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Jaypee Institute of Information Technology

Major Project Part 1 (15B19EC791)

PI GLASS
SMART IOT WEARABLE

Group Members:
Piyush (14502006) – A9
Saurabh Khurana (14502020) – A9
INTRODUCTION
The main agenda of Pi Glass is hands-free displaying of information that is vastly and currently
available to most smart phone users. Also allows interaction with the Internet via voice commands of
natural voice. It also includes real-time image recognition for every object. Pi Glass is basically
wearable computer that will use Python that powers Raspberry Pi. Glass will feature with augmented
reality with a head-mounted display (HMD) that is developed with the mission of producing a mass-
market universal computer.
TECHNOLOGIES USED

• WEARABLE COMPUTING
• AUGMENTED REALITY
• IOT
Wearable Computing
Body-borne computers i.e. Wearable computers are miniature electronic devices that can be worn by
the bearer body part with, under or on top of clothing. It is wearable technology that has been
developed for special or general-purpose info technologies and media development. Wearable devices
are most helpful for physically impaired people.

Fig. 1 Smart Watch Fig. 2 Composite Video Glass


IoT
The Internet of things (IoT) is the network of physical devices, vehicles, and other items embedded
with electronics, software, sensors, actuators, and network connectivity which enable these objects to
collect and exchange data. The IoT allows objects to be sensed or controlled remotely across existing
network infrastructure, creating opportunities for more direct integration of the physical world into
computer-based systems, and resulting in improved efficiency, accuracy and economic benefit in
addition to reduced human intervention.
Now days, broadband internet is becoming more widely available, the cost of connecting is
decreasing, more devices are being created with Wi-Fi capabilities and sensors built into them,
technology costs are going down, and smartphone penetration is sky-rocketing. All of these things are
creating a ‘perfect storm’ for the IoT.
Augmented Reality
Augmented Reality is direct or indirect, a live view of a physical, real-world environment whose
elements are augmented by generated input having sensors such as video, sound, GPS data or
graphics. It is related to a more general concept called mediated reality, which is a view of reality that
is modified (possibly even diminished rather than augmented) by a computer. As a result, the
technology functions by enhancing one’s current perception of reality. Augmentation is conventionally
in real-time and in semantic context with environmental elements.

Fig. 3 Augmented reality example Fig. 4 Pokémon Go Game


DESIGN
The proposed design for the pi glass is as below:

Fig. 5 Proposed Design


WORKING
Display:

Fig. 6 Image Formation


Block Diagram:
FEATURES

Voice Call/
Camera Share
Input Videocall

Search Image Live


Recognition Stream
Advantages
 Easy to handle, use and wear.
 Responsive and sensitive to the presence of people and objects.
 A computer which is spectacle based operated hands-free rather than your pocket.
 Applications in all sectors like industry and hospitals.
 A gifted technology for all kinds of Handicapped/disabled people.

Disadvantages
 Privacy of people may fissure with this new glass.
 Breaking or damaging chances are more. Users will have to handle it with care.
 Retrieved data will be shown in front of user’s eyes so while user is focusing on data, user will
eventually miss the surroundings.
FUTURE SCOPE

Pi Glass is a blessing to mankind. It can be used by anyone either in an industry to increase work
efficiency or by a surgeon for accuracy, by a normal person as a gadget or by a physically
impaired person to live like a normal one. Pi Glass is definitely the future of smart wearable
devices.
REFERENCES
[1] Thad Starner, “Project Glass: An Extension of the Self”PERVASIVE computing Editor Bernt
Schiele,1536-1268/13/$31.00 © 2013 IEEE , Page No.-14-16, Published by the IEEE CS, April–June
2013
[2] K. Lyons, “Improving Support of Conversations by Enhancing Mobile Computer Input,” doctoral
dissertation, School of Interactive Computing, Georgia Institute of Technology, 2015.
[3] Steve mann, “Google Eye”, Supplemental material for “Through the Glass, Lightly”, IEEE Technology
and Society, Vol. 31, No. 3, Fall 2012, pp. 10-14.
[4] Miss. Shimpali Deshpande, Miss. Geeta Uplenchwar, Dr. D.N Chaudhari, “Google Glass”, IJSER 12
December 2013
[5] Teng X-F, Zhang Y-T, Poon CCY, Bonato P: Wearable medical systems for p-Health. IEEE Reviews in
Biomedical Engineering 2008, 1: 62-74.
[6] http://www.glass.google.com
[7] http://www.smart-glasses.org/benefits-smart-glasses/
THANK YOU

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