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Technological

Terminologies
The modern student must be given the tools
which can help him manage the ever
increasing presence of information and
technology in schools and in society. The
various uses of audio, video and computer
system in classroom are therefore
welcome development in school work.
Recently, the need for technological literacy
among students has been noted.
Technology. However, means different
things to different people. Therefore there
is the need to clarify key terms and
definitions on technology, so that those in
schools can develop the right concepts
and adopt technology along its correct
perspective, namely as a tool for teaching
the learning process.
HAR DWAR E

• The visible physical information processing


machines. This refers to technical
equipment , such as the computer
Compact Disc (CD) player, LCD panel,
scanner modem , keyboard, printer; disc
drive, and other physical machines.
SO FTWAR E

• The programs (word processors, drawing


programs, disc, games, etc.) that run the
hardware. Software is stored in floppy disc,
hard drives, CD ROMS, videodiscs,
videotape, audiotape, and other learning
resources. Software makes the hardware
function.
• INTERFACE: A device that connects various
hardware to allow them to work together, such
as a computer and printer.

• INTERACTIVE TECHNOLOGY:Technology
that enables teachers and student to interact
with the technology by stopping and starting,
viewing select pieces of video or answering
question, thus affecting the output of the
technology.
• NON-INTERACTIVE TECHNOLOGY:
Technology that a person cannot actively
interact with other than viewing.

• MULTIMEDIA:The use of a variety of


hardware and software, usually including a
combination of computer data, graphic,
audio, and video.
• HYPERMEDIA: A combinations of button,
fields and text. The students explores a
subject in any order (linear or sequential
presentation of material) and to whatever
depth desire. He points and clicks a
mouse in a word or image on the screen
and opens windows where more
information is displayed about the word or
image.
• DISTANCE LEARNING: Broadcast
information programs that links students with
teachers.

• NETWORK: A system of linking schools,


areas and people across a country or
continents. Networks allow students to do
extensive research through access using
computer, libraries, and other resources
across the country and world without leaving
one’s learning place.
• INTERNET: Is the main connector of all
sub-networks

• ELECTRONIC MAIL (email): Electronic


messages are sent as files via the
telephone lines by modern or via networks
from one computer to another, and are
directed through a computer address.
• VIRTUAL REALITY: A computer –
generated three-dimensional,
multisensory, interactive environment
through which students move by wearing a
specially wired helmet or goggles, by
gesturing with a special glove, and by
moving their eyes.
HARDWARE
TERMINOLOGIES:
• COMPUTER: The brains of a Technology
program. It consists of a central processing
unit, memory, storage, and ports where
other hardware can be connected.

• MODEM: The machine that enables the


computer to communicate with other
computers or a network over the telephone
lines.
• SCANNER: This machine photocopies
images and translates them into images
your computer reads.

• CD PLAYER: This machine allows the


playing and retrieving if information from a
CD-ROM disc.
• XAPSHOT: A camera enabling the taking
of still pictures, storing of information on a
floppy disc, transferring it directly into a
computer.

• VIDEOSPIGOT: A camera like the


Xapshot which allows the taking of moving
pictures and incorporating images into
computer.
• MOUSE: An input device that interfaces
with the computer to access data by
clicking a button on the mouse to a prompt
or picture on the monitor. Other input
devices include the keyboard, keypad, light
pen, joystick, and monitor touch.
SOFTWARE
TERMINOLOGIES:
• LASER DISC: Laser discs also have information
graphics and sound that is displayed and heard
on the computer monitor.

• COMPACT-DISC, READ-ONLY –MEMORY


(CD-ROM): These smaller discs incorporate hi-
quality sound, pictures and full motion video.
• COMPUTER-ASSISTED INSTRUCTION (CAI) OR
INTEGRATED LEARNING SYSTEM (ILS): Software
programs that include tests and practice problems that
are used and stored in the computer.

• ART PROCESSING: Art and drawing programs which


allow students to draw with a mouse, choose from
templates or color pre-programmed patterns.

• HYPERCARD: A HyperCard program allows non-


programmers to custom-make instructional materials for
students.
TECHNOLOGY IN
SCHOOLS
• Technology forms part of school change and
reform.
• It seen as a way to monitor and standardize
procedures already in place.
• Technology can be at the root of change. It
can provide students with skills they need for
today’s workplace.
• Schools can no longer be isolated from the
rest of society with respect to educational
technology.
• The information age involves a change in
thinking, management, instructional
strategies, problem-solving strategies and
communication skills
• Automatic current educational practice can
help enhance the quality of learning.
• Still technology should not be viewed as a
quick-fix or a cure-all educational
problems.
COMPUTER USE IN THE
CLASSROOM
• There are 4 technologies that enhance
computer use and multimedia instruction in
the classroom.
• VIDEODISCS- like the filmstrip and
videotape, information is transmitted
through auditory and visual media of the
videodiscs.
Video Discs
• LCD panel- this interfaces a computer
and an overhead projector to combine
multimedia techniques.
• CD-ROM. CD-ROMS- are connected to a
computer for easy use. A computer disc
(CD) is placed into the CD player and then
played.
• MODEM- modems allow teachers and
students access to telecommunications
LCD Monitor
CD-Rom Drives
MODEM
END

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