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Changing Lives
By 2020 more people than ever will be using computing devices of one form or other, be they a retiree in Japan, a schoolchild in Italy or a farmer in Africa. At the same time, each generation will have its own set of demands. Silver surfers will want much more from technology than Web browsing, while the iPod and iPhone generation will be replaced by multiple other new generation Xs. Technology will continue to have an important impact at all stages of life. The way we grow up, live together and grow old is inextricably entwined with computers, whether we like it or not. For each of these stages of life we look at one particular topic in terms of technological developments: what it means to learn, to be a family, and to be healthy and active in old age.
Learning Differently
The nature of learning is changing significantly as more and more technologies are assimilated into childrens lives. For example, how learning happens (eg taking part in a discussion with people from all over the world on Second Life) and when it happens (eg listening to a podcast about pollution while on the school bus home) are diversifying. There are ever more opportunities by which children can access, create and share content with others. Likewise, the nature of teaching is changing, both in terms of how teaching is undertaken and in how its benefits are measured. For example, the way teachers and professors engage with their students during class (eg using interactive whiteboards and tablet PCs to make comments) and after class (eg use of online assessment tools to provide feedback and reports) is very different from the chalk and talk model of the past. What will learning be like in 2020? Will the exercise book and the report card of today even be recognizable? Here, we touch first upon advances made in technology-enhanced learning and, second on new forms of assessment and feedback. A diverse range of technologies has been developed for educational purposes, from multi-media learning tools to mobile measuring and sensing tools. Interactive whiteboards and WiFi are also becoming more commonplace in schools. As the cost of PCs dramatically drops and cheap mobile phones become more like computers it is likely that the vision of one computer for every child world-wide will be more of a reality by 2020. However, while our schools may be flooded with cheap computers, what really counts is how children and their teachers use them in a learning context. As resources and tools like Wikipedia, Google, Word and PowerPoint become second nature, this is likely to change the way children create, solve problems, express themselves
and understand the world. Likewise, the new generation ofteachers, who have been brought up with computers themselves, will increasingly be able to customise and incorporate these resources into their lessons. The new shareable technologies described earlier would seem ideal candidates for supporting innovative forms of collaboration in the classroom, enabling children to learn how to participate in new ways around digital content they are creating. Ubiquitous computing devices are also starting to enter the classroom and the schoolbag. New low-cost sensing technologies are part of chemistry and physics teaching. Even the very youngest children can benefit from computers when they are embedded in objects that encourage hands-on interactive play. How teachers assess their students is changing, too. Online tools are being developed to make it easier to capture more about students work in digital form. Whereas, in the past, teachers commonly based their assessment of a learners progress on the quality of their term paper or science project, today the teacher can see the intermediate steps, the rough drafts, or even the sequence of keystrokes that led to the final product. The capacity of computers to provide ever more finelygrained detailed traces of student behaviour continues to be a major pull in education. A well-rehearsed claim is that teachers can and indeed ought to view digital traces not as merely a tool for spelling and syntax, but as a more comprehensive and process-focused measure of students competence and learning. Having access to a students digital traces may also aid teachers in diagnosing learning difficulties that may have previously been overlooked. This understandably creates new tensions in terms of the overall balance of time a teacher must give to assessing students versus teaching them. As the trend towards developing more sophisticated technologies to record and assess a pupils output continues, the way computers are used to support learning and teaching in 2020 may be quite different from today. The impact will not just be in terms of how technology changes the nature of learning and teaching but in other ways, too. It may change, for example, the ways in which parents can become connected to the education process. It may affect the ways in which school invades home and home invades school for children in a culture that is increasingly permeated by connected computer technology.
out the boxes after an aunts death may no longer be simply a matter of dividing up the jewelry, books and ornaments. By 2020 a persons belongings will include a vast array of digital materials. This raises all sorts of questions about how one sorts through such collections, and whether the relevant social and technology safeguards are in place to allow us access to a loved ones email and other digital belongings once they have passed away. In the next decade or two, we will witness many changes in family life brought about by technology, but also sparking new forms of digital tools. Such changes will of course have a larger impact on societal and ethical issues that is difficult to predict.