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Why do we need coordinate
systems?
Rectangular
Co-ordinate Systems
Cartesian coordinates in 3D
Range of the variables
-<x<
-<y<
-<z<
A = (Ax ,Ay ,A z)
or
Ax a x +Ay a y +A z a z
Cylindrical
Co-ordinate Systems
0<
0< <2
-<z<
A=A a +A a + A z a
|A|=(A 2+A2+Az2)1/2
Cylindrical to rectangular
(, ,z)
x= cos
y = sin
z= z
Rectangular to Cylindrical
=(x2+y2 )1/2
tan =y/x
z=z
ds= ddza
ddza
ddaz
Differential volume
The coordinate surfaces of the cylindrical coordinates (, , z). The red
cylinder shows the points with =2, the blue plane shows
the points with
dv=dddz
z=1, and the yellow half-plane shows the points with =60. The z-axis is
vertical and the x-axis is highlighted in green. The three surfaces
intersect at the point P with those coordinates (shown as a black sphere);
the Cartesian coordinates of P are roughly (1.0, 1.732, 1.0).
Spherical
Co-ordinate Systems
(x,y,z)
0< <
Next, we draw a
horizontal
circle on the
sphere that
passes through
the point.
And drop it down onto
the xy-plane.
0< <2
Angle is called .
Note that this is the same angle as the in cylindrical coordinates!
(r , , )
Spherical to rectangular
z
r = (x2+y2+z2)1/2
2
2 1/2
tan
= (x +y ) /z
tan = y/x
Rectangular to spherical
x=r sin cos
sin sin
Z= r cos
Y=r
dl = drar + r d a +rsin d a
Differential normal surfaces
ds = r2 sin d d ar
r sin dr d a
r dr d a
Differential volume
dv =r2 sin drd d
r=constant is a sphere with its center at the origin.
=constant is a circular cone with the z-axis as the axis.
=constant is the semi-infinite plane.
A line is formed by the intersection of any two surfaces.
ax=sincosar+coscosa-sina
ay=sinsinar+cossina+cosa
az=cosa
ax=cosar-sina
-sina
ay=sina+cosa
az=az
a=cosax+sinay
a=-sina
x+cosa y
a=-sina
x+cosay
az=az
=ar/r+1/ra/+1/rsin/a