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Player Name
burst fire
Character Name
12
Level
Slayer
Class Height Weight
Ocular Adept
Paragon Path Alignment Deity Epic Destiny Adventuring Company
32,000
Total XP RPGA Number
Revenant
Race
Medium
Size Age Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
12
Initiative
28
CONDITIONAL MODIFIERS
AC
16
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
11 20 22 11 14 9
STR Strength
Constitution
0 5 6 0 2 -1 HIT POINTS
6 11 12 6 8 5
27
FORT 16
20 20
10 + 10 +
10 10
CON
CONDITIONAL BONUSES
DEFENSE
Low-light Vision
25
REF
16
3
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
ATTACK WORKSPACE
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
+ 23
ABILITY: ATT BONUS
6
CLASS
3
PROF
2
FEAT
3
ENH
3
MISC
21
WILL 16
CONDITIONAL BONUSES
Charisma
+ 7 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
101
CURRENT HIT POINTS
50
1/2 HP
25
1/4 HP
14
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE ABIL FEAT ENH MISC MISC
6
ABIL
2
FEAT
3
ENH
8
MISC
8
MISC
USED
Undead - You are considered both living creature, and undead creature Past life - Choose another race; you are considered a
1d4+8
0 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
member of that race for meeting prerequisites Unnatural Vitality - When you drop, can remain conscious and dazed, but fall unconscious if you fail death saving throw
23 7 15
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
11 6 10 5 5 8 17 8 6 10 12 13 10 6 11 5 11
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
12 6 6 5 5
0 0 5 0 0
0 0 0 0 0
Weapon Proficiency (Superior crossbow) - Gain proficiency with the Superior crossbow Crossbow Expertise - +1/+2/+3 (by tier) to weapon attacks with crossbows; ignore partial and superior cover with crossbow weapon attacks Past Soul (half-elf) - Use either Dark Reaping or Dilettante once per encounter Archery Mastery - Lose a ranger at-will attack power to gain a power granted by Expert Archer Primal Sharpshooter - Seeker: Nature training; inevitable shot 1/day; one 1st-level at-will power 1/encounter Weapon Focus (Crossbow) - Gain +1 damage per tier with weapon attacks with Crossbows Primal Eye - Add Dex or Str modifier to damage with RBAs Versatile Master - Dilettante power becomes at-will; can
Level 5 Guardian Feature Rapid Quarterstaff Level 7 Extra Slayer Stance Inexorable Slayer - Gain a +1 bonus to saving throws Level 10 Guardian Feature Spiriteye Manifestation Blasting Action
LANGUAGES KNOWN
Common, Goblin
pick paragon multiclassing powers from any class; can use AP to regain encounter attack power
burst fire
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Rapid Shot (Archery Mastery)
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS
MAGIC ITEMS
Quick Superior crossbow +3 (E)
Magic Earthhide Armor +3 (E) Bracers of the Perfect Shot (heroic tier) (E)
ENCOUNTER POWERS
Second Wind Guardian's Counter Power Strike Grappling Spirits Totem Eye Beams
FEET HANDS HEAD NECK RING RING
DAILY POWERS
Inevitable Shot
WAIST
PERSONALITY TRAITS
UTILITY POWERS
Second Wind Dark Reaping Battle Wrath Mobile Blade Who's Next? Knack for Success Kirre's Roar Poised Assault Fighter's Grit Soaring, All-Seeing
Heroic (1-10) Paragon (11-20) Epic (21-30)
CHARACTER BACKGROUND
OTHER EQUIPMENT
RITUALS / ALCHEMY
burst fire
Page 2
CHARACTER NAME
burst fire
PLAYER NAME
Skills 11 6 10 5 5 8 17 8 6 10 12 13 10 6 11 5 11 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Revenant
CLASS
Slayer
LEVEL
12
(Trained)
SCORE ABILITY
MOD
(Trained)
When you spend an action point to make a ranged attack, you may make a ranged basic attack with your spiriteye against a different target as a free action. Versatile Master: You can spend an action point to regain the user of an encounter attack power that you have already used during this encounter, instead of taking an extra action.
(Trained) (Trained)
20
PLAY DATA
Passive Insight
20
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Power Strike
USED KEYWORDS
Martial, Weapon Special RANGE vs The enemy you hit DEFENSE TARGET
USED
Standard ACTION
No Action ACTION
Effect: You spend a healing surge and regain 25 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ATTACK
DEFENSE
TARGET
ATTACK
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack's range. You take a -2 penalty to the attack rolls.
Trigger: You hit an enemy with a melee basic attack using a weapon. Effect: The target takes 1[W] extra damage from the triggering attack. Level 17: 2[W] extra damage. Level 27: 3[W] extra damage. Rapid Quarterstaff: When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier (+6). Special: You can use power strike twice per encounter, but only once per turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Ranger
LEVEL
BOOK
PEHOTFK
CLASS
Fighter
LEVEL
BOOK
PEHOTFL
UTILITY POWER
AT-WILL POWER
ENCOUNTER POWER
Guardian's Counter
KEYWORDS
Grappling Spirits
USED KEYWORDS
Primal, Weapon
*
USED
Standard ACTION 21 vs
Reflex DEFENSE
AC DEFENSE
ATTACK
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Requirement: You must make this attack with your spiriteye. Attack: Dexterity or Wisdom vs. Reflex Hit: 2[W] + Dexterity or Wisdom damage, and roll 1d4 to determine the additional effect. 1. The target is dazed until the end of your next turn. 2. The target is immobilized until the end of your next turn. 3. The target takes an additional 1d10 damage. 4. You slide the target 4 squares. Effect: Until the end of your turn, you may fly 6 squares as a move action. Quick Superior crossbow +3: +21 attack, 2d10+19 damage
Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+2) damage, and the target is slowed and can't shift until the end of its next turn. Level 21: 2[W] + Wisdom modifier (+2) damage. Special: You can use this power as a ranged basic attack. Quick Superior crossbow +3: +19 attack, 1d10 +23 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Guardian
LEVEL
BOOK
Dragon 399
CLASS
Ocular Adept
LEVEL
11
BOOK
Dragon 394
CLASS
Seeker
LEVEL
BOOK
PH3
ENCOUNTER POWER
burst fire
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Inevitable Shot
KEYWORDS
Second Wind
USED KEYWORDS USED
Battle Wrath
KEYWORDS
Martial, Stance
USED
Free ACTION
ATTACK
DEFENSE
TARGET
Trigger: You miss a creature with a ranged attack Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square. Special: You regain the use of this power when you spend an action point.
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon. Level 11: +3 power bonus. Level 21: +4 power bonus.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Seeker
LEVEL
BOOK
PH3
CLASS
LEVEL
BOOK
PH
CLASS
Fighter
LEVEL
BOOK
PEHOTFL
DAILY POWER
UTILITY POWER
UTILITY POWER
Mobile Blade
KEYWORDS
Who's Next?
USED KEYWORDS
Kirre's Roar
USED KEYWORDS
Martial, Stance
Martial
Martial
USED
Minor ACTION
3
AT-WILL
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier (+6) as a free action.
Requirement: You must have reduced a nonminion enemy to 0 hit points during this turn. Effect: You shift up to your speed and gain a bonus to your next damage roll made before the end of your next turn equal to the number of squares you moved from your starting position.
Target: Each enemy in burst Effect: You mark each target until the end of your next turn. In addition, you gain resistance to all damage equal to your Dexterity modifier (+6) until the end of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Fighter
LEVEL
BOOK
PEHOTFL
CLASS
Fighter
LEVEL
BOOK
Dragon 379
CLASS
Fighter
LEVEL
BOOK
DSCS
UTILITY POWER
UTILITY POWER
UTILITY POWER
Poised Assault
KEYWORDS
Fighter's Grit
USED KEYWORDS
Dark Reaping
USED KEYWORDS
Martial, Stance
Martial
Necrotic
USED
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon.
Effect: Until the end of your next turn, you ignore the effects of the dazed, immobilized, slowed, and weakened conditions.
Trigger: A creature within 5 squares of you is reduced to 0 hit points Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier (+5) or your Charisma modifier (-1).
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Fighter
LEVEL
BOOK
PEHOTFL
CLASS
Fighter
LEVEL
10
BOOK
MP2
CLASS
Revenant
LEVEL
BOOK
Dragon 376
UTILITY POWER
burst fire
UTILITY POWER
Page 4
UTILITY POWER
Soaring, All-Seeing
KEYWORDS
1d10
DAMAGE
3
PROFICIENT
Crossbow
GROUP
1
QUANTITY
13
LEVEL
+3d6 damage
CRITICAL
PROPERTIES
12
ENHANCEMENT LEVEL
Effect: Until the end of your next turn, you gain a fly speed of 4, and you do not grant combat advantage to enemies flanking you.
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
Rarity: Uncommon Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
Rarity: Uncommon
CLASS
Ocular Adept
LEVEL
12
BOOK
Dragon 394
ITEM SLOT
Two-Hands
WEIGHT
PRICE
17000
BOOK
AV
ITEM SLOT
Head
WEIGHT
PRICE
13000
BOOK
AV
UTILITY POWER
MAGIC WEAPON
MAGIC ITEM
Amulet of Protection +3
1
QUANTITY AC BONUS CHECK SPEED
-1
CHECK
SPEED
1
QUANTITY
3
ENHANCEMENT
PROPERTIES
+3 AC
ENHANCEMENT
11
LEVEL
Armor
TYPE
11
LEVEL
LEVEL
When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.
Special: +1 Fortitude
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Common
Rarity: Common
Rarity: Common
ITEM SLOT
Arms
WEIGHT
PRICE
680
BOOK
PH
ITEM SLOT
Body
WEIGHT
25
PRICE
9000
BOOK
AV
ITEM SLOT
Neck
WEIGHT
PRICE
9000
BOOK
PH
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
burst fire
Page 5