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Hero name

Comb at

Shootin g

Academi c

Streng th

Spee d

Champion of the Gods Chosen Chaos Sorcerer Marauder Chieftain

Chaos Warrior Equipment list


Dagger . . . . . . . . . . . . . . . 1st free/2 gc Mace . . . . . . . . . . . . . . . . 3 gc Hammer . . . . . . . . . . . . . . 3 gc Axe . . . . . . . . . . . . . . . . . . 5 gc Sword . . . . . . . . . . . . . . . 10 gc Morning star . . . . . . . . . . . 15 gc Double-handed weapon . . 15 gc Halberd . . . . . . . . . . . . . . 10 gc Shield . . . . . . . . . . . . . . . . 5 gc Buckler . . . . . . . . . . . . . . 5 gc Helmet . . . . . . . . . . . . . . .10 gc

Buckler . . . . . . . . . . . . . . . . . . . . . . . . 5 gc

Heroes
1 Champion Of The Gods
150Gc M WS BS S T W I A Ld 4 6 0 4 4 1 53 9 Wepons/Armour Chaos Warrior Special Rules Leader: Any models in the warband within 6" of the Champion may use his Leadership instead of their own. Worshipper of the Gods: The champion must buy the mark of one of the chaos gods listed below. Warrior of Chaos: The champion wears Chaos Armour.

Human Equipment List


Dagger . . . . . . . . . . . . . .. . . 1st free/2 gc Mace . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc Hammer . . . . . . . . . . . . . . . . . . . . . . 3 gc Axe . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc Sword . . . . . . . . . . . . . . . . . . . . . . . . 10 gc Double-handed weapon . . . . . . . . . . 15 gc Flail . . . . . . . . . . . . . . . . . . . . . . . . . . 15 gc Throwing Knives . . . . . . . . . . . . . . . . 15 gc Bow . . . . . . . . . . . . . . . . . . . . . . . . . . 15 gc Short bow . . . . . . . . . . . . . . . . . . . . . . 10 gc Light armour . . . . . . . . . . . . . . . . . . . . 20 gc Heavy armour . . . . . . . . . . . . . . . . . . . 50 gc Shield . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc Helmet . . . . . . . . . . . . . . . . . . . . . . . . 10 gc

0-2 Chosen
110Gc M WS BS S T W I A Ld 4 6 0 4 4 1 52 8 Wepons/Armour Chaos Warrior Special Rules Worshipper of the Gods: The chosen may buy the mark of one of the chaos gods listed below. Warrior of Chaos: The chosen wears Chaos Armour.

0-1 Chaos Sorcerer


130Gc M WS BS S T W I A Ld 4 5 0 4 4 1 52 8 Wepons/Armour Chaos Warrior Special Rules Worshipper of the Gods: The Sorcerer may buy the mark of one of the chaos gods listed below.

Warrior of Chaos: The Sorcerer wears Chaos Armour. Wizard: The Sorcerer is a wizard and uses the lore of which ever god he worships or if he worships no-one then he uses Chaos Rituals. See the Magic section for details. He may not worship Khorne.

Animals: Warhounds are animals and thus do not gain experience.

Marks Of The Gods


Marks of the gods do not count towards racial maximums. A henchman group pays the price once no matter how many people are in it Khorne: +1 attack 25Gc Nurgle: +1 toughness 30Gc Tzeentch: special 6+ save after all other saves have failed Wizards gain +1 to cast. 20Gc (30 for wizard) Slaanesh: +1 initiative 10Gc Lores of chaos Tzeentch: 1) Flickering fire of tzeentch Difficulty 9 Range 12 D3+1 Hits at S D3+1 2) Treason of tzeentch Difficulty 10 Range 12 Roll a d6 and add the casters leadership. Roll a d6 and add the targets leadership. If the casters is higher then they may control the model as if he was his own. He may not commit suicide, but he can attack comrades etc. and will not fight the casters allies. At the start of the models recovery phase it may take a leadership check. If it passes then control returns to its own player. 3) Knowledge of tzeentch Difficulty 7 Range 18 The caster knows all of the spells that the target knows, and may proceed to cast one of these spells immediately. Lasts until the start of the casters next shooting phase. 4) Bolt of Tzeentch Difficulty 11 Range 18 The target suffers a S8 hit 5) Sorcerous Wind Difficulty 7 Range 6 Any model in the way is Knocked Down 6) Loss of memory Difficulty 8 All Wizards within 12 of the caster cannot cast any spells in their next magic phase. Nurgle:

0-1 Marauder Chieftain


35Gc M WS BS S T W I A Ld 4 4 3 33 1 31 7 Wepons/Armour Human Special Rules Worshipper of the Gods: The Chieftain may buy the mark of one of the chaos gods listed below.

Henchmen
0-5 Chaos Warriors
90Gc 110Gc M WS BS S T W I A Ld 4 5 0 4 4 1 52 8 Wepons/Armour Chaos Warrior Special Rules Worshipper of the Gods: The Chaos Warriors may buy the mark of one of the chaos gods listed below. Warrior of Chaos: The Chaos Warriors wear Chaos Armour.

Marauders
25Gc M WS BS S T W I A Ld 4 3 3 33 1 31 7 Wepons/Armour Human Special Rules Worshipper of the Gods: The Marauders may buy the mark of one of the chaos gods listed below.

0-5 Warhounds

15Gc M WS BS S T W I A Ld 6 4 0 4 3 14 1 5 Weapons/Armour: Jaws and brutality! Warhounds never use or need weapons and armour. Special Rules

1) Bloated toughness Difficulty 8 One Hero or henchman group may increase their toughness by 1 until the start of the casters next shooting phase. This can take it temporarily above the maximum allowed. 2) Buboes Difficulty 7 This spell has a range of 8" and affects a single enemy warrior. The warrior must pass a Toughness test or lose a Wound. No Armour saves are allowed. 3) Stench of Nurgle Difficulty 8 This spell has a range of 6" and affects all living creatures friend or foe. Each enemy warrior in range must pass a Toughness test or lose an Attack until their next turn. 4) Pestilence Difficulty 10 All enemy models within 12" of the Master suffer a Strength 3 hit. No Armour saves are allowed. 5) Scabrous Hide Difficulty 8 The Master has an Armour save of 2+ which replaces any normal Armour save. The Scabrous Hide lasts until the beginning of his next Shooting phase. 6) Nurgles Rot Difficulty 9 All enemy models in base contact with the Master must immediately test against their Toughness or contract Nurgles Rot (see Nurgles Rot opposite). Slaanesh: 1) Aura of terror Difficulty 7 The caster is counted as causing fear until the start of his next shooting phase. 2) Lash of Slaanesh Difficulty 9 Range 24 the model targeted suffers a S3 hit and cannot run in its next move phase. 3) Inspiring presence Difficulty 7

Friendly models within 6 of the caster may use his leadership as if he was the warband leader. 4) Speed of Slaanesh Difficulty 10 Friendly models within 6 of the caster (including the caster) strike first in combat this round. In the case of multiple models striking first in the same combat, resolve it in initiative order. 5) Perversion of mind Difficulty 6 Range 12 The model targeted must not be in combat. He will immediately attack his nearest ally with whatever ranged weapons he has. If he has no ranged weapons or cannot shoot then the spell is wasted. 6) Fake gold Difficulty Auto The caster may automatically reduce the price of one item (or recruit) he would like to buy by 2d6Gc as if he had the haggle skill. This spell cannot be used more than once per round and cannot be used during battle.

Chaos Warrior maximum ability scores:


M WS BS S T W I A Ld 4 8 0 6 5 4 8 5 10

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