Professional Documents
Culture Documents
Tie-break systems
Tie-break systems
Systems using the players own results
The Koya System for Round Robin
Tournaments
Tie-break systems
Systems using the players own results
Tie-break systems
Systems using a teams own results
Match points in Team Competitions
decided by game points
Game points in Team Competitions
decided by match points
Combined match and game points
Direct Encounter
Tie-break systems
Handling of unplayed games
If a player will have a point coming from a
bye or
if he had a + or a - score,
all these scores will be counted to be point
for calculation of tie-break points for his
opponents.
Tie-break systems
Handling of unplayed games
To calculate Buchholz or Sonneborn-Berger
points for tie-break purposes, a virtual
opponent is used.
This virtual opponent has the same number of
points as the real player at the start of the
round.
Tie-break systems
Handling of unplayed games
Then the result of the round is added.
Finally the virtual opponent is added half a
point for each subsequent round.
Handling of an unplayed
game in round 5 of a 9
round tournament
player "A" virtual opponent
1. in case of a bye
points before the round
Handling of an unplayed
game in round 5 of a 9
round tournament
player "A" virtual opponent
2. in case of a result + / -
points before the round
Handling of an unplayed
game in round 5 of a 9
round tournament
player "A" virtual opponent
3. in case of a result - / +
points before the round
Tie-break systems
Systems using the results of opponents
Tie-break systems
Systems using the results of opponents
Tie-break systems
Systems using ratings
Playof
It is recommended that playofs only be
arranged for disposition of the first place,
a championship or qualifying places
Tie-break systems
FINISH