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************************** * HAPPYLAND ADVENTURES * * X-MAS EDITiON * ************************** a game written by Johan Peitz brought to you by Free Lunch Design

www.freelunchdesign.com (c) 2000 - 2010 art by Johan Peitz and from Ari Feldman's SpriteLib v1.3.1 (see end of file for changes) GENERAL Welcome to Happyland Adventures, X-Mas Edition! This game is completely free. You may play it as much as you like without paying a single buck. In exchange for playing it, you are instead asked for a small favour. You are encouraged to send any comments you might have about this game. This game was originally written for an amateur game programming contest at www.gamedev.net. Happyland Adventures won the contest, it also got an award for 'best use of SpriteLib'. Anyhoot, having recieved heaps of comments about the original Happyland Adventures, I decided to release a christmas edition and here it is. Enjoy! DISTRIBUTING Happyland Adventures is freeware, anybody may (and should) play it. Therefore, you are encouraged to distribute this game (in it's original form) like crazy. Upload to every website and bbs you know, give a copy to all your friends, etc.. However, this game may not be included in a compilation or any other kind of commercial package without the permission from the author. See contact near the end of this document. DISCLAIMER I do not accept responsibility for any effects, adverse or otherwise, that this software may have on you, your computer, your sanity, your dog, or anything else that you can think of. Use it at your own risk. I have, however, never experienced any trouble with it. DESCRIPTION Happyland Adventures, Xmas Edition, is a classic jump'n'run combined with original puzzle elements, a game full of surprises. Explore the big levels and collect bonus for more points. Help Santa and bring all his

helpers back to home. HARDWARE REQUIREMENTS * * * * * Pentium 8 MB RAM VGA-card/display gamepad (optional) SB combatible soundcard (optional)

INSTALLING AND STARTING THE GAME Reading this text file you have probably installed the game and it's files into a suitable directory, and that is all it take to install the game. If not locate HAPPY_INSTALL.EXE and double click it to start the installation process. To start the game, open your start menu and look in the Free Lunch Design folder to find the game. Upon starting the game you will be presented with a menu with three alternatives. You can choose to play 'Happyland Adventures - Xmas edition', 'Happyland Adventures (the original)' or create a custom game. Click what ever version you want to play. If you choose to create a custom game you will be brought to the levelselection screen. Here you can add whatever levels you want to play and what bonusrooms to use. You can remove maps by clicking on them with the right mouse button. When you're done, click 'PLAY' and the game will start. THE PLOT The original Happyland Adventures didn't have much of a plot, neither has this version. But at least there's a small story: It was the night before Christmas. Everyone in Happyland was sleeping, anticipating the day to come. Everyone, but Santa. The Happylanders who usually helped him had gone astray in the dark night and vanished. How were they to survive? And how was he ever to complete all the chores before Christmas without the help of his little friends? Realising that he would need help he called the one who had saved Happyland on several occasions before... It's now up to you to help Santa save Christmas. While Santa makes the gifts and presents you have to rescue his helpers, or else, Christmas will be lost forever! THE TITLESCREEN The titlescreen will present you with a menu of the following format: PLAY PASSWORD OPTIONS HELP ME EXIT

Use the arrowkeys to navigate the menu. The current selection is indicated by a small creature to the left of the selection. Use enter or space to select. EXIT exits the game. HELP ME shows a quick tutorial, OPTIONS takes you to another menu where you can customize the game. PLAY starts a new game, while PASSWORD let's type in a password and start at the appropriate level. PASSWORD can only be seen in the Xmas edition. THE OPTIONS-SCREEN Here you can customize keys and controls. Adjust sound and music output. Navigate with up and down arrows and use left and right arrows to adjust the highlighted selection. Press enter or space to select. CONTROLS Default keys are as follows: Action Left Right Slide Jump Talk Key LEFT ARROW RIGHT ARROW DOWN ARROW X Z

Screenshot F12 Pause PAUSE / ESC Quit ESC Screenshots will be stored as HAPPY???.PCX, where ??? is the number of the screenshot taken. If you want to use a gamepad (recommended). Simply press the button or direction on it instead of a key during the control setup. PLAYING The goal of each level is to save the Santa's helpers scattered over the level. When you have saved enough helpers the level exit will open. The number of helpers the you must save is shown in the top right corner of the screen, just below the time indicator. If you save _all_ helpers on a level, enemies will turn into coins. Tip! There is often more to do on a level even if you have opened the door. Ie, don't exit immediately. :) Some levels has more than one exit, try finding them all. They are often cleverly hidden, holding bonuses if you find it. Each level must be completed within a specified amount of time. You can see how much time is left in the top right corner of the screen. Old wise men also inhabit Happyland. Make sure you talk to them. They might give you useful hints. Picking up bonus items will help you earn extra lives. If you pickup 250 bonus items you will be rewarded with an extra life. You can see how many

bonus items you have at the centre at the top of the screen. Most levels also hold magic spheres. If you find 5 of these blue balls you will be given a password if you complete the level. PICKUPS Most items you can pickup will only give you points. There are however a few that give you special powers or more points. STAR DIAMONDS HEART TIMEGLASS COIN BLUE POTION LOW-G SHOES BLUE SPHERES TROUBLESHOOTING / FAQ Q: The game runs in a really tiny window, how do I get full screen? A: Press 'W' in the first menu (where you select custom, normal or xmas). Q: There's no sound! A: The sound should autodetect. Something might be wrong. Q: Can I load levels I made for the original Happyland game into Happyland Adventures - Xmas Edition? A: Of course you can! They will work perfectly. Q: I want more levels! A: Take a look at the following adress: http://www.freelunchdesign.com/happyland.shtml Any new levels can be found there. Q: Will there be a sequel (triquel)? A: Nope. As it looks now, the Happyland series are finished. Q: What is all this mumbo jumbo about the original? A: I wrote the original game to a contest at gamedev.net (which I won). Xmas Edition is only a sequel. Q: Have you written any other free games? A: Take a look at the following adress: http://www.freelunchdesign.com You will find lots more there. The latest version of this FAQ can be found at www.freelunchdesign.com. AUTHORS & CONTACT Happyland Adventures is coded and designed by Johan Peitz. Johan Peitz also drew the xmas graphics, the rest of the graphics are from Ari Feldman's Spritelib. Levels in the XMas Edition were made by Johan Peitz and Mark Hickford. more points even more points increases your energy recieve extra time collect all to access bonusroom invunerability for a short while jump higher and farther find five and you get a password

Free Lunch Design is an independent game developer from Sweden. Our aim is to create small, high quality games, where gameplay is in focus. Visit us on the web: http://www.freelunchdesign.com If you have comments, bug reports, or just want to ask something you can contact Free Lunch Design by e-mail. I do however get a lot of mail and it might take a while before I answer, so if you have a question please check the online faqs and forums first. E-Mail: info (at) freelunchdesign (dot) com If you want to support Free Lunch Design in monetary ways, please enter our website (see documentation) and click our sponsors a few times. :) You can also donate money through PayPal. SPECIAL THANKS I would like to thank the following people: Ari Feldman for SpriteLib Shawn Hargreavers for Allegro Ivan Baldo for PPCOL Mark Hickford again for making tricky levels Arnon Yaari for beta testing WHAT's NEW IN VERSION 1.3.1 * Updated graphics handling for modern computers. * Small fixes here and there. * Updated readme.txt and maped.txt EXTRAS My SpriteLib license number is: 129.16.30.119-952518357

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