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Project Management and Multimedia Design and Production

Four Phases of Implementation


Conceptualization phase Conceptualization phase, which is the first phase, the first task is to identify need, that is to establish that the project is required and what the final requirement is. The second task is to establish feasibility, or can the project attain its goal without too much time, effort and financial outlay.

Conceptualization Phase

Next the project manager must identify the alternatives, and weigh the costs associated with each against their effectiveness. A proposal must be prepared to inform the client of the projects parameters and limitations, and then a basic budget and schedule can be prepared. The final task in the conceptualization phase is to identify the project team, selecting the most effective people for the job.

Planning phase
The planning phase will require a higher level of effort. A schedule must be implemented to begin the planning phase. After the schedule is implemented, the project team begins conducting studies and analyses.

Planning Phase

This will establish the framework of the project, and supply information. Once the research has been assembled, a system can be designed. From there, the project team begins to build and test prototypes of the project. Once the results of these tests have been analyzed, approval for production is obtained, and one final model is chosen.

Execution phase

We are now at the peak of our level of effort, the execution phase begins. Materials necessary for implementation must be procured, and the relevant tools must be developed and tested. Support requirements must be developed, and the system must be produced. Once the results of the system implementation have been verified, and modified as necessary, we enter the termination phase.

Termination phase
The termination phase begins with the training of functional personnel, the ones who will maintain the system after it is in place. Once the maintenance personnel are in place, they will be transferred relevant materials, and subsequently, responsibility for the system performance

Termination phase

At this point all relevant resources will be released, and project team members will be reassigned. The project has now become a selfsustaining system.

Multimedia Project
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Understanding multimedia applications Determining hardware and software requirements Building the project team Analyzing the application needs Producing the media Authoring Validating the application

What is Multimedia

Multimedia is the seamless integration of text, sound, images of all kinds and control software within a single digital information environment. (Tony Feldman, Multimedia Consultant)

Compenents of Multimedia
Text Graphic Images Animation Sound Interactive Links

Determining Hardware And Software Requirements


Hardware Considerations Technology Trends Hardware requirements Software considerations

Operating System Authoring Software Graphics Packages General Purpose Languages Presentation/Runtime Systems

Building The Project Team


Graphic Designer: Design and develop computer graphics.
Script Writer: Create and document the scripts,storyboards,and explanatory notes. Audio/Video Production: Create and merge the audio, sound effects, and video personnel and graphics.

Building The Project Team


Author: Integrate the text, graphics, and video presentation into organized sequences with the aid of a computer-base authoring tool.
Subject Experts: Provide specialist inputs for the development of the content, and monitor the production of the content to meet the objectives

Building The Project Team


Programmer: Design special routines in a general-purpose language to support or extend the application.

Analyzing The Needs


Identify the needs State Objectives


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Is multimedia a better approach than the existing one in meeting the course objectives? Will the programme involve active interaction between the users and the media? Will the users be involved in the evaluation process which provides the necessary feedback?

Producing The Media

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Select media and determine the type of presentation


What multimedia components will be included? Will it includes graphic images, animation, narration or sound? What quality of media is expected? Colour and resolution of display? Quality of music and sound effects? Will sufficient technical resources and support available for the development of the programme? What kind of computers is available for running the application? (Size and color capability of monitors, available RAM and hard disk space.) Are there any other hardware requirements, including sound cards, CD-ROM drives, or video players?

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Authoring

Design and integrate the media using Authoring Tools The task is to incorporate the various components of multimedia in a logical sequence of learning events using suitable authoring software. This is a big task requiring considerable creative input and technical know-how in the use of the software.

Authoring

Design interactive links


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What information is on screen? How can the user respond? (eg. by clicking the mouse on a button or pressing a particular key on the keyboard, or by typing a correct entry or dragging a movable object on screen) When the user gives the right answer, what kind of feedback will appear on screen? What path will the application follow next?

Evaluate the deliverables

The final authoring phase provides the first opportunity to review the application before it will be delivered. Using the runtime programme, each section can be evaluated by the designers, peers, and selected members of the target audience. There is still time to act on their suggestions and smooth out the last wrinkles before the application is subject to final validation.

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