You are on page 1of 126

F O O T B A L L

2000 Offense:
General Information

Table
Conte

of
nts

Trinity H.S. Offensive Philosophy


The Unconquerable Soul
Huddle
Huddle Tempos
6 Second Rule
Emergency Calls
Basic alignments Cadence
At the Line of Scrimmage
Identifying defenses:
Fronts Coverages
Motion & Shifts
Formations
11 Group
4 Wide
Other Groups/Calls

23 Group
Term Summary

THE TRINITY OFFENSE


The THS Offense is built on three basic principles:

MOVING THE CHAINS

MULTIPLICITY
Attack with multiple personnel
groups, formations, and movement.
Gain leverage, create good
matchups and blocking angles.
Make full use of all skilled players,
showcase what they do best!

Control and dictate game tempo by


sustaining first down after first down
with consistent, relentless play.
Use a complete toolbox that allows
us to capitalize on any defensive
weakness and play downhill with
high-percentage plays
Understand each situation and play
smarter than our opponent.

RELENTLESS ATTACK!

Expect to score each time we take possession of the ball!


Dictate to the defense, make them uncomfortable!
Use all parts of the field, sideline to sideline, short and deep. Make use of a complete
arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and
Tricks.
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f c o n t

THE UNCONQUERABLE SOUL

- a poem about mental toughness & trinity footballOut of the night that covers me,
Black as the Pit from Pole to Pole,
I thank My God for the Strength in me,
For my Unconquerable Soul.
In the fell clutch of Circumstance,
I have not winced nor cried aloud.
Under the Bludgeonings of Chance,
My head is bloody, but unbowed.
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me, unafraid.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the Captain of my Soul.

INVICTUS
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

The Huddle:
A brief, efficient business meeting
How we conduct and break the huddle sets the tone for how we will play
once the ball is snappedit must be disciplined, focused, and unified!
The Center sets the location of the huddle, then calls the business
meeting to order by giving the down and distance situation.
Sprint to it and out of it! Create TEMPO!
Once the quarterback enters the huddle, he assumes COMPLETE
control of the business meeting. NO ONE else talks!

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

The Huddle:
A brief, efficient business meeting
1. Center sets the huddle, calls down and distance .
2. Substitutions sent from sideline, incoming subs call out personnel group or name of person being
subbed for. Replaced player exits ONLY when he sees his replacement approach the huddle!
3. Quarterback enters and takes control of the huddle, saying eyes up.
All ten men make eye contact with the Quarterback!
11! 11!
4. Quarterback calls formation, motion, and play .
5. QB does NOT give a cadence; it is
Z Y F H X
Standing, shoulder to shoulder, hands behind back.
understood to be on SET HIT
unless he calls False.
Hands on thigh pads.
R
R
L
L
C
6. If anyone is unclear on the play at
T
G
G
T
all, they ask the QB to repeat
Eyes up.
himself by saying Check .
Q
First
7. QB prepares to break the huddle .
Right Out, Z5, 16 Counter Trey
8. All eleven players break the huddle
on ROCKS! and sprint to the
line of scrimmage .

- C l I c k

h e r e

and 10

Ready...
Ball

t o

8 yards

r e t u r n

t o

t a b l e

o f

c o n t

Huddle Tempo
We have two types of huddle tempo, and also two kinds of no-huddle
tempo! Each do a particular job in certain situations in a game!
Our HUDDLE tempos are Normal Huddle,
Huddle and Four Minute Huddle
Huddle
Normal Huddle:
Huddle Designed to keep us in normal game rhythm. We generally should
be out of the huddle by :15 on the play clock. Brisk, business-like pace.
Four Minute Huddle:
Huddle Designed to protect a lead and run clock. Emphasis on staying
in bounds, protecting the ball, making first downs, no penalties! We will be out of the
huddle on normal time, but the QB will slow the pace of getting set, starting the
cadence with approximately :07 on the play clock!

Our NO HUDDLE tempos are On the Line


Line and Speed.
Speed
On the Line:
Line All calls are made on the L.O.S., but were not in a hurry. We can take
our time and manipulate defenses with the threat of running a play at any time.
Receivers move in to hear the play, then move out to their positions.

Speed: Used to speed up the game and conserve time. All calls at the L.O.S., NO
dummy calls, NO motion! We can huddle if the clock is stopped if we choose.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

From the Huddle to the Line:


The Six Second Rule
The most important six seconds of a football play happen BETWEEN the
huddle and the line of scrimmagehow you prepare yourself during this
time will determine the success of the play!
The Six Second Rule is a simple mental routine that each position has
that allows them to do their thinking before the play so that they can be
prepared, confident, and aggressive once the play begins, and be ready
for anything that might happen!
The actual routine varies by position, but its basic elements are:
WHAT IS MY JOB (or basic assignment) on this play?
What, if anything, should I do with my ALIGNMENT to help me do this job?
What is the DEFENSEs basic alignment?
Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?
What ADJUSTMENTS might I have to make, based on the defense, to get my job done?
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Basic Alignments
##

##
2 2

2 2

4 Y

H 4

6 F
BASE ALIGNMENTS & SPLITS
Offensive Line: 2 foot splits!
X: Wide Receiver position on the left, ON the ball, on the numbers
Z: Wide Receiver position on the right, ON the ball, on the numbers
H: Inside Receiver position on left, 4 yards outside T, OFF the ball
Y: Inside Receiver position on right, 4 yards outside T, OFF the ball
F: Fullback position, straight behind QB, 6 yards deep
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

The Cadence: Basic Information


The cadence is a critical way for us to gain an edge! The team that gets off the
ball usually wins each play!
Basic formula: Number/Number, Number/Number, Set, Hit!
Example: 1-22, 4-661-22, 4-66Set, HIT!
QB must call each set of numbers clearly to both sides!
There will be a slight pause between Set and Hitoffensive linemen and backs
must anticipate HIT right after set, and get off the ball on the H sound in Hit!
Receivers always move only when they see the ball move!

We can change or check to plays using a live number in the first digit
In the above example (1-22, 4-66), if 1 were our live digit that week, the play
would be changed to 22if 4 were our live digit, the play would be changed to
66. If neither were live, then we have made a dummy call and the play is
unchanged.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

The Cadence: Types


Basic cadence:
*Unless we use a False cadence (see below), our plays will always be run on Set Hit! The
quarterback may use the number call prior to the Set Hit either as a dummy call or to change
the play, or he may go without the numbers and simply go on Set Hit. These two possibilities
would sound like this:
Without number calls:
With number calls (live or dummy)

Set, Hit
2-17, 4-64 - 2-17, 4-64 - Set, Hit

False cadence:
No play called in the huddle - just the formation and False
We DO intend to run a play, but only after trying to draw the defense offside first!
QB goes through normal cadence sequence with two Hit calls, then starts the cadence over
QB will then go through a normal cadence sequence, using a live number to call the play.
Ball is snapped on the first HIT of the second cadence!
Example (Assume 3 is the live number of the week)
1-65, 4-40 - 1-65, 4-40, Set HIT! HIT!
6-21, 3-74 - 6-21, 3-74, Set HIT!

**Ball is snapped, 74 is run!


- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

At the Line of Scrimmage


J
C
3

R
E

W
T

Uncovered

S
SS
T ESolo

Split

F
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position
2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Gap Identification
Most all defenses base their schemes around the idea that they will defend gaps, or potential
holes between offensive linemen. Those gaps are labeled using letters, beginning with A and
working out in the following fashion:

D
C

B A

A GAP B GAP C GAP D GAP E GAP - C l I c k

h e r e

t o

B C

Between Center and Guard


Between Guard and Tackle
Between Tackle and Tight End
Between Tight End and Wing
Outside the Wing

r e t u r n

t o

t a b l e

o f

c o n t

Defensive Front Techniques


When identifying the location of players in the defensive front, we describe them in terms of the
technique theyre playing. Understanding these different locations, or techniques is critical to
us for a number of reasons:

*It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him
*It determines for linemen, in many cases, what their first two steps will be and how theyll go about doing their job
*Often, it determines which way well check a play to insure the best chances of success!

6 4 2 0 2 4 6
*Special note: Defenders aligned in a
linebacker position have a 0 added as
a second digit to their technique. For
example, a linebacker aligned 4-5 yds
deep over a guard would be called a
20 technique, or a Deep 2

8
7 4i 1

1 4i 7

9 5 3 Shade 3 5 9
0 Technique Head up on the Center
0 Cheat or Shade - Aligned on one of Cs shoulders
1 Technique Inside shoulder of Guard
2 Technique Head up on a Guard
3 Technique Outside shoulder of a Guard
4i Technique Inside shoulder of Tackle
- C l I c k

h e r e

t o

r e t u r n

4 Technique 5 Technique 7 Technique 6 Technique 9 Technique 8 Technique t o

t a b l e

Head up on a Tackle
Outside shoulder of tackle
Inside shoulder of Tight End
Head up on a Tight End
Outside shoulder of a Tight End
Head up on a Wing player
o f

c o n t

Defensive Cores
The next step in identifying defenses is to classify the front structure in terms of its core. The
core refers to the how defenders are aligned within the A and B gaps. There are only four
basic cores, as identified by the Center at the line of scrimmage, and they provide a great deal of
information as to how the rest of the defense is being played around it and how we want to block!
The cores are named and identified as follows:

V V

-Center has a down lineman


on him (0 or Shade)
-Either one or both of the
guards does NOT have a
down lineman on him.

-Center has a down lineman


on him (0 or Shade)
-Both Guards also have a
down lineman over them
(usually 2 or 3 tech).

--------------------------------

Core is Odd
- C l I c k

V
V

V
V

V
V

--------------------------------

-Center has no down


lineman on him, but both
guards do*.
-There is only ONE player
aligned at LB depth from B
gap to B gap.
--------------------------------

-Center has no down


lineman on him, but both
guards do*.
-There are TWO players
aligned at LB depth from B
gap to B gap.
--------------------------------

Core is Bear

Core is Even

Core is Split

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Default or Base Formation


and Personnel Group
X

Z
H

Our basic personnel grouping is 4, meaning 4 wide receivers.


They line up as follows unless a word tells one of them otherwise!
X: Wide Receiver position on the left, ON the ball
Z: Wide Receiver position on the right, ON the ball
H: Inside Receiver position on left, OFF the ball
Y: Inside Receiver position on right, OFF the ball
F: Fullback position
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

TRIPS Call
X

Z
H

Moves H or Ywhichever is away from the callover to the middle


position on the side opposite their normal alignment
Example 1: TRIPS RIGHT moves H to the middle position on the right

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

TRIPS Call
X

Z
Y

Moves H or Ywhichever is away from the callover to the middle


position on the side opposite their normal alignment
Example 1: TRIPS RIGHT moves H to the middle position on the right
Example 2: TRIPS LEFT moves Y to middle position on left

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

BUNCH Call
X

H
Y

Same as Trips, except the man coming over (H or Y) is ON the ball,


and the outside receiver steps OFFall three receivers Bunch
within 1-2 yards of each other, with the widest man being 4-5 yards
outside the tackle.
Example 1: BUNCH RIGHT H on the ball in the middle on the right, Z off, all
receivers bunch.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

BUNCH Call
Y
X

Z
H

Same as Trips, except the man coming over (H or Y) is ON the ball,


and the outside receiver steps OFFall three receivers Bunch
within 1-2 yards of each other, with the widest man being 4-5 yards
outside the tackle.
Example 1: BUNCH RIGHT H on the ball in the middle on the right, Z off, all
receivers bunch.
Example 2: BUNCH LEFT Y on the ball in the middle on the left, X off, all
receivers bunch.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Default or Base Formation


X

Z
H

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

RON and LOU Calls


X

Y
Y

Z
Z

Moves H or Ywhichever is to from the callto a position on the


ball, and their partner to the outside (X or Z) off the ball
Example 1: RON--Y aligns ON the ball, Z aligns OFF.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

RON and LOU Calls


X
X

H
H

Z
Y

Moves H or Ywhichever is to from the callto a position on the


ball, and their partner to the outside (X or Z) off the ball
Example 1: RON--Y aligns ON the ball, Z aligns OFF.
Example 2: LOU--H aligns ON the ball, X aligns OFF.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

NEAR Call
X
H

X
H 3

Y
3 Y

Z
Z

Moves X the inside receiver position, 3 yards off the tackle but still on
the ball, and H to the outside position, split to the numbers, off the ball!
Moves Y up on the ball, and Z off, while staying in the same relative
positions.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Moving the Fullback


X

Z
Y
SLIP

STUD SCAT

SLOT
SOFT

STRONG

We can also add words that move F from his base position
To move him to an inside WR spot on the right, we say SCAT
To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say STUD
To move him over to a wing, 1 yard by 1 yard off the Left Tackle, we say SLOT
To move him to an inside WR spot on the left, we say SLIP
To offset him behind the tackle on the left, we say SOFT.
To offset him behind the tackle on the right, we say STRONG.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Tight End Groups / Sets / Calls


X

Y
Z

To substitute a TIGHT END in at the Y position, we will call for


11 personnel group (1 TE, 1 back) prior to the play being signaled
As a basic rule, this substituted Y will align as a Tight End, ON the
ball, on the RIGHT side
Z aligns in his normal spot, except off the ball
F & X are unaffected, unless another word is added to move them
We call this basic alignment RIGHT
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Tight End Groups / Sets / Calls


X

Y Y
Z

To keep everyone in the same place as RIGHT, but flex the Y out into a
Nasty split position of 8 to 9 feet, we call ROCK instead of RIGHT.
ROCK alignment shown
Exact same as Right for everyone except Y!

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Tight End Groups / Sets / Calls


X

Y
Z

OUTSIDE

OUT

SLOT

WING

UNDER

WIDE

WIDER

OVER

We then add a word to tell H where to align:

If we dont say anything after RIGHT, he lines up right behind the QB, 4 yards deep
To set him 1 yard by 1 yard off the Left Tackle, we say SLOT
To set him halfway between the left tackle & X, we say OUT
To set him outside of X, we say OUTSIDE
To set him 1 yard by 1 yard off Y, we say WING
To set him halfway between Y and Z, we say WIDE
To set him outside Z, we say WIDER
To put him in the backfield, offset left, 4 yards deep, we call UNDER
To put him in the backfield, offset right, 4 yards deep, we call OVER
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Tight End Groups / Sets / Calls


X

Y
Z

FLOP

FLIP

ZIP

CLOSE

F
Z

We can also add words to move Z...

To move him down to a spot 1 yard by 1 yard off Y, we say CLOSE


To move him over to a spot 1 yard by 1 yard off the Left Tackle, we say ZIP
To move him over to a spot halfway between the left tackle & X, we say FLIP
To move him all the way over to a spot outside of X, we say FLOP

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

Tight End Groups / Sets / Calls


X

Y
TIGHT

BIG

F
X

or X

To put him in a tight end position on the left, in a three-point stance, we say TIGHT
To move him over to the right, ON the line as a Split End BIG

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

2 Back - 3 Wide Group / Sets / Calls


X

Z
H

To substitute a RUNNING BACK in at the H position, while leaving


a RECEIVER at the Y position, we will call for 23 personnel
group (2 back, 3 WR) prior to the play being signaled

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

2 Back - 3 Wide Group / Sets / Calls


LEX

REX

X
X

Y
Y

Y
Y

Z
Z

X is off the ball


in Lex

LARRY

RAY

Z is off the ball


in Rex

In this grouping, Y is moved with a series of R and L words:


To set him in the inside position on the Right, off the ball, we call RAY
To set him in the inside position on the Left, off the ball, we call LARRY
To set him in the inside position on the Right, on the ball, with Z off, we call
REX
To set him in the inside position on the Left, on the ball, with X off, we call LEX

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

2 Back - 3 Wide Group / Sets / Calls


X

Z
Y
H
F

H
F

Split:
Weak:

F on Ys side, H away
H on Ys side, F away

The two backs (H & F) are then arranged as follows:


By default (if we dont give them a word), they align in a SPLIT set, with
F in a halfback position to the call (same side as Y) and
H in a halfback position away from the call (opposite Y)
*Halfback position means 4 1/2 to 5 yards deep over the tackles inside leg!
To exchange them and put H on Ys side with F away, we call WEAK

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

2 Back - 3 Wide Group / Sets / Calls


Additional calls can move H and F as follows:
*Note: Unlike Split & Weak, these calls are not relative to Y. They are the same regardless of where Y aligns!

BLUE call

BROWN call

UNDER call

OVER call

H
F

F
H lines up in Left halfback
position, 4 1/2 yards deep
over the inside leg of the T.
F lines up directly behind
Center, 4 1/2 yards deep
Both backs: 2 pt stances!
- C l I c k

H lines up in Right halfback


position, 4 1/2 yards deep
over the inside leg of the T.
F lines up directly behind
Center, 4 1/2 yards deep
Both backs: 2 pt stances!
h e r e

t o

H lines up in left halfback


position, 4 1/2 yards deep
over the inside leg of the T,
uses a 3 point stance.
F lines up in his norml spot,
6 to 6 1/2 yards deep

r e t u r n

t o

t a b l e

o f

H lines up in right halfback


position, 4 1/2 yards deep
over the inside leg of the T,
uses a 3 point stance.
F lines up in his norml spot,
6 to 6 1/2 yards deep
c o n t

OTHER CALLS

Example 1: Basic formation with SQUEEZE call

X & H, Y & Z Squeeze together. Inside most receivers (H & Y in this case) align at
3-5 yards off the tackle/TE, and X & Z align one yard outside of them.

Z
H

SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.

OTHER CALLS

Example 2: Trips Left SQUEEZE

H & Z are the inside most receivers on their side, and align 3-5 yards off the T/TE.
X & Y squeeze their alignment down to within 1 yard of the next guy inside them.

Y
Y

SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.

OTHER CALLS

Example 3: Right Wing Soft Flop SQUEEZE

X is the inside most receiver, sets 3 yds off tackle. Z squeezes down 1 yard off him.

SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.

OTHER CALLS

Example 4:

Right Wider SQUEEZE

Z is the inside most SPLIT receiver, sets 3-5 yards off tackle. H squeezes down a
yard outside him.

Y
Z

SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.

MOTION:
Moving Players to Spots on the Field
9

COMMUNICATING MOTION
The way we do this is to simply say WHO we want to go in motion
(H, Y, F, X, or Z)
and WHERE on the field we want him to end up.
The spots on the field we can send motion men are numbered IN
CONJUNCTION WITH OUR HOLE NUMBERS as follows:

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

MOTION:
Moving Players to Spots on the Field
H

COMMUNICATING MOTION
For example, if the phrase H4 is added on to the end of a formation, we are
literally saying,
H, line up as the formation calls, then go in motion to the 4 spot.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

MOTION:
Moving Players to Spots on the Field
Y

COMMUNICATING MOTION
Or, if the phrase Y9 is added on to the end of a formation, we are literally saying,
Y, line up as the formation calls, then go in motion to the 9 spot.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

MOTION:
Moving Players to Spots on the Field
Y

COMMUNICATING MOTION
*Technique note: On most motion, the motion man should use a shuffle technique
as he completes his course. In other words, as he gets to the final 2-3 steps prior to
reaching his spot, he squares his shoulders to the line of scrimmage and shuffles,
allowing him to attack defenders more effectively and maintain the timing of plays.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

F O O T B A L L

PRIDE. DISCIPLINE.

ACHIEVEMENT.

LOYALTY.

F O O T B A L L
2000 Offense:
Running Game

Table
Conte

of
nts

Assignment Summary

Run Game Families

12-13 Draw
16-17 Trey
18-19 Option
2 Back Blast/Lead Series: 21-22 23-24 25-26
28-29 Jet
42-43 Zone
44-45 Stretch
46-47 Counter 48-49 Toss
Perimeter Blocking Calls
WR Calls 1

WR Calls 2

H-B/OL Adjustments

RUNNING GAME FAMILIES


The easiest way to learn the running game is to understand that all of our runs basically
fall into one of 4 families, or schemes, or basic ways we assign people to block!
These basic families are: Gap, Zone, Reach, and Base. If you know which of
these families a play falls into, you have a pretty good idea how were going to get
defenders blocked!
In GAP family plays, frontside blockers block back one Gap, looking for the opportunity to
double team combo on defensive linemen back to linebackers. We will pull one or two blockers
from the backside to kick out and/or lead through the hole frontside.
46-47 Counter and 16-17 Counter Trey are our Gap plays

In ZONE family plays, covered and uncovered linemen work together to get movement on a
defensive lineman, working up to the nearest linebacker, stepping frontside to do so.
42-43 and 18-19 Option are our Zone plays

In REACH family plays, all linemen reach one gap to their frontside, looking to Reach and
Overtake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track to
intersect a flowing linebacker.
44-45 Stretch, 28-29 Jet, and 48-49 Toss are our Reach plays

On BASE blocked plays, linemen drive block the lineman or linebacker over them. It is
generally a man on man scheme. Generally, the H-Back is assigned to block a linebacker
frontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam and
Slide on his way.
12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are Base plays.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

RUN GAME Summary Table


PLAY

FS
Tt End

FS
Tackle

FS
Guard

Center

BS
Guard

BS
Tackle

HB

CALLS

12-13
12-13
DRAW
DRAW

Pass set/
Base

Pass set /
Base

Pass set /
Base

PS/Base
Fold if unc

PS/Base
Fold 1tech

PS/Base
Poss T & G

Rec. rules

Throw & Go
Fold
QB

16-17
16-17
CTR TREY

GAP: Arc if
T unc.

Gap Far
LB

Gap Far
LB

Gap Far B:
Dead if unc

Long Trap

Pull & Lead

Seal BS E

Arc
Dbl Lock

OPTION

Rip down
to FSLB

FSLB or
Zone

Zone

Zone

Zone

Zone

Support

Back
Zone Lock
Reach

21-22-23-24
21-22-23-24
BLAST

Base

Base

Base

Base

Base

Base

Blast
FSLB

Slam &
Slide

Down or
S/S to
FSLB

Base or
Down to
FSLB

Base

Base

Base

Base

Kick EMOL

Slam &
Slide

Reach

Reach

Reach

Reach

Reach

Reach

Support

All Perimeter
calls

Zone

Zone

Zone

Zone

Zone

Zone

Seal BS E

79

Reach

Reach

Reach

Reach

Reach

Reach

Support

Gap-Near
LB

Gap-Near
LB

Gap-Near
LB

Dead

Long Trap

Punch
Alert Chop

Seal BS E

Chop

Reach

Reach

Reach

Reach

Reach

Reach

Support

All Perimeter
calls

TREY

18-19
18-19
OPTION

BLAST
25-26
25-26
LEAD

LEAD
28-29
28-29
JET

JET

42-43
42-43
ZONE

ZONE

44-45
44-45
STRETCH

STRETCH

46-47
46-47
COUNTER

COUNTER
48-49
48-49
TOSS

TOSS

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

12-13 DRAW
Base Family

12 & 13 Draw take advantage of linebackers who get into


their pass drops too deep too quickly, opening up running
lanes in front of them!
This is primarily a play we will run against 5 defenders in
the box, unless the 6th defender (a LB) really removes
himself quickly!
The basic rule for all linemen is to show pass for one count by raising their chest and
showing their hands, then to go drive block the DL or LB over them in whatever
direction that defender wants to go.
Any time we get a 1 technique or a heavy 2 technique, the Center and Guard will
execute a Fold block to handle that defender and the Middle or Frontside LB!
The Draw will be a good 1st down or 2nd and long call against people who play heavy
coverage on those downs!
CALLS/VARIATIONS

KEYS to a successful play:


The QB does a GREAT job selling pass with his eyes on 1 st 2 steps!
FB stays low and does NOT raise up prior to taking ball!
Linemen SHOW HANDS to help give LBs the wrong key!
Linemen use wide splits and good drive blocks to create running
lanes!
-t o

t a b l e

o f

c o n t e n t

-t o

Fold (C & G)
Throw & Go (BST)
Bob (H-B on BSLB)
QB

m a I n play d I a g r a m -

12-13 DRAW
12 DRAW v. Split
Roadrunner
technique

C
R

W
E T
Throw
& Go

S
T

FS Outs: Release inside, Recognition Stalk. Use


Roadrunner technique to get him upfield past you, then
reset your hips and stalk him.
FS Ins: Release inside, Recognition Stalk. Use
Roadrunner technique.
FS TE:

BASE RULES
RULES

SS

*Block the man on you whichever way he wants to go. If


uncovered, release to the first LB over to inside you. Use
his leverage & movement against himblock becomes
an A, B, or C DRIVE.
DRIVE
*You cannot be wrong unless you LOSE CONTACT! Drive
your feet and finish the block! This is true one-on-one
blocking!!

Fold

FS T: Pass set, then Base.


Base.
FS G: Pass set, then Base.
Base. MUST dig your man out of the
hole!
CENTER: Pass set, then Base.
Base. In an even defense, call
Fold with G covered by the 1 or 2 technique, Dead Step
back to seal the 1 while the G Folds around to the LB.
BS G: Pass set, then Base.
Base. If covered by a 1 or 2
technique, you should get a Fold call, which tells you to
step tightly around the Cs block on the DL, keeping your
shoulders square and blocking the first LB frontside .

Step out low,


low, show pass set

BS Ins:
Release inside, Recognition Stalk. Use
Roadrunner technique.
FB: Step backside, staying low,
low, showing a pass set. As the QB
turns to you, give him a good pocket and eye blocks on LBs.
Take ball, press the block on the 1st down lineman, make 1 and
only 1 cut off blocks on LBs, then get North & South!.
QB: Take two full pass drop steps, making eye contact with the
backside LB as you do. As you take your third step, turn to find
the FB, who will be sliding underneath you. Look ball into his
stomach, follow with your eyes, then set up for pass
convincingly.
- C l i c k

h e r e

t o

Pass set, then Base.


Base.

BS T: Pass set, then Base.


Base. If you get a Split call, make a
Throw and Go call, telling other linemen that you will
club the E after pass-setting and work up to the extra LB
on your side.
BS TE:
Pass set, then Base.
Base.
BS Outs: Release inside, Recognition Stalk. Use
Roadrunner technique.

r e t u r n

t o

t a b l e

o f

c o n t

16-17 Counter Trey


Gap Family

16 & 17 Counter Trey is a meat and potatoes play that


gives us good blocking angles on the frontside and power
through the hole with two pullers from the backside at the
point of attack!
We generally like to run this play to a 3 technique side to
allow us to get a strong double team to open up the hole!
This play will always be successful if we do two things: Get MOVEMENT on frontside
double teams, and SHUT OFF backside penetration!
We can and will use a variety of sets and motion to get different people in a position
to help SEAL the backside!
This play should be very good on any down, at any spot on the field if we execute!

CALLS/VARIATIONS

KEYS to a successful play:


Frontside blockers are patient on double teams and get movement.
The C and backside Slot shut down penetration!
Pulling linemen run full speed courses!
The Fullback stays in the cheeks of the pulling tackle and makes
a strong L cut!
-t o

t a b l e

o f

c o n t e n t

-t o

Double (FS)
Double Lock (FS)
Arc (TE)
Solid

m a I n play d I a g r a m -

16-17 TREY
16 COUNTER TREY v. Split

C
R

W
E T

BS TE: Punch C gap to EMOL.


FS TE:
Gap rules far LB. 6 or 9 doesnt count as
covered. If T is uncovered call Arc
(Arc to support player)
Arc
or Lock
to tell G & T to lock on Dbl b/c youre coming down
Lock
to LB.

GAP RULES: Far Backer


Backer

*Frontside linemen responsible for the GAP inside them!


First step will always be a 6 flat step to that gap!
*If Im uncovered,
Double and look to try to
uncovered I call Double
Double Combo with the lineman inside me to the 2nd LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to the
inside disappears inside by alignment or movement, then
my block becomes a Down block to the 2nd LB.
*If Im covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
*If Im covered by a head-up player or an outside shade,
shade I
expect a Double call from the man outside of me! He
and I will Double Combo to the first LB inside us! If my
man slants inside, it becomes a B Drive block for me!

SS

Dead Gap Gap


Double
L cut off outside foot!

**If I also have a DL on my inside gap, I must call B


B, B, B ! to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!

Stay in the cheeks of the T...

*The Center, if uncovered, will always DEAD block with a


flat step back to Backside A gap. He must ensure that the
1st DL backside does not get penetration!
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!
BS Slot: By alignment or motion, seal off E.M.O.L. backside!
FB: Step laterally backside, gather on 2nd step, take handoff
deep over top of QB and get in phase with pulling tackle. L
cut and explode off kickout, make final break if needed off Ts
block on LB, get North & South as quickly as possible.
QB: Step 5 or 7 oclock opposite call, get depth,
depth, turn and hand
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find
E.M.O.L. backside!
- C l i c k

h e r e

t o

FS T: Gap rules far LB. 4 or 5 doesnt count as covered.


FS G: Gap rules far backer
CENTER: Gap rules. If covered, can stay part of Dbl
Combo unless A or B gap is threatened by a DT or DE. If
gap is threatened, make Down call to FSG & Dead block.
BS G: Pull through hip of C,Long
C,Long Trap
Trap E.M.O.L. frontside.
Use inside-out head position & DIG HIM OUT of the hole.
BS T: Pull and lead through first available hole on the
frontside to frontside LB. Should maintain a 1 x 1
relationship with G to keep from being knocked off.
Eyeball LB on your course for run-throughs. Keep
shoulders on an angle through hole, do not square up!

r e t u r n

t o

t a b l e

o f

c o n t

18-19 Option
Zone Family

18-19 Option is an all-purpose, simple Option play that


allows us to improve our blocking angles by optioning a
defender (the End Man On the Line of Scrimmage) instead
of blocking him!
This is a very useful play against any type of man-under
coverage, and will be one of our #1 checks at the line of
scrimmage away from an overloaded sideit gives us an
easy way to take advantage of defensive mistakes!
We can use 18-19 in a number of situations depending on what were seeing
defensively, but it can certainly be an effective Red Zone play, Goal Line play, and is a
great tool on any blitz down!

CALLS/VARIATIONS

KEYS to a successful play:


Penetration is shut off from the frontside guard back!
The FS Tackle or TE gets a good rip & takes a good angle to seal
the FS LB!
The QB gets depth and takes a good attack angle at the DE!
The Fullback stays in pitch phase on his Tether!
-t o

t a b l e

o f

c o n t e n t

-t o

Crack
Door
Reach (Block just like 44-45,
option support defender)

m a I n play d I a g r a m -

18-19 OPTION
18 OPTION v. Split

C
R

W
E T
Team
Lock

S
T

FS Outs: Outside stalk man on. Alert for Bomb call!


FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Rip inside E.M.O.L., waddle up, pick off 1st LB
inside you. If you think youll have trouble cutting off his
pursuit, call Back to tell FS T/G that youre going to the 2d
LB back!

ZONE RULES

*If Im covered,
covered and the next man back is covered,
covered I call
SOLO
SOLO and drive block the man over me. My first step
will be 6 inches!
inches
*If Im covered,
covered and the next man back is uncovered
uncovered, I call
TEAM
TEAM... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
*If Im uncovered,
uncovered I expect a TEAM call from the man in
front of me! My first step will be 12 inches!
inches

SS
E

Team

*TEAM blocks stop penetration!


penetration!
*Frontside TEAM blockers must combo to the first LB behind
the one the TE is blocking! Be alert for a BACK call which puts
you on the frontside most LB!

4-5 yd
TETHER

FS T: If no TE is outside you, rip through DL over you, pick


off first flowing LB that shows insde you at the 2nd level.
Alert BACK call v. wide or fast 1st LB (see TE rules).
If you have a TE outside you, use Zone rules,
rules, alert BACK.
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!
BS Slot: Inside cut off the man over you..
FB: Pause, get in and stay in option phase with QB, as if tied to
him on a 5 yard tether, slightly out in front. Upon getting
pitch, think hash-numbers-sideline off the block on the CB. If
you dont get it early, stay in pitch phase until the whistle blows.
QB: Pre-read E.M.O.L to know where your option key is.
Check step back, getting depth on 1st step, then attack
downhill to outside shoulder of E.M.O.L. We WANT to pitch
the ball! If you get him pinned or drawn to you, step off the
impact line, make a good pitch with eyes and wrist snap. If
he feathers, turn N/S decisively,
decisively, cover ball, drop shoulders.
- C l i c k

h e r e

t o

FS G: Zone rules. Alert BACK call!


CENTER: Zone rules. If TEAMING w/BSG, call LOCK
if
LOCK
no LB to combo back to and stay on the double team!
BS G:
BS T:

Zone rules, alert to make or receive a LOCK call.


Zone rules, alert to receive LOCK call.

BS TE:

Zone rules, alert to receive LOCK call.

H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Crack tells you to
block the CB.

r e t u r n

t o

t a b l e

o f

c o n t

21-22-23-24 BLAST
25-26 LEAD
Base Family

21-22, 23-24, and 25-26 are all hardball plays that employ
man-on-man drive blocking, and allow us to control the
game physically! They are run from 2-back sets or singleback sets where a man in motion acts as the second back!
21-22 and 23-24 are referred to as Blast plays because the H-Back leads up on the
frontside Linebacker; 25-26 is known as aLead play because H kicks out the End
Man on the Line of scrimmage.
We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel a
Def. End is playing too wide and/or upfield and giving us a good kick out angle.
Anyone whose normal Base assignment is taken by a Blasting or Leading H-Back
works back to the first LB backside!
Anyone working back to a LB can Slam a DL on his way back to help his buddy!
This is NOT a combo as he Slides off to the LB after one good punch!
KEYS to a successful play:
CALLS/VARIATIONS
The offensive line makes this play a very personal matter and
drives each of their men downfield until the whistle blows!
The leading H-Back takes the proper course, plays with a low pad
level, and gets movement with his Lead or Blast block.
The Fullback picks his hole, lowers his pads, and finishes the run!
-t o

t a b l e

o f

c o n t e n

-t o

21-22-23-24 BLAST

Fold
Slam & Slide
Wham (Y takes on Hs job)

dIagra

-t o

25-26 LEAD d I a g r a m

21-22 23-24 BLAST


FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Base.

21 & 23 BLAST v. Split


ONE cut,
DROP your pads,
FINISH the run North & South!

C
SS

W
E T

BASE RULES
RULES

S
T E

Possible
Slam &
Slide

LEGEND
Courses for 21-22
Courses for 23-24
FB: Deepen as much as your speed allows. Follow the course
of the H-B into the hole, make one cut off his block on the LB,
drop your pads and finish the run North & South.
South. Do NOT get
cute. Steps for 23-24 are exactly like 43-42. First step for 21-22
is a drop step in place with your frontside foot.
QB: Get the ball to the FB as deep as possible, look it into
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are
the same 5oclock/7 oclock steps you use on 43-42; on 2122, step almost straight behind you to 7:30 or 5:30 to clear a
path along the midline for the H-B and FB.
- C l i c k

h e r e

t o

r e t u r n

*Block the man on you whichever way he wants to go. If


uncovered, release to the first LB over to inside you. Use
his leverage & movement against himblock becomes
an A, B, or C DRIVE.
DRIVE
*If the man in your Base rule happens to be the man the
H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 2526), work back to the next LB backside!
*Any blocker working back to a LB should take a 6 step
inside first! If the lineman inside you has a head-up or
outside down lineman on him, Slam that lineman and
Slide off to your LB! This is NOT a Combo for movement!
*You cannot be wrong unless you LOSE CONTACT! Drive
your feet and finish the block! This is true one-on-one
blocking!!
FS T:

Base.

FS G:

Base.

CENTER: Base. Can call Fold to a Backside 1


technique if you think the angle is better.
BS G:
Base. Can request a Fold from the Center if
youre having a tough time digging the 1 technique out.
BS T:
Base.
BS TE:

Base.

BS Outs: Convoy middle 1/3. Alert for BOMB situations.


situations.
BS Ins:

Inside stalk the man over you. Cut him off.

H: BLAST the FS LB out of the hole! Course on 21-22 is


right off Cs hip; off Gs outside hip in 23-24. Lower pads,
deliver a blow through your hips, finish with your feet!
t o

t a b l e

o f

c o n t

25-26 LEAD
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Base. Your man could well be the H-Bs.

25 LEAD v. Split

BASE RULES
RULES

Possible
Slam &
Slide

W
T

SS
E

Man in base
rule is Hs!
Go to LB!

C
S
T E

Possible
Slam &
Slide

L cut off Hs block just


as you would on 46-47!

FS T:

Base. Your man could well be the H-Bs.

FS G:

Base.

CENTER: Base. Can call Fold to a Backside 1


technique if you think the angle is better.

FB: Deepen as much as your speed allows. Lateral step,


crossover, attack Hs inside leg, eye block on FSLB as you do.
Make a strong L cut off Hs block up into the hole, cutting
straight up if no one crosses your face, or back one lane if
FSLB crosses you. Explode through the hole & finish the play!
QB: Get the ball to the FB as deep as possible, look it into
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are
the same 5oclock/7 oclock steps you use on 43-42; on 2122, step almost straight behind you to 7:30 or 5:30 to clear a
path along the midline for the H-B and FB.
- C l i c k

*Block the man on you whichever way he wants to go. If


uncovered, release to the first LB over to inside you. Use
his leverage & movement against himblock becomes
an A, B, or C DRIVE.
DRIVE
*If the man in your Base rule happens to be the man the
H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 2526), work back to the next LB backside!
*Any blocker working back to a LB should take a 6 step
inside first! If the lineman inside you has a head-up or
outside down lineman on him, Slam that lineman and
Slide off to your LB! This is NOT a Combo for movement!
*You cannot be wrong unless you LOSE CONTACT! Drive
your feet and finish the block! This is true one-on-one
blocking!!

h e r e

t o

r e t u r n

BS G:
Base. Can request a Fold from the Center if
youre having a tough time digging the 1 technique out.
BS T:
Base.
BS TE:
Base.
BS Outs: Convoy middle 1/3. Alert for BOMB situations.
situations.
BS Ins:
Inside stalk the man over you. Cut him off.
H: LEAD the play through the inside earhole of the E.M.O.L!
Take a tight course right off FST/TEs outside hip, keep
inside leverage on EMOL, kick him out, finish with feet, work
your butt out of the hole!
t o

t a b l e

o f

c o n t

Slot Rt Split (Gun) 26 Lead

v. Split Right Wide Y5 25 Wham

J
C

M
WE T

S
T E

Z
S

Lex Under 23 Alley

M
N

T W

E T N T

J
C

v. Bear

J
C

M
E

v. Odd I Larry 21 Blast

W
T

v. Even

28-29 Jet

Reach Family
28-29 Jet is a FAST way to attack the perimeter and get an
athlete running in open space! The pace of the play makes
blocking for frontside linemen much easier! The angles
involved make pursuit for enemy linebackers much harder!
Ball carriers must recognize that, while blocked like other
Reach family plays, this is different for them because it is
a true SPRINT to the corner! We do not want to cut up on
this play until weve reached the edge of the field!
We can use a number of formation variations and perimeter blocking adjustments to
shorten the defensive edge and help the outside blockers do their jobs more
effectively! Crack, Door, and Ed schemes are examples of this, as are different
types of Squeeze sets.
Anytime we face a team that relies on interior blitzes, doesnt pursue well, or has
limited team speed, we will run this play heavily. It can be used from Goalline to
Goalline, and on virtually any down and distance up to 3rd and Long!
CALLS/VARIATIONS

KEYS to a successful play:


The FS Tackle or TE takes a GREAT 1st step and shuts off any
upfield push by the E.M.O.L.!
Perimeter blockers time blocks and maintain contact!
The QB times his motion and snap effectively!
The ball carrier trusts his speed and doesnt try to cut up early!
-t o

t a b l e

o f

c o n t e n t

-t o

Crack
Door
Ed
Cross
48-49 (Jet to F)

m a I n play d I a g r a m -

28-29 JET
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!

29 JET v. Split

REACH
REACH RULES

C
R

W
E T

S
T

*Basic premise is to REACH one gap in front of us!


*If Im uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If Im covered,
covered I first identify whether theres a down lineman
the gap in front of meif he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!

SS
E

FS T:
Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G:
BS T:
FB: Run a 42-43 course right through the inside leg of the
offensive tackle. Roll over the ball HARD as the QB passes
you, get tackled. YOU must adjust your course to the QB, not
the other way around. If Offset to playside in Strong, Soft,
or Split, use Hs Backfield arc blocking rules!
QB: Give BS slot the heel, time up snap so that hes getting
to the BST as the ball is snapped. Step to 6 oclock with
backside foot, look ball into Slots stomach, step tight to FB
then set up behind FS guard exactly as you would for play
action, eyeing the Dig and Post area.
- C l i c k

h e r e

t o

Reach rules!
Reach rules! 5 tech doesnt count as covered!

BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!
Ball Carrier: Jet motion on QBs heel, get to full speed by
the snap. Take handoff and SPRINT for the cornerTRUST
YOUR SPEED! Read block on CB. May use dip to set up.
*Ball Carrier is the inside most receiver off the ball by formation.
Jet motion is understood and doesnt need to be called!

H (Backfield):
(Backfield): Cheat alignment up & outside; arc to block
support. On Crack call, arc to block Cornerback

r e t u r n

t o

t a b l e

o f

c o n t

42-43

Zone Family
42-43 is a true Inside Zone play in which covered and
uncovered linemen team to double and get movement on
a down defensive man, and step off to a linebacker late!
This allows us to push the line of scrimmage back and give
the ball carrier running lanes!
This is a persistence playit forces the linebackers to be
perfect every time. Many times it will go for 3, 4, and 5
yards a number of times in a row, then suddenly start to
break for big chunks as we wear people down!
The ball carrier must be patient initially to let the play develop! The longer he can
press the play into the L.O.S., the longer the double teams have to get movement,
and the more the LBs will move and create running lanes! However, once he makes
his cut the running back must explode into another gear and get through the hole!.
The simplicity of the blocking rules allows us to run this play against any front we see
with minimal adjustmentsit also means we can run it from any formation!
KEYS to a successful play:
OL talks at the L.O.S. & gets married up to defenders properly!
Linemen get movement on down linemen and dont step off double
teams too early!
FB presses the L.O.S., has great vision, is patient to the L.O.S.,
then explodes through the hole!
-t o

t a b l e

o f

c o n t e n t

-t o

CALLS/VARIATIONS
Team
Solo
79

m a I n play d I a g r a m -

42-43
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Zone rules.
Alert to 79 call: Block out to the 9, bring T to 7

43 v. Split
EXPLODE through it!

ZONE RULES

C
R

W
E T
Solo Team

S
SS
T E
Team

S LO W
to the hole...

*If Im covered,
covered and the next man back is covered,
covered I call
SOLO
SOLO and drive block the man over me. My first step
will be 6 inches!
inches
*If Im covered,
covered and the next man back is uncovered
uncovered, I call
TEAM
TEAM... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
*If Im uncovered,
I
expect
a
TEAM
call
from
the
man in
uncovered
front of me! My first step will be 12 inches!
inches
*COVERED linemen: Reduce split! Aiming point is outside
armpit! MUST maintain contact!
*TEAM blocks get movement,
movement, stay on double team until LBs
threaten the window vertically up into the hole!
*BACKSIDE linemen must WALL down defenders & not let them
cross your face!

FS T: Zone rules. Alert 79 call by TE, telling you to


inside drive block the 7 technique.
FS G: Zone rules.
CENTER: Zone rules. If covered, maintaining contact is
the keydrive man past hole if you cannot reach him!

FB: Align at 6 1/2 yds. Lateral step with your frontside foot,
crossover, then step and attack the inside leg of the offensive
tackle.
tackle. Slow to the hole, explode through the hole. Cut back
one lane for each man that crosses your face, but dont cut
until youre up into the line of scrimmage.

BS G:
Zone rules. Backside blocks are a BIG deal!
They can be the difference between 4 yards and 20!
BS T:
Zone rules. 5 tech doesnt count as covered.

QB: Front out to 7 or 5 oclock, get ball to FB DEEP. Look


the ball in, you are responsible for the mesh. Hesitate &
follow ball with your eyes, then boot out hard, snap head to
find EMLOS as you do for possible Boot/Naked.

BS Outs: Convoy middle 1/3. Alert for BOMB situations.

- C l i c k

h e r e

t o

r e t u r n

BS TE:
BS Ins:

Zone rules: 9 tech doesnt count as covered.


Inside stalk the man over you. Cut him off.

H (Backfield/Slot):
(Backfield/Slot): Hard fill in backside C gap right off OTs
cheek; Seal the end defender on the L.O.S. inside out
t o

t a b l e

o f

c o n t

44-45 Stretch
Reach Family

44-45 is one of our core or bread and butter plays! It


gets us to the edge of the field with a lot of power!
The basic premise of the play is to get our entire backfield
and line on a wide railroad track, force the defense to
stretch quickly, then either beat them to a corner with a
show of force or cut up into a lane that they create when
they pursue incorrectly!
We can use a number of formation variations and perimeter blocking adjustments to
shorten the defensive edge and help the outside blockers do their jobs more
effectively! Crack, Door, and Alley schemes are examples of this, as are
different types of Squeeze sets. We can also use special Wing calls with the HBack to help secure the End Man on he Line to get the play started (Clamp, Chip)
44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force
player thats weak, we will pound him with this ball play over and over!
KEYS to a successful play:
Uncovered linemen overlap their partner in front of them to
keep from being split by penetrating defenders!
Linemen stay on WIDE railroad tracks!
The FB SPRINTS to his sprint spot and stretches the defense!
Wide blockers make good use of different calls, maintain contact!
-t o

t a b l e

o f

c o n t e n t

-t o

CALLS/VARIATIONS
Perimeter calls: Door, Crack,
Alley, Bomb, etc.

m a I n play d I a g r a m -

44-45 STRETCH
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!

45 STRETCH v. Split

REACH
REACH RULES

C
R

W
E T

S
T

*Basic premise is to REACH one gap in front of us!


*If Im uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If Im covered,
covered I first identify whether theres a down lineman
over the man in front of meif he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
buddy from behind takes over and yells GO!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!

SS
E

2 yds
outside TE

FS T:

Reach rules!

FS G: Reach rules!
CENTER: Reach rules!
FB: Lateral step & sprint to a spot 2 yds outside where the TE
is or would bekey the blocks on E.M.O.L & support. Stay on a
sprint to the sidelines unless he skates across your face. If
he crosses face, plant sharply on outside foot and cut up North
& South. This is a cut up play, not a cut back play!
QB: Depart at approximately 4 oclock or 8 oclock, sprint to
meet the FB, ball extended. YOU are responsible for the
exchange so he can eye his readlook it in and follow his
path 1-2 steps before you set up behind the OT as you would
on play action.
- C l i c k

h e r e

t o

BS G:
BS T:

Reach rules!
Reach rules! 5 tech doesnt count as covered!

BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!
BS Slot: Inside cut off the man over you..
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. Crack tells you to
block the CB. Clamp tells you to double with T/TE on the
outside shoulder of the E.M.O.L.

r e t u r n

t o

t a b l e

o f

c o n t

46-47 Counter
Gap Family

46-47 Counter is our ATTITUDE play! It is the run that we


will establish against any defense each game no matter
what they try and do to us! We will be so good at this play
that we can impose it on any defense!
The basic idea of the play is to block down one gap on the
frontside to get good angles and create a wall, and pull
from the backside to kick out the defensive end to divide
the defense! The running back must set up the block on the
end, use the down blocks on linebackers, and make a
strong cut North and South through the hole!
Because of the angles involved, we prefer to run this play to the 1 technique!
This is a goalline to goalline play! It is most effective against LBs who overreact to
their initial key, and D Ends who play too far upfield. We can run it from virtually any
of our sets, 1- or 2-back!
KEYS to a successful play:
Frontside linemen take a GREAT 1st STEP to their gap to shut off
penetration!
The pulling guard runs a full-speed course INTO THE LINE and
digs out the E.M.O.L.!
The FB sets up the trap block, sees lanes, & makes a great L cut!
-t o

t a b l e

o f

c o n t e n t

-t o

CALLS/VARIATIONS
H
Bob
Chop

m a I n play d I a g r a m -

46-47 COUNTER
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Gap rulesnear LB. 6 or 9 doesnt count as
covered.

47 COUNTER v. Split

If BSLB causes
problems, C calls
CHOP
CHOP

W
E T

SS

Gap GapDead

GAP RULES: Near Backer


Backer

*Frontside linemen responsible for the GAP inside them!


First step will always be a 6 flat step to that gap!
*If Im uncovered,
Double and look to try to
uncovered I call Double
Double Combo with the lineman inside me to the 1st LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to the
inside disappears inside by alignment or movement, then
my block becomes a Down block to the 1st LB.
*If Im covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
*If Im covered by a head-up player or an outside shade,
shade I
expect a Double call from the man outside of me! He
and I will Double Combo to the first LB inside us! If my
man slants inside, it becomes a B Drive block for me!

E
Punch

L cut off
outside foot!

**If I also have a DL on my inside gap, I must call B


B, B, B ! to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!

*The Center, if uncovered, will always DEAD block with a


flat step back to Backside A gap. He must ensure that the
1st DL backside does not get penetration!
BS TE:

Punch C gap to EMOL. See BST technique.

BS WR:

Convoy, cut off deep middle 1/3 saf. TD Block!

BS Slot:

Inside cut off the man over you..

FB: Turn your shoulder & pick up your BS leg to simulate fake
backside, keeping FS foot anchoredtake handoff from QB
deep, press block of Guard, then L cut off outside foot
suddenly to get under block and explode N/S through hole!
QB: Step 5 or 7 oclock opposite call, get depth,
depth, turn and hand
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find
E.M.O.L. backside!
- C l i c k

h e r e

t o

FS T: Gap rules near LB. 4 or 5 doesnt count as covered.


FS G: Gap rules near backer
CENTER: Gap rules. CHOP call to T if you need to work
up to BSLB after your initial Dead step.
BS G: Pull through hip of C,Long
C,Long Trap
Trap E.M.O.L. frontside.
Use inside-out head position & DIG HIM OUT of the hole.
BS T: Punch
blockcut your split & step FLAT inside
Punch
to stop B gap penetration. If a DL from either direction or
stunting LB shows in that gap, lock & cut him. If nothing
shows, turn back to pick off the E.M.O.L. Alert for a
Chop
Chop call which tells you that you must clip the 3 tech.

r e t u r n

t o

t a b l e

o f

c o n t

48-49 Toss
Reach Family

The Toss is an effective companion to the 44-45 Stretch


play. The blocking is exactly the same up front, but the
method of delivering the ball different! It allows us to
challenge the edge of the defensive front just a bit quicker!
This play is an excellent way to attack LBs who do not fast
flow and/or read keys well!
Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking
adjustments to shorten the defensive edge and help the outside blockers do their
jobs more effectively! Crack, Door, Cross, and Ed schemes are examples of
this, as are different types of Squeeze sets. Receivers must make use of these for
the play to be successful!

CALLS/VARIATIONS

KEYS to a successful play:


RB gets ON THE EDGE in a hurry!
Linemen stay on a wide railroad track and get to flowing
linebackers!
Receivers match the best perimeter blocking scheme to what they
see and EXECUTE it!
-t o

t a b l e

o f

c o n t e n t

-t o

Express
Ed/Eddie
Crack
Door

m a I n play d I a g r a m -

48-49 TOSS
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!

48 TOSS v. Split

REACH
REACH RULES

*Basic premise is to REACH one gap in front of us!


*If Im uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If Im covered,
covered I first identify whether theres a down lineman
over the man in front of meif he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
buddy from behind takes over and yells GO!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!

C
R

W
E T

S
SS
T E
2 yds
outside TE

FS T:

Reach rules!

FS G: Reach rules!
CENTER: Reach rules!

FB: Pre-read alignment of E.M.O.L. and support. trappers


arc, look toss in & sprint to a spot 2 yds outside where the TE
is or would bekey the blocks on E.M.O.L & support. Stay on a
sprint to the sidelines unless he skates across your face. If
he crosses face, plant sharply on outside foot and cut up North
& South. This is a cut up play, not a cut back play!
QB: Reverse out tightly and make a soft, end-over-end toss
into the FBs outside armpit, following the toss with your
eyes until the back has secured it and taken a step. Boot out
deep, find E.M.O.L.
- C l i c k

h e r e

t o

BS G:
BS T:

Reach rules!
Reach rules! 5 tech doesnt count as covered!

BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!
BS Ins:
Inside cut off the man over you..
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. Crack tells you to
block the CB. Clamp tells you to double with T/TE on the
outside shoulder of the E.M.O.L.

r e t u r n

t o

t a b l e

o f

c o n t

RECEIVER BLOCKING (1)


Basic STALK

BOMB adjustment

3.

3.
2.
1/2way
rule

CRACK call

CROSS call

*If man youre cracking


disappears, work to safety level.

S
C

2.

2.

1.

1.
1.

INSIDE Stalk shown


*Basic job is to block man
over you inside or outside.

*Only possible v. a two safety


look (0, 2, 4) Used by outside
receiver normally assigned a
1. Release hard on an angle to
Stalk block to blow up a
gain the inside or outside
leverage you want.
run supporter filling from the
safety position.
2. HALFWAY RULE. Break your

1. ID 2-safety look pre-snap.


hips down when the defender has
Possible BOMB situation.
closed 1/2 the distance between
you. Anticipate this! Keep
2. Release at C as normal. If he
adjusting your course to keep the
sits/closes, Stalk him!
leverage you want.
3. If C retreats, it often means the
3. FINISH the blockdeliver a
Safety is supporting. Break off
blow up through your hips,
your course, find safety as you
maintain with good choppy steps! do, come inside and blow him up!
up!
- C l i c k

h e r e

t o

*Recievers block the short


defender on or inside the next
man inside them.
1. Push up 1-2 steps if possible
to soften the man over you. How
far you can push up depends on
how tight & how fast the guy is
that youre cracking..the
tighter/faster he is, the quicker
you have to turn inside!
2. Come inside under control, find
your man, square him up with
shoulders perpendicular to L.O.S.
Deliver a blow up through your
hips & light him up!

r e t u r n

t o

t a b l e

o f

*Recievers Cross and take


the others guy. Outside
receiver cracks defender over
inside receiver, inside man
tries to hook CB.
CB. A good
way to get the ball outside.

c o n t

RECEIVER BLOCKING (2)


DOOR call

ALLEY call

*Secure the block on the low


man before you step off!

2.

ED call (2 man)
EXPRESS call
EDDIE call

*EDDIE
call tells
*EDDIE
outside man to Inside
Stalk instead of Crack!

2.

1.

ED (3 man)

C
R E

E
*EXPRESS
tells receivers the
*EXPRESS
exact same thing as EDDIE
.
EDDIE.
The only difference is for TE/OL!

1.

*Combination block by two


*Same idea as Door, applied
*Inside man, from 2-3 yard
*Inside man, often from
to alley safety support. Can be
receivers to get the play
split, steps flat and seals
motion, blocks CB, middle
done with the two outside
started by double teaming
E.M.O.L., outside man cracks. receiver executes ED on DE,
the force defender initially at receivers or the middle & inside
Often used from Squeezed
outside receiver Cracks.
receiver in Trips. Double the
the point of attack.
sets to shorten the edge.
Outside man cracks, Middle man
steps flat to block E.M.O.L...
1. DOUBLE THE FORCE: Inside man over inside receiver, step
Inside man: Step flat, shoulders
off to safety when he fills.
receiver inside stalks the man
should be perpendicular to L.O.S.,

over him, insures against inside


penetration. Outside receiver
comes down to his outside
shoulder to secure & move him.
2. Both blockers eye CB. As one
takes over the block on the force
man, the other steps off to block
CB when he closes up.
up.

- C l i c k

1. DOUBLE THE LOW MAN: Inside


rec. inside stalks the man over him,
insures against inside penetration.
Outs. receiver comes down to his
outside shoulder to secure him.
2. Blockers eye near safety;
safety; the
one not taking over the block
steps off, blocks him when he fills.
h e r e

t o

Inside man (can be stationary or


in motion to 4-5), step tightly
around Crack block, eyeing CB as
you do. If you can get outside
leverage on him, Hook him as
you would in Cross...
If CB keeps outside leverage,
kick him out, drive him out of
hole with short, choppy steps!
o f c o n t

shield E.M.O.L., dont allow


upfield penetration or pursuit
underneath you. Use his
momentum against him.

r e t u r n

t o

t a b l e

H-BACK & OFFENSIVE LINE


PERIMETER ADJUSTMENTS

**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

EXPRESS call

Alerts for H: BONUS

B
E

T
TE T G

*When youre assigned is to block Force


*TE blocks down to first down
from the backfield or motion, AND two other lineman inside him. Step flat &
receivers are on that same side, you can
redirect him!
sometimes become a BONUS
player.
BONUS
*T
pulls
around
TE & WR block to
Bonus
Bonus means that, since the outside 2
kick
out
first
thing
that shows
WRs are blocking the 2 outside defenders
outside the DE.
(Stalk
, Door
, or Cross
), your original
(Stalk,
Door,
Cross),
assignment is being blocked.
*G pulls deep, turns inside Ts block,
stays on wide RR track to pick off
*As a BONUS player, take a course to
first pursuing LB.
the outside leg of the support player,
cleaning him up if he beats his block.
*H, from the backfield or motion,
Continue on your course, looking next
arcs around the block on the DE,
for pursuing LB or filling safety inside,
inside,
becomes a BONUS player!
then looking for a CB outside.
outside.
- C l i c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

H-BACK & OFFENSIVE LINE


PERIMETER ADJUSTMENTS

**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

CRACK call

ALLEY call

C
R

EDDIE call

ED call

E
T

H
*CRACK leaves CB
unblocked, so H now leads
off hip of the outside Crack
block and blocks the CB!

- C l i c k

H
*ALLEY leaves CB
unblocked, so H now leads
off hip of the outside Crack
block and blocks the CB!

h e r e

t o

*ED scheme accounts for the


man the T would normally
reach, as well as the next
defender outside the DE, so T
widens/deepens his RR track
slightly, blocks CB or whomever
shows first off the outside of
the widest Crack block!
*If we also had H leading from
the backfield, he would
become a bonus player
leading for whatever shows
outside Ts course!
t o

E
T

r e t u r n

t a b l e

o f

*EDDIE accounts for DE, but


not the next man outside. T
deepens around the block on
the DE and looks to kick out
the next defender outside
along his RR track.
*If we also had H leading
from the backfield, he would
become a bonus player
leading for whatever shows
inside Ts course!
c o n t

F O O T B A L L

PRIDE. DISCIPLINE.

ACHIEVEMENT.

LOYALTY.

F O O T B A L L
2000 Offense:
Passing Game

Table
Conte

of
nts

Terminology/Play Calling
Backside Rules
Pattern Summary
0 Route
1 Route
2 Route
3 Route
4 Route
5 Route
6 Route
7 Route
8 Route
9 Route
Structural Tags
Named Route Series
90 Series
Play Action (Frontside) 50 Series: Boots
90 Green/Gold
80 Series: Screens
Scramble Rules
Protection
-50 -60/70- -

ASSEMBLING A PASS PLAY

Protection
Modifier(s)
(Tags)

- C l I c k

Protection
QB Drop
Frontside &
Backside

h e r e

t o

Route
Package
Number
Assigns
Receivers
their routes

r e t u r n

t o

t a b l e

o f

Route
Modifier(s)
(Tags)

c o n t

ASSEMBLING A PASS PLAY


60
Half roll Right
Frontside Right
70
Half roll Left
Frontside Left
90
3 step drop

Protection
Modifier(s)
(Tags)

- C l I c k

Protection
QB Drop
Frontside &
Backside

h e r e

t o

r e t u r n

0 Vertical
1 Go
2 Smash
3 Read
4 Option
5 Bend
6 Choice
7 Switch
8 Snag
9 Slant

STRUCTURAL
TAGS:
Switch - Swap Special - Mirror Opposite
Horn - Utah

Route
Package
Number

Route
Modifier(s)
(Tags)

t o

t a b l e

INDIVIDUAL
TAGS:
I.e., X Post

o f

c o n t

ASSEMBLING A PASS PLAY


0 Vertical
60
STRUCTURAL
1 Go
Half roll Right
TAGS:
EXAMPLE
#1: 264

Frontside
Right
Smash
Switch
- Swap 3 Read
70 to use half-roll drop
6 tells QB
to right,
Special
4 Option
Half roll Left
5 Bend
ReceiversFrontside
on the right
frontside, and INDIVIDUAL
Left that they are
6 Choice
Receivers on
backside.
TAGS:
90 the left that they7are
Out
3
step
drop
I.e.,
Post
9 Slant
4 tells all players that we will use the rules for
the 4 or OptionXpackage:

Frontside Outside - Go Pocket Frontside Middle - Seam to Thin Frontside Inside - Out
Backside Outside - Go Read
Backside Inside - Seam Read

EXAMPLE #2: 75
Protection
Protection,
Route
Route
7 tells QB to use half-roll
drop
to
left
,
Package
Modifier(s)
Direction of
Modifier(s)
Receivers
on
the
left
that
they
are
frontside
,
and
Number
frontside
(Tags)
(Tags)
Receivers on the right that they are backside.
5 tells all players(Even-Right)
that we will use the rules for the 5 or Bend package:
Frontside Outside - Go
Frontside Middle - Arrow
Frontside Inside - Bend
(Odd-Left)
Backside Outside - Seam Read
Backside Inside - Go Read
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

ASSEMBLING A PASS PLAY


THE KEYS:
Receivers must know all assignments/rules within a given route package,
because you may be asked to execute any part of it!
Receivers must know in any given formation whether they are the Inside,
Outside, or Middle (if there are 3 on a side) receiver, and whether they are
on the frontside or backside! They must also realize that MOTION by
themselves or others can change their position!

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

BACKSIDE ROUTES

##

12-14 yds
Make break
(if any) here

On the backside of any route, we


will always have one player working
the NUMBERS area of the field...
..and a player working the HASH area.
(2 yards on either side of the hash)

The player working the Numbers is


assigned a GO READ, and the
player on the hash is assigned a
SEAM READ.

8-10 yds
Make your decision here!

The GO READ bases his break on


what the Cornerback does...
..and the SEAM READ works off the
nearest Safety, whether he starts in the
middle of the field or near the hash.
The KEYS:
Be DECISIVE--make a decision and
go! (Dont give the QB a no read!)
Stay out of the other receivers area!

Great Backside routes are critical!


BIG plays happen on the back side!

Rules / Reads

GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
at 8 yards, if you determine that you cant get deep, break back inside, working toward QBs vision,
but NEVER crossing the hash! (Rule: If youre even, youre leavin...go by him deep)

SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds

if the safety rotates away from you,


you, leaving the middle, stay on your vertical course!
if the safety stays deep over top of you,
you, break flat across the middle (DIG) at 12-14, look for a hole
if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l i c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

BACKSIDE: Who Does What

##

The LAST digit of a play call tells the


backside receivers which one has
the GO READ and which has the
SEAM READ!

If the last digit is EVEN,


(e.g., 60, 70, 62, 72, 64, 76, etc.),
the OUTSIDE receiver has the
GO READ...
..and the INSIDE receiver has the
SEAM READ.

O
I

Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
at 8 yards, if you determine that you cant get deep, break back inside, working toward QBs vision,
but NEVER crossing the hash! (Rule: If youre even, youre leavin...go by him deep)

SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds

if the safety rotates away from you,


you, leaving the middle, stay on your vertical course!
if the safety stays deep over top of you,
you, break flat across the middle at 12-14, look for a hole
if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

BACKSIDE: Who Does What

##

The LAST digit of a play call tells the


backside receivers which one has
the GO READ and which has the
SEAM READ!

If the last digit is EVEN,


(e.g., 60, 70, 62, 72, 64, 76, etc.),
the OUTSIDE receiver has the
GO READ...
..and the INSIDE receiver has the
SEAM READ.

If the last digit is ODD,


(e.g., 61, 71, 65, 75, etc.),
the INSIDE receiver has the
GO READ...

O
I

..and the OUTSIDE receiver has the


SEAM READ.
Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
at 8 yards, if you determine that you cant get deep, break back inside, working toward QBs vision,
but NEVER crossing the hash! (Rule: If youre even, youre leavin...go by him deep)

SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds

if the safety rotates away from you,


you, leaving the middle, stay on your vertical course!
if the safety stays deep over top of you,
you, break flat across the middle at 12-14, look for a hole
if he opens quickly to you & crosses your face (most likely f/ hash), cross his--break
his--break to a Thin Post inside him
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

PATTERN Summary Table


PATTERN

FS
Inside

00
VERTICAL
VERTICAL

Seam

11
GO
GO

Arrow
Seam /
Thin

22
SMASH
SMASH

FS
Middle

BS
Middle

BS
Outside

QB:
3 step

QB:
5 step

FS
Outside

BS
Inside

Go

Seam
Read

Go Read

Corner

Post Curl

Go Read

Seam
Read

Arrow

Post Curl to
Sm Read

Corner

Smash

Seam
Read

Go Read

Smash

Corner to
Seam/Thin

Go

Drag

Divide

Sm Read to
Go Read

33
READ
READ

10 yd
Curl

44
OPTION
OPTION

Flat

Seam /
Thin

Go Pocket

Seam
Read

Go Read

Flat

Go Pocket
OR Sm Read

55
BEND
BEND

Bend

Arrow

Go

Go Read

Seam
Read

Arrow

Bend to
Backside

66
CHOICE

Choice

Choice

7
7
SWITCH

Corner

8
8
SNAG

Arrow

CHOICE

SWITCH
SNAG
9
9
SLANT

SLANT

Corner

Slant
(Lookie)
- C l I c k

h e r e

Drag

Seam
Read

FB Flat to
Curl to Drag

Go Read

Choice to
Sm Read to
Drag
Out to
Corner to
Backside

Out

Go Read

Seam
Read

Snag

Seam
Read

Go Read

Arrow

Slant

Slant
(Lookie)

Slant

Slant /
Lookie

t o

r e t u r n

t o

t a b l e

o f

c o n t

Snag or
Corner

0 Route:

VERTICAL
The basic premise of this play is to attack deep coverage
with the threat of four people running vertical along four
evenly-spaced landmarks across the field (2 hashmarks, 2
sets of numbers)in general, this allows us to outnumber
deep coverage!
It is one of our favorite plays against any single safety look,
particularly Cover 3, because it gives us a two-on-one
situation against the Free Safety!
Generally, the QB works to influence the nearest safety to the frontside, which serves
to isolate the backside receivers, allowing them to beat the man they work off of!
We will use this route heavily in conjunction with Play Action, to hold linebackers
underneath, influence the safety, and open voids for vertical receivers to run in!
The 0 Route can be used anywhere, but is particularly effective as a Play Action route
on first down, and an excellent all-around call on the outer edge of the Red Zone!
KEYS to a successful play:
Inside receivers avoid contact underneath & get vertical!
Receivers take good splits and attack along their landmark!
Backside Receivers make good reads and make them decisively!
QB does a great job with his eyes, is decisive, and makes his throw
on time and with authority!
-t o

t a b l e

o f

c o n t e n t

-t o

TAGS/VARIATIONS
FB Slow
F Slot Split
42-43-44-45 Play Action

maIn route dIagram -

0 ROUTE: VERTICAL

##

##

O
I
60 Shown

Work hard to MOVE the safety


toward the frontside hash
work the backside Seam Read

Backside Go Read is an outlet

BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS:

SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!

FS INS:
INS:

SEAM.
SEAM. Widen your alignment, release cleanly, go HARD up the field vertically 2 yards outside the hash.

FS OUTS:

GO.
GO. Outside release, accelerate vertically along the bottom of the numbers, get deep,
deep, stay on your landmark!

QB: 5-step progression Backside Seam Read to Backside Go Read as an outlet. Work hard with your eyes to try and move a
single safety frontside so that you can throw the backside Seam. By game plan or game adjustment, we could potentially
throw the frontside Seam as a 3- or 5-step progression if a single Safety just wont move.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Right Flop Out F8 60 H Split

Right Wing Flip 60

J
M

S
W
E T N T

T E R

W E T

v. Cov 1

J
M

N D
E

Trips Lt Y6 60 Slow

Z
N

R E

E T

v. Cov 2 Larry Over 70-43

v. Cov 3

1 Route:

GO
The 1 Route is our basic Curl/Arrow combination that
allows us to put pressure on the flat defender in a zone
defense!
The basic idea behind the play is to widen the flat defender
with an Arrow route from the inside, then throw to the
outside receiver, who gets into the void left by that defender
with a Post Curl route. A Corner route can be inserted
into the middle to create a triangle and keep the
cornerback off the back of the Post Curl!
The built-in Switch rule on the backside gives us an important outlet, as well as a big
play possibility should any safeties over-commit!
We will use this route heavily in conjunction with Play Action, to hold linebackers
underneath, influence the safety, and open voids for vertical receivers to run in!
The 0 Route can be used anywhere, but is particularly effective as a Play Action route
on first down, and an excellent all-around call on the outer edge of the Red Zone!
TAGS/VARIATIONS
KEYS to a successful play:
Post Curl creating space with a good, wide split!
The Arrow route getting width quickly to force the flat defender to
make a decision!
The Post Curl must make great breaks and work himself back to
the QB through an open lane!
-t o

t a b l e

o f

c o n t e n t

-t o

Squeeze/Bunch Concept
26-27-42-43 Play Action

maIn route dIagram -

1 ROUTE: GO
S

##

12 yd
CLEAN
break!

MUST see LB in
front of Post Curl!
Danger player!

4 yd Speed
break to 12
10

Accelerate through break!


Gain depth!

SPRINT
to 8!

V
O

O
I

3d step: Drill the Arrow through the shoulder


pad if he pops open at all
all

61 Shown

Work the Post Curl off the 5th step to the BS Seam Read

BS OUTS: SEAM READ.


READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.
READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: ARROW.
ARROW. Attack defenders outside shoulder, break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS MID: CORNER.
CORNER. Push hard to a depth of 12, engaging the safety with eye contact. When you get to your depth, make a
sharp, clean break to the corner, looking for the ball over your outside shoulder.
FS OUTS: POST CURL.
CURL. Split to the bottom of the numbers. Sprint to 8, make a 4 yard speed break toward the Post, & at 12
yards drumroll your feet and accelerate through the open lane back to a depth of 10 yards.
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If the short
defender runs with him, a void should open up for the Post Curl. Be alert of the LB in front of the Post Curl! Backside Seam
Read is your 3rd option. By call or game plan, can throw the Corner off 5 th step if CB is getting nosy on the Post Curl.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Bunch Left 71-43

Split Rex H6 61

J
M

W E T

Ron H4 61

C R W
S
E T N T

Z
N

C
E

J
M

DE

T E

R
C

v. Cov 1

M
E T

v. Cov 2

Right Slot 71

S
T

v. Cov 3

2 Route:

SMASH
The Smash route is a very versatile route that, like the 7
route, puts intense pressure on the Cornerback by placing a
receiver in front of him at 6 yards (the Smash by the
Outside Receiver) and a man breaking behind him to the
Corner (Middle Receiver). It also allows us to control
rotating or hash safeties through the use of a Seam/Thin
by the Inside Receiver!
This is a great package for us against any Cover 2/Cover 4 shell, as well as having
excellent possibilities against various forms of man coverage because of the
mismatches we can create on the inside!
The 2 route is a solid answer for a number of situations, including 3rd and medium, 2
minute, and Red Zone!

KEYS to a successful play:

TAGS/VARIATIONS

Good release, eye contact, and snap from Corner route!


QB must be persistent about throwing the Smash on time! Dont
force the Corner route!
Smash route uses smart splits and makes big plays after the catch
through a sudden spin & attacking movement upfield!

Horn
Squeeze/Bunch package

-t o

t a b l e

o f

c o n t e n t

-t o

maIn route dIagram -

2 ROUTE: SMASH

##

S
Break THIN across
safetys face if he crosses
yours

12 yd
CLEAN
break!

6
yd

Smash on 3d step unless


M
I
CB really jumps it!
If you feel C sit on Smash,
EYE HIM DOWN 2-3 steps
and throw the Corner
Seam/Thin should be available if Saf overrotates to
62 Shown
Flatten him w/ throw to most open area
harass the Corner. See in FRONT of it before you throw!
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS:
SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
SEAM/THIN.
INS:
SEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the
safety as long as hes over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS MID:
CORNER.
CORNER. Push hard to a depth of 12, engaging the safety with eye contact. When you get to your depth, make a
sharp, clean break to the corner, looking for the ball over your outside shoulder. Be prepared for the QB to flatten you with
the ball depending on where the hole is.
FS OUTS: SMASH.
SMASH. Push to 6 yds, plant on your outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-read depth of CB. 3-step progression is Smashthrow it if you have any doubt. If the CB climbs all over him eye
him down for 2 steps, throw the Corner off the 5th step, taking him to open air. Look Seam/Thin if Safety over-rotates.

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0

Trips Right Ron Z6 62

v. Cov 1

Right Wide 62-42


J

J
M

W E T

H6 62

S
W
R
E T N T
E

Z
N

J
M

T E

R
C

C
C

N
E T

v. Cov 2 Rt Out Flop 72

M
T

v. Cov 3

2 ROUTE from 90 SERIES

6-7 yd
CLEAN
break!

C
V

6
yd

O
I

92 Shown

Read defender over Seam...


If he backs up at all, hit the Smash on
time on the outside shoulder
If he opens and widens, rocket the
ball past his earhole to the Seam.

If you have a press CB who sits on the Smash, throw the


Quick Corner over his head.

FS/BS INS:
INS: SEAM.
SEAM. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety
as long as hes over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS/BS MID: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once youve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: SMASH.
SMASH. Push to 6 yds, plant on outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-snap pick a side based on furthest danger player, softest corner, wide side of field in that order. Read key is the flat
defender (over Seam). If he backs up at all, drill the Smash on time right to his outside shoulder pad. If he opens his
shoulders quickly, throw the Seam route on a rope right behind his earhole as he leaves. Vs. a press CB, throw the Quick
Corner if that CB sits on the Smash. Check out v. a Press CB if you dont have the Quick Corner route to control him.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

4 Route:

OPTION
The 4 route is an ATTITUDE play! That means that we are
going to impose this play on the defense and make it work
regardless of what the defense does!
This play takes advantage of the fundamental mismatch
between an inside receiver and a LB/SS, isolating him, then
breaking away from underneath coverage with room to run
after the catch.
The other frontside receivers play critical roles! The outside man must recognize if
his CB is falling off him to cover the Flat route and exploit the Pocket for big plays if
he does! The middle receiver must create an effective rub/barrier to help the Flat get
open, then look for an open crease in the Seam!
Again, we can literally use this route anywhere on the field, but it will be particularly
emphasized for sure completions on 1st down, to move the chains on 3rd & 6 or less,
going into the End zone, and even as a 4 minute possession pass to protect leads!
TAGS/VARIATIONS

KEYS to a successful play:


The man running the Flat must gain outside leverage, and must
work vertically before sticking his man!
The QB must throw on time & in such a way that the Flat can run!
Frontside middle and outside receivers must do their jobs well to
exploit big-play opportunities when defenders overreact to the flat!
-t o

t a b l e

o f

c o n t e n t

-t o

Utah!
Motion to, motion away, Crazy
Solid protection from 23 pkg.
Squeeze concept

maIn route dIagram -

4 ROUTE: OPTION

##

S
MUST attack short
defenders outside leg!

4-6 yd

O
I

Then, BEAT him. Drumroll


feet, lean on him & stick him
if hes tight.

64 Shown

If a squat C leaves
you, settle into the
Pocket behind
him away from S

Backside on 5th step


BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS:
SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
FLAT.
INS:
FLAT. You MUST capture the outside shoulder of the widest short defender & break flat at 4-6 yards, or whenever
you get the leverage you want. Snap flat out of your break & expect ball early. Drumroll your feet, push vertical, and/or lean
on him prior to your break if hes pressed & hip to hip with you. If you get within 5 yd of sideline without ball, turn up
sideline!
FS
MID:
SEAM/THIN.
SEAM/THIN. #1 job is to pin/rub off the short defender over youattack outside his outside hip, dont be in a
hurry to clear him. Once past, accelerate up the Seam, bending to a THIN Post if the near safety crosses your face.
FS OUTS: GO POCKET.
POCKET. Outside release C and run him off. If hes squat & you feel him leave, settle in the Pocket
behind
QB: Pre-snap alert for a rolled CB. 3-step progression to Flat on time, alert for POCKET v. rolled CB. 5-step progression to
backside Seam Read, backside Go Read outlet.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Right Slot Flop 74

Split Rex 64 Solid

J
M

W E T

H6 64

S
W
E T N T R E

J
M

DE

T E

R
C

v. Cov 1

Z
N

S
E T

v. Cov 2

Ray Squeeze H9 74

M
T

v. Cov 3

5 Route:

BEND
The 5 Route is a form of a Flood pattern that is used to
overload zone coverages, but is also useful against Man
coverage as well!
A triangle is created to stress the defense both vertically
and horizontally with a Go route (outside receiver), a Bend
route (inside receiver) and an Arrow route (middle receiver).
The result of this triangle, if we space ourselves properly,
is that 2 defenders are forced to cover 3 of us!
Spacing is the key! The Go must create width with a wide split, and then push the top
off the defense by clearing out full speed! The Arrow must also create width quickly
and force a decision by the underneath coverage! The Bend must use a short split
and good angles to work into voids!
This is a tremendous route to convert 3rd and long situationsit is also useful at
certain times in the outer to middle portions of the Red Zone!
TAGS/VARIATIONS

KEYS to a successful play:


SPACING!!! (See above)
The QB must be willing to drill the Arrow quickly if it opens! This
will open the rest of the route up!
The right type of release, leverage, and break by the Bend! He
must have a great feel for the defense and how to beat it!
-t o

t a b l e

o f

c o n t e n t

-t o

Press (90)
Motion to
42-43 Play Action.
Squeeze concept

maIn route dIagram -

5 ROUTE: BEND
S

##

##
10-12 yd

If you feel someone chasing,


stick them, make a sharp break,
and accelerate away

Vs. zone, roll out of your break,


into the dead area

V
O

O
I

Accelerate through break!


Gain depth!

3d step: Drill the Arrow through the shoulder


pad if he pops open at all
all

65 Shown

Work the Bend off the 5th step to the BS Seam Read

BS OUTS: SEAM READ.


READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.
READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: BEND.
BEND. Tighter split, push vertically, get defender on your inside hip, and break outside at 10-12 yds. The type of
break depends on the coverage you feel. If youre being chased (Man), make a quick stick inside, & a sharp break outside. If
you feel people dropping (zone), make a controlled roll out of your break into the dead part of the zone, about 15-18 yds
deep.
FS
MID: ARROW.
ARROW. Attack defenders outside shoulder, break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS OUTS: GO.
GO. Outside release, accelerate vertically along the bottom of the numbers, must clear your area!
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If the short
defender runs with him, a void should open up for the Bend. See whether hes being chased, so you know what type of throw
to make on your 5th step. Work BS Seam Read as your 3rd option..
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Right Slot H6 65-42

Rex Under Squz H8 65

J
M

W E T

S
W
E T N T R E

Z
N

Trips Rt 65

T E

R
C

v. Cov 1

C
D

C
R

S
E T

v. Cov 2 Rt Flop Outside H5 75

v. Cov 3

5 ROUTE: PRESS Call

##
10-12 yd

If you feel someone chasing,


stick them, make a sharp break,
and accelerate away
Vs. zone, roll out of your break,
into the dead area

V
O

O
I

Accelerate through break!


Gain depth!

3d step: Drill the Arrow through the shoulder


pad if he pops open at all
all

95 Shown

Work the Bend off the 5th step to the BS Seam Read

BS OUTS: SEAM READ.


READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.
READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: BEND.
BEND. Tighter split, push vertically, get defender on your inside hip, and break outside at 10-12 yds. The type of
break depends on the coverage you feel. If youre being chased (Man), make a quick stick inside, & a sharp break outside. If
you feel people dropping (zone), make a controlled roll out of your break into the dead part of the zone, about 15-18 yds
deep.
FS
MID: ARROW.
ARROW. Attack defenders outside shoulder, break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS OUTS: GO.
GO. Outside release, accelerate vertically along the bottom of the numbers, must clear your area!
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If the short
defender runs with him, a void should open up for the Bend. See whether hes being chased, so you know what type of throw
to make on your 5th step. Work BS Seam Read as your 3rd option..
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

6 Route:

CHOICE
The Choice Route is one of the primary ways we have to
isolate an outside receiver! He then has the freedom to
choose one of two routes (Slant or Out) that give him the
best chance to get open based on what his CB does!
The 6 route provides an excellent counter attack vs.
defenses that overload to three receiver sides!
Backside receivers are critical to this playthey are very much in the QBs thought
process and must use good splits and make good decisions to make themselves
available!
Play action is a tremendous way to vary this play, causing hesitation by the frontside
linebacker(s) were attacking and opening up throwing lanes for the frontside Choice
and the backside Drag!
This is one of our top ways to convert 3rd and long situations with easy throws! The
backside routes also make it a viable Red Zone option!
TAGS/VARIATIONS

KEYS to a successful play:


1.
2.

Smart pre-snap work and splits by the frontside receiver.


The BS Drag must release, beat LB coverage, and get in the
QBs vision!
The QB must have his hips ready to throw the FS route on
time, & then see the BS receivers clearly as they come to him
-t o

t a b l e

o f

c o n t e n t

-t o

66-76 Slow
42-43 Play Action!
66-76 Horn
Bunch concept: Weakside!

maIn route dIagram -

6 ROUTE: CHOICE

##

Keep coming into QBs


vision! Replace far LB!

Can stair step if being chased

4-6 yd

10 yd

C
O

O
M

Vs. Press CB (4-)


Vs. Soft CB (5+)
GO.. Attack his
Cut split; OUT.
outside leg,
Attack outside leg,
straighten, look for
& push vertical
before your break! ball over outside
shoulder.

Pre-read CB to know what WR will run!

Out or Goon 5th if LB doesnt invade...


Seam Read to Drag (5th) if he does
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS MID:
SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
BS INS:
DRAG.
INS:
DRAG. MUST gain inside leverage quickly, explode across the field at a depth of about 4, avoiding and running
past any LB traffic. Your job is to replace the far LB, so keep running, working to the QBs vision.

66 Shown

FS OUTS:

v. Soft CB: OUT.


OUT. Cut split, attack outside leverage, straighten, and snap back to QB at 10 yards.
v. Press CB: GO.
GO. Must attack and gain outside leverage right now.
now. Once inside, straighten and accelerate,
look for ball over outside shoulder. WIDEN only when the ball is in the airno later than 5 yards.

QB: Pre-snap read CB; know what your FS receiver will do. First part of progression is FS WR; Slant off 3rd step, Out off 5th
if throwing lane isnt invaded. If LB gets in your vision, work back to Seam Read, then Drag off 5th step.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

7 Route:

SWITCH
This route gives us an excellent way to attack the edges of
the field by putting one man in front of the CB (an Out route)
and another behind him (Corner route).
This is one of the best ways we have to attack man
coverage, because both frontside routes are difficult to
cover, and we can create mismatches by formation!
This is a great 3rd and Long package, and an excellent scoring route in the Red Zone
all the way down to approximately the 10 yard line!

KEYS to a successful play:


1.
2.
3.
4.

Smart splits by the Out and the Corner.


Sharp, clean breaks by both frontside receivers.
Correct spacing by the frontside receivers so that the CB
cannot be allowed to play both of them!
Smart assessment by the CB and a throw on time!
-t o

t a b l e

o f

c o n t e n t

-t o

TAGS/VARIATIONS
67-77 Cross

maIn route dIagram -

7 ROUTE: SWITCH
S

##

S
12 yd

10 yd

Clean break!
Get over top of the CB!

Potential DANGER!
Must gain outside leverage
on the man over you!

V
O

O
I
67 Shown

Read the CB on your 1st three steps


Drill the Out on your 5th if CB is retreating at
all, alert for danger

Must cut split, attack outside


leg, and push vertical 1-2 steps
before your break!

If CB is squatting or has good leverage, eye him down


& hit the Corner in the void behind, then backside.
BS OUTS: SEAM READ.
READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive!
BS INS: GO READ.
READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash!
FS INS:
INS: CORNER.
CORNER. MUST gain outside leverage on the man over you. Once youve done this, push vertical to a depth of 12,
locking eyes with any hash safety. Snap & make a clean break at 12 yds, taking an angle that will get you over top of the CB.
FS OUTS: OUT.
OUT. Cut your split, attack the CBs outside leg right now. Straighten and work vertical to a depth of 10 once
youve done that, then stab, stick your inside foot in the ground, throw your elbow through and snap your head around to the
outside. Ball should be right on top of you, have your hands ready! Try to lose depth back to QB on break!
QB: Pure 5 step progressionuse your 1st three steps to read the CB and let him tell you where to throw it. If hes retreating
at all,
all, drive the Out into the outside receiver on time at shoulder height. OLB is a potential danger player! If CB really closes,
eye him down, deliver the Corner on the 5th step. If neither open up, go to backside Switch.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

7 ROUTE from 90 SERIES

6-7 yd
Clean break!
Get over top of the CB!

5 yd

Potential DANGER!
Must gain outside leverage
on the man over you!

V
O

O
I
97 Shown

Must cut split, attack outside


leg, and push vertical 1-2 steps
before your break!
If CB is squatting or has good leverage, shuffle up and
throw the Corner behind him. Trajectory depends on
coverage.

Thorough pre-snap look, 3 step drop


Drill the Out through shoulder pads off 3d step
(no Hitch) if CB retreats at all, alert for danger...

FS/BS INS:
INS: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once youve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: QUICK OUT.
OUT. Cut your split, attack the CBs outside leg right now. Straighten and work vertical to a depth of
10 once youve done that, then stab, stick your inside foot in the ground, throw your elbow through and snap your head
around to the outside. Ball should be right on top of you, have your hands ready! Try to lose depth back to QB on break!
QB: Most important part of play is pre-snap. First, ID coverage. If CBs are soft, choose the side with the least threatening
danger player (1st short defender). If CBs are tight and head up to inside, go to the side where the safety help is furthest
away, wide side of field if in doubt. If the CBs are tight and outside (Cover 2), work the short side unless you have a
compelling reason to do otherwise.
Drop is normal 90 drop, three steps. Read is CB regardless of coverage. If he backs up, hit Quick Out on 3d step without a
Hitch up. If CB closes/sits, hitch up and hit Corner behind him. Throw will be FIRM v. 2 or 4, LOFTED against 0, 1, 3.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

8 Route:

SNAG
The Snag route attacks the underneath edge of a
defense very rapidly, often from a squeezed environment.
The middle receiver is used to clear things out while the
outside and inside receivers cross paths and distribute
themselves to pressure the flat defender inside and out, or
to create a natural pick for one or the other.
A wide variety of tags or small adjustments can be made to different receivers in
the pattern to take advantage of defensive overreaction, or to make the Mesh useful in
different situations! It can also be employed from almost any pass action in our
offense (Play Action, Bootleg, etc.)!
The Snag and its variations will be one of the most useful routes we have
throughout the Red Zone and against any type of man coverage! It is also an excellent
move the chains play on 3rd and anything up to 7.
KEYS to a successful play:

TAGS/VARIATIONS

1.
2.

25-26-42-43 Play Action


Cross for BS Outside
Stem for FS Middle
Angle for FS Inside
Wheel for FS Inside

3.
4.

Receivers execute their "traffic rules" of release properly.


The Arrow comes out at the proper angle so he ends up
breaking at the right depth.
The #2 receiver avoids getting jammed at ALL COSTS
The QB gets the ball to the Shoot QUICKLY!
-t o

t a b l e

o f

c o n t e n t

-t o

maIn route dIagram -

8 ROUTE: SNAG

##

12 yd
CLEAN
break!

He leaves, you sit


& replace
He sits or looks you up,
attack across him, pivot,
and break out

V
O

O
I
68 Shown

3d step: Drill the Arrow through the


shoulder pad if he pops open at all
all
If Arrow is covered inside out,
out, find Snag on 5th step

Accelerate through
break!
Gain depth!

Attack LB over inside rec


to a depth of 7

If Arrow is covered outside in or top down,


down, throw the
Corner on 5th step (eye down optional).

BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: ARROW.
ARROW. You go 3rd, off the Snags hip. Break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS MID: CORNER.
CORNER. Must avoid jam, take best release to a vertical course, make a clean break at 12 yards to the Corner!
FS OUTS: SNAG.
SNAG. You go 2nd.
2nd. Pause to allow the middle receiver upfield, come right off his rear, aiming for a point 7 yards
deep over the inside receivers initial alignment. Attack & read the LB over the Arrow.
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If he gets
covered, you must feel where the coverage comes from. If it comes from inside out,
out, find the Snag on your 5th step, and put
the ball on a shoulder away from pressure.
pressure. If coverage comes from outside in or above,
above, throw the Corner route in the hole
behind on your 5th step. Pre-snap read the CB to see if this scenario is possible!
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Right Slot Close H4 68-42

Right Out Flop Firm 78

v. Cov 1

J
J
C

M
W

M
E

Z
N

S
W
E T N T R E

T E R

E T

Bunch Rt 68

N D

C
R

S
E T

v. Cov 2 Lex Under X7 78-25

v. Cov 3

9 Route:

SLANT
The Slant is a versatile route that allows us to isolate an
outside LB/SS in a two-on-one situation and hit receivers on
the move! It is generally used from a 90 action, meaning
it will be mirrored most of the time.
The Inside & Outside Slants on both sides must use good
spacing, both through their pre-snap splits and the angle of
their break, to ensure that we get our 2 on 1 (in other words,
so the man were isolating cant cover both), and to help the
QB get a clear view of his read!
The Slant is designed to hold up against all coverages, but it is especially effective
against Cover 2, Cover 1, and can be a deadly weapon against Blitz Cover 0!
The Slant is a good way to convert 3rd and medium, get us back on schedule in 2nd
and long, has potential for use near the Goalline, and can even be a way to challenge
for a first down on 3rd and long without having to hold the ball!
KEYS to a successful play:
1.
2.

Receivers get good spacing starting with their splits!


Inside WR attacks his man decisively & forces him to commit!
The outside receiver gets a clean release, good leverage, and
accelerates out of his break on a good angle!
The QB makes a good pre-snap decision & throws on time!
-t o

t a b l e

o f

c o n t e n t

-t o

TAGS/VARIATIONS
Horn
Off Green & Gold
F Shoot
F Snake
maIn route dIagram -

9 ROUTE: SLANT

THIN v. outside C!
Flatter release, break v. inside C

C
V

Lookie adj if
your man leaves

C
O

Can use a head &


shoulder nod here

99 Shown
OUTSIDE: 2 step SLANT.
SLANT. Must attack the INSIDE LEG of the DB over you. Adjust angle of break based on alignment of
CB.
INSIDE:
1 step SLANT.
SLANT. Must attack the INSIDE LEG of the man over you. LOOKIE adjustment if man over you widens!
QB:
hit

Pick a side - generally work wide side or side with least threatening DANGER player.
player. 3 step drop,
drop, read defender
over #2 (1st short inside CB). If his hips hang at all, hit #1 on rhythm. If he widens, snap hips & eyes to Lookie,
him AHEAD of the danger player. Vs. PURE Cover 0, can think Lookie first & wait for him to separate!

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

NAMED

Route Packages
We have a series of passes that are not assigned a number,
but rather, a Name. thus, we call them Named Routes.
To call them we will say 60 or 70, to indicate the protection,
then call the name of the route! In addition to the name, we
will also add a word to tell H what to do!
All Named Routes have certain things in common:
CLICK FOR A DETAILS ON ANY
NAMED ROUTE:

Over Drag Dig


Curl

Back to
T of C

- C l I c k

h e r e

1. They are most often, but not always used with 23 personnel,
and most frequently from Gun Split Rex or Gun Split Lex
formations!
2. The initial route NAME tells Y what to do! So, for example Y
knows that on 60 Over, he has the Over route!
3. Routes have locked definitions for H, Y, and F. They do not
change for these players no matter where the formation takes them.
X and Z have to simply know whether they are frontside or backside
to determine their route.
4. The FB will always check his protection responsibility, then
Swing in any of these named routes!
5. The QBs drop is more nearly a straight 5 step drop as opposed
to a half-roll! His progression will always start with Hs route!
6. PROTECTION changes slightly in technique, while 60-70
assignments stay the same. The FRONTSIDE T can give ground and
kick-slide, while the BACKSIDE G must be much firmer than he is in
normal 60-70 because of the QBs set up point!
t o

r e t u r n

t o

t a b l e

o f

c o n t

NAMED ROUTE Summary

PATTERN

FS X/Z

BS X/Z

QB

OVER

Dig

Over
(to 18)

Post

Check
Swing

Shoot

Flat
Angle

H to Over to F

DRAGS
DRAGS

Drag

Drag

Post Crn or
Post (mot)

Check
Swing

Shoot

Wheel

H to Y to BS Drag,
can peek at Post

DIG

Go Clear

Dig

Go Clear

Check
Swing

Shallow

CURL
CURL

Post Curl

Curl

Post

Check
Swing

Shoot

variations

H to Y to F

Wheel

H to P-Curl to Y to
F

CLICK on the route name


to go to a detailed diagram!

- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

90 SERIES:

Key Ideas
The 90 Series is a series of quick patterns that use a 3step drop! These routes should be thrown in 1.5 to 1.7
seconds! They allow us to attack defenses on fast rhythm!
The pattern rules we use for the 90 series are the same as
in our 60-70 package, with some key considerations:
CLICK FOR A DETAILED
DESCRIPTION OF ANY 90 ROUTE:

98
97

92

95

99

Back to
T of C

1. A 90 pass means that all routes are mirrored. In other


words, both sides use frontside rules, and there are no
backside Seam or Go Reads!
2. Many breaks are shortened because the ball is being
thrown quicker. Any break that happens at 12 yards in the
60 and 70 series (e.g., a Corner), is run at 6 or 7 yards in the
90 series. Breaks that happen at 10 yards in 60-70 are
shortened to 5 in the 90 series. Breaks normally 6 or
shorter stay the same!

Following are the primary routes we will adapt to the 90 Series:


92:
92 Outside receivers Smash, Inside receivers run Seams, possible Middle receiver Corner @6
(Also 92 Horn or Smash & Go)

95 Press:
Press Outside receiver Go, Middle receiver Arrow, Inside receiver 6 yard Press
97:
97 Outside receivers run Out @5-6, Inside receivers run Corner @6-7
98 Swap:
Swap Outside receivers run Snag at 4, Inside receivers run Corner @6-7
99:
99 Outside receivers run Slant, Inside receivers run Slant with a Lookie adjustment
(Also 99 Horn)
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

90 Green & Gold


BACKSIDE:
Use Slant rules!

FRONTSIDE:
Inside most WR/SLOT Flares,
everyone else Blocks!
FLARE BOX:
Area from 1 yd inside Flare man
to 1 yard outside 2nd to last blocker

C
V

If defenders outnumber blockers,


know pre-snap that youll work
the Slant side

V V
B

O
I

B
In this example, there is 1 blocker
in the box, sothrow the Flare if 1
or fewer defenders are there.

90 Green Shown

BS OUTS: 2 step SLANT.


SLANT. Must attack the INSIDE LEG of the DB over you. Adjust angle of break based on alignment of
CB.
BS INSIDE: 1 step SLANT.
SLANT. Must attack the INSIDE LEG of the man over you. LOOKIE adjustment if man over you widens!
FS INSIDE: FLARE.
FLARE. Split at least 5 yards off T/TE, deepen slightly,
slightly, because ball must be caught behind L.O.S. Push off
inside foot (Speed skater step), keeping shoulders parallel to LOS, gain width fast. Turn head to QB on 2nd
step, keeping shoulders square, find ball. R.A.C. course is just like Sweep--trust your speed, stretch it to the
outside, cut up only off the block of #1!
#1! MUST FALL ON INCOMPLETE PASS - POSSIBLE LATERAL!
FS OTHER: STALK.
STALK. Identify the man ON to INSIDE you and stalk his OUTSIDE SHOULDER. Break down EARLY! Vs. an
outside press CB (Cov 2), use quick Roadrunner technique. Can Crack across the board v. man coverage.
QB:
Pre-snap read the Flare Box. If blockers are equal to or greater than defenders in the Flare box, throw FLARE
off 2nd step--firm ball 6 in front of Flare man. Pedal backward right after the throw. If your Flare man is covered
down, work the backside Slant(s) off a 3-step drop as you normally would in 99.
- C l I c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

50 SERIES

Bootlegs

CLICK FOR A DETAILS ON ANY


BOOTLEG:

52-53

56-57

Back to
Table of Contents

All 50 Series passes are Bootlegs, meaning we are


going to fake a run in one direction, and roll the QB
opposite the fake! These are excellent plays against LBs
who overpursue against our best running plays!
All receivers use the same route rules for all 50 series
passes (Post, Over, Pin Flat, Go Pocket)! Frontside
receivers are those lined up to the side of the fake (right on
even last digits such as 52 and 56, left on odd last digits);
Backside recievers are those aligned away from the fake
even though the QB will be working in their direction!
52-53 is a fake of the 42-43 Zone play! QB & FB will carry
out a great 42-43 fake! All linemen will REACH to the call!
56-57 is a fake of the 46-47 Counter play! QB & FB will
carry out a great 46-47 fake! All linemen except FSG & FST
will REACH to the call! FSG pulls and logs the backside
End, while the FST executes a Punch technique!
TAGS/VARIATIONS

KEYS to a successful play:


1.
2.
3.

GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes!
Linemen PREVENT PENETRATION across the board!
PIN FLAT is patient and handles the BSDE before releasing!
- C l I c k

h e r e

t o

r e t u r n

t o

56-57 H
52-53-56-57 Snag
t a b l e

o f

c o n t

52-53 BOOT
53 BOOT v. Split

C
R

W
E T

S
T

FS Outs: POST. Break at 10 yards


FS Ins/TE: OVER route..clean inside release, go under LB if
needed, get over 2nd LB, get into QBs vision at 12-14 yds.
IF there are 2 receivers outside you, run a 5 yard DRAG.
FS Mid: OVER route..12-14 yards. See above.

REACH
REACH RULES

SS
E

*Basic premise is to REACH one gap in front of us!


*If Im uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me.
*If Im covered,
covered I first identify whether theres a down lineman
the gap in front of meif he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track once I get a GO call
from behind!
behind!
*COVERED linemen should cut their split if possible!

1001
1002

QB: Step to normal 42-43 course, extending ball after first


step. LOOK at RBs numbers where you would hand the ball,
PAUSE slightly to follow the FBs course as he passes you.
Snap head around and gain quick width and depth, find Pin
Flat, seeing E.M.O.L.s rush course as you do. If Flat is open,
give it to him RIGHT NOW for maximum R.A.C. If flat
defender widens with him from inside out, Keep escaping
outside, find OVER through a clear lane. If Pre-Snap look
tells you Cover 2, be aware of CB squashing Flat from
outside-in; if this happens, be ready to hit the POCKET!
- C l i c k

h e r e

t o

FS T:
Reach rulesdont go downfield!
FS G: Reach rulesdont go downfield!
CENTER: Reach rulesdont go downfield!
BS G:
Reach rulesdont go downfield!
BS T:
Reach rulesdont go downfield!
BS Outs: Top of #s split. Run GO POCKET.
BS Ins/TE: PIN FLAT. Pin E.M.O.L. 2 counts, working to
outside shoulder, then release to Flat 4-5 yards deep. Get
head around!
H (BF/Slot):
(BF/Slot): You will be used as a backside player. Use
Inside receiver rules (PIN FLAT).
FB: Same steps as 42 (52) or 43 (53). SELL the run by
rolling over the ball on the fake, bottom hand flat! As you
come out of the original fake, spy for penetrators along
your course. If you see none, continue a convincing 42-43
course, bending E-W to stay behind the L.O.S.

r e t u r n

t o

t a b l e

o f

c o n t

56-57 BOOT
57 BOOT v. Split

C
R

W
E T
Punch

S
T

SS
E

FS Outs: POST. Break at 10 yards


FS Ins/TE: OVER route..clean inside release, go under LB if
needed, get over 2nd LB, get into QBs vision at 12-14 yds.
IF there are 2 receivers outside you, run a 5 yard DRAG.
FS Mid: OVER route..12-14 yards. See above.
FS T:
PUNCH. Step B gap, engage any penetrator,
Hinge back to E.M.O.L.
FS G: Pull and LOG B.S. E.M.O.L. Deepen course slightly.
CENTER: Reach rulesdont go downfield!

REACH
REACH RULES

*Basic premise is to REACH one gap in front of us!


*If Im uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me.
*If Im covered,
covered I first identify whether theres a down lineman
the gap in front of meif he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track once I get a GO call
from behind!
behind!
*COVERED linemen should cut their split if possible!

1001
1002

BS G:

Reach rulesdont go downfield!

BS T:
Reach rulesdont go downfield!
BS Outs: Top of #s split. Run GO POCKET.
QB: Step to normal 46-47 course, extending ball after
second step. LOOK at RBs numbers where you would hand
the ball, PAUSE slightly to follow the FBs course as he
passes you. Snap head around and gain quick width and
depth, find Pin Flat, seeing E.M.O.L.s rush course as you do.
If Flat is open, give it to him RIGHT NOW for maximum
R.A.C. If flat defender widens with him from inside out, Keep
escaping outside, find OVER through a clear lane. If PreSnap look tells you Cover 2, be aware of CB squashing Flat
from outside-in; if this happens, be ready to hit the POCKET!
- C l i c k

h e r e

t o

BS Ins/TE: PIN FLAT. Pin E.M.O.L. 2 counts, working to


outside shoulder, then release to Flat 4-5 yards deep. Get
head around!
H (BF/Slot):
(BF/Slot): You will be used as a backside player. Use
Inside receiver rules (PIN FLAT).
*56 or 57 H tells you and FB to change jobs!
FB: Same steps as 46 (56) or 47 (57). SELL the run by
rolling over the ball on the fake, bottom hand flat! As you
come out of the original fake, spy for penetrators along
your course. If you see none, continue a convincing 46-47
course, bending E-W to stay behind the L.O.S.

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Bunch Left H Crazy 56 Snag

Right Tight Outside 52

J
M

W E T

C R W
S
E T N T

T E

R
C

v. Cov 1

N E

Brown Larry 57 H

Z
N

J
M

M
E T

v. Cov 2

Right Slot 53

S
T

v. Cov 3

UTAH tag
Tells inside
receiver to fake his
normal route and
break up the
sideline after
showing his hands.
Also tells all
frontside receivers
middle or outside
to run a Thin Post.

HORN tag
J

C
V

Tells outside
receiver to fake his
normal route and
break up the
sideline after
showing his hands.
Also tells all
frontside receivers
middle or inside to
run a Thin Post.

74 Utah Shown

62 Horn Shown

SWITCH tag
Tells inside and
outside receivers to
SWITCH jobs.

SWAP tag
J

J
C S

Tells the inside


receiver to take the
job of the middle
receiver, and vice
versa.

W
*Inside man normally has
Over on 53. SWITCH
tells outside rec. to take it!

53 Switch Shown

*Outside man normally has


Post on 53. SWITCH
tells inside rec. to take it!

*Middle receiver normally has


a Corner in any 8 route.
Inside man now takes that job!

*Outside mans route does


not change!

98 Swap Shown

86-87 SHOVEL
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on. Split must mirror BS ins in
case of a check.
FS TE:
Gap rulesnear LB. 6 or 9 doesnt count as
covered.

87 v. Split

GAP RULES: Near Backer


Backer

C
R

W
E T

SS

Gap Gap Dead


& Up
L cut off
outside foot!

*Frontside linemen responsible for the GAP inside them!


First step will always be a 6 flat step to that gap!
*If Im uncovered,
Double and look to try to
uncovered I call Double
Double Combo with the lineman inside me to the 1st LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to the
inside disappears inside by alignment or movement, then
my block becomes a Down block to the 1st LB.
*If Im covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
*If Im covered by a head-up player or an outside shade,
shade I
expect a Double call from the man outside of me! He
and I will Double Combo to the first LB inside us! If my
man slants inside, it becomes a B Drive block for me!

E
Base

**If I also have a DL on my inside gap, I must call B


B, B, B ! to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!

*The Center, if uncovered, will always DEAD block with a


flat step back to Backside A gap. He must ensure that the
1st DL backside does not get penetration!
BS Slot: Deepen off the ball by alignment, split according to
your speed. Come flat down the line, look pitch in, find Gs
block and make a strong L cut up into the hole inside him. Get
N/S at the first opportunity!
FB: Your job is to fill for the guard and blow up the first down
lineman backside.
backside. Pre-read whether your man is a Shade, 1, 2,
or 3 so youll know how tight a course to take. Meet him and
expect a collision.
QB: Sell 60-70 action opposite the play 3 steps, flip the ball from
your chest to a spot 1 foot in front of his. See the lane in front of
the man youre pitching to! Pre-snap alert for Riverside call if
an overhang exists, or numbers are better opposite.
- C l i c k

h e r e

t o

FS T: Gap rules near LB. 4 or 5 doesnt count as covered.


FS G: Gap rules near backer
CENTER: Gap rules. If uncovered, use a Dead and Up,
insuring A gap first, then working up to BSLB.
BS G: Pull through hip of C,Long
C,Long Trap
Trap E.M.O.L. frontside.
Use inside-out head position & DIG HIM OUT of the hole.
BS T: Base the man over you.
BS TE:
Punch C gap to EMOL.
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!

r e t u r n

t o

t a b l e

o f

c o n t

88-89 QUICK SCREEN


FS Outs: Screen man. Take two very quick steps upfield,
come back three steps behind the line of scrimmage,
come and meet the ball. Build momentum and cut up into
the first vertical running lane you see, North and South.

Trips Left 89 v. Split

C
R

W
E T

S
T

SS
E

All other FS receivers/FS TE/Offset H-B: Inside-out block


the defender over the next receiver outside. Kick him out
of the running lane, finishing with your feet! Push up two
steps if possible to get the man over you into his
backpedal!
Line/BS TE: Block 90 protection. Low hats! Shut off inside
penetration.
BS Rec: Fake Toss to your side.
FB: Fake the Toss play opposite the call. Sell it!
QB: Reverse pivot to a quick but exaggerated pitch fake
to freeze LBs temporarily. Pivot quickly around to
throwing lane, throw a firm ball to the upfield shoulder pad
of the screen receiver.

- C l i c k

h e r e

t o

r e t u r n

t o

t a b l e

o f

c o n t

v. Cov 0 Right Slot H6 88

Right Tight Wider 88

v. Cov 1
J

C
W

Y7 89

S
W
E T N T R E

T E R

E T

R
C

v. Cov 2

C
R

S
E T

Larry Under 89

M
T

W
E

v. Cov 3

60-70

Half Roll Protection


60-70 is our basic, half-roll protection. The QB will
ordinarily set up 6 yards deep behind the inside leg of the
frontside tackle!
The basic premise of the protection is to be Big on Big
with Back on Backers. In other words, as much as
possible, we want linemen assinged to block defensive
linemen, and back(s) assigned to linebackers!
Technique-wise, this is a Reach and Hinge protection. In other words, the frontside
linemen must reach to the frontside pec of their man and be firm to give the QB a clear
throwing lanebackside linemen Hinge back using a 1/4 turn because the QBs setup point allows them to give ground as long as they maintain inside leverage! The
Center acts like a frontside lineman if covered (Reach), or a backside lineman if
uncovered (Hinge)!

CALLS/VARIATIONS

KEYS to a successful play:


The QB gets to his proper set-up point at the proper time!
The frontside stays firm and does not give ground!
The Center and BS players take great first steps to insure against
Slants and Stunts and establish proper leverage!
The FB does a great job with his eyes and is physical.
-t o

t a b l e

o f

c o n t e n t

-t o

Solid
Zone Across
Pocket
Tied to 42-43, 25-26, 28-29 action

m a I n play d I a g r a m -

60-70 PROTECTION
FS TE:

FS T: Aggressively reach the man over you.

60 ACTION v. Split

C
W

M
E T

S
R
T E

HINGE

REACH

FB: You are responsible for the 9 technique to the FS LB. 9


technique means that if anyone rushes outside the tackles
man, you have him. Pre-read before the snap to locate any
potential 9 technique threats. Attack on a course right off the
outside leg of the FS tackle, aggressively block the 9 technique
rusher. If, by the 2nd step, you see no threat, break off your
course to the frontside LB, getting up INTO the gap to take him
on. If you get no rush out of either responsibility, help on any
rusher that comes free, but DO NOT try to help an engaged OL!
H-B: Run a route as the formation and play dictate. If SOLID
is called, you do the same job as the FB, but on the backside!
- C l i c k

h e r e

t o

Route

FS G: Aggressively reach the man over you. If uncovered,


step and stab frontside to insure B gap first, eyeing the LB
over you. If nothing shows, maintain your B gap presence
while waiting for any stunt by your LB or into your area.
CENTER: You are responsible for man on to LB over you
to LB backside. If covered, take a hard frontside step and
lock on; you must protect vs. a frontside A gap slant. If
uncovered, eye LB while stepping/stabbing toward most
immediate DL threat to A gap.1/4 turn and hinge for
depth once A gap is secured
If you get a Zero call from QB, call Zone Across, step
frontside A gap regardless and protect that gap!
BS G: Block the man on/over you inside out. First step
should be a hard step to frontside A gap regardless, ensure
against/lock on any slanter/stunter to that gap! If you get
nothing to lock onto, 1/4 turn backside to create a wall as
you block your assignment. Continue to punch and
disengage a down lineman in your rule; if a LB is in your
rule, eye him and get faster depth. If your man leaves your
route via stunt, shove him to the tackle (if a DL), call
Switch, force the switch and continue getting depth as you
take your eyes to the man coming to you.
ZONE ACROSS call from Center means that you have no
help from him, particularly on a BSLB in a Split look, and
that you are strictly responsible for A gap, not necessarily
the man over/on you (though it often works out the same).
BS T: Block the man on/over you inside out. First step
should be a hard step to frontside B gap regardless,
ensure against/lock on any slanter/stunter to that gap! If
you get nothing to lock onto, 1/4 turn backside to create a
wall as you block your assignment.
ZONE ACROSS call from Center means that you have no
help from him, particularly on a BSLB in a Split look, and
that you are strictly responsible for B gap, not necessarily
the man over/on you (though it often works out the same).

r e t u r n

t o

t a b l e

o f

c o n t

v. Split

60 with SOLID call

M
R E T

S
T E

v. Bear

70 action

R
FS #1

E T N T

FS #2

FSTE
FST
FSG
C
BSG
BST

BSTE

M
W

60 action

Z
N

BSWR

T S

v. Odd

70 action

M
T

T E

v. Even

0 ROUTE: FLARE
APPLIED TO VARIOUS SETS
SPREAD 380 FLARE

9 LEFT 390 FLARE

2 receiver version

2 receiver version w/ TE

C
C

0 blockers in
the boxcan
throw Flare
if no
defenders in
this area.

B
B

8 EMPTY 380 FLARE


4 receiver version
3 blockers in
the boxcan
throw Flare
if 3 or fewer
defenders in
this area.

B
I

0 blockers in
the boxcan
throw Flare
if no
defenders in
this area.

TE to frontside does
not count in
determining the
Flare receiver

F O O T B A L L

PRIDE. DISCIPLINE.

ACHIEVEMENT.

LOYALTY.

You might also like