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1. Select Class from the drop-down list. 2. Enter the character's level 3.

Select Race from the drop-down list. Note that the Height and Weight fields will auto-populate. Th numbers are generated from the ranges given in the 4E PHB. If you don't like the numbers, hit 'F9' randomly generate more, or enter whatever you like. Either way, you'll have to over-write the form with either the generated values or the ones you choose or they will be lost next time the sheet is o 4. Enter ability scores, select score to add +2 bonus to if Human (enter '2' in 'RACE' column) At this point, most of the auto-population will be complete. Everything else is up to you.

ds will auto-populate. These like the numbers, hit 'F9' to ave to over-write the formulas st next time the sheet is opened. 'RACE' column)

s up to you.

1
Character Name Level

Fighter
Class Paragon Path Epic Destiny

Human
Race

Medium
Size Age Gender

5'11"
Height

212
Weight Alignment Deity

Adventuring Company or Other A

INITIATIVE
SCORE DEX 1/2 LEVEL MISC SCORE

DEFENSES
1/2LVL ARM/ ABIL CLASS FEAT ENH MISC MISC

MOVEM 5 Speed
(Squares)

-1

Initiative

-1

+0

18

AC

10

+0

+8

CONDITIONAL MODIFIERS

CONDITIONAL MODIFIERS

SPECIAL MOVEMENT

ABILITY SCORES
SCORE INITIAL LEVEL ENH RACE ABIL MOD SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC SCORE

SENS +0 +0 +0 +0 +0 +0 -1 -1
SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC

8 8 8 8 8 8

STR
Strength

8 8 8 8 8 8 HIT POINTS

11

FORT 10

+0

-1

+2

+9 +9

Passive Insight Passive Perception

CONDITIONAL MODIFIERS

CON
Constitution

SPECIAL SENSES

DEX
Dexterity

-1 -1

REF

10

+0

-1

+0

CONDITIONAL MODIFIERS

INT
Intelligence

ATTACK WO
SCORE 1/2LVL ABIL CLASS FEAT ENH MISC MISC ABILITY:

WIS
Wisdom

-1 -1

WILL 10

+0

-1

+0
ATT BONUS 1/2 LVL

CONDITIONAL MODIFIERS

CHA
Charisma

+0
ABILITY:

+0

ACTION POINTS
HEALING SURGES
MILESTONES ACTION POINTS 1 2 3 ATT BONUS 1/2 LVL

MAX HP

BLOODIED

23
CURRENT HIT POINTS

11

5
SURGE VALUE

8
SURGES/DAY

Action Points
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

0 1 2

+0

+0

DAMAGE WO
ABILITY:

CURRENT SURGE USES

DAMAGE

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

RACE FEATURES
ABILITY:

DAMAGE

DEATH SAVING THROW FAILURES


SAVING THROW MODS

BASIC AT
RESISTANCES ATTACK VS CURRENT CONDITIONS AND EFFECTS ATTACK VS ATTACK DEFENSE VS ATTACK VS DEFENSE DEFENSE DEFENSE

WEAPON OR POWER

WEAPON OR POWER

WEAPON OR POWER

SKILLS
BONUS SKILL NAME ABIL TRND ARMOR MISC

CLASS/PATH/DESTINY FEATURES -2 +0
n/a

WEAPON OR POWER

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

-3 -1 -3 -1 -1 -1 -3 -1 -1 -1 -1 -1 -1 -1 -3 -1 -3

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INTEL STR CHA CHA WIS CON WIS INTEL WIS CHA WIS WIS INTEL DEX CHA DEX

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1

-2
n/a n/a n/a

FEAT

-2
n/a n/a n/a n/a n/a n/a

+0 +0 +0

n/a

-2
n/a

-2 ADVENTURE NOTES

SKILL MODIFIERS

LANGUAGES KNOWN

POWER INDEX
List your powers below Check the box when the power is used Clear the box when the power renews

MAGIC ITEM INDEX


List your magic items below Check the box when the item is used Clear the box when the item renews

AT-WILL POWERS
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

WEIGHT

ENCOUNTER POWERS

HANDS HEAD NECK RING RING WAIST

PERSONALIT

DAILY POWERS

MANNERISMS AND

UTILITY POWERS

CHARACTER BA

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone
NAME

COMPANIONS
NAME NAME NAME NAME NAME NAME NAME

OTHER EQUIPMENT
plate armor

WEIGHT

RITUALS

50

COINS AND OTH

COPPER PIECES (cp)

SILVER PIECES (sp)

GOLD PIECES (gp)

PLATINUM PIECES (pp)

ASTRAL DIAMONDS (ad)

CAMPAIGN NOTES

1000
Total XP XP for next level

2
FEATS

2
AT-WILL

1
ENCOUNTER

1
DAILY

0
UTILITY

POWERS

ring Company or Other Affiliations

MOVEMENT
BASE ARMOR ITEM MISC

ABILITY ADJUSTMENTS: -1
Fighter

quares)

SENSES
SKILL BONUS

Armor Proficiency: cloth, leather, hide, chainmail, scale, light shield, heavy shield 10 10

nsight

-1 -1

Weapon Proficiency: simple melee, military melee, simple ranged, military ranged Class Skills: 3 of: Athletics, Endurance, Heal, Intimidate, Streetwise Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent

erception

ATTACK WORKSPACE
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+0

1/2 LVL

ABIL

CLASS

PROF

FEAT

ENH

MISC

+0

DAMAGE WORKSPACE
DAMAGE DIE

ABIL

FEAT

ENH

MISC

MISC

DAMAGE DIE

ABIL

FEAT

ENH

MISC

MISC

BASIC ATTACKS
WEAPON OR POWER DAMAGE

WEAPON OR POWER

DAMAGE

WEAPON OR POWER

DAMAGE

WEAPON OR POWER

DAMAGE

FEATS

PERSONALITY TRAITS

ERISMS AND APPEARANCE

ARACTER BACKGROUND

MPANIONS AND ALLIES


NOTES NOTES NOTES NOTES NOTES NOTES NOTES NOTES

NS AND OTHER WEALTH


SILVER PIECES (sp) GOLD PIECES (gp)

COPPER PIECES (cp)

ATINUM PIECES (pp)

RAL DIAMONDS (ad)

0 X 0 Magic Item Weight 50 Other Equipment Weight 0 Money Weight 0 Other Wealth Weight 50 Total Weight Lawful Good Good Unaligned Evil Chaotic Evil +0 +1 +2 +3 +4 +5 +6 2 3 4 6 8 10 12 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 STR CON DEX INT WIS CHA AC Fort Ref Will

8 8 8 8 8 8

-1 -1 -1 -1 -1 -1

ARMOR cloth feyweave starweave leather armor feyleather armor starleather hide armor darkhide armor elderhide armor chainmail forgemail spiritmail scale armor wyrmscale armor elderscale armor plate armor warplate armor godplate armor plate armor

0 light shield heavy shield 0

0 1 2 2 3 4 3 4 5 6 9 12 7 10 13 8 11 14 8 0 8 0 1 2 0

-1 -1 -1 -1 -1 -1

-2 -2 -2 -2

0 0 -2 0

17 18 19 20

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1

4 5 3 15 15 15 25 25 25 40 40 40 45 45 45 50 50 50 50

0 0 0 0

0 6 15 0

Race Dragonborn Dwarf Eladrin Elf Half-Elf Halfling Human Tiefling Human Class Cleric Fighter Paladin Ranger Rogue Warlock Warlord Wizard Fighter

Height 6'8" 4'7" 5'10" 5'11" 6'0" 4'0" 5'11" 6'1" 5'11" Fort 0 2 1 1 0 0 1 0 2

Weight 241 173 150 154 130 76 212 159 212 Ref 0 0 1 1 2 1 0 0 0

Size Medium Medium Medium Medium Medium Small Medium Medium Medium Will 2 0 1 0 0 1 1 2 0

Speed 6 5 6 7 6 6 6 6 6 HP 1st Lvl 20 23 23 20 20 20 20 18 23 23 Feats 1 2 2 3 3 4 4 5 5 6 7 8 8 9 9 10 10 11 11 12 13

Vision Low-light Low-light Low-light Low-light

STR 2

Low-light

HP/Lvl 5 6 6 5 5 5 5 4 6 0 At-Will 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Surges 6 8 9 5 5 5 6 5 8

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21

0 1000 2250 3750 to two ability scores +1 5500 7500 10000 13000 to two ability scores , +1 16500 20500 26000 to all ability scores , +1 32000 39000 47000 to two ability scores , +1 57000 69000 83000 99000 to two ability scores , +1 119000 143000 175000 to all ability scores , +1

Enc 1 1 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4

22 210000 23 255000 24 310000 to two ability scores , +1 25 375000 26 450000 27 550000 28 675000 to two ability scores , +1 29 825000 30 1000000 1 1000

14 14 15 15 16 16 17 17 18 1

2 2 2 2 2 2 2 2 2 2

4 4 4 4 4 4 4 4 4 1

Armor Weapon Skills Features Cleric cloth, leather, hide,melee, simple ranged Religion, plus 3 of: Arcana, Diplomacy, Heal, History, Insight simple Channel Divinity, Healer's Lore, healing word, Ritual Casting chainmail oth, leather, hide,melee, militaryCombatEndurance, Heal, Intimidate, Streetwise Weapon Talent Fighter chainmail, scale, light simple ranged, military ranged Fighter simple 3 of: Athletics, shield, heavy shieldSuperiority, melee, Challenge, Combat , leather, Paladin simple melee,plate, light shield, heavy DivineHistory, Insight,on hands hide, Religion, plus 3 of:military melee, Divinity, shield Challenge, lay Intimidate chainmail, scale, Diplomacy, Endurance, Heal, Channel simple ranged oneering orsimple melee,4 of: Acrobatics, simple ranged, military ranged Ranger plus military melee, Athletics, Dungeoneering,Quarry, Prime ShotNature, Perception, Stealt Nature, Cloth, leather, hide Fighting Style, Hunter's Endurance, Heal, lth, Thievery, plus 4 of:Cloth, crossbow, shuriken, sling, short sword Insight, Talent, Sneak Attack Rogue dagger, hand leather Strike, Rogue Dungeoneering, Acrobatics, Athletics, Bluff, Tactics, Rogue Weapon Intimidate, Perception, Streetwise First Warlock Arcana,simple History, simple ranged Prime Shot, Shadow Walk, Warlock's Curse 4 of: Cloth, eldritch blast, Eldritch Pact, Bluff, melee, Insight, Intimidate, Religion, Streetwise, Thievery leather cloth, leather, of: melee, military melee, simple ranged History, Intimidate word Warlord simple Athletics, Diplomacy, Endurance, Heal, Presence, inspiring 4 hide, chainmail, light shield Commanding Combat Leader, Wizard Arcana, plus 3cloth Arcane Implement Mastery, cantrips, RitualNature, Religion of: dagger, quarterstaff Diplomacy, Dungeoneering, History, Insight, Casting, spellbook oth, leather, hide,melee, militaryCombatEndurance, Heal, Intimidate, Streetwise Weapon Talent Fighter chainmail, scale, light simple ranged, military ranged Fighter simple 3 of: Athletics, shield, heavy shieldSuperiority, melee, Challenge, Combat

CON 2

DEX

INT

WIS 2

CHA 2

2 2 2 2

2 2 2 2 2 2

Daily 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4

Utility 0 1 1 1 1 2 2 2 2 3 3 4 4 4 4 5 5 5 5 5 5

4 4 4 4 4 4 4 4 4 1

6 6 6 6 7 7 7 7 7 0

ual Casting apon Talent

Sneak Attack Warlock's Curse

g, spellbook apon Talent

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