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Shots and

Angles
The building blocks of the
cinematic language.
MULTIMEDIA

Camera Angle
The camera angle determines both
the audiences viewpoint, or how
they see the story, and the physical
amount of area covered in a shot.

1. What is the viewpoint, or the


story demands, for recording
this portion of the event?
2. How much area should be
included in the shot, in order
to communicate the story?
Both questions deal with the audiences perspective on what the
story is.

The camera angle is one of the most important


factors in keeping the audiences interest.
Dont Jar the camera - use a tri-pod or
dolly.
Be sure to frame the shot appropriately
Maintain scene direction.
Be mindful of the rule of thirds.
Pay attention to the view finder.
Pay attention to the background.

What are the four basic styles


of film making?
Documentary -a journalistic style, recording of real events. Used to
communicate an opinion or idea.
Narrative - general storytelling films.
Instructional- How to videos, to teach a subject.
Experimental - Film for films sake. using the camera, accessories or
effects to gain a new approach or process to film making.
All styles of video making are governed by the aesthetics of the director
and the genre of film.

Vocab
Aesthetics adj. Concerned with beauty or the
appreciation of beauty. Noun- A set of principles
underlying and governing the work of a particular artist
or artistic movement.
Genre A category of artistic composition
characterized by similarities in form, style and subject
matter.
Cinema The production of movies as an art or
industry.

The Building Blocks of


Cinema.

Frame
Shot
Scene
Sequence

The Frame

The smallest piece of information in film.


A single still image in a series of images.
NTSC - 29.97 Frames Per Second (fps)
PAL - 25 fps
Film - 24 fps

The Shot
A shot defines a continuous camera take with out
disruption.
May be referred to as a panel in pre-production
storyboards.
May be referred to as a take, during production.
May be referred to as a clip in post-production,
editing.

The Scene
A scene defines the place or setting
where the action is being filmed.
Each new place (setting) maybe a new
scene.
Borrowed from theater. Where acts
were broken down with different
scenery or settings.

The Sequence
A sequence is a series of scenes, or
shots that complete a subject or idea.
A sequence may occur in a single
setting (place), or in several settings
(places).
A sequence ends when the subject
matter changes.

Camera Angles
Objective
Subjective
Point of View
High Angle
Low Angle
Dutch Angle

Low angle - Cats eye view looking up at a


character. Gives the audience a feeling that this
person is powerful. Used to show the large scale of
a character or object.
High angle - Birds eye view from above the
character used to make the character feel Inferior.
Used to show the small scale of a character or
object.
Dutch angle when the cinematographer skews
the vertical axis to give an exciting or an uneasy
feeling, this will help to show character in an
altered state of reality from being tired, loony or
uppity or narcissistic and high strung.

Objective camera angle


When the audience views what is happening as an
unseen observer.
The audience feels as though they are eaves
dropping on the characters in the scene.
Objective camera angles are impersonal.
The players in a scene are unaware of the camera
and never make eye contact.When filming an
objective camera angle if any person in the scene
looks into the camera the shot is ruined and will
need a re-take.

Subjective camera angle


Involves the audience directly with the
characters in the scene.
Players may look directly into the camera.
Camera acts as the players eyes.

Point of View
A point of view shot is when the camera angle
records the scene from a particular point players
point of view.
A point of view shot is as close as an objective
shot can be with out being a subjective shot.
In a point of view shot the camera is positioned
cheek to cheek with a character.
P.O.V.s are often followed by (O.T.S) over the
shoulder shots during dialog exchange.

Vocab
Cutaway A Shot that is not a key element in the
action, commonly used to bridge what would be a
jump cut.
Jump Cut A shot that constitutes an error in
editing which result in an on-screen object or
character appearing to jump positions.
Headroom The amount of room between the top
of a players head and the top of the viewfinder or
frame.

SHOTS
Extreme long shot (ELS or XLS) shows a vast
area from a great distance. Also know as a wide
shot.
Long shot (LS) a take of the entire action of a
scene. A shot that sets ups the scene and gives a
general feel for the event.
Entrance and exits of characters, cars, planes.
Establishing shot (EST) this is a camera shot that
sets up what is about to take place. This is usually
a sequence starting point.

Medium Shot (MS) falls between the long shot and a


close up. Normally from the Waist to just over the
head. Also know as a mid shot.
Involves the audience a little more closely to the action at hand.
May involve more than one character.

Close up (CU) just below the shoulders to above the


head. Also know as a tight shot or a narrow shot.
Choker Is from just above the eyebrow to just
below their chin. Used in an exclamatory way, to
show the expression of a face or to simply show a
persons face to help identify a character.
You can cut off a persons forehead but not their chin .

Extreme Close up (ECU or XCU)- a very close


view of a particular body part or part of an object.
Inserts A full screen shot of descriptive
information that helps to clarify a scene. i.e.- full
screen shots of letters, clock faces, cannon fuses.
Panorama (Pan) positioned on a vertical axis, the
camera rotates left to right or right to left.
Tilt - Positioned on a horizontal axis and the camera
rotates up and down or down and up.

Two Shot a.k.a. the American shot, any shot that


bring two sides to a confrontation.
Boy and girl meets.
Hero vs. the villain.
It could even be one group of people against
another.
May also simply be two people in one shot.
Three shot involving three characters in one shot.
Group Shot includes more than three characters.

Camera Moves
Dolly (in / out)- Physically moving the camera, its
tri-pod, and dolly towards or away from the set.
You can dolly in or dolly out

Truck (left / right)- Physically moving the camera,


its tri-pod, and dolly left or right parallel to the set.
You can Truck right or Truck left

Pedestal (up / down)- Raising or lowering the


camera on the tripods pedestal column while the
tripod remains stationary.
You can Pedestal up or down.

Arc (left / right)- Moving the camera in a curved


motion around the set while the camera stays fixed
on an object or character.
You can arc right or arc left

Tracking is when the camera is on a track or


with a dolly, or on a cable and follows the action
of a shot.

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