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Characters: Your character will start at Level 4.

We will be making use of the Inherent Bonuses as magic weapons will be exceedingly rare in this world and I don't want to explain how they work anyway. You may have one magic item of your level or lower. Just one. Go to www.Wizards.com/dnd Username: runcosmorun@gmail.com Password: 2895021 Tools > Character Builder A Few Notes on Setting: Welcome to Andrha! Since I don't have autism it probably won't be as fleshed out as it could be, but that's where you come in. I am intentionally leaving details out so you can either come up with stuff on your own, or even have it decided in game on the fly. Yay, world-building. Here are some things you should know: Padartha: Think the Spice, or Ember or Amber it's an unstable element that powers all the steam engines and science in our world. It has the power to warp reality and topple civilizations. There is no limit to its potential, so ever nation on Andrha seeks it out to cultivate it, which is destroying the planet in horrifying ways. Theme & Mood: I've quite enjoyed and will continue to get a lot out of writing this world and its history, but if past games have taught me anything, it just isn't in my nature to run or be a part of a completely serious game, nor am I intelligent enough to remember more than the most basic aspects of even my own setting. So yes, I'll play dubstep along with other funny anachronistic music, or do an entertaining voice we're here to have fun after all. Yes, I will also write a lot of background and setting with the world dying, war and monsters but I am looking to you for more. Feel free to write or make things up. I feel like you're more apt to remember and care if it's something you were a part of creating. Stats: For your six ability scores you may use either the standard array of 16, 14, 13, 12, 11, 10 or follow the rules of customizing scores on page 17 of the Players Handbook (this is the same method Character Builder uses).

Races: I am allowing the following races based on what I have written for the setting. I will entertain an offer for the rest of the races should the reasoning underlying your argument be compelling enough, but barring that assume no one can play overly ridiculous things like Bugbears or Vryloka. Note: If two races are noted on the same line, it is because in terms of game background they will be considered racially identical. Human Dwarf Dragonborn Gnome, Halfling, Svirfneblin Elf, Eladrin Goliath, Half-Orc Longtooth Shifter, Razorclaw Shifter Genasi Half-Elf Warforged Revenant Class: The only class I am not allowing is Vampire. If you have to ask why, we will play without you. Moving on. It may seem confusing at first about what the differences are between every class you can play. If you're really struggling, I suggest coming up with something easy you'd like to do, such as I want to throw fireballs or I swing a giant hammer!. I'll come at you with some suggestions. You'll further note every class is under a section with a title, such as Leader or Defender. This is the role that class falls under. Oh look, a quick summary of each: Leader: Healer - You keep your allies fighting fit and depending on your second role, might get stuck in or deal damage. Example: Cleric Defender: Tank Draw aggro, keep your enemies off your shittier, squishier allies. All defenders have a Mark mechanic, which in essence is hey you/you guys, come fight me, assholes and if they don't, you get to punish them. Example: Fighter Striker: DPS Damage. Damage. Are you doing damage? Go do some damage. Strikers all have some sort of mechanic that makes them do more damage under certain circumstances. Make sure before the first game you at least know of it's existence or you'll be really useless.

Example: Rogue Controller: Crowd Control Hurt groups of bad guys, debuff them too, sometimes you make zones that wicked suck to be inside and slow down gameplay for everyone! Yay! Example: Wizard Regional Bonuses: Most of these, except for Skelepope can be found under the Forgotten Realms section of Backgrounds. Additionally, I have noted the primary races associated with each civilization, but this does not prohibit you from playing any race not mentioned from there. Okazaki Baldurs Gate: +1 Language, Add Streetwise to class skills, +2 to Streetwise checks. Brothas are accustomed to large crowds and a difficult struggle where one plays the Game or gets played, and is only as safe as the amount of Brothas behind him. Analogue: Samurai Champloo, Afro Samurai. The Wire meets Seven Samurai. Religion: Besides honoring the OG's who came before, Okazaki live and breathe the idea of the Game, personified as the struggle to acquire wealth and glory at the expense of others without ever having to publicly acknowledge they have done anything wrong. Brothas believe in living the concepts of Tatemae and Honne, one being the facade one presents to the world and the other being what one truly desires. This society does not value honesty, it values sincerity. Yes, there is a difference. Governance: Emperor Curtaro Foolkillah Racial Makeup: Human, Dragonborn Virsago Dragon Coast: +1 Language, reroll Insight Checks Even the poorest Virsago must demonstrate keen intellect when dealing with ever-present rivals, many times from other countries. Analogue: Spanish Switzerland, that shitty Three Musketeers remake Religion: Kevin is running a lot of the development for this region. Essentially, the urbane Eladrin homeland its a collection of city states and noble houses all vying against one another for political power. Religion? I don't know ask, Kevin. Governance: Virsago is broken up into 8 city-states, each run by its own Council and Prefeito. Racial Makeup: Eladrin/Elf, Half-Elf

Roil Arknaught Windrise Ports: You may add any additional skill to your list of class skills. You may also gain one additional language of your choice. Dwarves long ago were forced from their ancestral mountain homes by a great cataclysm known as the Shattering. Today most Dwarves live on massive steam barges known as Arknaughts. Life is exceedingly difficult on the Roil, so all Dwarves learn a thing or two to survive as well as the languages of different cultures during trading stops. Analogue: Bulgarian Battlestar Galactica, Twenty Thousands Leagues Under the Sea Religion: At the time of the Shattering, it is believed that the Dwarf pantheon sacrificed itself to ensure the survival of their people by putting their essence into the Dwarven fleet.. Today, most Dwarfs worship the Arknaught upon which they live as thinking and feeling entity, a living mechanical embodiment of the old Gods. There are 4 Arknaughts left in commission after the Shattering: Kresnik (War, Summer, Storms) Ipsolin (Autumn, Secrets, Lies) Svetovid (Spring, Fertility, Abundance) Zorya (Sky, Oceans, Winter) Politics: Each Arknaught has a Captain, Quartermaster, First Mate and so on. The Shattering forced most Dwarfs from their ancestral homes and completely changed the politics of Dwarf culture. Racial Makeup: Dwarfs, other races are rare but not unheard of.

Timocrosphere of Jgeva Nerfell: Add Endurance to class skills, +3 to Endurance checks. Jogeva really sucks to live in, toiling away for just a small chance that some day you will earn the right of property and not have to toil in the Padartha mines. Analogue: Robots from the Matrix that farm the people-battery fields, the workers in Metropolis or Waterdeep: Add Diplomacy to class skills, +2 to Diplomacy, add one additional language of your choice. Life is great in the sky city of Himmelstad, Coglord Kugghjul and his board of directors ensures the wealthy property owners of the Sky Citadel are kept rich and happy. Analogue: Bastion, Rapture, the rich people in Metropolis Racial Makeup: Goliath/Half-Orcs

Sorrowglade Gray Vale: +1 Language, add Nature to class skills, +2 to Nature checks. Elven ancestors fled Virsago to form their own anarcho-commune in these lands. They live off the land and trade with outsiders for anything the Crone of Leaves refuses them. Analogue: Apocalypto meets Timothy Dalton in Flash Gordon. Government: Tribal chieftans and shamans. The Elves of Sorrowglade believe that their Virsago kinsmen have forgotten their roots. Racial Makeup: Elf, Half-Elf Rawnishi Wastes Calimshan: Resist 4 Fire (7 at 11th level, 10 at 21st), +5 to Endurance (thirst, heatstroke) checks. The Wastrels of Rawnish have had generations to hone their resistance to heat and desert conditions while traveling the former Dwarven homeland searching for their fortune or even just answers. Analogue: Red Dead Redemption meets STALKER: Call of Pripyat Racial Makeup: Anyone who can survive Underdweller Empire East Rift: Learn Deep Speech, add Dungeoneering to class skills, +2 Dungeoneering Checks Those-Who-Dwell fight every day to survive, whether from their enemies or from one another. They have to be on their toes at all times from the incursions form the Underdark or from the Surface World. Analogue: Willow, 1984, Brazil, Star Trek Religion: Gnome Administrators long ago banned the worship of the old gods, but this does not mean that they have been forgotten. Government: The Empire is kept efficient and thriving by the Supreme Abacus, a legendary machine of scientific, alchemical and magical significance that is rumored to be self-aware. Racial Makeup: Gnome/Halfling, Warforged Cymbria Tarmalune: Whenever you spend an action point to take another action, gain +1 speed until the end of your next turn. +2 bonus to Diplomacy checks. Analogue: The Witcher, Medieval Wales Religion: Cmryneddu worship the old gods, most prominently Digonedd, god of oceans, abundance and wisdom. Government: Each city and its surrounding towns are run by a Baron, who is free to administrate as he or she sees fit. There is a Council of Barons, which functions as oversight. Racial Makeup: Human, Most of everyone else

The Holy See of Caelia Cloistered Priest: Add Religion to your class skills, +3 Religion Checks

The Theocratic City-State of Caelia visual proof of where one goes when they die. Thousands flock here every year in order to receive the blessing of Pontifex Maximus so that they might feel peace in the knowledge that when they die, they will live ever more in this wonderful city. Analogue: Zombie Vatican Government & Religion: The College of Pharisees directly administrates and runs the country. They are appointed directly by the immortal Pontifex, who is worshiped as a God (Read: Skelepope). Racial Makeup: Revenants, Humans Al-Shamar Great Dale: Add Arcana and Nature to skill list, +1 to Arcana and Nature. Al-Shamar is known as a geniocracy; a world-leader in arcane science and understanding of the natural world. Even a Shamarian child knows more about magic and Padartha than any leading practitioner from any other country. Analogue: Thundercats if they lived during the Islamic Golden Age Religion: Al-Shamar for the most part believes itself to be far beyond the need for any gods, but some old god worship remains to this day. Government: Al-Shamar is run by a council of Scientists, Artists, Engineers and Philosophers, commonly referred to as the Enlightened. Little is known about how one is selected to join the council. Racial Majority: Shifters, Warforged Ajagara Akanul: You gain Resist 2 Cold, Resist 2 Fire, and Resist 2 Thunder (it adds to any existing resistance you may already have) The Dragonmen of Ajagara believe that they were the first beings to be brought into existence by Andrha herself. In order to understand the nature of existence, Yogis will subject themselves to harsh environmental conditions as well as create Genasi which embody the elements of Andrha. Analogue: India and Hinduism, Avatar: The Last Airbender Racial Makeup: Dragonborn, Genasi

Languages: Andrha

Spoken by

D&D equivalent

Andrhan Ajagara Llferydd Rawnishi Arborol Virsagian Underspeech Okasaki Shamaric Jgska Burak'kak Primordial

Lingua Franca Dragonborn Cymbria Dwarves, Wastrels Elves Eladrin Gnomes, Halflings Okai, gangstas Al-Shamari Half-Orcs, Goliaths Goblins Elementals, Genasi

Common Draconic N/A Dwarven Elven Elven Deep Speech N/A N/A Giant Goblin Primordial

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