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Ragamuffin

Character Generation, Part 1


Jim Vassilakos (jimvassila@aol.com) & Jaron Martin (tabriskn@aol.com)

Past Articles with antimatter bombs. The destruction was


terrible: out of a population of 10 Billion,
Introduction to Ragamuffin (A&E 298) over 90% were killed in the
Replies to Comments on Ragamuffin (A&E 307) bombardment. Evacuations are in
STL vs FTL in SF-RPGs (A&E 310) order as great clouds obscure the
sun, plunging the world into sub-
freezing temperatures. Most of the
Introducing Jaron Martin major cities have been destroyed
(“Buenos Aries has been wiped
Jaron, a recent high school grad from off the map...”), and civilization
Portland, Oregon, has helped quite a bit in has virtually collapsed. Many
fleshing out the Ragamuffin system. In fact, places on Earth are nothing more
much of what you are about to read was than charred wastelands, and,
written by him. He first contacted me in needless to say, entire ecosystems
November of last year after having downloaded are gone.
my 3d Starmapping program Fortunately for humanity, the
(http://www.geocities.com/jimvassila) and Hafaru had aided us in forming the
wondering whether or not there was any more material colony on Poseidon in the Sirius system, as
available on the Ragamuffin setting. For several months, well as New Home where a number of humans
we discussed various aspects of the project, everything from the still live. These colonies are so secret that most people on Earth
science to the aliens to the politics of the setting. As those of you didn’t know about them. So although humanity has been dealt a
who have scanned the Ragamuffin archive are aware, I was in major blow, we aren’t dead yet.
similar discussions with others as far back as 1995, most notably Here’s where you come in. Taking the role of a survivor of the
Anders Sandberg of Sweden and Joerg Rhiemeier of Germany, chaos, you must rescue and rally together the remnants of our
among others, however, whether it was the vigor of youth or tattered race, decide on a course of action, rebuild our
something else, Jaron seemed different, more intent on seeing the civilization... and when the time is right, kick some alien butt-
project through to fruition, and to be perfectly honest, that was equivalents.
exactly the sort of kick in the butt that I needed. In April, he sent The fate of humanity hangs in the balance. Do you have what it
another one of his long and well-formulated emails, part of which takes?
went like this:
“I came to the realization last night that the reason hard science
RPG’s are so rare is because there’s so much debate about the The Five Basic Stats:
science. The problem is, science is constantly changing... <big
snip> I’m not saying ‘ditch the hard science approach.’ I am Strength (STR): This is your character’s brute strength. How
saying this though: let’s work on the GAME. So far, the only thing much can you lift? How much damage can you do with your fists
we have that affects characters in any NECESSARY way (in or a melee weapon? Likewise, it should play a roll in intimidation.
terms of what you need to roleplay) is the background story, and
much of that is a GM’s secret anyway. We need to get some rules Durability (DRB): This is a combination of your endurance, your
down, a character creation system, and some basic truth’s about resistance to disease and fatigue, and also your ability to withstand
the game as well. By the latter I mean we need to stop asking ‘can physical punishment.
ships travel faster than light’ and just say yes or no.” (04/21/2001)
And by George, the instant I read that, I knew he was right, and I Agility (AGL): This is a combination of your hand-eye dexterity,
knew that with his help and quite a few man-hours, we could put your body coordination, and your reflexes. Its importance in
this thing together. Whether or not it would hold up to public modern combat cannot be over-estimated.
scrutiny is another matter, but that’s what you guys are for. In any
case, without puffing up Jaron’s ego too much, I just wanted to let Perception (PER): This is quite simply how well you notice
you know a little bit about him, as well as say that I am things. It’s a combination of your sensory acuity as well as your
continually astonished by both the quantity as well as the quality ability to process the input of your senses into meaningful
of his contributions. Of course, his real forte lay in alien design. information.
I’ll share some of his creations with you in a future issue of A&E,
but for the time being, I want to concentrate on character Intellect (INT): This is how smart you are, mainly in the school
generation. But first… sense. It’s a combination of your memory, your ability for logical
reasoning, as well as a dash of creativity in coming up with
workable solutions. Needless to say, it is extremely important in a
The Premise: science-fiction setting.
Date: 2127 AD. Designer’s Note: I started with the notion that we really have two
Situation: Earth has just been devastated in the Ikkadju-Solian parts to ourselves: body and mind. Some would also include spirit,
war, also known as The Desecration, The Apocalypse, or but this is a hard-sf-rpg, so I didn’t want to codify a character’s
Armageddon. Although humanity drove the invaders back, it was spirit, and besides, I figured that it’s better to let players define the
at a heavy cost. The Ikkadju fled in the wake of humanity’s fierce character’s spirit through roleplaying. Hence, we’ve only got mind
counterattack, but not before they managed to bombard the Earth and body, but that’s too few stats. I wanted about five, so I chose
stats which range from mostly physical to mostly mental. The Note, if you want a command post, you must purchase either of
basic argument is that strength is almost entirely physical, whereas the two command advantages: section command or starship
durability is mostly physical but somewhat mental, agility is about command.
half and half, perception is mostly mental but somewhat physical,
and intellect is almost entirely mental. Military Specialist: The Marines may be the strong right arm of
the military, but they can’t do it alone. That’s where you come in:
The initial method of rolling is 3d20 for each stat, sort rolls as you’re the specialist. Perhaps you’re an unconventional warrior,
desired (meaning you roll 3d20, jot down the total, and then repeat knowledgeable about the sneak and peek as well as the shoot and
until you’ve got five totals, then you place them as desired). Then loot. Or maybe you’re an investigator, capable of figuring out
you’ve got 30 extra points to place as you like, but for every point what’s going on when everyone else is standing around looking
you increase a stat over 70, it costs two of these extra points. Right clueless. Or, quite possibly, you’re just skilled at dealing with
now it seems a bit capricious to me. I sort of like the Gurps system various military equipment such as sensors or vaccsuits. There are
better, in that you create your character from a fixed number of so many military specialties that it’ll be impossible for you to
points, no rolling necessary. However, I think it’s fair to say that learn them all, but one thing is for sure... your skills will be highly
not all folks are created equal, and 3d20 does seem to approximate unusual.
a decent curve.
Survivor: You were on Earth during the Ikkadju assault. Good
thing you didn’t live in the city. A rescue operation picked you up,
Character Careers: and now here you are, an everyday nobody stuck with all these
military types and scientists and so forth. That doesn’t mean
After stats are rolled, the player than chooses a career for his or they’re better than you, however, there are a few things they could
her character. Here they are in all their glory: teach you, and if you want to prove useful, you’d better start
learning. A Survivor character will have the greatest potential
Contact Specialist: Blasting aliens is sometimes the only course diversity of skills, since he or she isn’t trained in one main area.
of action, but very often a carrot works better than a stick when However, they also tend to have less training in those areas, for
you’re dealing with these other beings. You’ve been trained to precisely the same reason. The upshot is that you’ll start with
accept these strange creatures, learn from them, and deal with fewer skills than everyone else, but you’ll have a number of
them on their own terms. No matter what the captain says, he can’t reserve points to stick into new skills as the campaign progresses
win every battle. Sometimes it’s necessary to negotiate one’s way (that is, once you figure out what you want to learn).
out a potentially thorny situation. Besides, not all aliens are bad...
just look at the Hafaru. Contact Specialists may be treated with Techie: Life aboard a starship isn’t all fun & games. There’s some
some derision from more “action oriented” characters, but when actual work to be done, keeping the engines humming and making
an Altairian Choggamuk asks you “Chzbit horsklak gzhindra sure that life support doesn’t crap-out at some awkward moment.
sosk?”, you may be the only one who knows what to say to keep You’re the person who does all that. You’ve always been good at
everyone from quickly becoming clouds of reddish vapor. taking things apart and putting them back together. Sure,
sometimes you might end up with a few extra mystery parts, but
Doctor/Scientist: Scientists can be from one of the colony worlds, that’s part of the fun.
or they can be military consultants who were on warships during
the Solian invasion. Depending on their specialty, they may be Trooper/Marine: You went through every conceivable army
able to coordinate rescues, decipher some of that bizarre alien training program, and here you are: the best of the best. Sure,
technology, or just find ways to keep the group alive in not-so- those aliens may be tough when they hide behind their laser
ideal situations. cannons and duralloy hull, but on the ground, or in a ship, you can
A sub-set of scientist is the doctor, and any campaign can use take ‘em! It doesn’t hurt to have that powered armor, either.
one. Their duties may extend from simple first aid to full blown Troopers work hard and play hard, because life is rough... and
surgery... or even medical examination of alien bodies. Troopers never die of old age.
With the development of strength-enhancing exoskeletons, the
Driver/Pilot: Fighting may be what the army is all about, but if human body can be the most versatile infantry weapon in
the troops can’t get to the battle, then what good are they? That’s existence. Using the latest in Army development, the powered
where you come in. You fly the dropships and drive the armored armor gives one marine the firepower of an entire company of 20th
vehicles that get the soldiers where they need to go. In a pinch, century tanks. Troopers start with a wide variety of weaponry, but
you might also double as combat driver, using the latest tanks and are almost always subordinate to officers.
attack hovercraft. You might also fly the latest in one-man assault
craft, as well as perform other duties, such as piloting shuttles, Aside from the basic gist given above, these careers each have a
reconnaissance, and even taking the stick of interstellar spacecraft. particular skill package which is expressed as follows:

Fleet Officer: With the high command largely Career A E G H M P S V W X Z


destroyed, you’re pretty much on your own. If Contact Specialist 0 2 2 8 0 1 3 2 1 6 0
you’re an executive officer or a section head on a Doctor/Scientist 0 14 2 0 0 1 0 2 0 6 0
large ship, you’re solely answerable to the Driver/Pilot 0 2 2 0 0 2 0 9 4 6 0
commanding officer onboard (so long as nobody Fleet Officer 4 2 2 0 0 1 4 3 3 6 0
tosses him out the airlock). Or perhaps you’re the Military Specialist 0 0 1 0 0 2 10 2 4 6 0
commanding officer of a smaller ship, in which case Survivor 0 4 4 0 0 1 0 2 0 6 8
the ball is squarely in your court, so what are you Techie 0 8 0 0 9 0 0 2 0 6 0
going to do with it? Great for players who like to Trooper/Marine 0 0 1 0 0 2 6 2 10 4 0
take charge, but be careful about being too bossy.
After all, with the JAG division largely incinerated,
nobody really has to listen to you any more.
Skills are divided into the following skill areas: there’s a penalty of one degree of difficulty for each attack. Here’s
a summary of combat modifiers for having a gun in each hand:
A Administration
E Educational 1 target 2 targets
G General No Advantage one level harder two levels harder
H Humanities Ambidextrous no penalty one level harder
M Mechanical Dualdextrous no penalty no penalty
P Physical
S Specialty Animal Sympathy: Although you don’t necessarily have
V Vehicle professional training as a biologist, you are wise in the ways of
W Weapon animals, and usually have a inner sense of their likely behavior
X Extra patterns and modes of communication. In a way, you see them as
Z Reserve people, and hence you’re given to understanding them better than
most regardless of whether they are native to earth or
Hence, once you choose a career, you have a certain number of otherworldly.
skill points to spend in each skill area. Before we get into skills, This advantage won’t protect you from attack, but it does allow
however, let’s first cover advantages & disadvantages. the GM to kibitz with you on what the critters may be thinking,
and with that knowledge you’ll have one up on understanding
their behavior.
Advantages & Disadvantages Bad Ass Mother: Danger is your middle name. You face death
with a grin and don’t fear pain. You have a reputation as well;
Advantages Disadvantages even those who dislike you will grudgingly admit that you are one
Ambidextrous 2 Artificial Limb 2 tough mother.
Animal Sympathy 1 Awkward/Clumsy 2 First, you get all the benefits of being a body builder (qv).
Bad Ass Mother 4 Body Odor 1 Second, due to your combat reflexes (qv), you receive a +20
Bilingual 1 Butt-Ugly 2 bonus toward all combat skills which rely on AGL. Hence, this
Body Builder 2 Close Dependent 2 advantage supercedes body builder and combat reflexes.
Combat Reflexes 2 Cowardice in Combat 2 Now for the good part. Because you have honed these two
Cute 1 Deaf as a Post 3 advantages in conjunction with one another, you also get three
Danger Sense 2 Dependent 1 additional damage points above what your DRB normally gives
Dilating Pupil 1 Flatulent 1 you, and best of all, you can take one extra combat action at the
Drop-dead Gorgeous 3 Halitosis 1 end of every other round (basically resulting in 3/2 attacks per
Dualdextrous 3 Head Trauma 2 round).
Exceptional Sense 1 Illiterate 4 In short, you are a monster! Now remember to play nicely.
Handsome/Beautiful 2 Part Deaf 2
Linguistically Inclined 2 Obese 2 Bilingual: Most children grow up in an environment where only
one language is spoken. You are not most children. You were
Sleeps w/ One Eye Open 1 Old & Feeble 3
exposed to two languages during your earliest years, and as a
Mechanically Inclined 2 Overweight 1
result, you are fluent in both of them, to the point of being able to
Memory 3 Severe Stigmatism 2
think in either. You speak both flawlessly and without accent.
Section Command 2 Sickly 1
Starship Command 4 Sleeps like the Dead 1 Body Builder: You are a workout junkie in the extreme sense.
Workout Junkie 1 Ugly 1 Not only do you like to press some weight, but you’ve developed
a bit of fetish for pushing your muscles to their extremes. That
The basic rule here is that you can select up to 8 points in each, means taking protein supplements whenever you can get them and
and as one would expect, you have to have as many points in even taking steroids to give you an extra boost.
disadvantages as you have in advantages, so if you want to be a Note: Over the last few decades, steroids have improved in
starship captain, you have to select at least four points of terms of safety and no longer cause sterility, but you might still be
disadvantages to pay it off, as it were. Keep in mind that if an running the risk of internal organ damage depending on the quality
advantage or disadvantage goes away for some reason, you need you can get and the frequency with which you take them (1-3%
to rework your points so they balance. For example, after the non-cumulative risk per year of use depending on the quality,
captain lost his ship (4 points), he had plenty of time to work out double that if you’re taking them w/ a high frequency... if you fail
(1 point) and lose weight (1 point) at Alpha station, and he was this roll you will need organ replacement surgery, usually liver or
also less of a bundle of nerves, no longer bumping into everything kidney, or you will die).
all the time (2 points). Sort of silly, but you see how it works. In Body Builders get double the STR bonuses of workout junkies
this way, players can swap out non-permanent advantages and and the same DRB bonus:
disadvantages that don’t seem to be working out.
+10 STR & +5 to DRB if no gym is present.
Advantages +20 STR & +10 to DRB if you have access to a gym.

Ambidextrous: You are equally skilled with both hands, and can Bodybuilders can also get an additional +10 STR by taking
write, draw, operate a computer, shoot a gun and other simple protein supplements (bringing the max up to +30), however, these
tasks with either hand. However, this advantage does not confer are not always available in space.
the ability to use both hands independently (see the dualdextrous Steroids use gives an additional +10 to +20, depending on
advantage). frequency of use (bringing the potential max up to +50!).
In combat terms, you can use two weapons against a single At these extremes you might also injure yourself whenever
target with no penalty. If you’re attacking two separate targets, you’re called upon to use your full strength. If you use more than
+30 STR, you suffer a 1% chance of ripping yourself a nice little In combat terms, you can use two weapons without penalty
hernia or tearing a critical tendon because your muscles are no regardless of whether you are attacking one target or two. Here’s a
longer always the weakest link. summary of combat modifiers for having a gun in each hand:

Combat Reflexes: You are naturally in tune with your 1 target 2 targets
surroundings and have a situational awareness, giving you a +20 No Advantage one level harder two levels harder
bonus to combat skills which rely on AGL. Ambidextrous no penalty one level harder
Dualdextrous no penalty no penalty
Cute: Aww... there’s just something about you that people find
appealing, in a weird sort of way -- it’s probably something not
quite tangible, though big eyes or a button nose may be factors. Exceptional Sense: One of your senses is more acute than is
Note that there are different criteria for this. If men find a normal; choose one. If hearing, you can discern whispers at a
particular woman cute, it could be due to a slight build and distance or pick out subtle sounds from background noise. If sight,
energetic personality, while women may find shyness or an you can read fine print at arm’s length or spot a gaboon viper
outgoing personality cute traits in males. In short, members of the hidden in leaf litter. Smell/taste allows you to identify individual
opposite sex react to you somewhat better than normal. GM’s ingredients in a substance. With touch, well... you do the math.
discretion. Any time you need to notice something with the relevant sense,
your PER check is one level easier.
Danger Sense: Whenever something truly bad is about to happen, Also note that your sensitivity can backfire: a camera flash
you tend to get this prickly feeling down the back of your neck as would be painful to exceptional sight, and stereo feedback would
your hairs stand on end. The GM (on a hidden luck roll) must give an individual with exceptional hearing a migraine on the spot.
warn you of any impending danger, though he need not explain
further. Note that this advantage is a genuine life-saver and should Handsome/Beautiful: Between cute and gorgeous. You turn
be treated as such, however, the ability only triggers when the heads in a crowd, and members of the opposite sex react quite well
character is about to step into an ambush, a trap, or an extremely to you. In fact, you’re probably somewhat used to getting your
unfortunate situation. This isn’t useful for avoiding ex-girlfriends way, although it may cause jealous reactions if you’re not careful
and such (unless she has a gun and a vengeful streak). and may also bring you more attention than you’d like to deal
with. GM’s discretion.
Dilating Pupil: Your eyes quickly adapt to changes in lighting,
meaning you can turn off the lights and see almost as clearly, as Linguistically Inclined: Many people have a gift, some with
long as there is some ambient light. In total darkness, of course, music, others with a sport. Your gift is language. Not any
this is worthless. You can also look directly into a camera flash particular language, but language in general. Just as a child can
with no ill effect. pick up new words and add them to his or her vocabulary, so too
In game terms, negative modifiers due to darkness are halved or you have the ability to pick up languages more easily than
may be discounted entirely at the GM’s option. everyone else. It is as though the very patterns and structures of
linguistics (both earth-based and alien) are hardcoded into your
Drop-dead Gorgeous: Not only do members of the opposite sex brain.
react well to you; they often can’t stop staring. You’ve gotten so In game terms, language is usually rated as Very Hard (V). For
used to seeing people’s jaws drop when you enter a room, their you it is only Moderate (M). That means, essentially, that you can
tongues rolling out like big red carpets, that you’re almost learn languages with twice the ease as other people and you
convinced it’s a natural part of breathing (at least for that half of probably know a smattering of many.
the population). Needless to say, many of the opposite sex will
often go out of their way to please you, often stirring up Sleeps w/ One Eye Open: You sleep light, and can go from a
unwarranted jealously, while others will be too intimidated to even dreaming state to full awareness in seconds. Anything out of the
speak to you. Sometimes you just wish you were normal. Nah! ordinary will wake you. The downside is that you may very well
have mild insomnia as a result.
For purposes of being woken, the PER check is two levels
easier.

Mechanically Inclined: While your peers were out playing


stickball, you were taking apart radios, peering into the innards of
computers, and crawling around underneath whatever machinery
was available. You’ve always likes machines, figuring out how
they work and fixing them whenever they don’t work.
Needless to say, you are good with your hands, and have an
innate sense of scale and dimensions. Likewise, you have a can-do
attitude when it comes to dealing with machines (people, of
course, are another matter). Finally, you have a keen sense of what
will work and what won’t, and how to best and most quickly fix
something that’s broken.
In game terms, you get a +20 bonus to all mechanical skills.
Dualdextrous: Due to intense training or genetic “tweaking”,
your brain is capable of handling two separate tasks at once, and Memory: You are one of those people who can recall all sorts of
you can, for example, type with one hand while operating the TV miscellaneous factoids and remember the little details of life. For
remote with the other. For this to work, you must be able to see example, you’ve been known to recall recent conversations word-
both objects you manipulate, and this does not allow you to focus for-word. Likewise, if that pen on your desk has moved by a few
your eyes independently. Only simple tasks can be performed. centimeters, you’re apt to notice. But your most shining
Makes the ambidextrous advantage obsolete. achievement is that whenever a friend wants to know who was
pitching in the 1952 World Series, or what is the average air speed Awkward/Clumsy: You have a tendency to trip over your own
of a South American swallow, they always turn to you before feet, knock over priceless Ming vases, and in general cause
consulting a book or an online database. You’re basically known accidental trouble wherever you go.
as the walking, talking library. In game terms, at least once per session the GM should have
In game terms, any attempt to recall specific information is two your character make an AGL check to avoid accidentally
difficulty levels easier than usual. smashing into something or someone. Particularly cruel GMs may
require this check whenever the opportunity for disaster presents
Section Command: You are in charge of a squad of troopers. itself.
Because of your command, they obey you without question.
However, you are also responsible to them, and will avoid sending Body Odor: You stink, man! Maybe you just don’t bathe often
them into a fight where there will be heavy losses. enough, or maybe it’s the garlic with every meal. Whatever the
This can also represent command of a fighter case, your smell is unpleasant and most people will try to avoid
squadron or even a department head position being near you if they can help it. In general, people react worse
on a large starship. to you as well.

Starship Command: You have the unequaled Butt-Ugly: Some people get hit with the ugly stick;
privilege, and responsibility, of commanding you were beaten senseless by it. This is not merely a
a full-blown military starship. Since general ugliness. The player must choose one or two
starships outdo any war vehicle in terms of particularly repulsive features (such as missing teeth, massive
complexity, there are special crew in charge of burn scars, etc). During the Desecration, a lot of people
each station. You, as Captain, are responsible wound up with an assortment of injuries, so you’re hardly
for giving orders and making decisions, alone. Even so, old prejudices die hard, and so most people tend
including the decision to launch a ground to react rather poorly to you, and you may, in fact, frighten
operation (once the troopers are free of children.
your ship, though, they’re under army
jurisdiction). Your ship is your life, Close Dependent: Someone out there needs you.
and you will not abandon her or This could be a spouse/significant other, a child, or
expose her to undue risk unless perhaps a sick grandmother -- someone in whose
absolutely necessary. life you play an important role (and they in
Note: Starship command carries yours). You are responsible for taking care of
considerable power and will most them, giving them food and shelter, money, or
likely unbalance a campaign, and just companionship. You will be very careful
so it is recommended that the about anything that could leave your dependant
entire group approve this without a source of support. Most likely you live
advantage before it is put into with your dependant (as in the same quarters),
play. and so they will very likely take an active part in
the campaign. This is good on the one hand, because it gives you
Workout Junkie: You like to stay in shape. Revise that... you are an NPC-ally that you can trust, but on the other hand, you won’t
addicted to staying in shape. While most people talk about it and want to expose this person to danger, so you’ll constantly have to
think about it and make promises to themselves, for you it is an think up new ways to protect them.
integral part of life, like breathing and eating. Granted, if no gym
is present, you’re going to have a harder time, but nothing will Cowardice in Combat: You can take a punch just as well as the
keep you from getting your workout. next person, but there’s something about lethal combat which
makes you freeze up. Perhaps it’s an irrational fear, or perhaps it’s
+5 to STR and +5 to DRB if no gym is present. entirely sane. You don’t know. All you know is that when bullets
+10 to STR and +10 to DRB if you have access to a gym. are flying past your head, you have a tendency to seek cover and
hide until the threat passes.
In game terms, you must roll vs INT to participate in lethal
Disadvantages combat in any meaningful way. If you fail, you’re frozen in terror.
Even if you succeed, however, you must roll again if injured.
Artificial Limb: You got severely injured somewhere in your
past. It might have been a traffic accident, or it might have been Deaf as a Post: You are clinically deaf. You can hear no sound,
during the desecration. In any case, a limb got torn off, and the but with time and experience, you may learn to lip-read. So far,
doctors had to replace it with a cybernetic version. The end result however, you haven’t yet learned this skill. Your hearing loss may
is you don’t have the same agility you used to have. In game have occurred during the Desecration, as deafening explosions
terms, your AGL is reduced by a quarter. were rocking the planet, or it may have occurred in space when a
This isn’t merely because your new limb doesn’t have the same compartment lost air pressure for a few moments. Either way,
abilities as its predecessor. It’s also due to the fact that the doctors you’ve got to carry around a translator unit which converts from
had to screw around a bit with your nervous system in order to get speech to text so that you can read what other people are saying.
this hardware properly hooked up. Hence, your brain is still Even so, the device makes mistakes (GM’s discretion). Likewise,
somewhat weirded out by the whole ordeal. you can’t hear the bad guy sneaking up on you, or the cry for help
Note: The GM has the option to ignore this penalty for actions down the corridor. This is a very serious disadvantage and should
which have nothing to do with the limb in question, such as a be treated as such.
prone sniper with a mechanical leg. However, most all combat GM’s note: Lip reading should be treated as a separate language,
takes place as much with the feet as the hands, and if you don’t and during the learning phases, should be rife with error. Once
have your original equipment, you’re at a disadvantage. sufficient skill points have been spent on it, however, this
disadvantage doesn’t carry as much weight, and hence falls from 3
points to 1 point in value.
Dependent: Like a close dependent, but not as close Old & Feeble: Back in your day, they did things different!
(and consequently not as involved). This person is Well, this ain’t your day. You are at least 70, and have a few
probably a close friend or a relation who shares the problems: you must sleep more, you are likely to have
same ship but not the same cabin (such as a dentures or a hearing aid, and you cannot normally
sibling or parent or child who is grown up). You participate in extreme physical activity unless you exercise
definitely have an emotional attachment to this every day to keep in shape (via the workout junkie
person, but they could conceivably get on advantage). The other disadvantage is that you’re probably
without you. Nonetheless, you may be called upon going to die soon. Actually, considering the quality of life
to do favors for them (and they in return may do on a starship, that might not be such a bad thing after
favors for you). In total, this is both an plus and all. However, health problems are very common,
a minus. It gives you an NPC-ally who you making what life you have left even less bearable.
can trust, but at the same time, if any harm Heck, you’re getting crotchety just reading this.
should come to them, you’d be extremely hard pressed not to do In game terms, your STR and DRB are down by half. On the
something about it. flipside, you’ve still got your mind, but not everyone knows that,
Note, due to time dilation, your dependent must be situated on so feel free to have some fun.
the same vessel as yourself. If you can leave them behind to get “Back in my day, we didn’t have no starships. All we had was
old while you’re off gallivanting, then they were never really all these spaceshuttles that kept blowing up. Hell, if it wasn’t an O-
that dependent to begin with. ring, it was something else. Why, I remember the first time I took
Note to GM’s: Dependents who end up being ignored should be a whiz on Mars. Let me tell you about the joys of vacuum. Hey,
taken away, and loss of a like number of advantage points should where ya’ll going? Dang nabbit, you youngsters don’t know how
occur. Basically, this should be treated as a roleplaying bonus, not to show respect! Heh heh... got rid of those twerps in less than a
an opportunity for easy points. minute… I must be improving.”

Flatulent: You seem to have a gastrointestinal problem, and you Overweight: You’re somewhat overweight, not outrageously, but
fart a lot. Other humans find it annoying after the first few, and you’ve got significant flab. As a result, your DRB is down by a
from then on you suffer a minor reaction penalty, except around quarter, making it more likely for you to get sick, easier for you to
children, who always think it's funny. Aliens may react any get out of breath, etc. However, on the flipside, it’s also easier for
number of ways: "My you have a lovely singing voice"; "No, no... you to stay afloat, and hence you swim at +30.
add hbb to ppppt, then carry the ppbbbfth!"
Any time you are around others, roll luck (d6) for every ten Severe Stigmatism: You have a severe stigmatism which could
minutes during the first hour following a meal: a 1 means you let not be corrected by either contacts or eye surgery. Hence, you are
one rip out loud and proud, and a 2 results in an SBD. The GM required to wear glasses. Without them, all PER checks based on
may also require the player to make this roll at any point during sight are two levels harder.
the game. Great disadvantage for breaking up those serious
moments. Sickly: Whatever god hands out colds and flus must have your
number, because whenever there’s something going around, you
Halitosis: You have bad breath that just won’t go away. The always seem to get it. Fortunately, if you’re in the military, you’ve
reaction penalty is the same for flatulence, but it is always on and been inoculated against most of the serious pathogens, but
only applies in close quarters. anything you haven’t been specifically inoculated against is fair
game.
Head Trauma: You got injured during battle or during the Note: with the population reduction, colds & flus will tend to be
desecration, and you suffered a major head trauma. Fortunately, less common, but they will still occur, and the cramped quarters of
you pulled through, but it was a near-death experience and has left spacecraft make sure that everyone gets exposed.
permanent scars, both inside and out. In game terms, sickly characters check DRB at two levels harder
Due to brain damage, you lose one quarter of your INT. Also, than usual, almost ensuring that they will come down with the
you suffer from flashbacks, often waking up in the middle of the latest virus, whatever it is.
night in a cold sweat. You feel as though a part of you has been
ripped away, and when you dream, death is still calling your Sleeps like the Dead: You are a heavy sleeper. A firework could
name. go off outside your door and you wouldn’t know. Being so
difficult to wake can be inconvenient at times, however, at least
Illiterate: You were born in some backwater area and never you never have insomnia and you are always fresh and rested
learned to read. That, of course, means that you’re not likely to be when you wake.
of much use around computers or have a degree in astrophysics. For purposes of being woken, the PER check is two levels
Consult with the GM as to which skills you may have access to. harder.
Note: If the character does learn to read, a similar number of
advantage points should go away. Ugly: Something about you is vaguely unappealing. It’s not easy
to pin down... people just don’t like the look of you. Maybe it’s
Part Deaf: Your hearing is unusually bad. PER checks based on that big nose or those squinty little eyes. Whatever it is, you’re
sound are two levels more difficult. Get a hearing aid. stuck with it, so rejoice! It’s the inner you that really counts.

Obese: You’re significantly overweight, to the point of health Next time I’ll get into skills and task resolution which is where the
problems, You have an overworked heart and lungs, high system really comes alive. However, keep in mind that none of
cholesterol, and your joints creek under your own weight when this has been playtested, so things may end up changing as we find
you move around. out what works and what doesn’t. I’m presently working on a
As a result, your DRB is down by half, making it much more program which will make the entire character generation process
likely for you to get sick, easier for you to get out of breath, etc. quick & easy, but it’s not quite done yet. If you have any
However, on the flipside, it’s also easier for you to stay afloat, and questions or comments, feel free to reply in A&E or email me
hence you swim at +30. directly at jimvassila@aol.com.

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