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Trend Multimedia

Kuliah 16

Learning Outcomes

Pada akhir pertemuan ini, diharapkan


mahasiswa akan
mampu :
Memperkirakan perkembangan
multimedia di masa depan

Outline Materi
Hak cipta multimedia
Teknologi multimedia
Aplikasi dan layanan multimedia di
masa depan

Copyright Issues
While copyright law protects economic
investment in creative effort but little to none
legislation created to cover problems of digital
age.
Dengan syarat bahwa sumbernya harus
disebutkan atau dicantumkan, tidak
dianggap sebagai pelanggaran Hak Cipta:
penggunaan Ciptaan pihak lain untuk kepentingan
pendidikan, penelitian, penulisan karya ilmiah,
penyusunan laporan, penulisan kritik atau tinjauan
suatu masalah dengan tidak merugikan
kepentingan yang wajar dari Pencipta; (UU RI No.
19 TAHUN 2002 pasal 15)

Copyright Free

Material is free from copyright if :


The copyright has expired (50 years
after copyright owners death)
It is in the public domain
eg picture of house viewed from the
street

You own copyright yourself


your own original work
Doesnt need to be registered

Current & Future Trends


Multimedia market growing bigger
Miniaturization
Merging of Media, Computer, and
Communication Technology
Mobile Multimedia
Wireless networking
New Interfaces

Miniaturization
Personal Digital Assistants
UMPC (Ultra Mobile PC)
Wearable computers

Merging of Media, Computer and Communication


Technology (Digital Convergence)

Komputerkah (karena punya OS dan aplikasi) ?


Alat komunikasikah (karena fungsi HP, bisa akses Internet, dsb) ?
Perangkat multimediakah (karena ada video cam, streaming, dsb) ?

Digital Convergence Examples


Video Conference
Interactive Television (on-demand
services)
Telecommuting
Next? Fridge + Web Browsers = ?

What is Mobile Multimedia


Mobile multimedia the emergence of multimedia
computer systems that are both mobile in that they
are capable of being integrated into the
telecommunications and networking infrastructures
and offer access to services and applications using
combinations of data, text, voice, video (among
others) to anybody, anytime, anywhere.
Mobile multimedia = multimedia +
telecommunication
Result : home shopping, distance learning, remote
collaboration with specialists, online video

Mobile Multimedia History

Generation (G)

Transmission

1G

speech only

2G

text and speech (9,8 13,6 kbps)

3G (current)

multimedia (measured in Mbps)

4G

3D environment? HDTV quality? Measured in


Gbps?

Mobile Multimedia Applications


Mobile Video
Photo
Video
Conference

Mobile Audio
Ringtone
True-tone
MTV

Mobile Multimedia
Mobile Flash
Mobile TV
Mobile Games

Other Trends
Wireless Networking
Bluetooth
Wi-Fi

New Interfaces
Hand-writing recognition
Natural language

Application Areas
Emerging applications areas including:
M-commerce: shopping, ticket purchases, reservations,
and comparison shopping.
Finance: statements, funds transfer, and shares trading.
M-billing: notification, presentation and payment of bills
Enterprise Access: inventory, shipment/sales updates,
and email access
M-care: customer service, payment status, and other
backroom operations
Entertainment: games, gambling, and interactive multiplayer events
Messaging: communication and collaboration
Travelling: scheduling, reservations and advisories.

Bina Nusantara

Multimedia Application and Services in the


Future

Distance Learning
Telecommuting
eCommerce (including mCommerce)
Telemedicine
Improvements in VR
Improvements in AI (Turing Test)
Sensor devices will become less intrusive
Improved interaction between user and
system (Interactive TV)
Video Telephony / Virtual Conferencing

Interactive TV

Interactive TV Main Screen

Interactive Program Guide

Search by keyword

Choose by Theme

Interactive TV

Search by keyword

Choose by Theme

Kesawah Naik Bis....

Wahhhh ... materi kuliahnya


sudah habis....

Terimakasih..
Untuk
mahasiswa/i yang
tidak ngantuk dan
tetap konsentrasi
Mengikuti
Perkuliahan.
Semoga Sukses di
UAS

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