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07/25/11
Outline
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INTRODUCTION SYSTEM ARCHITECTURE FUNCTIONS AND DESIGNS OF PROTOCOLS THE CLUSTER CONFIGURATION PROTOCOL THE INTRACLUSTER COORDINATION AND COMMUNICATION PROTOCOL SIMULATION EVALUATIONS CONCLUSIONS
INTRODUCTION(1/2)
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What is DSRC(Dedicated Short Range Communication)? V2V-based VANETs and V2R-based VANETs. The data transmitted over the VANETs can be classified into the real-time traffic and the non-real-time traffic.
DSRC
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DSRC/802.11p
The
standard of 802.11p is based on IEEE 802.11a PHY layer and IEEE 802.11 MAC layer
Seven 10 MHz channels at 5.9GHz one control channel and six service channels
Vehicle to vehicle
Service channel
Service channel
Control channel
Intersection
CH 174 5.875
CH 176 5.885
CH 178 5.895
CH 180 5.905
CH 182 5.915
CH 184 5.925
Frequency (GHz)
real-time
such
traffic
non-real-time
such
traffic
INTRODUCTION(2/2)
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Configuration Protocol Intracluster Coordination and Communication Protocol Intercluster Communication Protocol
SYSTEM ARCHITECTURE
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Four
1. 2. 3. 4.
Broadcasting Strategies
1.
Probability-based:
given PDF determines the decision, for example depending on the number of copies a node has received. The strategy is often dynamic.
PDF
PROBABILITY-BASED
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C A ar PD = 0.8 F
C B ar PD = 0.5 F
F arding N choose orw ode
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Location-based
The
selection criterion is the amount of additional area that would be covered by enabling a node to forward. Some proposal also computes position prediction as useful input information.
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LOCATION-BASED
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Target Car A
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Neighbor-based
A
node is selected depending on its neighbors status (for instance, the status concerns how a neighbor is connected to the network).
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NEIGHBOR-BASED
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Target
Collect
neighbors
Car B
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Cluster-based
Nodes
are grouped in clusters represented by an elected cluster-head. Only clusterheads forward packets. Nodes in the same cluster share some features (e.g., relative speed in VANETs). Reclustering on-demand or periodically.
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CLUSTER-BASED
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C luster -H eader
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SYSTEM ARCHITECTURE
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SYSTEM ARCHITECTURE
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Our
management Real-time traffic (such as safety messages delivery) Non-real-time data communications (such as e-maps download, movies download, etc.)
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SYSTEM ARCHITECTURE
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20
We
use the Finite State Machine (FSM) Each vehicle operates under one and only one of the following four states at any given time:
cluster-head
Finite state machine of our proposed scheme. T1 and T2 represent Transceiver 1 and Transceiver 2
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Tt = N = gap = v = Lc = Nlane =
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T = repetition period( 200ms) R = channel rate Tsafety = Hsafety = packet size 200bytes
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SIMULATION EVALUATIONS
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3 2100
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SIMULATION EVALUATIONS
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SIMULATION EVALUATIONS
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The performance of three protocols against non-realtime traffic arrival rate: a) Probability of safetymessage-delivery failure; and b) aggregate throughput of non-real-time traffics. The size of the non-real-time traffic packet is 512 bytes.
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SIMULATION EVALUATIONS
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Channel busy rates of the seven different channels. The size of the non-real-time traffic packet is 512 bytes and the packet arrival rate of the non real-time traffic is 200packets/sec/vehicle.
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CONCLUSIONS
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Reduce data-congestion Support QoS for real-time delivery of safety messages High throughput
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