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ECE 551 MU LT IM ED IA S YST E MS AND APP LI CATI ON S
DR NU R I DO R A A B DU L R AZ AK
MA R CH 20 17
Learning Outcomes
Upon completion of the chapter, the students will be able to:
Define common software programs used to handle text, graphics,
audio, video, and animation in multimedia projects.
Discuss the capabilities of these software programs based on its
purposes.
Discuss the important features in choosing the right software
programs for multimedia project development.
Software tools and Programs
Text editing and word processing tools
Painting and drawing tools
3D modelling and animation tools
Image-editing tools
Sound editing tools
Animation, video and digital movie tools
Helpful accessories
Text Editing and Word Processing Tools
An office suite that might
Word include spreadsheet,
database, e-mail, web
Processo browser, and presentation
applications
Painting Software
Photoshop, Fireworks, and Painter, is dedicated
to producing crafted bitmap images
Drawing Software
CorelDraw, FreeHand, Illustrator, Designer, and
Canvas, is dedicated to producing vector-based
line art easily printed to paper at high resolution
Features in a drawing or painting package:
The completed clip, often with added transition and visual effects, can
then be played backeither standalone or windowed within the
project.
Helpful Accessories
Screen-grabber is a tool for grabbing all or part of the
screen display so that user can import it into the
authoring system or copy it into an image-editing
application for custom work.
Format converters are additional tools for converting
source material like video and audio files that may
originate on Macintoshes, PCs, Unix workstations, or
even mainframes.
Movie tools can be used for editing special video. Add some
transitions and effects to animate the video.