Architecture is a machine to live in (Le Corbusier)
I WILL REVISE Le Corbusier
But(trans) Architecture is an algorithm to play in.And, playfully, proclaim: Transarchitectures and revolutions. (Marcus Novak) Liquid architecture is an architecture that breathes, pulses, leaps as one form and lands as another... it is an architecture without doors and hallways, where the next room is always where I need it to be and what I need it to be. -Marcus Novak
transArchitecture, architecture beyond
architecture, is an architecture of heretofore invisible scaffolds. It has a twofold character: within cyberspace is exists as liquid architecture that is transmitted across the global information networks; within physical space it exists as an invisible electronic double superimposed on our material world. Marcos Novak is a transarchitect, artist, and theorist investigating the tectonics of technologically augmented space. Widely regarded as a pioneer of virtual architecture and as the leading proponent of the idea that virtual environments constitute an autonomous but fully architectural space in a new, unprecedented non- local public domain, he is the author of numerous publications on the poetics of cyberspace and has the originated the internationally recognized concepts of 'transarchitectures', 'liquid architectures', 'extreme intermedia' and others. His work seeks to combine non-Euclidean conceptions of space with aspects of algorithmic emergence and morphogenesis. He lectures worldwide and is Visiting Associate Professor of Architecture at UCLA. Marcos Novak refers to his Virtual Reality art-works as "liquid architecture and navigable music," and the eerie sense of awe which pervades them lives up to the nifty adjectives. He uses computer algorithms originally intended for music composition to 'compose' architecture: four-dimensional architecture which moves around in space, shifting color, shifting form. And these weirdly fluid leviathan structures play melodies all the while, melodies controlled by the movements of whoever happens to be in there. At the Banff Centre for the Arts he developed We have moved," continues Novak, "from specialization of disciplines to multidisciplinarity, interdisciplinarity, and now transdisciplinarity." "In a more tangible sense," says the architect, "transarchitectures have to do with the full spectrum of what might be called new tectonics: algorithmic conception, rapid prototyping, robotic fabrication, interactivehabitation, telepresence and telecommunications, nano- and giga- presence, and the link to and through virtuality, creating a new continuum of space: (local)physical-virtual-(non- local)physical." IN SHELL-VIEW OF MODEL OF LIQUID ARCHITECTURE
Liquid architectures have a lot more to
do with immersion than with cyberspace, strictly speaking. Immersion has actually been applied to virtual reality rather than cyberspace itself. Michael Heim identified seven qualities inherent to virtual reality that can also be identified in Novaks work. They are: immersion, -full-body - immersion, - simulation, -interaction, -artificiality, -telepresence, -and networked communications. As the digital world has expanded since the end of the last century, we find our self re- examine different aspects of the teaching and the practice of architecture.
The architecture is moving towards a process of
transformation called dematerialisation in the cyber space.
Cyberspace is architecture and cyberspace
contains architecture (Marcos Novak). You can define the concept of cyberspace as a fictitious digital space in which one we are momentarily present. Cyberspace is accessible to everyone who are capable to transport our presence inside this. Our perception of the world is three dimensional
The cyberspace can contain 4 dimensions. The
virtual architecture is definitely semiotic, consisting of codes that insinuate different meanings where the simbology can be infinite.
Liquid architecture makes liquid cities
where visitors with different backgrounds see different landmarks_Marcos Novak
The Trans-architecture as an element to reconsider the
deep relationship between man and space. The term transArchitectures (Marcos Novak) stems from a discussion between architects and designers.
Influenced by their experience with computer
technology during the design process they are developing new concepts of time, space, shape, structure, construction, etc.
It is about simultaneously practising architecture and
media, combining design and machine, and about the shift from "form and space" to "process and field". Marcus Novak is a visionary architect ,theorist,I ntermedia artist ,who has actively developed strategies to address- -how PHYSICAL SPACE has been Transformed by VIRTUAL SPACE.
Interweaving non Euclidean space CONCEPTS of
algorithmically unfolding.
Meta -data visualization (MATHEMATICAL MODELLING OF
DATA SCAPE).
NAVIGABLE COMPUTUDIONAL &MUSICAL ENVIRONMENTS.
Novak is widely regarded as the leading proponent of
cyberspace as an autonomous architectural space. Projects Data driven-Forms
Variable data -Forms
Para-cube Paracube:
For this project (1997-98) a cuboids' was defined by six
parametric surfaces, Each with its own co-ordinate systems. The parametric equation governing each surfaces were arranged so that a variation on a Particular surface would cause reactions or permutation on adjoining surfaces effectively creating a topological cube.
The parametric cuboid was manupulated tocreate two
forms: SKETLETAL FRAME & SMOOTH SKIN. Parameterization allowed the smoothness of each element to be defined and manipulation through Computudunal formulas. The frames was derived from that same process, where the skin was computed at high smoothness and Skeleton at low smoothness
The skeleton was then mathematically extruding into the
fourth dimensions by adding a fourth co-ordinates to every three dimensinal point. Thus the point becomes lines.lines become polygons,polygona become cubes and cubes become hypercubes. The resulting fourth -dimensional object was rotated about a plane in fourth dimensional space according to the appropriate matrix transformations. The transformed object projected back into three dimensionalspace,become a space frame of variant dimensions. The skin was extruded into the fourth dimension but instead rerampped to create o rippling, non-homogeneous surface. - A responsive surface, at an urban and architectural scale, that can respond to electronic or environmental stimuli. - The surface is simple - metallic and faceted penetrating from exterior to interior as a gently curving plane.
- The surface therefore embodies an act
of translation, a sort of synaesthetic transfer device that cross wires the senses.
- The surface is ultimately not designed: it
is generated by a random sampling and electronic sensory-input senses.