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ARTIFICAIL INTELLEGENCE
•Introduction:
deduction, etc.
•The research vehicle is (experimenting medium) is computer
•Machine Learning
•
•. WE SHOULD ALLOW THIS CHANGE HAPPILY
•We should be sure they are doing the job correctly, so that no future
accidents occur.
TOYS AND GAMES AND
INTERNET:
•The 1990s some of the first attempts to
mass-production of domestically aimed
types of basic Artificial Intelligence for
education, or leisure were taken.
•This prospered greatly with the Digital
Revolution, and helped introduce people,
especially children, to a life of dealing
with various types of AI, specifically in
the form of ROBOTIC PETS
•the Internet (example: basic search engine
interfaces are one simple form)
•Similarly different type of games were
also released.
Robotic Achievements:
BIPER-3, in 1981, was
the first legged
machine to balance
itself dynamically.
Like a person, its gait
relies on its own
forward momentum.
BIPER-3 can walk
forward, backward, or
sideways.
•Most recently a new
technology of AI is introduced
in MIRA robot head .this
artificial head gives facial
expressions like that of humans
•This is Neural Network based robot that identifies and grasps a fruit on
a table, taking into account the fruit's position.
•The behavior is initialized and confirmed by verbal communication.
• It focuses on the practical use of visual recognition and navigation in a
continuous world which is easy for humans yet traditionally difficult for
machine intelligence.
•GRACE ,a six-foot-tall, autonomous talking robot.
• She found "her" way to the conference room where "she" gave a
•Conceivably, people in the future could load their minds into a robot and
live for thousands of years!
•In the coming decades, robots will gradually move out of the industrial
and scientific worlds and into daily life, as shown in the terminator movie.