, Elven, Gnome, Goblin, Halfling

Special Qualities
Bloodline Arcana [Paizo Publishing - Core Rulebook, p.75] Whenever you cast a spell with the acid descriptor, that spell deals +1 point of damage per die rolled. Cantrips [Paizo Publishing - Core Rulebook, p.71] You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Draconic Bloodline (Black) [Paizo Publishing - Core Rulebook, p.75] At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins. Dragon Resistances (Ex) [Paizo Publishing - Core Rulebook, p.75] You gain Acid Resistance 5 and a +1 natural armor bonus Fearless (Ex) [Paizo Publishing - Core Rulebook, p.26] Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck. Halfling Luck (Ex) [Paizo Publishing - Core Rulebook, p.26] Halflings receive a +1 racial bonus on all saving throws. Keen Senses (Ex) [Paizo Publishing - Core Rulebook, p.26] Halflings receive a +2 bonus on Perception skill checks. Resistance to Acid (Ex) [Paizo Publishing Bestiary, p.303] You may ignore 5 points of Acid damage each time you take acid damage. Sure-Footed (Ex) [Paizo Publishing - Core Rulebook, p.26] Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.26] Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

Character: Milo Greenbottle Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Sep 29, 2011 at 11:49:16 PM

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Sorcerer Spells
LEVEL KNOWN PER DAY Concentration 0 6 at will Sorcerer 1 4 8 2 1 4 3 4 5 6 7 8 9

LEVEL 0
Name Save Information

ttttt Acid Splash


School: Conjuration (Creation) [Acid] SR: No Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage. DC: 15, Will negates Daze

Time 1 standard action

Duration Instantaneous

Range Close (35 ft.)

Comp. V, S Caster Level: 4

Source PFCR: p.239

Target: One missile of acid 1 standard action 1 round Close (35 ft.)

ttttt

V, S, M Caster Level: 4

PFCR: p.264

School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Effect: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.

Target: One humanoid creature of 4 HD or less 1 standard action Concentration, up to 4 minutes [D] 60 ft.

ttttt Detect Magic


School: Divination Effect: You detect magical auras. SR: No DC: 15, See text

V, S Caster Level: 4

PFCR: p.267

Target: Cone-shaped emanation 1 standard action Target: See text 1 standard action Target: Ray 1 standard action 40 minutes Personal Instantaneous Close (35 ft.) 1 hour 10 ft.

ttttt Prestidigitation ttttt Ray of Frost

V, S Caster Level: 4 V, S Caster Level: 4 V, S, F Caster Level: 4

PFCR: p.325

School: Universal SR: No Effect: Prestidigitations are minor tricks that novice spellcasters use for practice. School: Evocation [Cold] SR: Yes Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.

PFCR: p.330

ttttt Read Magic

PFCR: p.330

School: Divination SR: Target: You Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.

LEVEL 1
Name

ttttt Burning Hands ttttt ttttt ttttt

Save Information DC: 16, Reflex half

Time 1 standard action

Duration Instantaneous

Range 15 ft.

Comp. V, S Caster Level: 4

Source PFCR: p.251

School: Evocation [Fire] SR: Yes Target: Cone-shaped burst Effect: A cone of searing flame shoots from your fingertips dealing 4d4 points of fire damage to any creature in the effect area. 1 standard action 12 rounds [D] Identify

60 ft.

V, S, M Caster Level: 4 V, S, F Caster Level: 4

PFCR: p.299

School: Divination SR: No Target: Cone-shaped emanation Effect: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. DC: 16, Will negates (harmless) 1 standard action 4 hours [D] Touch Mage Armor School: Conjuration (Creation) [Force] SR: No Target: Creature touched Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. 1 standard action Instantaneous Magic Missile

PFCR: p.306

Medium (140 ft.)

V, S Caster Level: 4

PFCR: p.309

School: Evocation [Force] SR: Yes Target: Up to five creatures, no two of which can be more than 15 ft. apart Effect: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

LEVEL 2
Name Save Information

ttttt Acid Arrow


School: Conjuration (Creation) [Acid] SR: No Effect: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.

Time 1 standard action

Duration 2 rounds

Range Long (560 ft.)

Comp. V, S, M, F Caster Level: 4

Source PFCR: p.239

Target: One arrow of acid * =Domain/Speciality Spell

Character: Milo Greenbottle Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen on Sep 29, 2011 at 11:49:16 PM

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