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ONGOING ASSESSMENT 1 OF 12 GAME DESIGN IN-CLASS PRACTICAL ASSESSMENT

DG02 Multimedia Animation CUFDIG504A: Design games Subject Coordinator: Srujal Patel Student Name: Claudio Gomez Student ID: U100378

GAME DESIGN DEVELOPMENT SPECIFICATION QUESTIONNAIRE


A. CLIENT DETAILS
Name: Company Name: Address: Phone: Email:

John Lennon Johnny B Good 123 One Street, Epping. 123456 John@lennon.com

B. BRAINSTORMING Where you elaborate all your ideas in form of bullet points, example: Adventure Game, Cartoon Style, Single Player, 2 or 3 Enemies, Player plays a Super Hero etc...
Adventure, rock and roll music, puzzle. object interactivity. Organize and discover. Object related tasks.

1. CONCEPT OF THE GAME 1.1 Basic Concept of the Game?:


Adventure, interactivity.

1.2 High Concept of the Game?:

Puzzle Solving.

1.3 Genre?: 1 Adventure 2 Educational 3 Fighting 4 First-person shooter 5 Fixed shooter 6 MMOGs and MMORPGs 7 Interactive movies 8 Music 9 Platform 10 Puzzle 11 Racing 12 Retro 13 Role-playing 14 Serious 15 Shoot em up 16 Simulation 17 Sports 18 Strategy 19 Stealth 20 Survival horror 21 Third person shooters

2. Design 2.1 Basic Interactive Design?:

Yes
2.2 Planned Interface (UI and Controls)?:
Yes

2.3 Planned Perspective (1st Person vs. 3rd person)?:

3rd Person
2.4 Interactive Structure (Chapters, Great Middle Sections, Levels)?:
Chapters

2.5 Heart of the Game Play?:


Solve the mystery.

2.6 Single Player vs. Multi Player?:

Single
2.7 How difficult is the Game?:
Easy but require attention.

2.8 How long will it take the average player to complete?:


A day.

3. STORY & SCENARIO

3.1 Synopsis (Overall Story):


The game starts with an introduction explaining the objective of the game and mystery to solve.

3.2 Story:
Pending.

3.3 Scenario (if the game has cinematic):

No
3.4 What is the Game Genre (FPS, Adventure, RPG, etc...)?:

Adventure
3.5 What is the Tone of the game?:

To be decided

3.6 What is the basic Narrative of the story?:

To be decided

3.7 What is the Heart of the Story?:

To be decided

3.8 Is it a linear story of even based?:

Even base

3.9 What is the Players Goal and why would they want to accomplish it?:

The player needs to solve the mystery. Wants to accomplish it to uncover the secret of the objects found.

3.10 Who does the Player play? (Single/Multi player):

Single

3.11 Are there any other Key Characters?:


A few enemies

4. GAME PLAY 4.1 Description of the Game Play:

The player start in a scene, looking for clues collecting items.

4.2 Describe a typical playing sessions (What does the player do, what happens, player response, etc... To give a Kinetic sense of the Game Play):

Object interactivity between player and item relationship. Asking other characters questions. 4.3 Describe each Missions or each Level or Missions of the Game (as applicable):

To be decided
4.4 Preliminary Maps of each Levels or Missions of the Game (as applicable):

None

4.5 Describe all the Characters, Secondary Characters and Monsters of the Game:

To be decided
4.6 Detailed Written Walk-Through of the Game:

To be written

4.7 Art Section (Post artworks in this section of the GDD):

Illustrative cartoony style.

4.8 Detailed Description of Sound Designs (Music, Voices & Sound FX):

Rock and roll 50's melodies

5. MARKETING 5.1 Who is the Target audience and what are their expectations?:

All Family, all ages


5.2 Is this a Game for hard core gamers or more Mass-Market?:

No
5.3 Does this Game Target one core audience or Multiple audiences?:

Multiple audiences
5.4 How does this Game compare to its competition?:

5.5 What is the Key Competition for this Game?:

Monkey island type and Lucasarts interactive games.


5.6 What does this Game offer that others dont?:

Rock and roll music and funny characters


5.7 What do the Competition offer that this Game dont?:

Nothing

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