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i . Record special racial abilities: Dwarf p. 20 Elf p. 21 Gnome p. 22 Half-elf p. 22 Halfling p. 23 Human none
j. Consult Table 10 (p. 24) for height and weight, consult Table 1 (p. 24) to determine starting age, and 1 consult Table 12 (p. 24) to determine effects of aging.
Character
Align.
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Race Class
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Level
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Age Socialclass Wt. Birth Rank Eyes Z E $ Appearance A % ZW (Base Honor
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ABILITIES
Base R Light Mod HY V Svr Jog
Run
MOVEMENT
SAVING THROWS
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Paralyze/ Poison Rod, Staff, orWand Petrify/ Polymorph Breath Weapon Spells
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Modifier
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L/Z I
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Defenses
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ARMOR
Adjusted AC
Surprised Shieldless Rear
HIT POINTS
Wounds
NflflF
WEAPON COMBAT
Special Attacks
Ammunition:
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(p. 31). Then consult Table 4 (p. 16) and record spell level, chance to learn spell, and maximum number of spells per level (optional). Then ask your DM what your first spells are and record them in your spell book.
g. Cleric:
If your character is a cleric, consult Table 5 (p. 17) and record bonus spells and chance of spell failure. Note the spheres to which the character has major access (all, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun) and minor access (element$.
h. Mythos Priest: If your character is a mythos priest, consult Table 5 (p. 17) and record bonus spells and chance of spell failure. Note the weapons and armor allowed. Note the spheres to which he has major and minor access. Note his granted powers and mythos-related special abilities. Note his religious tenets. i. Thief: If your character is a thief, record his basic thieving skill scores from Table 26 (p. 39). Modify these scores according to Tables 27 and 28 (p. 39). Then apportion 60 points between those abilities (no more than 30 points to any one score).
j. Bard: If your character is a bard, note his thief abilities from Table 33 (p. 42). Modify these percentages according to Tables 27 and 28 (p. 39). Then apportion 20 points between these abilities.
S t e 6: Record THACO ~
a. Consult Table 53 (p. 91) to determine your characters THACO.
Character
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LAYER C H A M E RECORI R
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MOVEMENT
SAVIN(
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- Weapon
Surprised Shieldless
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Special Attacks
Ammunition:
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0000
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Exoerience
AC
RarrlClass
DmgEffects
hp
SkillslAbilities
......,.its
Reserved.
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II
Casting Time:
Effect:
Area of Effect:
Saving Throw:
II
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Casting Time:
Effect:
Area of Effect:
Saving Throw:
Area of Effect:
Area of Effect:
IC.--
II
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Casting Time:
Effect:
___
.-
T,
Area of Effect:
Area of Effect:
Area of Effect:
Saving Throw: -
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01989 TSR, Inc. All Rights Reserved.
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i. Record special racial abilities: Dwarf p. 20 Elf p. 21 Gnome p. 22 Half-elf p. 22 Halfling p. 23 Human none
j. Consult Table 10 (p. 24) for height and weight, consult Table 1 (p. 24) to determine starting age, and 1 consult Table 12 (p. 24) to determine effects of aging.
b. Consult Table 13 (p. 25) for ability score restrictions. c. Record class special abilities and restrictions: Fighter p. 26 Paladin p. 27 Ranger p. 28 Mage p. 31 Specialist Wizard p. 31 Cleric p. 33 Mythos Priest p. 34 Thief p. 38 Bard p. 41 d. Fighter, Paladin, Ranger: If your character's Strength is 18 and the character is not a halfling, roll dl00 to determine exceptional Strength. Consult Table 1(p. 14) and readjust hit probability, damage adjustment, weight allowance, maximum press, open doors, and bend bars/ lift gates. e. Mage: If your character is a mage, consult Table 4 (p. 16) and record spell level, chance to learn spell, and maximum number of spells per level (optional). Then ask your DM what your first spells are and record them in your spell book.
c. Consult Table 1(p. 14) and record hit probability, damage adjustment, weight allowance, maximum press, open doors chance, and bend bardlift weights chance.
f . Specialist Wizard: If your character is a specialist wizard, choose a school of magic by consulting Table 22
I I I t (p. 31). Then consult Table 4 (p. 16) and record spell level, chance to learn spell, and maximum number of spells per level (optional). Then ask your DM what your first spells are and record them in your spell book.
g. Cleric: If your character is a cleric, consult Table 5 (p.
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17)and record bonus spells and chance of spell failure. Note the spheres to which the character has major access (all, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun) and minor access (elemental).
h. Mythos Priest: If your character is a mythos priest, consult Table 5 (p. 17)and record bonus spells and chance of spell failure. Note the weapons and armor allowed. Note the spheres to which he has major and minor access. Note his granted powers and mythos-related special abilities. Note his religious tenets. i. Thief: If your character is a thief, record his basic thieving skill scores from Table 26 (p. 39). Modify these scores according to Tables 27 and 28 (p. 39).Then apportion 60 points between those abilities (no more than 30 points to any one score).
j. Bard: If your character is a bard, note his thief abilities
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b. If multi-classed, roll hit dice and average the results (P. 44).
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from Table 33 (p. 42).Modify these percentages according to Tables 27 and 28 (p. 39). Then apportion 20 points between these abilities.
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Step 6: Record T
a. Consult Table 53 (p. 91)to determine your characters THACO.
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O1989 TSR, Inc. All Rights Reserved.
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