Professional Documents
Culture Documents
ADOBE FLASH
(Computer Graphics)
•Suitable for illustrations that require •Suitable for photo-realistic images that
precise measurements. It is not require complex color variations. Not
good for displaying photo-realistic suitable for illustrations and drawings.
images because images of this type
generally do not contain well-defined
shapes and curves.
COMPONENTS OF THE FLASH
WORKSPACE
Stage: Objects you place on the Stage will appear in your published
movie.
Timeline and layers: The Timeline is where you control the images
and sounds in your Flash document (Figure 2). The Timeline is
divided into frames. Layers control the stacking order of objects—the
order moves from top to bottom, so objects displayed in front are in
the top layer, while objects displayed in back are in the bottom layer.
Edit bar: The edit bar, at the top of the Stage, lets you quickly
navigate between different parts of your.
Panels: Panels provide easy access to controls that help you work
with the content in your document.
Toolbox: The tools in the Tools panel let you draw, paint, select, and
modify artwork, as well as change the view of the Stage
The Pencil Tool
The Pencil tool is used in much the same way that you would use a real pencil to draw.
Simply select the tool and drag on the Stage to draw with the Pencil tool.
You can specify the color with the Stroke Color Tool.
Brush Modes:
Brush Size: Also, in the Brush options, there is a drop down that lets you select the
size of the brush. Simply click the size you want.
Brush Shape: Finally, the Brush options lets you select the shape of the brush.
THE LINE TOOL
The Line tool is used in much the same way that you would use a real
pencil to draw with a ruler. Simply select the tool and drag on the
Stage to draw a straight line between the start and end points.
Curving and Moving: You can turn a straight line into a curve or
move it from one place to another on the stage with the help
of the Arrow tool.
Precise size and positioning: You can position the line perfectly by using the
info panel.
Info Panel : Window > Panels > Info
OVAL TOOL
The Oval tool is used to make circular objects. Simply select the tool and
drag on the Stage to draw a circle that spans between the start and end points.
1: Make sure both the fill and the outline is selected by following either of these 2
approaches
1) Select the Arrow tool in the toolbox, and while holding down the SHIFT key click on
both the fill and the outline. 2) Select the Arrow tool in the toolbox, and drag a
rectangle outside your circle)
Rounded Corners:
You can specify the rounding of the corners with the "Round Rectangle Options" at
the bottom of the toolbox.
Skewing
Before skewing a rectangle make sure it has been grouped. You can skew the rectangle in two
ways.
To skew an object by dragging:
1. Select the object with the Arrow tool.
2. Click the Rotate button in the toolbox options.
3. Drag one of the centered handles.
The Erase tool works similar to a classic eraser. Simply select the tool and
drag on the Stage to erase things.
Double-click Eraser Tool: Erase All
1. Select the Eraser tool and then click the Faucet modifier.
2. Click the stroke segment or filled area that you want to delete.
In the options listed at the bottom of the toolbox there is a drop down that
lets you specify the Eraser shape and size.
Use this option to customize the size and look of the eraser.
INK BOTTLE TOOL
The Ink Bottle tool lets you change the stroke color, line width, and style of
lines or shape outlines.
It can both fill empty areas and change the color of already painted areas.
You can paint with solid colors, gradient fills, and bitmap fills.
You can also use the Paint Bucket tool to adjust the size, direction, and
center of gradient and bitmap fills.
EYE DROPPER TOOL
You can use the Eye Dropper tool to copy fill and stroke
attributes from objects.
1. Select the Eye Dropper tool and click the object whose attributes
you want to copy. (When you click a stroke, the tool automatically
changes to the Ink Bottle tool. When you click a filled area, the tool
automatically changes to the Paint Bucket tool)
2. Click the object that you want to apply the new attributes to.
PEN TOOL
The purpose of the Pen tool is to allow you to draw precise paths as
straight lines or smooth, flowing curves.
You can create straight or curved line segments and adjust the angle
and length of straight segments and the slope of curved segments
afterwards.
There are two methods for drawing with the Pen tool:
Buttons
Movie clips
Graphics objects
2. Select the object(s) and then press F8 (or Modify >> Convert to Symbol).
4. Double-click the instance of object on the stage to switch to its symbol-editing mode. Now
create an animation sequence which can be either tweened or frame by frame.
FRAME BY FRAME ANIMATION
The principle of frame-by-frame animations made with
drawings is that you draw various versions of the same
objects in different frames. These are then displayed one
after each other in rapid order (most often between 10-25
frames / second).
A frame is a drawing that is displayed at a given time. In
the timeline, each stop in each layer of the timeline is a
frame and they are numbered
CREATING FRAME BY FRAME
ANIMATION
Create a new movie.
Youll have to insert a bunch of keyframes. This is most easily accomplished
by using the keyframe shortcut, F6. On a Mac, you may have to set the F6
shortcut in Edit-> Shortcuts.
Click on Frame 1 and hit F6 a whole bunch of times
Youll get a bunch of blank frames. Youll only get a black dot keyframe
when you put something on the screen.
Youll get a bunch of blank frames. Youll only get a black dot keyframe
when you put something on the screen.
Next youll turn on Onion Skinning. This will allow you to see previous
frames so you can keep your animation fluid
Click the Onion Skin button
Onion Skin markers will appear above your frames. They look kind of like
bookends.
Drag the Onion Skin markers to cover five frames.
Click in Frame 1 and draw something in the movie.
On the keyboard, hit the right carrot ( > )
The playback head will move one frame.
Notice that you can still sort of see frame ones image. This is the Onion
Skins working.
Draw a slightly different image on Frame 2
Repeat Steps 6 and 7.
TWEENING IN FLASH
Motion Tweening
SHAPE TWEENING
By tweening shapes, you can create an effect similar
to morphing, making one shape appear to change
into another shape over time. Flash can also tween
the location, size, and color of shapes. A shape
tween morphs one shape into another. Circles
become squares, blue letters become yellow
buttons. A shape tween can change the shape or
color of any vector object.
MOTION TWEENING
Motion tween is nothing but tweening a Symbol's
movement from one position to another.
To implement Motion Tween all that you have to do is,
provide Flash with Symbol's initial position and the end
position. After doing this, you can create motion
tweening by creating a symbol and then copying your
key from your first frame to your last frame before
selecting "Motion Tween" from the Properties bar, or
right-clicking on the timeline and selecting "Insert
Motion Tween", or by going to Insert->Create Motion
Tween.
SOME OTHER TERMS USED IN FLASH
Alpha values: These are used to change the transparency or
opacity of a symbol. The transparency increases as the value
decreases.
Custom gradients: Flash comes along with 6 in-built gradients,
out of which two are linear and the others, radial. Further, you can
unleash your creativity and make your own gradient. Clicking on
the color icon in the modifier tray opens up the color palette. You
can either be satisfied with the colors Flash has to offer here or click
on the top icon to open up the color window.
Skewing and scaling: This helps you to rotate and object by a
specific angle or change its dimensions i.e. change its size.
Frame rate: Frame rate or frame frequency, is the frequency at
which an imaging device produces unique consecutive images
called frames.
SWF files: Animation created with Adobe Flash may contain text as
well as both vector and raster graphics; also may include interactive
actions written in ActionScript; plays in Web browsers that have the
Flash plug-in installed.