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Geographical candy dispenser

Globe with buttons


for all the countries Countries dont have
their names on them,
just border outline

Candy dispenser

Country Algeria Country required to be pressed for candy to be dispensed


Time remaining; Timer 00:30
when time Attempt 2nd
Attempt number. Only 3 attempts are allowed
expires, a new
country is issued
Alexandra Voinea av348
Colorful map is attractive Game helps child build cognitive functions
and learn where countries are
Globe helps familiarize
with continents and oceans Countries dont have names,
helping child build geographical awareness

Globe rotates, teaching basic concepts about day/night Wrong country turns red (failure noise)
rotation and revolution movements of Earth
Interactive reward system correct country turns green
and success sound is heard (with mute option)
Dispenser also teaches that rewards need
to be earned Candy dispenser rewards success making child
desire to play with toy
No clean up required
Requires batteries and candy refill
Refill can be healthy alternative Country Algeria Direction following behavior is built
Timer builds ability Timer 00:30 Country is shouted out loud by system
Amount of candy released to reason under Attempt 2nd can be muted for parent health
can be regulated by parent pressure
Attempt number regulation prevents behaviors
such as breaking the systems by pressing all the countries

Game is interactive and responds to user input


puts poisons
toy in refills
Parent Candy Pet
teaches and entertains attacks
changes

earns
Battery powers Toy Multiplayer
is placed in attracts

earns
destroys competes in
plays with
Storage Weather Child
puts
toy in refills
Parent Pet
teaches and entertains attacks
changes

Candy Battery

earns
Toy Multiplayer
is placed in attracts

earns
destroys competes in
plays with
Storage Weather Child
puts
poisons
toy in refills
Parent M&Ms Pet
teaches and entertains attacks
changes
Hersheys Skittles

earns
Duracel powers Toy Multiplayer
is placed in attracts

earns
destroys competes in
plays with
Storage Weather Child
puts
poisons
toy in
Someone refills Awesome Dog
teaches and entertains
changes
Candy M&Ms

goes in

attacks earns
AA battery Toy Multiplayer
powers is placed in attracts

earns
plays with

competes in

Storage Storm Child


Questions about class
1) Do we have to stick with the same toy until the end of class?
2) When should we pick our final toy?
3) When do we start using SysML?
4) Can we get an overview of how the next homework assignments
will help develop/shape the final project?
5) Are grades going to be posted on blackboard? When?

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