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Character Sheet

Player Name

burst fire
Character Name

12
Level

Slayer
Class Height Weight

Ocular Adept
Paragon Path Alignment Deity Epic Destiny Adventuring Company

32,000
Total XP RPGA Number

Revenant
Race

Medium
Size Age Gender

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

12

Initiative

28

CONDITIONAL MODIFIERS

AC

16

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

11 20 22 11 14 9

STR Strength
Constitution

0 5 6 0 2 -1 HIT POINTS

6 11 12 6 8 5

27

FORT 16

20 20

Passive Insight Passive Perception

10 + 10 +

10 10

CON

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Low-light Vision

25

REF

16

3
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

ATTACK WORKSPACE
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Ranged Basic Attack - Quick Superior crossbow +

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 23
ABILITY: ATT BONUS

6
CLASS

3
PROF

2
FEAT

3
ENH

3
MISC

21

WILL 16

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 7 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

101
CURRENT HIT POINTS

50
1/2 HP

25
1/4 HP

14
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE ABIL FEAT ENH MISC MISC

Ranged Basic Attack - Quick Superior crossbow +

1d10+27 RACE FEATURES


Dark Reaping - You have the dark reaping power
ABILITY: DAMAGE

6
ABIL

2
FEAT

3
ENH

8
MISC

8
MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Undead - You are considered both living creature, and undead creature Past life - Choose another race; you are considered a

1d4+8

0 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS +1 to all saving throws RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

member of that race for meeting prerequisites Unnatural Vitality - When you drop, can remain conscious and dazed, but fall unconscious if you fail death saving throw

23 7 15

vs vs vs vs

AC AC AC

Quick Superior crossbow +3 Unarmed (Melee) Unarmed (Range)

1d10+27 1d4+8 1d4+22

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Guardian Starting Feature - You gain the guardian's counter power. Heroic Slayer Weapon Talent - +1 to attack with weapon attacks Slayer Fighter Stances - Choose two fighter stances Level 3 Improved Power Strike Quick Swap Mighty Slayer
8 11 8 6 8 5 8 8 6 12 5 12 0 5 0 0 0 5 5 0 0 0 0 0 n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1 0 2 0 0 2 2 0 2 0 0 0 0 Page 1

FEATS

11 6 10 5 5 8 17 8 6 10 12 13 10 6 11 5 11

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

12 6 6 5 5

0 0 5 0 0

1 n/a 1 n/a n/a

0 0 0 0 0

Weapon Proficiency (Superior crossbow) - Gain proficiency with the Superior crossbow Crossbow Expertise - +1/+2/+3 (by tier) to weapon attacks with crossbows; ignore partial and superior cover with crossbow weapon attacks Past Soul (half-elf) - Use either Dark Reaping or Dilettante once per encounter Archery Mastery - Lose a ranger at-will attack power to gain a power granted by Expert Archer Primal Sharpshooter - Seeker: Nature training; inevitable shot 1/day; one 1st-level at-will power 1/encounter Weapon Focus (Crossbow) - Gain +1 damage per tier with weapon attacks with Crossbows Primal Eye - Add Dex or Str modifier to damage with RBAs Versatile Master - Dilettante power becomes at-will; can

Level 5 Guardian Feature Rapid Quarterstaff Level 7 Extra Slayer Stance Inexorable Slayer - Gain a +1 bonus to saving throws Level 10 Guardian Feature Spiriteye Manifestation Blasting Action

LANGUAGES KNOWN
Common, Goblin

pick paragon multiclassing powers from any class; can use AP to regain encounter attack power

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POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Rapid Shot (Archery Mastery)
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS

MAGIC ITEMS
Quick Superior crossbow +3 (E)

Magic Earthhide Armor +3 (E) Bracers of the Perfect Shot (heroic tier) (E)

ENCOUNTER POWERS
Second Wind Guardian's Counter Power Strike Grappling Spirits Totem Eye Beams
FEET HANDS HEAD NECK RING RING

Eagle Eye Goggles (paragon tier) (E) Amulet of Protection +3 (E)

DAILY POWERS
Inevitable Shot
WAIST

PERSONALITY TRAITS

UTILITY POWERS
Second Wind Dark Reaping Battle Wrath Mobile Blade Who's Next? Knack for Success Kirre's Roar Poised Assault Fighter's Grit Soaring, All-Seeing
Heroic (1-10) Paragon (11-20) Epic (21-30)

MANNERISMS AND APPEARANCE

Daily Item Powers Per Day


Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: 0 gp Encumbrance: 33 / 110

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CHARACTER NAME

burst fire
PLAYER NAME

Skills 11 6 10 5 5 8 17 8 6 10 12 13 10 6 11 5 11 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Revenant

CLASS

Slayer

LEVEL

12

(Trained)

SCORE ABILITY

MOD

HP 101 Spd 6 Init +12

11 STR +0 20 CON +5 22 DEX +6 11 INT +0 14 WIS +2 9 CHA 1

AC 28 Fort 27 Ref 25 Will 21


Passive Perception

(Trained)

When you spend an action point to make a ranged attack, you may make a ranged basic attack with your spiriteye against a different target as a free action. Versatile Master: You can spend an action point to regain the user of an encounter attack power that you have already used during this encounter, instead of taking an extra action.

(Trained) (Trained)

20
PLAY DATA

Passive Insight

20

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Rapid Shot (Archery Mastery)


KEYWORDS

Power Strike
USED KEYWORDS

Martial Personal RANGE vs

Martial, Weapon Special RANGE vs The enemy you hit DEFENSE TARGET

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION

No Action ACTION

Effect: You spend a healing surge and regain 25 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ATTACK

DEFENSE

TARGET

ATTACK

Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.

Trigger: You hit an enemy with a melee basic attack using a weapon. Effect: The target takes 1[W] extra damage from the triggering attack. Level 17: 2[W] extra damage. Level 27: 3[W] extra damage. Rapid Quarterstaff: When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier (+6). Special: You can use power strike twice per encounter, but only once per turn.
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

CLASS

Ranger

LEVEL

BOOK

PEHOTFK

CLASS

Fighter

LEVEL

BOOK

PEHOTFL

UTILITY POWER

AT-WILL POWER

ENCOUNTER POWER

Guardian's Counter
KEYWORDS

Totem Eye Beams


USED KEYWORDS

Grappling Spirits
USED KEYWORDS

Martial Close burst 2 RANGE

Psionic, Primal, Weapon


*

Primal, Weapon
*

USED

Imm Interrupt ACTION


2

Standard ACTION 21 vs

Ranged weapon RANGE

Standard ACTION 19 ATTACK vs

Ranged weapon RANGE

vs ATTACK DEFENSE TARGET

Reflex DEFENSE

One or two creatures TARGET

AC DEFENSE

One creature TARGET

ATTACK

Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.

Requirement: You must make this attack with your spiriteye. Attack: Dexterity or Wisdom vs. Reflex Hit: 2[W] + Dexterity or Wisdom damage, and roll 1d4 to determine the additional effect. 1. The target is dazed until the end of your next turn. 2. The target is immobilized until the end of your next turn. 3. The target takes an additional 1d10 damage. 4. You slide the target 4 squares. Effect: Until the end of your turn, you may fly 6 squares as a move action. Quick Superior crossbow +3: +21 attack, 2d10+19 damage

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+2) damage, and the target is slowed and can't shift until the end of its next turn. Level 21: 2[W] + Wisdom modifier (+2) damage. Special: You can use this power as a ranged basic attack. Quick Superior crossbow +3: +19 attack, 1d10 +23 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Guardian

LEVEL

BOOK

Dragon 399

CLASS

Ocular Adept

LEVEL

11

BOOK

Dragon 394

CLASS

Seeker

LEVEL

BOOK

PH3

ENCOUNTER POWER
burst fire

ENCOUNTER POWER
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ENCOUNTER POWER

Inevitable Shot
KEYWORDS

Second Wind
USED KEYWORDS USED

Battle Wrath
KEYWORDS

Primal Personal RANGE vs

Martial, Stance

USED

Free ACTION

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

ATTACK

DEFENSE

TARGET

Trigger: You miss a creature with a ranged attack Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square. Special: You regain the use of this power when you spend an action point.

Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.

Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon. Level 11: +3 power bonus. Level 21: +4 power bonus.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Seeker

LEVEL

BOOK

PH3

CLASS

LEVEL

BOOK

PH

CLASS

Fighter

LEVEL

BOOK

PEHOTFL

DAILY POWER

UTILITY POWER

UTILITY POWER

Mobile Blade
KEYWORDS

Who's Next?
USED KEYWORDS

Kirre's Roar
USED KEYWORDS

Martial, Stance

Martial

Martial

USED

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Move ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION
3

Close burst 3 RANGE ENCOUNTER DAILY

AT-WILL

Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier (+6) as a free action.

Requirement: You must have reduced a nonminion enemy to 0 hit points during this turn. Effect: You shift up to your speed and gain a bonus to your next damage roll made before the end of your next turn equal to the number of squares you moved from your starting position.

Target: Each enemy in burst Effect: You mark each target until the end of your next turn. In addition, you gain resistance to all damage equal to your Dexterity modifier (+6) until the end of your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Fighter

LEVEL

BOOK

PEHOTFL

CLASS

Fighter

LEVEL

BOOK

Dragon 379

CLASS

Fighter

LEVEL

BOOK

DSCS

UTILITY POWER

UTILITY POWER

UTILITY POWER

Poised Assault
KEYWORDS

Fighter's Grit
USED KEYWORDS

Dark Reaping
USED KEYWORDS

Martial, Stance

Martial

Necrotic

USED

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Free ACTION AT-WILL ENCOUNTER RANGE DAILY

Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.

Effect: Until the end of your next turn, you ignore the effects of the dazed, immobilized, slowed, and weakened conditions.

Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier (+5) or your Charisma modifier (-1).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Fighter

LEVEL

BOOK

PEHOTFL

CLASS

Fighter

LEVEL

10

BOOK

MP2

CLASS

Revenant

LEVEL

BOOK

Dragon 376

UTILITY POWER
burst fire

UTILITY POWER
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UTILITY POWER

Soaring, All-Seeing
KEYWORDS

Quick Superior crossbow +3


USED

Eagle Eye Goggles (paragon tier)


20/40
RANGE AC BONUS CHECK SPEED

Primal, Psionic, Polymorph

1d10
DAMAGE

3
PROFICIENT

Crossbow
GROUP

1
QUANTITY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

+3 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

13
LEVEL

+3d6 damage
CRITICAL
PROPERTIES

12
ENHANCEMENT LEVEL

Head Slot Item


TYPE

Effect: Until the end of your next turn, you gain a fly speed of 4, and you do not grant combat advantage to enemies flanking you.

Load Minor Ranged Basic Attack: +23 attack, 1d10+27 damage


AT-WILL
POWER

Gain a +2 item bonus to ranged basic attack rolls.

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

Rarity: Uncommon Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.

Rarity: Uncommon

CLASS

Ocular Adept

LEVEL

12

BOOK

Dragon 394

ITEM SLOT

Two-Hands

WEIGHT

PRICE

17000

BOOK

AV

ITEM SLOT

Head

WEIGHT

PRICE

13000

BOOK

AV

UTILITY POWER

MAGIC WEAPON

MAGIC ITEM

Bracers of the Perfect Shot (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Magic Earthhide Armor +3


3
AC BONUS

Amulet of Protection +3
1
QUANTITY AC BONUS CHECK SPEED

-1
CHECK

SPEED

1
QUANTITY

3
ENHANCEMENT
PROPERTIES

Arms Slot Item


TYPE
PROPERTIES

+3 AC
ENHANCEMENT

11
LEVEL

Armor
TYPE

+3 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

11
LEVEL

Neck Slot Item


TYPE

LEVEL

When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.

Special: +1 Fortitude

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Common

Rarity: Common

Rarity: Common

ITEM SLOT

Arms

WEIGHT

PRICE

680

BOOK

PH

ITEM SLOT

Body

WEIGHT

25

PRICE

9000

BOOK

AV

ITEM SLOT

Neck

WEIGHT

PRICE

9000

BOOK

PH

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

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