Professional Documents
Culture Documents
By Nir Eyal
Author, Consultant Speaker
Contributer to Tech crunch, Forbes,
Psychology today
Habit
A persistent
compulsive
dependence on a
behavior or
substance
A behavior that
occurs nearly or
completely
without cognition
= Higher ROI
Activity 1 Definition
Does your business model actually require
habits? Why?
How frequently do you expect users to
engage?
What problem are they coming to solve?
How do they currently solve the problem
and why does it need a new solution?
The Hook
For big businesses, user psychology is a
good place to look for secrets about how
users behave.
Habits generate an unprompted
engagement (similar to an itch)
New habits cannot form unless a behavior
fulfills a user need and occurs frequently
Repeatedly connecting your solution to the
users problem is called a Hook
Hook Model
External Trigger:
Internal Trigger:
What to do next is in
the trigger
What to do next is in
the users head
Icons, email,
notifications
SEO, Ads, PR, Free
Media
Word of mouth,
affinity groups
Examples of Internal
Triggers
When I feel
I use
Lonely
Hungry
Yelp, GrubHub
Unsure
Anxious
Lost
Mentally
Fatigued
Google
Email
GPS
ESPN, Glam
Instagram Triggers
External
Internal
Facebook,
Twitter
App
Notifications
Bored
App Icon
Lonesome
Fear of missing out
Hypotheses check:
Is your narrative really happening?
Test your biggest assumptions first and cheaply
Hook Model
Product Design
Motivation
Seek:
Pleasure
Hope
Acceptance
Avoid
Pain
Fear
Rejection
Examples for
motivation (marketing)
Ability
How to increase the capacity to do something?
Focus on ability first, then motivation
Factors of ability
Time
Money
Physical effort
Brain-Cycles
Social Deviance
Non-routine
Examples: Simple
online actions before
reward
Log In Facebook, Wordpress
Search Google, Expedia, Yelp
Open Twitter, SMS, Email
Scroll Pinterest, Instagram
Play YouTube, Online Games
Biases
Scarcity
Value Attribution
Halo effect
Anchoring
Completion
Sequencing
Hidden ways to
increase action
Choice Architecture, Nudges, Biases,
Heuristics
Social Proof, Framing, Reciprocity,
Relevance, Status Quo, Loss Aversion,
Familiarity Bias, Regret aversion, Peak-end
effect, Money proxy, Authority Bias
The user cannot articulate the effect, but
they make the action much more likely
Activity 3 Action
Map the steps users take to solve their problem
with your product
Start with off-line internal triggerthrough your
interfaceto the reward, the point where the
pain is alleviated a bit
Hook Model
Variable rewards
The unknown is fascinating
Our brains are prediction machines
Variability increases focus and
engagement
Variability is also habit forming
Variable Rewards
Tribe
Hunt
Self
Cooperation
Competition
Recognition
Acceptance
Empathetic Joy
Examples of Social
Rewards
Money
Information
Pinterest Example
Consistency
Competency
Completion
Examples
Summary of Variable
Rewards
You still need to give the user what they
came for
Maintain the feeling of autonomy
Keep the rewards highly variable, Alleviate
user pain
Finite Variability
Infinite Variability
Single-player Games
Multi-player games
Consumption of
media
Creation of content
Running a race to
finish it
Communities
Running for pleasure
or competition
Activity 4 Variable
Rewards
Look at the user flow. Is the reward
fulfilling, yet leaves the user wanting
more?
Brainstorm 3 ways you could add
variability to the reward. Consider the
search for rewards of the:
Tribe (social rewards)
Hunt (resource rewards)
Self (personal mastery, consistency,
completion)
Hook Model
Investment increases
likelihood of next pass
Done in anticipation of future rewards
Investment makes the next pass through
hook more likely by:
Loading the Next Trigger
Storing Value
Creating preferences
Pinterest (Consumer)
Pinterest (Curator)
Storing Value
Content
Data
Storing Value
Followers
Reputation
Creating Preferences
Investments make us value things more
We change our tastes accordingly
Find ways to get the user to invest often,
no matter how small
Activity 5 - Investment
In your user flow, what is the bit of work
done to increase the likelihood of a user
returning?
Brainstorm 3 ways you could add small
investments into the user experience:
loading the next trigger
store value
create preference
Subsequent Hook
Cycles
Suggestion for
Wolfram|Alpha
Killer feature of step by step but people
not aware of this capability
The broad range of areas in home page is
cognitive overload
Create a separate student focused website
channel
Thank You