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THE ASSURE

MODEL

Created by:

Maria Tyasti G. C.

1313042049

Niken Wulandari

1313042055

Silviani Mareta

Victoria Tri Guna

1313042075
1313042085

The ASSURE Model


Analyze the Learners
State the Objectives
Select Methods, Media, and Materials
Utilize Media and Materials
Require Learner Participation
Evaluate and Revise

A
Analyze the Learners

Analyze Learners

Matching the characteristics of the learner with the content of


the methods, media, and materials

General Characteristics
- identify your learners

Specific Entry Competencies

- know what your learners are capable of doing

Learning Styles

- how an individual perceives, interacts with and


responds emotionally to the learning
environment

General Characteristics

Age
Grade level
Job or position
Cultural or socioeconomic factors
etc

Specific Entry Competencies


Entry tests assessments, both
formal and informal, that determine
whether students posses the
necessary prerequisites.
Prerequisites competencies that
learners must possess to benefit from
the instruction but that you or the
media are not going to teach.

Learning Styles

Perceptual Preferences and Strength


Information Processing Habits
Motivational Factors
Physiological Factors

S
State the Objectives

State Objectives

A statement of what will be achieved, not how it will be achieved

Audience

- learning takes place when learners are active, mentally


processing an idea, or physically practicing a skill.

Behavior

-the verb describing the new capabilities that the audience


will have after instruction

Conditions

-the performance that is to be observed by the learners

Degree

-the standard by which acceptable performance will be


judged

Classification of Objectives
Cognitive Domain

verbal/visual information
Intellectual skills

Affective Domain

Involves feelings and values;


stimulating interest, encouraging healthy social attitudes,
dopting ethical standards, etc

Motor-skill Domain

Involves athletic, manual, other such physical skills;


Simple mechanical operations, competitive sports, etc

Interpersonal Domain
Teamwork
Counseling techniques
Administrative skills

Salesmanship
Discussion
Customer relations

S
Select Method, Media, and
Materials

Select Method, Media, and Materials


Choosing a Method

-any given lesson will probably incorporate two or more


methods to serve different purposes at a different
points in the progression of the lesson

Choosing a Media Format

-the physical form in which a message is incorporated and


displayed
- still images, text, voice, music, etc.

Obtaining Specific Materials


-available
-modify existing
-design new

U
Utilize Media and Materials

Utilize Media and Materials


Use of media and materials by the students and
teachers.

Preview the materials

-always preview instruction materials before using them


-materials should be appropriate for your audience and
objectives

Prepare the materials

-gather all of the equipment you and the students will need
-determine the sequence

Prepare the environment

-arrange the facilities for proper student use of the


materials and media

Utilize Media and Materials


Use of media and materials by the students and
teachers.

Prepare the learners

-give a broad overview of the content and lesson or


-tell how the lesson relates to the topic being studied or
-give a motivating statement that creates a need to know
by telling learners how they will profit from the lesson
-give cues directing attention to specific aspects of the
lesson

Provide the learning Experience


-direct attention to the classroom
-showmanship; classroom presentation skills

R
Require Learner Participation

Require Learner Participation

Active participation in the learning process enhances learning .

Behaviorist Perspective

-learning is a process of trying various behaviors and keeping


those that lead to favorable results.

Cognitivists Perspective

-learners build up a mental schemata when their minds are


actively engaged in struggling to remember or apply a new
concept or principle

Constructivists Perspective

-learning is an active process where knowledge is built on the


basis of experience

Social Psychologists Perspective

-interpersonal communication as the social basis for knowledge


acquisition

Feedback

from all perspective:

Behaviorists
Cognitivists
Constructivists
Social psychologists

Feedback

Productive critical evaluative response

Oneself
Print Sources
Devices
Other People

E
Evaluate and Revise

Evaluate and Revise

Designed to detect and correct learning/teaching problems and


difficulties with the instruction that may interfere with student
achievement

Assessment of Learner Achievement


-Did students learn what they were suppose to
learn?

Evaluation of Methods and Media

-Were the instructional methods and materials


effective?

Revision

-What changes need to be made in the lesson?

Conclusion
The ASSURE Model stands for:
- Analyze The Learners
- State the Objectives
- Select Methods, Media, and Materials
- Utilize Media and Materials
- Require Learners Participation
- Evaluate and Revise
The ASSURE Model:
- as a guide to the major steps in the planning
process
- intended to assure instruction

Thankyou

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