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Chess Strategy for a tactical approach to chess Play aggressively and take the initiative at every opportunity, unless

ess you are unfit for it. Whenever you think a move is good, go ahead and make it, never hesitate for fear of losing, experience is the best teacher. Train yourself to move quickly but deliberately, never hastily.

PAWN STRUCTURE 1. Backward pawns 2. Controlled squares 3. Holes 4. Passed pawns increase in strength as the number of pieces diminishes. OPENING 1. Rapid and solid development, avoid creation of any permanent weakness. 2. Aim to control the center trough immediate possession by the pawns or by the long range action of the pieces 3. Avoid moving same piece twice until full development has taken place. Move pieces in preference to pawns. 4. Take every piece offered unless there is immediate danger. 5. Bring out at least one Knight before bringing out both bishops. (knights are stronger with more pieces on the board) 6. Put rooks on open files. 7. Remember the initiative. MIDDLE GAME 1. Coordinate action of the pieces. 2. Early in the game it is advisable to keep pawns together. 3. Direct and violent attacks against the King must be en masse, with full force, to ensue their success. The opposition must be overcome at all costs; the attack cannot be broken off, because this generally means defeat. 4. If the game will go to an ending for a decision, consider the type of ending before exchanging pieces. 5. Get freedom while hampering your opponents. 6. Exploit a weakness or create one if possible. 7. Remember The Force of the threatened attack. 8. Remember cutting of pieces from the scene of action. 9. Remember the sudden attack from a different side. ENDING 1. 2. 3. 4.

Create a plan. Bishop is better than a knight but not always. Pawns are stronger when in line with each other. When opponent has a bishop it is generally better to have pawns on same color as bishop, when you have a bishop keep your pawns on opposite color, regardless if your opponent ahs one or not. 5. In the endings, when the Queens have been exchanged, and one or two pieces only are left with the pawns, bring your king out toward the center of the board. Also advance your pawns quickly. Pawn endings are won, as a rule, only by queening a pawn. Often victory goes to the swift. 6. In pawn ending advance pawn with no pawn opposing it. 7. Get freedom of maneuver while hampering your opponents. 8. Immediately act on side with superior forces. 9. Fix pawns. 10. Remember the Opposition. 11. Remember The sudden attack from a different side. 12. Remember A unit that holds two.

My System 1. What is the status of each piece? (all pieces) (Is it defended, attacked, duties to perform, restricted movement, etc.) What is the new status if moved to its new square? Does it have retreating squares? How has it changed the status of all other pieces connected with it? Is it possible to place another duty on the shoulders of a piece that is already occupied with other important matters? Are there any duties that interfere with each other? Can I attack the defender so it is no longer able to perform its task and from which squares can the defender do its duty? What happens if the defender has to recapture after the piece it was defending is captured?

-------------------------What to remember when examining the pieces: pawn - en-passant and promotion knight - double attack, can become long range with a tempo bishop - long range, remember to examine every square on it's diagonal. queen/rook - have an escape route. king - The king's status examination has to be flawless. The king is the #1 tactical target. Not only is his current square important, but also: A. Flight squares for the king

Which are his flight squares and whether you can control them. All squares that allow a direct or indirect tactical impact on the king's position. All files, ranks, and diagonals into the kings position have to be examined carefully. After all this is what the game is about, controlling the flight squares of the king and attacking him. B. take flight squares away by placing your opponent's pieces on them cut down the opponent's options by blocking his pawns open lines and files to control squares in the king's camp a restricted king surrounded by enemy pieces should trigger the idea of a mating net when trying to make stalemate ask yourself which piece on which square would take away the final flight squares.

Which squares can be occupied? Here you have to check for direct occupation and indirect occupation. Remember, sometimes a square only seems to be defended.

-----------------------------Tips: A simple method to find neat tactics is to count how many times a point is attacked and how many times it is defended. Avoid placing pieces awkwardly. So that there are tactics there have to be active pieces.

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