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ify Protoa ae eee elniel “ag LN Inhabiting f the Body and the eae of Interaction Wearable technologies create a tactile interface with the body of the user, providing a new model for architecture in which the surface between the subject and the object is almost seamless and sensory, As Valentina Croci explores, they also call on us to reconsider a more interdisciplinary mode of designing that accommodates a dynamic social dialogue between highly portable small-scale devices, their remote networks and the physical environment. Ys tamontagus, Poaux a'Ane, 2007 Dino Peo Ane ut eles chang taetines he vier n ~ Deal envionment and ut i fechas in sar exes, Wearable technologies are cigital or electronic artefacts that work in close contact with the body of the user. Often they are related to technological instruments that reproduce images or music, or Bluetooth technologies for Cellular and wireless connection. They represent a transposition of the functions of mobile telephones into ‘objects that we wear, rather than carry in a bag or pocket as patt of a single device. All the same, the primary Aitference between wearable technologies and portable vices such as cellular phones isthe type of interaction between the subject and the abject being worn. Wearable technologies tend to distribute operable functions to various parts of the body, connecting activation with performance. In this way a recipracal relationship is created between the object and the body to the point that, on the one hand, the bady becomes a component in the functioning of the device (that is, activating processes through movement or the variation in body temperature or heartbeat), and on the other the ‘object influences the sensorial anc gercentive channels of the user, creating a level of heightened (augmented) ‘awareness, They ate integrated in a discreet manner within the gestures ofthe user, transforming his or her methods ‘ona Corchoro, Solar Vintage, 207 Son Vintage ie mae up oft ere of accessors for to boy (aan neki ole and aap) an tideaty cbse and aed style, The atcesens ota sar ols, LED and eator. rendering them apie of toring solar eng that enn be teleaed at ‘ight by integrated ght soars, roising wrless ana aly weg! umnatio, of interacting with space and other individuals. As a result of this potential, we are now witnessing an increased jevel of experimentation ‘aimed at investigating new possibilities of perception of the body: prosthetic and the new dynamics ofthe user within built space. Wearable technalogies are arificial prostheses for the body, However, thay are not substitutive, nor do they compensate for the ‘malfunctioning of a sick or otherwise disabled body on the contrary, they intensify the senses and perception of the natural body or the subject's ability to interact with the exterior environment, Similar to ‘common computer and digital technologies, wearable technologies allow the subject to recontextualise his or her position, even in antipadal conditions, inan instantaneous and non-corporeal way, broadening the spatial confines of his or her actions, The subject thus ‘acquires ‘Uifuse body’, a varied presence in the infrastructures of inhabited space and flows of information — from the space of the body to that of the urban environment, from direct social relations to Jone distance communicetion. Unlike traditional portable technologies, interaction with the device does not take place through graphic interfaces (the logic of the menus fr icon on a screen), but through tactile and direct contact with the instruments located on the body. This implies the simultaneous design of new, tactile interfaces (hand-neld and manipulable), and the dynamics of Interaction between the subject and the technological

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