Professional Documents
Culture Documents
Q3 - 4 2013
www.mediabrix.com
www.mediabrix.com
TABLE OF CONTENTS
3 Overview
4 Key Findings
8 Demographics
12 Methodology
12 About MediaBrix
OVERVIEW
Led by the growth of mobile, social
gaming is one of the most engaging and
popular activities across all screens—
desktop computers, laptops, mobile
devices and tablets. In fact, according
to Newzoo data, people around the
globe spend one billion hours daily
playing games, which is more than
five times the amount they spend on
YouTube or Facebook. According to
eMarketer, playing games continues to
dominate as the most popular activity
on mobile devices and tablets, and a
over a third of smartphone owners and
nearly 70.0% percent of tablet owners
in the U.S. play games on their devices
more than they perform any other activ-
ity. Also according to eMarketer, by
2015, approximately 162.4 million, or
over 50.0% of the U.S. population, will
actively play games on their mobile
devices—that’s 8 out of 10 people.
As marketers look for scalable solutions
across all demographics, they will find
one in cross-platform social game adver-
tising, and this trend is being recognized
throughout the industry. Recently, Medi-
aPost reporter Steve Smith said, “If mar-
keters want to understand mobile con-
tent and usage, and think harder about
how to integrate either ads or services
into consumers’ lives, they need to wrap
their heads around gaming.”
brands with 100% viewable advertis- Continuing in the tradition of previous
ing—where marketers get 100% share of reports, it shows how cross-platform
“If marketers want voice, 100% of the time—in a high qual- social gaming advertisements con-
ity environment with the most engaged tinue to perform for brands. This report
to understand mobile users. For this reason, cross-platform takes a look at the last two quarters of
content and usage, and social gaming has become an important 2013, revealing how in-game ads sur-
digital marketing tactic for top brands, pass leading digital advertising formats
think harder about as well as a monetization tool for devel- when comparing the following metrics
how to integrate either opers. According to eMarketer, this and benchmarks: CTR, interaction rates,
year, U.S. social game ad revenues will video completion rates, engagement
ads or services into increase by 22.9% and mobile gaming rates and reward acceptance rates.
consumers' lives, they advertising revenues will also reach dou-
ble-digit growth, proving that in-game
need to wrap their advertising can’t be ignored.
heads around gaming.” This third installation of our biannual
report explores industry-wide trends in
the cross-platform social gaming market,
What’s more, as the digital media indus- including benefits for brands and devel-
try attempts to resolve the pervasive opers, social game player demograph-
issues of click fraud, bots, viewability, ics, advertising industry benchmarks
fraudulent traffic and banner blindness, and a real-world example from a lead-
cross-platform social games provide ing game developer, Jackbox Games.
KEY FINDINGS
MediaBrix Momentum Summary of Industry-Wide Trends
♦♦ As of comScore’s December 2013 figures, MediaBrix ♦♦ Mobile continues to drive growth in the gaming industry;
reaches over 45 million monthly unique Internet users in by 2015, approximately 162.4 million, or over 50% of the U.S.
the U.S. who play social games online—20.0% of the total population, will actively play games on their mobile devices;
online audience, making MediaBrix’s reach larger than Pan- that’s 8 out of 10 people
dora, Twitter and Hulu (source: eMarketer)
♦♦ Also according to comScore, MediaBrix reaches almost ♦♦ Developers are turning to free to play (F2P) games and
half—46.0%—of the total online gaming audience, making are embracing advertising from top brands as a moneti-
them the largest gaming platform measured by comScore zation solution that seamlessly fits into their games and
enhances the user experience, in conjunction with other
♦♦ When comparing data from 2012 to 2013, MediaBrix revenue-generation tactics
found that emotional targeting and Breakthrough Moments™
(BTMs™) technology provides a lift in cross-platform social ♦♦ F2P is the dominant business model for mobile, taking
gaming advertising performance; in 2013, performance over 90.0% of global revenues
increased by 15.0% for online and 30.0% for mobile cam- (source: Newzoo)
paigns as a result of layering in emotional targeting
♦♦ Adding emotional targeting—defined as a way for brand
♦♦ For the first time, MediaBrix debuts rewards metrics and marketers to reach people, elicit positive responses and
benchmarks, relevant for brands offering players virtual increase brand connections—increased overall social gam-
goods at moments of achievement, and the success rates ing performance by 15.0% and mobile gaming performance
are compelling as MediaBrix reveals that rewards garner a by 30.0% from 2012 to 2013
63.8% acceptance rate on the web and a 67.9% acceptance
(source: MediaBrix)
rate on mobile
♦♦ Rewards-driven models are fueling the growth of in-game
♦♦ MediaBrix social and mobile gaming value exchange ads
advertising, as marketer adoption rates of them increased
see average video completion rates of 89.0% on the web
by 61.0% from Q3 to Q4 of 2013
and 83.1% on mobile, exceeding most other video ad com-
(source: MediaBrix)
pletion rates in the industry
*Source: Gotta Be Mobile. (Feb. 5, 2014). Flappy Bird Addiction Pushes Gamers to Go Big with Hacks and Cheats [Blog post].
Retrieved from http://www.gottabemobile.com/2014/02/05/flappy-bird-cheats-hacks-addiction-frustration
33% 67%
player demographics.
$30,000 - $49,999 $100,000 - $149,999 25 - 34 yrs 55 - 64 yrs College Grad Grad Degree
Source: MediaBrix, DoubleClick, and Data Supplied by eMarketer Source: MediaBrix, DoubleClick, and Data Supplied by eMarketer
Flex Fusion
As a user is playing a game and Jackbox Games helps immerse
reaches a congratulatory point, with brands within a social or mobile game
Flex, Jackbox Games enables brands to or empower them to create their own
congratulate their performance through BTMs™ with this exclusive, scalable inte-
this brand-response advertising unit, gration that inspires positive brand rec-
which is seamlessly integrated during ognition and association among players.
natural game breaks to offer the opti-
mal user experience