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Candy dispenser
Globe rotates, teaching basic concepts about day/night Wrong country turns red (failure noise)
rotation and revolution movements of Earth
Interactive reward system correct country turns green
and success sound is heard (with mute option)
Dispenser also teaches that rewards need
to be earned Candy dispenser rewards success making child
desire to play with toy
No clean up required
Requires batteries and candy refill
Refill can be healthy alternative Country Algeria Direction following behavior is built
Timer builds ability Timer 00:30 Country is shouted out loud by system
Amount of candy released to reason under Attempt 2nd can be muted for parent health
can be regulated by parent pressure
Attempt number regulation prevents behaviors
such as breaking the systems by pressing all the countries
earns
Battery powers Toy Multiplayer
is placed in attracts
earns
destroys competes in
plays with
Storage Weather Child
puts
toy in refills
Parent Pet
teaches and entertains attacks
changes
Candy Battery
earns
Toy Multiplayer
is placed in attracts
earns
destroys competes in
plays with
Storage Weather Child
puts
poisons
toy in refills
Parent M&Ms Pet
teaches and entertains attacks
changes
Hersheys Skittles
earns
Duracel powers Toy Multiplayer
is placed in attracts
earns
destroys competes in
plays with
Storage Weather Child
puts
poisons
toy in
Someone refills Awesome Dog
teaches and entertains
changes
Candy M&Ms
goes in
attacks earns
AA battery Toy Multiplayer
powers is placed in attracts
earns
plays with
competes in