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REPUBLIC OF THE PHILIPPINES

DEPARTMENT OF EDUCATION
REGION VI - WESTERN VISAYAS
DIVISION OF ILOILO
Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia
PAVIA PILOT ELEMENTARY SCHOOL
NEW INFORMATION TECHNOLOGY CENTER

Grade & Section: FOUR - SPECIAL SCIENCE CLASS (SSC)


Subject: BSA 400
S.Y. : 2002 - 2003

BASIC SOFTWARE APPLICATION 400


No. of Days: 205
Hrs./Week: 3

DESCRIPTION
This subject deals with the study of the basic computer software
application. It also deals with the proper hands - on operation, MS DOS
and Windows 98 Microsoft Word application.

TRAINING METHODS:
Lecture, Demonstration, Laboratory Exercises, Practical Test,
Written Test

GENERAL OBJECTIVES:
1. State the brief history of computer.
2. Follow basic software and hardware application.
3. Perform MS DOS application.
4. Explain the fundamental concepts and application of Microsoft
Word.
5. Discuss the fundamental concepts and application of Microsoft
Word.
6. Perform the Microsoft Word laboratory exercises.

CONTENTS
TOPICS
1.0 BRIEF HISTORY OF COMPUTER
1.1 Brief history of computer
1.2 Father of computing
1.3 Analog and digital computers
1.4 Brief computer basics
# Four basic units of digital computers
# The applications of digital computers
1.5 Computer graphics

2.0 INTRODUCTION TO BASIC SOFTWARE AND HARDWARE


APPLICATIONS
2.1 Introduction
2.2 Software and hardware application and utilization
2.3 Two kinds of software
2.4 Functions and operation of hardware
2.5 Pictorial view of keyboard and key functions
 Special Keys
 Function Keys
 Alphanumeric Keys
 Numeric Keypad
 Cursor Keys
2.6 Precautions and steps in turning on and off of a computer unit
 Proper Care of Diskettes
2.7 Application of computers in Education
 Computer - Assisted Instruction (CAI)
 Computer - Managed Instruction (CMI)

3.0 MS DOS APPLICATIONS


3.1 Introduction to MS DOS
3.2 Two types of DOS commands
3.3 Exercise # 1
# Displaying windows content using DOS
3.4 Exercise # 2
# To clear the screen
3.5 Exercise # 3
# To display the date and time version of operating system
3.6 Exercise # 4
# To change loge/drive directory
3.7 Exercise # 5
# T o exit from MS DOS screen
4.0 APPLICATION OF WINDOWS 98/ME/2000/XP
4.1 Working with Windows 98/ME/2000/XP
4.2 Using the mouse
4.3 Practice drill # 1
# Start Windows 98/ME/2000/XP
4.4 Practice drill # 2
# Selecting Desktop choices with mouse
4.5 Practice drill # 3
# Open Pop-up Menus with mouse
4.6 Practice drill # 4
# Shutting down the computer
4.7 Review Questions

5.0 WORD FOR WINDOWS 98/ME/2000/XP


5.1 Introduction
5.2 Familiarizing Movements Around the screen
5.3 The Word screen
5.4 Basic Lessons in Microsoft Word
5.5 Character Formatting
5.6 Saving a Document
5.7 Exercise # 1
5.8 Review Questions
5.9 Setting the Tab steps
5.10 Paragraph Formatting
5.11 Exercise # 2
5.12 Formatting Columns and Pages
5.13 Exercise # 3
5.14 Spelling and Grammar
5.15 Working with Pictures
5.16 Printing Documents
5.17 Exercise # 4
5.18 Exercise # 5
5.19 Exercise # 6
5.20 Review Questions

REFERENCE:

1. M.A. Osorio and F.D. Osorio, Learning Basic Software I


2. Computer - Help Window
3. Internet Websites
4. J. Parra, A Training Module in Basic Software
Application 102

Prepared by:

ELADIO J. JOVERO
Teacher

Checked by:

PACIENCIA J. JOVERO
Principal II

Approved:

VILMA J. VILA
District Supervisor
PAVIA PILOT ELEMENTARY SCHOOL
NEW INFORMATION TECHNOLOGY CENTER

INTRODUCTION

It is common knowledge that the most significant


technological development of 20th Century is coming of computer
technology. Often referred to as high technology or information
technology, electronic computers brought an information revolution that
would be equal if not surpass the Industrial Revolution of the 19th
Century. Indeed, the latest generation of electronic computers has
significantly optimized the capability of man to organize, analyze,
compute, and communicate, this greatly accelerating technological
progress and socio-economic development.
This development in the computer industry has very strong
implication for education, particularly technology education. It calls for
the integration of computer education at all levels of the educational
system. It means the needs for computer education to become a part of
both general and specialized education of the people.

BRIEF HISTORY OF COMPUTER

Computer - an automatic device capable of carrying out


calculations according to a predetermined set of instructions.
First developed in the early 1940's, their technological
development has been rapid. Computers have been taken over routine
commercial calculations and are used in scientific research and
technology design.
ABACUS – 4,000 years ago, the Chinese invested a device to
help them solve math problems. It was made called Abacus. It was the
first man-made computing device. It was made of beads that moved
back and forth on the rods. It could do additional and subtraction. The
Abacus has a very limited job. But it did one important thing that
computers do. It made math problems easier for people to solve.
Aside from Abacus, our ancestors developed the number
system. This decimal system came into general use in Europe until
the present.

FATHER OF "COMPUTING"

Charles Babbage is often referred as the "Father of


Computing" because of his invention of the analytical engine, a
prototype of which was completed far after his death. The Charles
Babbage Foundation took his name to honor his intellectual
contributions and their relation to modern computers.
Biographical Note on Charles Babbage

Charles Babbage was born in London on December 26, 1792


(N.B. Bromley actually got this wrong: his birth year is regarded as
1791), the son of Benjamin Babbage, a London banker. As a youth
Babbage was his own instructor in algebra, of which he was
passionately fond, and was well read in the continental mathematics of
his day. Upon entering Trinity College, Cambridge, in 1811, he found
himself far in advance of his tutors in mathematics. With Herschel,
Peacock, and others, Babbage founded the Analytical Society for
promoting continental mathematics and, reforming the mathematics of
Newton then taught at the university.
In his twenties Babbage worked as a mathematician, principally in
the calculus of functions. He was elected a Fellow of the Royal Society,
in 1816, and played a prominent part in the foundation of the
Astronomical Society (later Royal Astronomical Society) in 1820. I t was
about this time that Babbage first acquired the interest in calculating
machinery that became his consuming passion for the remainder of his
life.

ANALOG AND DIGITAL COMPUTERS

Computers are usually classified according to their mode of


operation: analog, digital, or a combination of the two.
Analog Computers use some measurable quantity to represent
physically the calculation being carried out. They can perform
simulations, such as the outcome of a missile launch or the effects
of wind and rain on the flight of an aircraft.
Digital Computers (such as the personal computer) contain 4 basic
units: an input/out put device, an arithmetical unit to perform
basic math operations, a memory and a control unit to interpret
instructions and supervise operations.

Applications of digital computers


• Forecasting
• Management
• Preparation

BRIEF COMPUTER BASICS

A computer is basically a group of electronic devices


designed to process data according to a programmed instruction. It
works following the input process - out put system model. The
computer performs data processing operations automatically such as
recording, sorting, computing, classifying, summarizing, storing, and
communicating. A computer is dependent to man, it cannot think, plan,
evaluate or make decisions by itself.

The computer consists of the three major components, namely:


Input unit, Control unit and Output unit.

1. data 1. answer
2. solution
Characters 3. information

a. alphabet
b. numbers
c. symbols 1. print
2. information 2. magneti
3. pictures c tapes
3. cd / disk

Input Unit

- is the component of the computer system that converts source


data into communication, the computer can "understand" the
process. It accepts, senses, reads or feeds the data into the
storage portion of the control-processing unit.
Central Processing Unit
- (CPU) is the heart of the computer consisting of the three major
components, namely: (1) storage unit, (2) control unit, (3)
arithmetical/logic unit.
The main Components:

Microprocessor
This is the most important chip. This chip gathers data,
processes the
Data and creates some output. This chip is identified by
three factors.

Chip Number each chip has a number


(8088,80286,……80286,……..). In
general, the higher the number, the more
data chip can process at one time.
Chip Type the chip type indicates a chip step down
than the original chip. SX chip is slower
than normal.
Chip Type: SX, DX, DX2, DX4

Chip Speed the chip speed is measured in


Megahetz.The higher the number; the
faster the data is processed.
Chip Speed: 33, 66, and 100, 133

Motherboard
This is where different kinds of chips are located and
where the other internal parts are attached.

Power Supply
This component supplies the needed electricity of the
other internal parts.
Floppy Disk Drive
This drive is where floppy diskettes are inserted. It sends
information back and forth the floppy disk and the CPU.

Hard Disk
This is a non- removable disk that stores more information

Chips
These are small, rectangular pieces attached to the
motherboard that perform different tasks.

Fan
This keeps the inside of the CPU cool so that it won’t
overheat. A humming sound is heard when the computer is
turned on.

Boards and Cards


These Printed Circuit Boards (PCB) or cards enhance the
ability of the computer.

Expansion slots
These are slots where boards and cards are inserted.

FDD/ HDD Controllers or Bus


This is a group of small wires hat carry computer signals.

The storage unit of the CPU is the file cabinet and memory
system of the computer. Sometimes called main or internal storage, it
receives and holds all computer programs that the computer follows
during the processing. Also, it holds the result of processing until these
results are released or printed as output.

Internal Memory

Read Only Memory (ROM)


This is a built-in memory that could not be changed. It
contains the permanent startup instructions for the computer, and
instructions that check the parts of the computer to make sure
everything is connected and working properly. ROM chips are like a
book, with its words already set on each page.

Random Access Memory (RAM)


This is a memory that has no fixed value. Instructions or
data can be temporarily stored in silicon RAM chips that are mounted
directly on the computers main circuit board or in chips mounted on
peripheral cards that into the computers main circuit board. These RAM
chips consist of up to a million switches that are sensitive to changes in
electronic current RAM chips are like pieces of paper that can be written
on, erased, and used again.

The control unit of the CPU executes the stored programs. It


directs the computer to perform the processes required in the program.
It also takes care of inspecting the instructions and accepting those that
are in correct form and rejecting the deviants. It also issues orders and
guides the computer, direct and coordinates the input and output units,
transfer data to and form storage, and control the arithmetic/logic unit.

The arithmetic/logic unit of the CPU carries out calculation


function such as adding, subtracting, multiplying and dividing. During
processing, it monitors condition and changes the sequence or made
appropriate adjustments or actions when necessary.

Output Unit

The output unit provides the end results of a computer job. The
output unit releases the answer, solution or information from the
storage unit in computer print, punched card, magnetic tape or disks.

CATEGORIES OF COMPUTERS

1. Microcomputers

a. Calculators
b. Cell phones
c. LCD/ Light pens
d. Mini-cash registers
2. Minicomputers

a. Personal
Computers
b. Lap – Top
Computers
c. Cash
Registers

3. Mainframes
-are big computers, combination of 2 or more Central Processing
Units.

COMPUTER GRAPHICS

Computer graphics, use of a computer for drawing lines, graphs,


designs, and pictures. With the proper programs, computers are
capable of displaying shape, as they would look from any angle. This
has revolutionized the process of drafting and has also given rise to new
art form.
SOFTWARE AND HARWARE APPLICATION
AND UTILIZATION

Software

- It includes the input, control processing, and output units of the


computer.

- this includes the programs or instruction that direct the


hardware to perform data processing functions.

PROGRAMS

TWO KINDS OF SOFTWARE

1. System software - it directs and controls the operation of


the computer system. It essentially programmed to
activate the hardware to operate.

2. Application software - directs the processing of particular


applications, such as "inventory control system", "payroll
system", etc.
Personnel - includes personnel required for the successful operation of
the EDP or information technology. Ed personnel include:
EDP – Electronic Data Processing
1. System analyst - who take care of designing information
systems and EDP requirements of an organization.

2. Programmers - who take care of preparing computer


programs based on the specifications prepared by the
systems analysts.

3. Computer operator - who runs or operate the computer.

Other people involved with computers, known as computer


professionals. The technical team are computer engineers,
technicians and skilled workers -, who design, build, install and
maintain the computer hardware.
FUNCTIONS AND OPERATIONS OF HARDWARE

COMPUTER HARDWARE/PARTS:

1.) Monitor 6.) UPS 11.) Digital


Microphone
2.) Mouse 7.) Keyboard 12.) Digital Camera
3.) AVR 8.) Scanner 13.) CD ROM Drive
4.) CPU/System Unit 9.) Speaker System 14.) Disk Drive
5.) Printer 10.) MODEM 15.) Headset

Hardware - refers to any tangible parts of the computer, any


physical components and phases installed.

A. Monitor - display the data and information.


-serves as the output unit of the computer.

B. CPU- System Unit - serves as the heart and brain of a


computer.
- processes the data and information.

C. Keyboard - similar to that of a typewriter, where you can enter


text and graphics.
- serves as the input unit of the computer.
D. Mouse - is used to select objects and buttons, serves as the
input unit of a computer.

E. Printer - prints the data and information displayed on the


screen. Converts data and information into a printed form.
Serves as the output unit of a computer.

Types of Printers:
1. Dot-matrix printers
These printers are the most common printers in the market
today. These create characters and lines out of tiny dots.
They are inexpensive but are noisy, slow and produce low
quality prints.

2. Ink-jet printers
These printers are more expensive than dot-matrix
printers. Instead of dots, spraying streams of ink onto
paper create characters and lines. They print quietly and
produce high-quality printouts.

3. Laser printers
Laser printers work like a photocopy machine. Tiny laser
beams scan across a rotating electrostatiscally changed
drum to create an image and fuse that image to the paper
using a toner. These printers are very expensive but they
are quiet, fast & produce very high-quality printouts.

F. Scanner - functions like that of a copier machine. It is used to


copy objects (extreme) to the CPU of the computer, serves as
the input unit of the computer.
Type of scanners:

Hand-held scanner
This scanner relies on the steadiness of a human
hand to accurately render an image. This is
generally less expensive because it doesn’t require
a mechanism to move the scan head or paper.

Flatbed scanner
In this kind of scanner, the page is stationary
behind a glass window while the head moves past
the page, similar to the way a copying machine
works.

Sheet-fed scanner
In a sheet-fed scanner, mechanical rollers move the
paper past the scan head. It is captured more
accurately but is limited to scanning single,
ordinary- sized sheets.

G. AVR - Automatic Voltage Regulator maintains the supply voltage


to a specified power supply AC voltage to the computer.

H. UPS - Uninterrupted Power Supply. Extends the power voltage


from 1-15 minutes when power failure occurs.

I. CD ROM - Compact Disk Random On Memory. A player used for


audio and video compact disks.
J. Speaker System – produce audio frequency or sound, where
music or sound frequency is being heard. Serves as an output
unit of the computer.

K. MODEM
- a modulator and a demodulator.
- serves as the input and output unit of the computer.
- processes the International networking.

Types MODEM

1. Internal MODEM
2. External MODEM

L. Digital Microphone

- converts electrical energy into a mechanical energy that


produce audio frequency. It serves as the input unit of the
computer.

M. Digital Camera
- converts light into a video frequency.
- serves as the input unit of the
computer for video frequency.

N. Disk Drive

O. Headset
- a combination of a headphone and a digital microphone. It
serves as the input and out put unit of the computer for audio
frequency.

PICTORIAL VIEW OF KEYBOARD AND KEY FUNCTIONS

Parts of the Keyboard:

1. Alphanumeric keys - composed of numeric keys.


2. Function keys - composed of numbers from F1 to
F12.
- perform special functions depending on the
program being used.
3. Special Keys - perform special functions like; delete,
home, insert, page up, page down, etc.
4. Arrow keys - used to move objects and cursor in any
direction.
5. Numeric Keypad - functions like a calculator
commonly used to enter numerical jobs.

Type of Disks

1. Disk Pack (5.22 inch) 1.44


Mb
2. Floppy Disk 3 1/2 inch
Floppy Disk
3. Micro Disk
4. Hard Disk

Micro Disk/ Compact Disk

Hard Disk

PRECAUTIONS AND STEPS IN TURNING ON


AND OFF A COMPUTER UNIT

EXERCISE #1

1. Plug the AVR power supply.


2. Switch On the power switch of the AVR.
3. Switch On the CPU power switch and monitor.
4. Wait for a few seconds for the computer to load the programs.
5. Enter the password (if it has, if none no need).
6. Point the pointer to Start Menu and click once.
7. Point and select to Microsoft Word and click to open a document.
8. Type your characters and save if necessary. If not, on the dialog
box click NO option.
9. After saving one file, always close the first file or minimize it to
open again another file or program.
10.Always close files after using the computer before going to exit.
11.Do not use second hand 31/2 floppy disk, it may possess virus
from other computer.
12. After using the computer, always Shut Down the computer for
safety measures.

Proper Care of Diskettes


1. Always keep diskettes in their cases when not in use.
2. Never touch the holes of the disks.
3. Don’t bend them.
4. Keep them away from magnets, liquids and dust.
5. Never remove disks from drive when the light is on.
6. Store them in room temperature.
7. Always scan diskettes to protect them from viruses.

APPLICATION OF COMPUTER IN EDUCATION

The most important applications of computer in education


are:

1. Computer - Assisted Instruction (CAI)

Using the program - instruction format, it has a capability to


interact with the student which is a very critical factor in the
learning process. The computer can store many instructional
modules and can provide a display feature that makes learning
interesting. The CAI is a very effective in three types of lesson,
namely: (1) drill-and -practice; (2) tutorial; and (3) simulation.
2. Computer - Managed Instruction (CMI)

Another important application of computers in the


instructional process is to help evaluate the effectiveness of CAI
instruction. Thus, through, testing and recording students
performance, determining effective learning process and providing
feedback are made possible.

HOW TO HANDLE A MOUSE?

PARTS OF THE MOUSE


1.Left button – the primary used button
2. Right button – secondary used button. It is used for
short cut command.
Mouse Action
1. Single click --- primary command. (Left and right button)
2. Double click --- short cut command. (Left button only)

Note: A pointer finger must operate left button.


A tall man finger must operate right button.

NAVIGATING A MOUSE
1. Practice handling a mouse by dragging it.
2. Practice handling a mouse by clicking the buttons left or right button.
3. Making a circle going to the left or to the right.

EXERCISE # 2

Playing a Game. (Solitaire)


Steps:
1. Click Start menu, point programs and select accessories where you can
find the games.
2. Click Solitaire game. This serves as a practice on how to handle a mouse,
controlling directions, navigating, and proper use of fingers in clicking
buttons either right or left button.
3. Master correct handling of a mouse before working with windows.
Working with Windows ME
In this lesson, you’ll start become familiar with Microsoft
Windows 98 and you’ll be introduced to the basic tools
you need to manage your work in Windows 98. This
includes understanding the different elements you see
on the screen and using the mouse to control the
computer.

When you look at the Widows 98 screen for the first


time, you see s few items displayed, such as the My
Computer Icon, Recycle Bin Icon in the upper left
corner. Another name for your Windows 98 screen is the
Desktop. (Note: There are many different Windows 98
screen or Desktop design that may look similar to this
one, especially the Icons:)
Icon

Start Windows ME Screen


Button
Windows ME is a sophisticated tool that can perform
work on the computer. As the user of this tool you can
control the way it operates. You specify the kind of work
you want to do, and you want it done, by choosing
commands from the menu. Windows 98 provides variety
of menus you can choose and perform different tasks.
The most frequently used menu is the START menu.
When you have particular tasks in mind that you want to
accomplish with your computer, you begin by clicking
the START button. This tells Windows 98 to start
working.

When you click the START button, the Start menu


presents a list of commands from which you can choose.
From here you choose a command that indicates the
direction you want to start doing your work. This might
be to run a program, open a document, write an
electronic mail, find files, change the setting of the
computer, play a game, or any other activities.

A window is a rectangular, bordered element on the


screen. You can have multiple windows open at the
same time on your Desktop, with each window running
a different program or displaying a different document.
The rectangular bar that runs horizontally across the
bottom of your screen is called the Taskbar. That task
bar includes the Start button, which is the starting point
for your work on the computer. The taskbar also show
the current time. When you start working, you’ll see
other items listed on the task bar. These items show you
the names of the windows currently open on your
Desktop.

The name pictures along the side of your screen are


icons. Icons graphically represent items you use in your
work or play in Windows 98. For example, the computer
icon represents all the programs, documents, and other
resources available to your computer system. (Note:
Icon comes in different design from ball cap to computer,
and some animal symbols or some other sorts of
graphical symbol.)

A menu is a list commands that appears on your


Desktop. For example, when you click the Start button
on the Desktop, the Start menu appears. A command is
an order you can give to the computer. You choose a
command to start an activity, such as running a
program, opening a document, or closing a file. Menus
organize commands into categorized groups. For
example, commands that you use to start a program are
on the Programs menu. Commands that you use to
control files are on the File menu. The following
illustration shows the Start menu.

TO REBOOT/RESTART THE COMPUTER


If the computer does not responding quickly, a “THREE-
FINGER” approach is needed. This key command will
reboot/restart your computer by pressing the three keys
simultaneously 2-3 times or more. The following steps are
recommended:

1. Press the keys “CTRL + ALT + Delete” and press it 2-3


times or more.
2. Another way is to do the same procedure by pressing only
once and using the mouse click “END TASK” command.
3. The Operating System will automatically reload the
programs installed.

TO EXIT SOFTWARE PROPERLY

While on the program, save your work before closing it. The
following steps are recommended:

1. Click to “File Menu” then select “CLOSE” command.


Your document will close and the blank program will
remain.
2. Click again to “File Menu” then select “EXIT”
command. The program will close and it will go back
to your desktop.

TO SHUT DOWN PROPERLY THE COMPUTER


While on your desktop, you should shut properly the computer
before it will be switch OFF. The following steps are
recommended:

1. At the bottom of your desktop, click “START” button.


2. Select “SHUT DOWN” command. A dialog box will open,
says, “What do you want your computer to do?”
3. Click “SHUT DOWN” command.
4. Then click “OK” button. The computer will automatically
close.
5. Before switching it “OFF”, you must see the instruction “IT
IS NOW SAFE TO TURN OFF YOUR COMPUTER”. Then
switch “OFF” the CPU, monitor, and the AVR, and unplug it.

Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia

SSC CONTRACT

This SSC contract is entered into by and among:

The PPES with postal address at Evangelista Street, Pavia,


Iloilo herein represented by its Principal, PACIENCIA J. JOVERO,
and herein after referred to as Project Implementor;

____________________________, a grade IV SSC pupil enrolled at PPES,


and residing at ____________________________.

- and -

__________________________, of legal age Filipino and residing at


___________ _______________referred to as parent/guardian of the SSC
pupil named above.
For and in consideration of the ultimate purpose of the
SSC to develop children with a culture of excellence in
Science and Technology for the third millennium, this
program shall be implemented subject to the following
terms and condition:

I. Scope of Agreement:

1. PPES
a.) Set admission requirements
b.) Adopt a special curriculum
c.) Monitor and evaluate the progress of the program

2. Pupil's Responsibilities
a.) Pass admission requirements and maintain grade percentage
average (GPA) of 85 %.
b.) Observe/follow the special schedule of the program.
c.) Strive to achieve the following target goals:
• Excellence in Science and Technology
• To undergo simple research
• To become proficient in Math. and English
• To develop character to cope with the dynamic changes of
society
• To develop capabilities for leadership

3. Parents' Responsibilities
a.) Be supportive of the program through:
• Understand the daily special class schedule of SSC.
• Permit/allow his son/daughter to participate in activities
which might be held outside the school campus.
• Take active role in the procurement of some facilities and
equipment needed by the SSC through PTA donations and
solicitations.
• Support and follow up the studies of his son/daughter in
order to maintain the required minimum GPA.
• Attend SSC PTA meetings.
II. This contract/agreement shall take effect immediately for
the purpose of implementing the project and shall continue
to be in force until completion of the project.

In witness hereof, we the parties involved, hereby affix


our signatures this ______day of June 2000 at
___________________________________.

_______________________ _________________________
PARENT PUPIL

PACIENCIA J. JOVERO
Principal - II
Project Implementor

Signed in the presence of:

ADELA S. HISMAÑA VILMA J. VILA


SSC Adviser District Supervisor
Project Coordinator
Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia
Mrs. Zennia Tervel Dr. Raymundo A. Lapating Dr.
Lourdes N. Moreno
DOST- Reg. Director Schools Division Supt. WVSU -
RSTC Director
Consultant Consultant
Consultant

Corazon A. Espino
ES - I Sci. & Health
Project Director

Vilma J. Vila
District Supervisor
Project Coordinator

Paciencia J. Jovero
Principal II
Project Implementor

Adela Hismaña

Nelva Ferrer Class Adviser


Marites Paloma
Science & Health English
Mathematics
In-charge facilities Development

Rosario Robles
Socorro Herezo
MSEP
HEKASI & Filipino In-charge of Record
and Property
Eladio Jovero Elisa
Gumban
Computer Education EPP

Christy Amen
Research

Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia

Special Science Class IV


S.Y. 2000 - 2001
BOYS GIRLS
1. Albaracin, Emmer 1. Alacala, Ma. Viena
2. Denoman, Ian Carlo 2. Arguelles, Maricel
3. Espura, Esman 3. Barba, Azela Marie
4. Gerada, Jason 4. Bugna, Jieha Rae
5. Gupeteo, Ritz 5. Cabrera, Ellen Joy
6. Hablero, Robert Ian 6. Cornelio, Joyce
7. Jacintos, Kristopher 7. Escaniel, Shane
8. Jovero, Richard Joelan 8. Gorriceta, Jenny Claire
9. Layog, Joemar 9. Gorriceta, Riza Kate
10.Ortez, Lius Alex 10.Guillem, Aprilyn
11.Padua, Denmark 11.Gumacal, Karen Grace
12.Paro, Ryan 12.Gumban, Sherry Lucille
13.Sacol, Jonathan 13.Hibrona, Beverly June
14.Ticar. Willy Jr. 14.Himar, Jyka Lei
15.Torremoro, Haren 15.Hojilla, Kate Aubrey
16.Jasa, Doreen Joy
17.Joaquin, Elera Marie
18.Justado, Judy Grace
19.Montero, Reijean Anne
20.Penaso, Lalaine
21.Pescasiosa, Gonnah Dee
22.Ramirez, Vina Amor
23.Semogan, April Rose

Mrs. Adela S.
Hismaña
Teacher Adviser
Department of Education, Culture and Sports
Region VI - Western Visayas
Division of Iloilo
District of Pavia

LIST OF MULTI-MEDIA INSTRUCTIONAL MATERIALS


Date No. of Copies Title
12-Mar-00
1 unit POLYTRON TV 20" COLORED
1 unit VHS Player

76 pcs. VIDEO TAPES (DECS)


1 pc. New Fipiniana Video- Think Like a Mountain
1 pc. New Fipiniana Video- Cropland (The Closing Frontier)
1 pc. New Fipiniana Video- The Green fuse
1 pc. New Fipiniana Video- The Swamplands
1 pc. Exploring the English Language - Science I
1 pc. Exploring the English Language - Science II
1 pc. Exploring the English Language - Science III
1 pc. Exploring the English Language - Science IV
1 pc. Exploring the English Language - Science V
1 pc. Exploring the English Language - Science VI
1 pc. Exploring the English Language - Science VII
1 pc. Learn to Read Series - I
1 pc. Learn to Read Series - II
1 pc. Learn to Read Series - III
1 pc. Learn to Read Series - IV
1 pc. Learn to Read Series - V
Manuals 1 pc. Dictionaries & Their Meaning Part I
1 pc. Dictionaries & Their Meaning Part II
1 pc. Forming Words & Bldg. Vocavularies
1 pc. Naming Peoples, Places & Things
1 pc. SVE - Video Programs - Plants, Palces & Things
Manual with 1 pc. - Plants: Green, Growing, Giving Life
corresponding 1 pc. - Gems, Metals & Minerals - Vol. IV
Teacher's Guide 1 pc. - Insects Vol. V
1 pc. - Forms, Animals & Oddities - Vol. VII
1 pc. - Birds & Rodents - Vol. VIII
1 pc. - Mammals - Vol. IX
1 pc. - Animals & Arachnids - Vol. X
1 pc. - Fish, Shellfish & Other Underwater Life Vol. XI
1 pc. - A Healthy Body - Vol. XIII
1 pc. - Anatomy & Genetics - Vol. XIV
1 pc. - Medicine - Vol. XV
1 pc. - Science, Sound and Energy - Vol. XVII
1 pc. - How Things Work - Vol. XX
1 pc. - Electricity - Vol. XXII
1 pc. - Reading is Easy - Program # 1
1 pc. - Reading is Easy - Program # 2
1 pc. - Reading is Easy - Program # 3
1 pc. - Reading is Easy - Program # 4
1 pc. - Reading is Easy - Program # 5
Continuation ……

Date No. of Copies Title


12-Mar-00
1 pc. - Series in Action - Solar Energy
1 pc. - Series in Action - Pieces of the Past
1 pc. - Series in Action - Color & Light
1 pc. - Series in Action - Rocks & Minerals
1 pc. - Series in Action - Lenses & Mirrors
1 pc. - Series in Action - Pollution
2 pc. - Math Made Easy - Addittion
2 pc. - Math Made Easy - Subtraction
2 pc. - Math Made Easy - Multiplication
2 pc. - Math Made Easy - Division
2 pc. - Math Made Easy - Fractions
2 pc. - Math Made Easy - Percents
2 pc. - Math Made Easy - Ratios & Proportions
1 pc. - Math Made Easy - Fractions - Reducing Fractions
1 pc. - Math Made Easy- Add, Subtract, Multiply & Divide Fractions
- Math Made Easy - Percent - Percent to Decimals &
1 pc. Decimals to Percent
1 pc. - Math Made Easy - Changing Percents to Fraction
1 pc. - Math Made Easy - Basic Skills Part I Quick Word Problems
1 pc. - Math Made Easy - Basic Skills Part I : Quick Fractions
1 pc. - Math Made Easy - Basic Skills Part I : Quick Percents
1 pc. - Math Made Easy - Basic Skills Part I : Quick Decimals
2 pc. - Math Made Easy - Pre - Algebra Curriculum
1 pc. - Fractoring Polynomials
Manuals - 2 pcs. - 1/2 Fractions - A Math Series
2 pcs. - 1.5 Decimals - A Math Series
2 pcs. - % Percents - A Math Series
- Problem Solving in Math Part I - GA - The Center for
1 pc. Humanities
- Problem Solving in Math Part II - GA - The Center for
1 pc. Humanities
1 pc. - The Algebra Show: Intro. to Algebra - Part I
1 pc. - The Algebra Show: Intro. to Algebra - Part II
1 pc. - The Big Bang Theory: The Origin of The Universe
1 pc. - Photosynthesis: Energy From Light
1 pc. - Renewable Energy Resources
1 pc. - Program Guide - GA
- Teacher's Guide - It All Started with a Bang: the Origin of the
1 pc. Universe
1 pc. - Problem Solving in Math - The Center for Humanities
March 31, 200 4 pcs. Tellurian
March 31, 200 1 pc. Human Anatomy
March 31, 200 3 pcs. Global Reference Guide
Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia

It is common knowledge that the most significant technological


development of 20th Century is coming of computer technology. Often
referred to as high technology or information technology, electronic
computers brought an information revolution that would be equal if not
surpass the Industrial Revolution of the 19th Century. Indeed, the latest
generation of electronic computers has significantly optimized the
capability of man to organize, analyze, compute, and communicate, this
greatly accelerating technological progress and socio-economic
development.

BRIEF HISTORY OF COMPUTER

Computer, automatic device capable of carrying out calculations


according to a predetermined set of instructions.
First developed in the early 1940's, their technological developed
has been rapid. Computers have been taken over routine commercial
calculations and are used in scientific research and technology design.

FATHER OF "COMPUTING"

Charles Babbage is often referred as the "father of Computing"


because of his invention of the analytical engine, a prototype of which
was completed far after his death. The Charles Babbage Foundation
took his name to honor his intellectual contributions and their relation to
modern computers.

BRIEF COMPUTER BASICS

A computer is basically a group of electronic devices


designed to process data according to a programmed instruction. It
works following the input process - out put system model. The
computer performs data processing operations automatically such as
recording, sorting, computing, classifying, summarizing, storing, and
communicating. A computer is dependent to man, it cannot think, plan,
evaluate or make decisions by itself.

The computer consists of the three major components, namely:


Input unit, control unit and output unit.

Input Unit

- is the component of the computer system that converts source


data into communication, the computer can "understand" the
process. It accepts, senses, reads or feeds the data into the
storage portion of the control processing unit.

Central Processing Unit

- (CPU) is the heart of the computer consisting of the three major


components, namely: (1) storage unit, (2) control unit, (3)
arithmetical/logic unit.

The storage unit of the CPU is the file cabinet and memory
system of the computer. Sometimes called main or internal storage, it
receives and holds all computer programs that the computer follows
during the processing. Also, it holds the result of processing until these
results are released or printed as output.

The control unit of the CPU executes the stored programs. It


directs the computer to perform the processes required in the program.
It also takes care of inspecting the instructions and accepting those that
are in correct form and rejecting the deviants. It also issues orders and
guides the computer, direct and coordinates the input and output units,
transfer data to and form storage, and control the arithmetic/logic unit.

The arithmetic/logic unit of the CPU carries out calculation


function such as adding, subtracting, multiplying and dividing. During
processing, it monitors condition and changes the sequence or made
appropriate adjustments or actions when necessary.

Output Unit
The output unit provides the end results of a computer job. The
output unit releases the answer, solution or information from the
storage unit in computer print, punched card, magnetic tape or disks.

CATEGORIES OF COMPUTERS

1. Microcomputer

2. Minicomputers

3. Mainframes

SOFTWARE AND HARWARE APPLICATION AND UTILIZATION

Software
- this includes all the devices and/or physical parts that make up a
computer installation. It includes the input, control processing,
and output units of the computer.
- this includes the programs or instruction that direct the
hardware to perform data processing functions.

KEYBOARD
PRECAUTIONS AND STEPS IN TURNING ON AND OFF A
COMPUTER UNIT
1. Plug the AVR power supply.
2. Switch on the power switch of the AVR power supply.
3. Switch on the CPU power switch and monitor.
4. Wait for a few seconds for the computer to load the programs.
5. Enter your password (if it has).
6. Point the pointer to the start menu and click.
7. Choose or select Microsoft Word Program and click to open a
document.
8. Type your characters and save if necessary. If not, on the dialog
box click no option.
9. After saving one file, always close the first file or minimize to
open again another file or program.
10. Always close files after using the computer before going to
exit.
11. Do not use second hand 31/2 floppy disk, it may possess virus
from other computer.
12. After using the computer, always shut down the computer for
safety measures.
Department of Education
Region VI - Western Visayas
Division of Iloilo
District of Pavia
PAVIA PILOT ELEMENTARY SCHOOL

NEW INFORMATION TECHNOLOGY CENTER

BRIEF COMPUTER BASICS


A computer is basically a group of electronic devices
designed to process data according to a programmed instruction. It
works following the input process - out put system model. The
computer performs data processing operations automatically such as
recording, sorting, computing, classifying, summarizing, storing, and
communicating. A computer is dependent to man, it cannot think, plan,
evaluate or make decisions by itself.

The computer consists of the three major components, namely:


Input unit, control unit and output unit.

1. answer
2. solution
1. data 3. information

Characters

a. alphabet
b. numbers
1. print
2. information 2. magneti
3. pictures c tapes
3. cd / disk

Input Unit

- is the component of the computer system that converts source


data into communication, the computer can "understand" the
process. It accepts, senses, reads or feeds the data into the
storage portion of the control-processing unit.

Central Processing Unit


- (CPU) is the heart of the computer consisting of the three major
components, namely: (1) storage unit, (2) control unit, (3)
arithmetical/logic unit.

The main Components:

Microprocessor
This is the most important chip. This chip gathers data,
processes the
Data and creates some output. This chip is identified by
three factors.

Chip Number each chip has a number


(8088,80286,80286,). In general, the
higher the number, the more data chip
can process at one time.
Chip Type the chip type indicates a chip step down
than the original chip. SX chip is slower
than normal.
Chip Type: SX, DX, DX2, DX4

Chip Speed the chip speed is measured in Mega


Hertz. The higher the number, the faster
the data is processed.
Chip Speed: 33, 66, and 100, 133
Motherboard
This is where different kinds of chips are located and
where the other internal parts are attached.

Power Supply
This component supplies the needed electricity of the
other internal parts.

Floppy Disk Drive


This drive is where floppy diskettes are inserted. It sends
information back and forth the floppy disk and the CPU.

Hard Disk
This is a non- removable disk that stores more information

Chips
These are small, rectangular pieces attached to the
motherboard that perform different tasks.

Fan
This keeps the inside of the CPU cool so that it won’t
overheat. A humming sound is heard when the computer is
turned on.

Boards and Cards


These Printed Circuit Boards (PCB) or cards enhance the
ability of the computer.

Expansion slots
These are slots where boards and cards are inserted.

FDD/ HDD Controllers or Bus


This is a group of small wires hat carry computer signals.

The storage unit of the CPU is the file cabinet and memory
system of the computer. Sometimes called main or internal storage, it
receives and holds all computer programs that the computer follows
during the processing. Also, it holds the result of processing until these
results are released or printed as output.
Internal Memory

Read Only Memory (ROM)


This is a built-in memory that could not be changed. It
contains the permanent startup instructions for the computer, and
instructions that check the parts of the computer to make sure
everything is connected and working properly. ROM chips are like a
book, with its words already set on each page.

Random Access Memory (RAM)


This is a memory that has no fixed value. Instructions or
data can be temporarily stored in silicon RAM chips that are mounted
directly on the computers main circuit board or in chips mounted on
peripheral cards that into the computers main circuit board. These RAM
chips consist of up to a million switches that are sensitive to changes in
electronic current RAM chips are like pieces of paper that can be written
on, erased, and used again.

The control unit of the CPU executes the stored programs. It


directs the computer to perform the processes required in the program.
It also takes care of inspecting the instructions and accepting those that
are in correct form and rejecting the deviants. It also issues orders and
guides the computer, direct and coordinates the input and output units,
transfer data to and form storage, and control the arithmetic/logic unit.

The arithmetic/logic unit of the CPU carries out calculation


function such as adding, subtracting, multiplying and dividing. During
processing, it monitors condition and changes the sequence or made
appropriate adjustments or actions when necessary.

Output Unit

The output unit provides the end results of a computer job. The
output unit releases the answer, solution or information from the
storage unit in computer print, punched card, magnetic tape or disks.

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