Professional Documents
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Ashley Campion Wes Kincaid Stephanie Lanter Michael Riggen John Hutchens Nathan Frost Claudia Martinez
What is a Smartphone?
A Smartphone is a mobile device offering highly developed features beyond a classic mobile phone
Computer-like functionality Applications for entertainment Access to the Web Personal data processing
In 1992, IBM created the first Smartphone which they named Simon
Shown as a concept product at COMDEX, a computer industry trade show in Las Vegas It was released to the public in 1993 and sold by BellSouth
Although it sounds similar to our Smartphone's today, the Simon would be considered fairly low-end
Market size
Scope of rivalry
Life cycle
In the mature stage Only way to gain an advantage over other companies is by making the three factors better than others.
Problems
Cost of plans
Cancelation fees Long term contracts
Speed of networks
5 Forces Model
Rivalry within the industry Main Competitors - RIM, HTC, Palm, Motorola, Samsung, Nokia U.S. Market Share of Smartphones
5 Forces Model
Threat
of Potential New Entrants - The threat of new entrants is low since start up costs for a cell phone service provider are extremely high. A great sum of money must be invested to attain the economies of scale, and it is difficult to enter the market with existing firms already operating on cost and differentiation strategies.
First
Mover Advantage - Releasing a product early will enable one to capture the largest market share, establish partnerships, erase barriers to entry, and dim the chances of competition.
Bargaining Power
Buyers Customers Buying Power - Phones are changing dramatically and what consumers want is cheap and efficient. Buyers have high bargaining power and will usually pay for what the consumers value the most. Buyers Willingness to Switch - Will switch for innovative products and good ratings Suppliers Suppliers end up being in a low bargaining position because cell phone operators provide such high volume orders that they have to be cautious not to temper with the relationship.
Threat of Substitute Products Cost and Innovation - Companies within the industry compete on innovation and new applications. High switching costs with servers/phones - Consumers would more than likely not switch between a new product due to contract fees and the cost of purchasing a new product.
Intensity of Rivalry Among Competitors Innovative (Blue Ocean) Applications (GPS, Google, Email, Video/Camera, Bluetooth, Games etc.) New target market - Price reduction attract more customers
Threat of Substitute Products 1. Skype 2. PDA phone palm 3. Features phones Nokia, LG
What to learn
Companies need to learn from this what buyers value in the industry. How to add value to the customers. Know what they like and strive to achieve this.
Who are my loyal buyers and suppliers and try to build a strong relationship.
Know what your company is best at and learn how to go from there in making it even better.
Drivers of Change
Drivers of Change
Product innovation/technological change Started as any phone that could text or play games Now it is any phone with a built in operating system Internet GPS Downloads
Drivers of Change
Diffusion of technological know-how New generation Need to upgrade Need for new technology Globalization Strong sales worldwide Companies on different continents Constant lines of communication
Drivers of Change
Emerging buyer preferences Not just for phone calls anymore High demand for multiple features Send/receive e-mail Access to Internet Purchase I-Tunes, ringtones, and games Social concerns, attitudes, and lifestyles Driven by technology People dont NEED Smartphones but they WANT them Keeping up with the Joness
Competitive Forces
Global economy Price Product Features Product quality Design innovation
Strategic Positions
Dell
Cutting operating costs Just trying to survive economy, not thrive
Strategic Positions
Google
Becoming key player in software development Numerous Apps for iPhone On top of innovation
Microsoft
Expects double digit revenue increase Came off of 18% growth in revenue in 2007 Very strong position
Competitive Moves
Microsoft
Look for Microsoft to continue with same results With double digit growth expected, no reason to let up
Google
Watch for Google to become a key player in software development Possible product line in the future
Technology:
Next Generation Experience: - Companies raising their research to meet consumers needs -Example: battery running-off and still having 4hrs of talk time, lighter in weight and thinner
Marketing: - Quantitative research on mobile phone users reveals that there is currently no such thing as a Smartphone market - The assumption that the mobile market will develop in the same way as the personal computing market did
Pricing:
- About half of the sales of Smartphone are through employers (as opposed to retail channels)
Growth Potential
Since 1998, 30% increase in the number of people in United States who own cell phones
Innovation played big part Progression: (brick phone flip phone Smartphone)
Average life of a cell phone is only about 18 months Probably not skyrocketing levels of growth, but still growth potential
Apple
The iPhones release put Apple ahead in Smartphone industry (327% growth) the year it came out
Research-in-Motion (BlackBerry)
Frontrunner in Smartphone industry until Apple released the iPhone
HTC
Hopes to pick up speed with new Google phone Android
Nokia
Known for brick phone Has Smartphone, but hasnt seen successful growth in Smartphone industry
Company
42.4
Nokia 15,472 15,964
48.7
-3.1
5,80 0 4,720
1,656 1,239 7,626
15.9
9.7
81.7 327.5
25.9 -19.3 -20.9 11.5
3,192
12.9
4.5 3.4 20.9 100.0
1,104
1,315 1,535 9,643
3.4
4.0 4.7 29.4 100.0
Total
36,515
32,753
Source: http://www.gartner.com/it/page.jsp?id=827912
Red Ocean
Competing on innovation Big players like Apple and RIM BlackBerry have huge lead
Blue Ocean
Smartphone companies could differentiate by Dell style customization of cell phones Or reduce the amount of EMFs emitted from phone *Apples success in one year could happen with any company