Professional Documents
Culture Documents
DG02 Multimedia Animation CUFDIG504A: Design games Subject Coordinator: Srujal Patel Student Name: Claudio Gomez Student ID: U100378
John Lennon Johnny B Good 123 One Street, Epping. 123456 John@lennon.com
B. BRAINSTORMING Where you elaborate all your ideas in form of bullet points, example: Adventure Game, Cartoon Style, Single Player, 2 or 3 Enemies, Player plays a Super Hero etc...
Adventure, rock and roll music, puzzle. object interactivity. Organize and discover. Object related tasks.
Puzzle Solving.
1.3 Genre?: 1 Adventure 2 Educational 3 Fighting 4 First-person shooter 5 Fixed shooter 6 MMOGs and MMORPGs 7 Interactive movies 8 Music 9 Platform 10 Puzzle 11 Racing 12 Retro 13 Role-playing 14 Serious 15 Shoot em up 16 Simulation 17 Sports 18 Strategy 19 Stealth 20 Survival horror 21 Third person shooters
Yes
2.2 Planned Interface (UI and Controls)?:
Yes
3rd Person
2.4 Interactive Structure (Chapters, Great Middle Sections, Levels)?:
Chapters
Single
2.7 How difficult is the Game?:
Easy but require attention.
3.2 Story:
Pending.
No
3.4 What is the Game Genre (FPS, Adventure, RPG, etc...)?:
Adventure
3.5 What is the Tone of the game?:
To be decided
To be decided
To be decided
Even base
3.9 What is the Players Goal and why would they want to accomplish it?:
The player needs to solve the mystery. Wants to accomplish it to uncover the secret of the objects found.
Single
4.2 Describe a typical playing sessions (What does the player do, what happens, player response, etc... To give a Kinetic sense of the Game Play):
Object interactivity between player and item relationship. Asking other characters questions. 4.3 Describe each Missions or each Level or Missions of the Game (as applicable):
To be decided
4.4 Preliminary Maps of each Levels or Missions of the Game (as applicable):
None
4.5 Describe all the Characters, Secondary Characters and Monsters of the Game:
To be decided
4.6 Detailed Written Walk-Through of the Game:
To be written
4.8 Detailed Description of Sound Designs (Music, Voices & Sound FX):
5. MARKETING 5.1 Who is the Target audience and what are their expectations?:
No
5.3 Does this Game Target one core audience or Multiple audiences?:
Multiple audiences
5.4 How does this Game compare to its competition?:
Nothing